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// TnzBase includes
#include "tfx.h"

// TnzLib includes
#include "toonz/txshcolumn.h"
#include "toonz/txshlevelcolumn.h"
#include "toonz/txshsoundcolumn.h"
#include "toonz/txshpalettecolumn.h"
#include "toonz/txshzeraryfxcolumn.h"
#include "toonz/txshsoundtextcolumn.h"
#include "toonz/txshmeshcolumn.h"
#include "toonz/txshcell.h"
#include "toonz/txsheet.h"
#include "toonz/fxdag.h"
#include "toonz/tcolumnfxset.h"
#include "toonz/preferences.h"
#include "toonz/txshleveltypes.h"

//=============================================================================
//TXshCellColumn

TXshCellColumn::TXshCellColumn()
	: m_first(0)
{
}

//-----------------------------------------------------------------------------

TXshCellColumn::~TXshCellColumn()
{
	m_cells.clear();
}

//-----------------------------------------------------------------------------

int TXshCellColumn::getRange(int &r0, int &r1) const
{
	int cellCount = m_cells.size();
	r0 = m_first;
	r1 = r0 + cellCount - 1;
	int i;
	for (i = 0; i < cellCount && m_cells[i].isEmpty(); i++) {
	}
	if (i >= cellCount) {
		r0 = 0;
		r1 = -1;
		return 0;
	}
	r0 = m_first + i;
	for (i = cellCount - 1; i >= 0 && m_cells[i].isEmpty(); i--) {
	}

	r1 = m_first + i;
	return r1 - r0 + 1;
}

//-----------------------------------------------------------------------------

int TXshCellColumn::getRowCount() const
{
	int i = m_cells.size();
	for (; i > 0 && m_cells[i - 1].isEmpty(); i--) {
	}
	if (i == 0)
		return 0;
	else
		return m_first + i;
}

//-----------------------------------------------------------------------------

int TXshCellColumn::getMaxFrame() const
{
	int r0, r1;
	getRange(r0, r1);
	return r1;
}

//-----------------------------------------------------------------------------

int TXshCellColumn::getFirstRow() const
{
	return m_first;
}

//-----------------------------------------------------------------------------

const TXshCell &TXshCellColumn::getCell(int row) const
{
	static TXshCell emptyCell;
	if (row < 0 || row < m_first ||
		row >= m_first + (int)m_cells.size())
		return emptyCell;
	return m_cells[row - m_first];
}

//-----------------------------------------------------------------------------

bool TXshCellColumn::isCellEmpty(int row) const
{
	return getCell(row).isEmpty();
}

//-----------------------------------------------------------------------------

//--- debug only
void TXshCellColumn::checkColumn() const
{
	assert(m_first >= 0);
	int r0, r1;
	int range = getRange(r0, r1);
	assert(range >= 0);
	assert(range == (int)m_cells.size());
	assert(getRowCount() >= 0);

	TXshCell firstCell = getCell(m_first);
	TXshCell lastCell = getCell(r1);
	if (range == 0)
		assert(firstCell.isEmpty() && lastCell.isEmpty());
	else {
		assert(firstCell.isEmpty() == 0);
		assert(lastCell.isEmpty() == 0);

		int maxFrame = getMaxFrame();
		assert(maxFrame == r1);
		assert(getCell(maxFrame).isEmpty() == 0);
	}
}

//-----------------------------------------------------------------------------

void TXshCellColumn::getCells(int row, int rowCount, TXshCell cells[])
{
	const TXshCell emptyCell;
	int first = m_first;
	int i;
	int cellCount = m_cells.size();
	if (row < 0 || row + rowCount - 1 < first ||
		row >= first + cellCount) {
		for (i = 0; i < rowCount; i++)
			cells[i] = emptyCell;
		return;
	}

	int dst, src, n, delta;
	n = rowCount;
	delta = m_first - row;
	if (delta < 0) { // le celle cominciano PRIMA della zona da leggere
		dst = 0;
		src = -delta;
	} else { //le celle cominciano DOPO della zona da leggere
		dst = delta;
		src = 0;
		n -= delta;
	}
	if (n + src > cellCount)
		n = cellCount - src;

	TXshCell *dstCell = cells;
	TXshCell *endDstCell = dstCell + dst;
	while (dstCell < endDstCell)
		*dstCell++ = emptyCell;
	endDstCell += n;
	while (dstCell < endDstCell)
		*dstCell++ = m_cells[src++];
	endDstCell = cells + rowCount;
	while (dstCell < endDstCell)
		*dstCell++ = emptyCell;
}

//-----------------------------------------------------------------------------

bool TXshCellColumn::setCell(int row, const TXshCell &cell)
{
	if (!canSetCell(cell))
		return false;
	assert(row >= 0);
#ifndef NDEBUG
	checkColumn();
#endif
	if (m_cells.empty()) //se la colonna e' vuota
	{
		if (!cell.isEmpty()) {
			m_cells.push_back(cell);
			m_first = row;
			//updateIcon();
		}
		return true;
	}

	int oldCellCount = m_cells.size();
	assert(oldCellCount > 0);
	int lastRow = m_first + oldCellCount - 1;

	if (row < m_first) //prima
	{
		if (cell.isEmpty())
			return false; //non faccio nulla
		int delta = m_first - row;
		assert(delta > 0);
		m_cells.insert(m_cells.begin(), delta - 1, TXshCell()); //celle vuote
		m_cells.insert(m_cells.begin(), cell);					//devo settare la prima comp. del vettore
		m_first = row;											//row 'e la nuova firstrow
//updateIcon();
#ifndef NDEBUG
		checkColumn();
#endif
		return true;
	} else if (row > lastRow) //dopo
	{
		if (cell.isEmpty())
			return false; //non faccio nulla
		int count = row - lastRow - 1;
		//se necessario, inserisco celle vuote
		for (int i = 0; i < count; ++i)
			m_cells.push_back(TXshCell());
		m_cells.push_back(cell);
#ifndef NDEBUG
		checkColumn();
#endif
		return true;
	}
	//"[r0,r1]"
	int index = row - m_first;
	assert(0 <= index && index < (int)m_cells.size());
	m_cells[index] = cell;
	//if(index == 0) updateIcon();
	if (cell.isEmpty()) {
		if (row == lastRow) {
			// verifico la presenza di celle bianche alla fine
			while (!m_cells.empty() && m_cells.back().isEmpty())
				m_cells.pop_back();
		} else if (row == m_first) {
			// verifico la presenza di celle bianche all'inizio
			while (!m_cells.empty() && m_cells.front().isEmpty()) {
				m_cells.erase(m_cells.begin());
				m_first++;
			}
		}
		if (m_cells.empty())
			m_first = 0;
	}
	checkColumn();
	return true;
}

//-----------------------------------------------------------------------------

bool TXshCellColumn::setCells(int row, int rowCount, const TXshCell cells[])
{
	assert(row >= 0);
	int i;
	for (i = 0; i < rowCount; i++)
		if (!canSetCell(cells[i]))
			return false;

	int oldCellCount = m_cells.size();

	// le celle da settare sono [ra, rb]
	int ra = row;
	int rb = row + rowCount - 1;
	assert(ra <= rb);
	// le celle non vuote sono [c_ra, c_rb]
	int c_rb = m_first + oldCellCount - 1;

	if (row > c_rb) //sono oltre l'ultima riga
	{
		if (oldCellCount == 0)
			m_first = row; //row 'e la nuova firstrow
		int newCellCount = row - m_first + rowCount;
		m_cells.resize(newCellCount);
	} else if (row < m_first) {
		int delta = m_first - row;
		m_cells.insert(m_cells.begin(), delta, TXshCell());
		m_first = row; //row e' la nuova firstrow
	}
	if (rb > c_rb) {
		for (int i = 0; i < rb - c_rb; ++i)
			m_cells.push_back(TXshCell());
	}

	int index = row - m_first;
	assert(0 <= index && index < (int)m_cells.size());
	for (int i = 0; i < rowCount; i++)
		m_cells[index + i] = cells[i];

	// verifico la presenza di celle bianche alla fine
	while (!m_cells.empty() && m_cells.back().isEmpty()) {
		m_cells.pop_back();
	}

	// verifico la presenza di celle bianche all'inizio
	while (!m_cells.empty() && m_cells.front().isEmpty()) {
		m_cells.erase(m_cells.begin());
		m_first++;
	}
	if (m_cells.empty()) {
		m_first = 0;
	}
	//updateIcon();
	return true;
}

//-----------------------------------------------------------------------------

void TXshCellColumn::insertEmptyCells(int row, int rowCount)
{
	if (m_cells.empty())
		return; //se la colonna e' vuota non devo inserire celle

	if (row >= m_first + (int)m_cells.size())
		return;			//dopo:non inserisco nulla
	if (row <= m_first) //prima
	{
		m_first += rowCount;
	} else //in mezzo
	{
		int delta = row - m_first;
		std::vector<TXshCell>::iterator it = m_cells.begin();
		std::advance(it, delta);
		m_cells.insert(it, rowCount, TXshCell());
	}
}

//-----------------------------------------------------------------------------
// sbianca le celle [row, row+rowCount-1] (senza shiftare)
void TXshCellColumn::clearCells(int row, int rowCount)
{
	if (rowCount <= 0)
		return;
	if (m_cells.empty())
		return; //se la colonna e' vuota

	// le celle da cancellare sono [ra, rb]
	int ra = row;
	int rb = row + rowCount - 1;
	assert(ra <= rb);

	int cellCount = m_cells.size();

	// le celle non vuote sono [c_ra, c_rb]
	int c_ra = m_first;
	int c_rb = m_first + cellCount - 1;
	assert(c_ra <= c_rb);

	// se e' sotto o sopra le celle occupate non devo far nulla
	if (rb < c_ra || ra > c_rb)
		return;

	// restringo l'area da cancellare in modo che comprenda solo celle non vuote
	if (ra < c_ra)
		ra = c_ra;
	if (rb > c_rb)
		rb = c_rb;

	// devo "sbiancare" n celle
	int n = rb - ra + 1;
	assert(n >= 0);

	if (n == cellCount) // ho cancellato tutto
	{
		m_cells.clear();
		m_first = 0;
	} else {
		assert(ra - c_ra < (int)m_cells.size());
		assert(ra - c_ra + n <= (int)m_cells.size());
		//std::fill_n(&m_cells[ra-c_ra],n, TXshCell());
		int i;
		for (i = 0; i < n; i++)
			m_cells[ra - c_ra + i] = TXshCell();

		// verifico la presenza di celle bianche alla fine
		while (!m_cells.empty() && m_cells.back().isEmpty()) {
			m_cells.pop_back();
		}

		if (m_cells.empty()) {
			m_first = 0;
		} else {
			// verifico la presenza di celle bianche all'inizio
			while (!m_cells.empty() && m_cells.front().isEmpty()) {
				m_cells.erase(m_cells.begin());
				m_first++;
			}
		}
	}
	//updateIcon();
}

//-----------------------------------------------------------------------------

// rimuove le celle [row, row+rowCount-1] (shiftando)
void TXshCellColumn::removeCells(int row, int rowCount)
{
	if (rowCount <= 0)
		return;
	if (m_cells.empty())
		return; //se la colonna e' vuota

	int cellCount = m_cells.size();

	if (row >= m_first + cellCount)
		return; //sono "sotto" l'ultima cella
	if (row < m_first) {
		if (row + rowCount <= m_first) //"sono sopra la prima cella"
		{							   // aggiorno solo m_first
			m_first -= rowCount;
			return;
		}
		rowCount += row - m_first;
		m_first = row;
	}

	assert(row >= m_first);
	// le celle sotto m_first+cellCount sono gia' vuote
	if (rowCount > m_first + cellCount - row)
		rowCount = m_first + cellCount - row;
	if (rowCount <= 0)
		return;

	if (row == m_first) {
		//cancello all'inizio
		assert(rowCount <= cellCount);
		std::vector<TXshCell>::iterator it = m_cells.begin();
		std::vector<TXshCell>::iterator it2 = m_cells.begin();
		std::advance(it2, rowCount);
		m_cells.erase(it, it2);
		// verifico la presenza di celle bianche all'inizio
		while (!m_cells.empty() && m_cells.front().isEmpty()) {
			m_cells.erase(m_cells.begin());
			m_first++;
		}
	} else {
		// cancello dopo l'inizio
		int d = row - m_first;
		std::vector<TXshCell>::iterator it = m_cells.begin();
		std::vector<TXshCell>::iterator it2 = m_cells.begin();
		std::advance(it, d);
		std::advance(it2, d + rowCount);
		m_cells.erase(it, it2);
		if (row + rowCount == m_first + cellCount) {
			// verifico la presenza di celle bianche alla fine
			while (!m_cells.empty() && m_cells.back().isEmpty()) {
				m_cells.pop_back();
			}
		}
	}

	if (m_cells.empty()) {
		m_first = 0;
	}
	//updateIcon();
}

//-----------------------------------------------------------------------------

bool TXshCellColumn::getLevelRange(int row, int &r0, int &r1) const
{
	r0 = r1 = row;
	TXshCell cell = getCell(row);
	if (cell.isEmpty())
		return false;
	while (r0 > 0 && getCell(r0 - 1).m_level.getPointer() == cell.m_level.getPointer())
		r0--;
	while (getCell(r1 + 1).m_level.getPointer() == cell.m_level.getPointer())
		r1++;
	return true;
}

//=============================================================================
//TXshColumn

void TXshColumn::setStatusWord(int status)
{
	m_status = status;
}

//-----------------------------------------------------------------------------

TXshColumn *TXshColumn::createEmpty(int type)
{
	switch (type) {
	case eSoundType:
		return new TXshSoundColumn;

		CASE eZeraryFxType : return new TXshZeraryFxColumn(0);

		CASE ePaletteType : return new TXshPaletteColumn;

		CASE eSoundTextType : return new TXshSoundTextColumn;

		CASE eMeshType : return new TXshMeshColumn;
	}

	assert(type == eLevelType);
	return new TXshLevelColumn;
}

//-----------------------------------------------------------------------------

TXshColumn::ColumnType TXshColumn::toColumnType(int levelType)
{
	ColumnType colType = TXshColumn::eLevelType;

	if (levelType & LEVELCOLUMN_XSHLEVEL)
		colType = TXshColumn::eLevelType;
	else if (levelType == ZERARYFX_XSHLEVEL)
		colType = TXshColumn::eZeraryFxType;
	else if (levelType == PLT_XSHLEVEL)
		colType = TXshColumn::ePaletteType;
	else if (levelType == SND_XSHLEVEL)
		colType = TXshColumn::eSoundType;
	else if (levelType == SND_TXT_XSHLEVEL)
		colType = TXshColumn::eSoundTextType;
	else if (levelType == MESH_XSHLEVEL)
		colType = TXshColumn::eMeshType;
	else
		assert(!"Unkown level type!");

	return colType;
}

//-----------------------------------------------------------------------------

bool TXshColumn::isRendered() const
{
	if (!getXsheet() || !getFx())
		return false;
	if (!isPreviewVisible())
		return false;
	return getXsheet()->getFxDag()->isRendered(getFx());
}

/*
bool TXshColumn::isReference() const
{
  if(!getXsheet() || !getFx()) return true;
  if(getXsheet()->getFxDag()->getTerminalFxs()->containsFx(getFx())) return false;
  return getFx()->getOutputConnectionCount()==0;
}
*/

//-----------------------------------------------------------------------------

bool TXshColumn::isControl() const
{
	if (!getXsheet() || !getFx())
		return false;
	return getXsheet()->getFxDag()->isControl(getFx());
	/*
  TFx *fx = getFx();
  if(!fx) return false;
  if(!getXsheet()) return false;
  if(getXsheet()->getFxDag()->getTerminalFxs()->containsFx(getFx())) return false;
  for(int i=0;i<fx->getOutputConnectionCount();i++)
  {
    TFxPort *port = fx->getOutputConnection(i);
    if(port->getOwnerFx()->getInputPort(0) != port)
      return true;
  }
  return false;
  */
}

//-----------------------------------------------------------------------------
#ifdef LEVO
void TXshColumn::setCamstandNextState()
{
	setCamstandVisible(!isCamstandVisible());

	if (Preferences::instance()->isCamStandOpacityEnabled()) {
		// camera stand, 3-state-toggle: notvisible -> visible+nottransparent -> visible+transparent
		if (isCamstandVisible()) {
			if (isCamstandTransparent())
				setCamstandVisible(false);
			else
				setCamstandTransparent(true);
		} else {
			setCamstandVisible(true);
			setCamstandTransparent(false);
		}
	} else {
		setCamstandTransparent(false);
		setCamstandVisible(!isCamstandVisible());
	}
}
#endif
//-----------------------------------------------------------------------------

bool TXshColumn::isCamstandVisible() const
{
	return (m_status & eCamstandVisible) == 0;
}

//-----------------------------------------------------------------------------
/*
bool TXshColumn::isCamstandTransparent() const
{
  return (m_status&eCamstandTransparent)!=0;
}

//-----------------------------------------------------------------------------


void TXshColumn::setCamstandTransparent(bool on)
{
  const int mask = eCamstandTransparent;
  if(!on) m_status&=~mask; else m_status|=mask; 
}
*/

void TXshColumn::setCamstandVisible(bool on)
{
	const int mask = eCamstandVisible;
	if (on)
		m_status &= ~mask;
	else
		m_status |= mask;
}

//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------

bool TXshColumn::isPreviewVisible() const
{
	return (m_status & ePreviewVisible) == 0;
}

//-----------------------------------------------------------------------------

void TXshColumn::setPreviewVisible(bool on)
{
	const int mask = ePreviewVisible;
	if (on)
		m_status &= ~mask;
	else
		m_status |= mask;
}

//-----------------------------------------------------------------------------

bool TXshColumn::isLocked() const
{
	return (m_status & eLocked) != 0;
}

//-----------------------------------------------------------------------------

void TXshColumn::lock(bool on)
{
	const int mask = eLocked;
	if (on)
		m_status |= mask;
	else
		m_status &= ~mask;
}

//-----------------------------------------------------------------------------

bool TXshColumn::isMask() const
{
	return (m_status & eMasked) != 0;
}

//-----------------------------------------------------------------------------

void TXshColumn::setIsMask(bool on)
{
	const int mask = eMasked;
	if (on)
		m_status |= mask;
	else
		m_status &= ~mask;
}