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#include "toonz/tframehandle.h"
#include "toonz/toonzscene.h"
#include "toonz/txshsimplelevel.h"
#include "toonz/txsheet.h"
#include "toonz/txshcell.h"
#include "toonz/sceneproperties.h"
#include "toutputproperties.h"

#include "toonz/txsheethandle.h"

//=============================================================================

namespace
{

/* int getCurrentSceneFrameCount()
  {
    return 100; // TApp::instance()->getCurrentScene()->getScene()->getFrameCount();
  }*/

/*void getCurrentScenePlayRange(int &r0, int &r1, int &step)
  {
    /*
    ToonzScene *scene = TApp::instance()->getCurrentScene()->getScene();
    scene->getProperties()->getPreviewProperties()->getRange(r0, r1, step);
    if(r0>r1)
    {
      r0 = 0;
      r1 = scene->getFrameCount()-1;
    }
    */
/*   r0 = 0;
    r1 = getCurrentSceneFrameCount()-1;
  }*/

bool getCurrentLevelFids(std::vector<TFrameId> &fids)
{
	/*
    TXshSimpleLevel *sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
    if(!sl) return false;
    sl->getFids(fids);
    */
	fids.push_back(TFrameId(1));
	return !fids.empty();
}

TFrameId getLastLevelFid()
{
	return TFrameId(1);
}

} // namespace

//=============================================================================
// TFrameHandle
//-----------------------------------------------------------------------------

TFrameHandle::TFrameHandle()
	: m_frame(-1), m_fid(), m_timerId(0), m_previewFrameRate(25), m_frameType(SceneFrame), m_looping(false), m_isPlaying(false), m_scrubRange(0, -1), m_audioColumn(0), m_xsheet(0), m_fps(0), m_frame0(-1), m_frame1(-1)
{
}

//-----------------------------------------------------------------------------

TFrameHandle::~TFrameHandle()
{
}

//-----------------------------------------------------------------------------

int TFrameHandle::getFrame() const
{
	return m_frame;
}

//-----------------------------------------------------------------------------

void TFrameHandle::setCurrentFrame(int frame)
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		//if(!getCurrentLevelFids(fids)) return;

		if (m_fids.size() <= 0)
			return;
		if (frame - 1 >= (int)m_fids.size())
			setFid(m_fids.back());
		else
			setFid(m_fids[frame - 1]);
	} else
		setFrame(frame - 1);
}

//-----------------------------------------------------------------------------

void TFrameHandle::setFrame(int frame)
{
	if (m_frame == frame && m_frameType == SceneFrame)
		return;
	m_frame = frame;
	if (m_frameType != SceneFrame) {
		m_frameType = SceneFrame;
		emit frameTypeChanged();
	}
	emit frameSwitched();
}

//-----------------------------------------------------------------------------

TFrameId TFrameHandle::getFid() const
{
	return m_fid;
}

//-----------------------------------------------------------------------------

void TFrameHandle::setFid(const TFrameId &fid)
{
	if (m_fid == fid && m_frameType == LevelFrame)
		return;
	m_fid = fid;
	if (m_frameType != LevelFrame) {
		m_frameType = LevelFrame;
		emit frameTypeChanged();
	}
	emit frameSwitched();
}

//-----------------------------------------------------------------------------

void TFrameHandle::nextFrame()
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		//if(!getCurrentLevelFids(fids)) return;
		if (m_fids.size() <= 0)
			return;
		std::vector<TFrameId>::iterator it;
		it = std::upper_bound(m_fids.begin(), m_fids.end(), m_fid);
		if (it == m_fids.end()) {
			// non c'e' nessun frame del livello oltre m_fid. Non vado oltre al primo
			// frame dopo l'ultimo.
			//TXshSimpleLevel *sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
			TFrameId fid = m_fids.back(); // sl->index2fid(sl->getFrameCount());
			setFid(fid);
		} else
			setFid(*it);
	} else {
		setFrame(m_frame + 1);
	}
}

//-----------------------------------------------------------------------------

void TFrameHandle::prevFrame()
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		if (m_fids.size() <= 0)
			return;
		std::vector<TFrameId>::iterator it;
		it = std::lower_bound(m_fids.begin(), m_fids.end(), m_fid);
		// tornando indietro non vado prima del primo frame del livello
		if (it != m_fids.end() && it != m_fids.begin()) {
			--it;
			setFid(*it);
		} else {
			// se sono dopo l'ultimo, vado all'ultimo
			if (!m_fids.empty() && m_fid > m_fids.back())
				setFid(m_fids.back());
		}
	} else {
		if (m_frame > 0)
			setFrame(m_frame - 1);
	}
}

//-----------------------------------------------------------------------------

void TFrameHandle::firstFrame()
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		if (m_fids.size() <= 0)
			return;
		setFid(m_fids.front());
	} else {
		/*int r0,r1,step;
    getCurrentScenePlayRange(r0,r1,step);*/
		setFrame(m_frame0);
	}
}

//-----------------------------------------------------------------------------

void TFrameHandle::lastFrame()
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		if (m_fids.size() <= 0)
			return;
		setFid(m_fids.back());
	} else {
		/*int r0,r1,step;
    getCurrentScenePlayRange(r0,r1,step);*/
		if (m_frame1 > 0)
			setFrame(m_frame1);
	}
}

//-----------------------------------------------------------------------------

void TFrameHandle::setPlaying(bool isPlaying)
{
	if (m_isPlaying == isPlaying)
		return;
	m_isPlaying = isPlaying;
	emit isPlayingStatusChanged();
}

//-----------------------------------------------------------------------------
#ifdef LEVO

void TFrameHandle::startPlaying(bool looping)
{
	if (m_previewFrameRate == 0)
		return;
	if (isScrubbing())
		stopScrubbing();
	setTimer(m_previewFrameRate);
	m_looping = looping;
	emit playStarted();
}

//-----------------------------------------------------------------------------

void TFrameHandle::stopPlaying()
{
	if (m_timerId != 0)
		killTimer(m_timerId);
	m_timerId = 0;
	m_looping = false;
	emit playStopped();
}

//-----------------------------------------------------------------------------
#endif

void TFrameHandle::setTimer(int frameRate)
{
	m_previewFrameRate = frameRate;
	if (m_timerId != 0)
		killTimer(m_timerId);
	int interval = troundp(1000.0 / double(m_previewFrameRate));
	m_timerId = startTimer(interval);
}

//-----------------------------------------------------------------------------

void TFrameHandle::timerEvent(QTimerEvent *event)
{
	assert(isScrubbing());

	int elapsedTime = m_clock.elapsed();
	int frame = m_scrubRange.first + elapsedTime * m_fps / 1000;
	int lastFrame = m_scrubRange.second;
	if (frame >= lastFrame) {
		if (m_frame != lastFrame)
			setFrame(lastFrame);
		stopScrubbing();
	} else
		setFrame(frame);
}

//-----------------------------------------------------------------------------

int TFrameHandle::getMaxFrameIndex() const
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		if (m_fids.size() <= 0)
			return -1;
		else
			return m_fids.size() - 1;
	} else
		//return getCurrentSceneFrameCount()-1;
		return m_sceneFrameSize - 1;
}

//-----------------------------------------------------------------------------

int TFrameHandle::getFrameIndex() const
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		if (m_fids.size() > 0) {
			std::vector<TFrameId>::const_iterator it = std::find(m_fids.begin(), m_fids.end(), m_fid);
			if (it != m_fids.end())
				return std::distance(m_fids.begin(), it);
			else {
				if (m_fid > m_fids.back())
					return m_fids.size();
				else
					return -1;
			}
		} else
			return -1;
	} else
		return m_frame;
}

//-----------------------------------------------------------------------------

QString TFrameHandle::getFrameIndexName(int index) const
{
	if (m_frameType == LevelFrame) {
		if (m_fid.getNumber() <= 0)
			return "";
		else {
			return QString::number(m_fid.getNumber());
		}
	} else
		return QString::number(m_frame + 1);
}

void TFrameHandle::setFrameIndex(int index)
{
	if (m_frameType == LevelFrame) {
		//std::vector<TFrameId> fids;
		if (m_fids.size() > 0 && 0 <= index && index < (int)m_fids.size())
			setFid(m_fids[index]);
	} else
		setFrame(index);
}

void TFrameHandle::setFrameIndexByName(const QString &str)
{
	int num = str.toInt();
	if (m_frameType == LevelFrame) {
		setFid(TFrameId(num));
	} else
		setFrame(num - 1);
}

void TFrameHandle::scrubColumn(int r0, int r1, TXshSoundColumn *audioColumn, double framePerSecond)
{
	m_audioColumn = audioColumn;
	if (!scrub(r0, r1, framePerSecond))
		m_audioColumn = 0;
}

void TFrameHandle::scrubXsheet(int r0, int r1, TXsheet *xsheet, double framePerSecond)
{
	m_xsheet = xsheet;
	if (!scrub(r0, r1, framePerSecond))
		m_xsheet = 0;
}

bool TFrameHandle::scrub(int r0, int r1, double framePerSecond)
{
	if (isPlaying() || isScrubbing())
		return false;
	bool onlyOneFrame = (r0 == r1);

	if (!isScrubbing() || !onlyOneFrame)
		emit scrubStarted();
	if (!onlyOneFrame) {
		m_fps = framePerSecond;
		m_scrubRange = std::make_pair(r0, r1);
	}
	setFrame(r0);

	if (m_audioColumn)
		m_audioColumn->scrub(r0, r1);
	else if (m_xsheet) {
		int i;
		for (i = r0; i <= r1; i++)
			m_xsheet->scrub(i);
	}

	if (onlyOneFrame)
		return false;

	m_clock.start();
	m_timerId = startTimer(40);
	return true;
}

void TFrameHandle::stopScrubbing()
{
	if (!isScrubbing())
		return;
	if (m_timerId > 0)
		killTimer(m_timerId);
	m_timerId = 0;
	m_scrubRange = std::make_pair(0, -1);
	if (m_audioColumn)
		m_audioColumn = 0;
	if (m_xsheet)
		m_xsheet = 0;
	m_fps = 0;
	emit scrubStopped();
}