#ifndef _SKELETONLUT_H_
#define _SKELETONLUT_H_
namespace SkeletonLut
{
extern UCHAR FirstPreseedTable[];
extern UCHAR FirstPreseedTableRev[];
extern UCHAR NextPointTable[];
extern UCHAR NextPointTableRev[];
extern UCHAR ConnectionTable[];
extern UCHAR NextSeedTable[];
extern UCHAR EndpointTable[];
extern UCHAR ExtremeEndpointTable[];
} //namespace
#endif