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#ifndef _SKELETONLUT_H_
#define _SKELETONLUT_H_

namespace SkeletonLut
{

extern UCHAR FirstPreseedTable[];

extern UCHAR FirstPreseedTableRev[];

extern UCHAR NextPointTable[];

extern UCHAR NextPointTableRev[];

extern UCHAR ConnectionTable[];

extern UCHAR NextSeedTable[];

extern UCHAR EndpointTable[];

extern UCHAR ExtremeEndpointTable[];
} //namespace

#endif