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// The following contains classes and prototypes for most code of centerline vectorization.
#include "tcenterlinevectP.h"

// TnzLib includes
#include "toonz/tcenterlinevectorizer.h"
#include "toonz/Naa2TlvConverter.h"

// TnzCore includes
#include "tpalette.h"
#include "tcolorstyles.h"
#include "trastercm.h"
#include "ttoonzimage.h"
#include "trasterimage.h"
#include "tvectorimage.h"
#include "tgeometry.h"
#include "tstroke.h"
#include "tropcm.h"

// STD includes
#include <vector>
#include <list>
#include <queue>
#include <map>
#include <functional>
#include <algorithm>
#include <math.h>
#include <assert.h>

//==========================================================================

//*********************************
//*     Further miscellaneous     *
//*********************************

//--------------------------------------------------------------------------

//Reduces strokes of image by currConfig->m_reduceThicknessRatio/100
inline void reduceThickness(TVectorImageP image, double thicknessRatio)
{
	thicknessRatio *= 0.01;

	unsigned int i;
	int j;
	for (i = 0; i < image->getStrokeCount(); ++i) {
		for (j = 0; j < image->getStroke(i)->getControlPointCount(); ++j) {
			TThickPoint newCP = image->getStroke(i)->getControlPoint(j);
			newCP.thick *= thicknessRatio;
			image->getStroke(i)->setControlPoint(j, newCP);
		}
	}
}

//========================================================================

//Delete Skeleton graphs and list
inline void deleteSkeletonList(SkeletonList *skeleton)
{
	unsigned int i;
	for (i = 0; i < skeleton->size(); ++i)
		delete (*skeleton)[i];

	delete skeleton;
}

//========================================================================

TVectorImageP copyStrokes(std::vector<TStroke *> &strokes)
{
	unsigned int i;
	TVectorImageP result = new TVectorImage;

	for (i = 0; i < strokes.size(); ++i)
		if (strokes[i]->getStyle() >= 0)
			result->addStroke(strokes[i]);

	return result;
}

//========================================================================

inline TThickPoint randomized(const TThickPoint &P)
{
	TThickPoint Q = P;

	Q.x += ((((double)rand()) / RAND_MAX) - 0.5) * 0.1;
	Q.y += ((((double)rand()) / RAND_MAX) - 0.5) * 0.1;

	return Q;
}

//------------------------------------------------------------------------

//Give stroke extremities a random shake. May help for region computing.
void randomizeExtremities(TVectorImageP vi)
{
	unsigned int i;
	for (i = 0; i < vi->getStrokeCount(); ++i) {
		TThickPoint P = vi->getStroke(i)->getControlPoint(0);
		vi->getStroke(i)->setControlPoint(0, randomized(P));
		int n = vi->getStroke(i)->getControlPointCount();
		P = vi->getStroke(i)->getControlPoint(n - 1);
		vi->getStroke(i)->setControlPoint(n - 1, randomized(P));
	}
}

//========================================================================

//Looped frame
inline void addFrameStrokes(TVectorImageP vi, TRasterP ras, TPalette *palette)
{
	const double epsThick = 1.0;
	TStroke *frameStroke;
	std::vector<TThickPoint> CPs;

	CPs.push_back(TThickPoint(0, 0, epsThick));
	CPs.push_back(TThickPoint(ras->getLx() / 2.0, 0, epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), 0, epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), 0, epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), 0, epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), ras->getLy() / 2.0, epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(ras->getLx(), ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(ras->getLx() / 2.0, ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(0, ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(0, ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(0, ras->getLy(), epsThick));
	CPs.push_back(TThickPoint(0, ras->getLy() / 2.0, epsThick));
	CPs.push_back(TThickPoint(0, 0, epsThick));

	frameStroke = new TStroke(CPs);
	frameStroke->setStyle(0);
	frameStroke->setSelfLoop(true);
	vi->addStroke(frameStroke);
}

//========================================================================

//Returns if input stroke is edge boundary of an ink-filled region
bool VectorizerCore::isInkRegionEdge(TStroke *stroke)
{
	return stroke->getFlag(SkeletonArc::SS_OUTLINE);
}

//Similar as above
bool VectorizerCore::isInkRegionEdgeReversed(TStroke *stroke)
{
	return stroke->getFlag(SkeletonArc::SS_OUTLINE_REVERSED);
}

void VectorizerCore::clearInkRegionFlags(TVectorImageP vi)
{
	int flag = SkeletonArc::SS_OUTLINE | SkeletonArc::SS_OUTLINE_REVERSED;
	for (int i = 0; i < (int)vi->getStrokeCount(); i++)
		vi->getStroke(i)->setFlag(flag, false);
}

//==========================================================================

//************************
//*    Vectorizer Main   *
//************************

//--------------------------------------------------------------------------

TVectorImageP VectorizerCore::centerlineVectorize(
	TImageP &image, const CenterlineConfiguration &configuration, TPalette *palette)
{
	TRasterImageP ri = image;
	TToonzImageP ti = image;

	TRasterP ras;
	if (ri)
		ras = ri->getRaster();
	else {
		ras = ti->getRaster()->clone();
		TRop::expandPaint(ras);
	}

	if (configuration.m_naaSource) {
		if (TRaster32P ras32 = ras) {
			Naa2TlvConverter converter;

			converter.process(ras32);
			converter.setPalette(palette);

			if (ti = converter.makeTlv(true)) // Transparent synthetic inks
			{
				image = ti;
				ras = ti->getRaster();

				TRop::expandPaint(ras);
			}
		}
	}

	VectorizerCoreGlobals globals;
	globals.currConfig = &configuration;

	Contours polygons;
	polygonize(ras, polygons, globals);

	//Most time-consuming part of vectorization, 'this' is passed to inform of partial progresses
	SkeletonList *skeletons = skeletonize(polygons, this, globals);

	if (isCanceled()) {
		//Clean and return 0 at cancel command
		deleteSkeletonList(skeletons);

		return TVectorImageP();
	}

	organizeGraphs(skeletons, globals);

	//junctionRecovery(polygons);   //Da' problemi per maxThickness<inf... sarebbe da rendere compatibile

	std::vector<TStroke *> sortibleResult;
	TVectorImageP result;

	calculateSequenceColors(ras, globals); //Extract stroke colors here
	conversionToStrokes(sortibleResult, globals);
	applyStrokeColors(sortibleResult, ras, palette, globals); //Strokes get sorted here
	result = copyStrokes(sortibleResult);

	//Further misc adjustments
	if (globals.currConfig->m_thicknessRatio < 100)
		reduceThickness(result, configuration.m_thicknessRatio);
	if (globals.currConfig->m_maxThickness == 0.0)
		for (unsigned int i = 0; i < result->getStrokeCount(); ++i)
			result->getStroke(i)->setSelfLoop(true);
	if (globals.currConfig->m_makeFrame)
		addFrameStrokes(result, ras, palette);
	//randomizeExtremities(result);   //Cuccio random - non serve...

	deleteSkeletonList(skeletons);

	return result;
}