//Qt includes
#include <QMap>
#include <QSettings>
#include <QDate>
#include <QDir>
#include <QFileInfo>
#include <QFileInfoList>
//#define USE_SQLITE_HDPOOL
#ifdef USE_SQLITE_HDPOOL
//SQLite include
#include "sqlite/sqlite3.h"
#endif
#include "tcacheresourcepool.h"
//Debug
//#define DIAGNOSTICS
//#include "diagnostics.h"
//******************************************************************************************
// Cache Resource Pool BACKED ON DISK
//******************************************************************************************
//STILL UNDER DEVELOPMENT...
class THDCacheResourcePool
{
public:
THDCacheResourcePool() {}
~THDCacheResourcePool() {}
};
//*************************************************************************************
// Cache resource pool methods involved with HD Pool management
//*************************************************************************************
inline bool TCacheResourcePool::isHDActive()
{
#ifdef USE_SQLITE_HDPOOL
return m_hdPool && m_hdPool->isActive();
#else
return false;
#endif
}
//-----------------------------------------------------------------------------------
void TCacheResourcePool::reset()
{
setPath("", "", "");
}
//----------------------------------------------------------------------
// Prevents the resources in memory from backing to disk. Observe that
// the actual content of the resource is NOT invalidated - since resources
// are intended as 'reference-protected' material which is expected to last
// as long as references are held.
void TCacheResourcePool::invalidateAll()
{
QMutexLocker locker(&m_memMutex);
MemResources::iterator it;
for (it = m_memResources.begin(); it != m_memResources.end(); ++it)
it->second->invalidate();
}
//----------------------------------------------------------------------
inline QString TCacheResourcePool::getPoolRoot(QString cacheRoot, QString projectName, QString sceneName)
{
return QString(cacheRoot + "/render/" + projectName + "/" + sceneName + "/");
}
//----------------------------------------------------------------------
//! Connects to the pool associated to the given project/scene pair.
//! \warning As this closes the current connection before opening a new one,
//! make sure that no pool access happens at this point. You should also
//! verify that no resource from the old pair still exists.
void TCacheResourcePool::setPath(QString cacheRoot, QString projectName, QString sceneName)
{
//There should be no resource in memory.
assert(m_memResources.empty());
//However, just in case, invalidate all resources so that no more resource backing
//operation take place for current resources, from now on.
//No care is paid as to whether active transactions currently exist. You
//have been warned by the way....
invalidateAll();
delete m_hdPool;
m_hdPool = 0;
m_path = TFilePath();
#ifdef USE_SQLITE_HDPOOL
if (!(cacheRoot.isEmpty() || projectName.isEmpty() || sceneName.isEmpty())) {
QString hdPoolRoot(getPoolRoot(cacheRoot, projectName, sceneName));
m_hdPool = new THDCacheResourcePool(hdPoolRoot);
m_path = m_hdPool->getResourcesFilePath();
}
#endif
}
//-----------------------------------------------------------------------------------
void TCacheResourcePool::startBacking(TCacheResource *resource)
{
assert(isHDActive());
if (!isHDActive())
return;
#ifdef USE_SQLITE_HDPOOL
resource->m_backEnabled = true;
m_hdPool->buildBackingPath(resource);
#endif
}
//******************************************************************************************
// Cache resource pool implementation
//******************************************************************************************
TCacheResourcePool *TCacheResourcePool::instance()
{
static TCacheResourcePool theInstance;
return &theInstance;
}
//----------------------------------------------------------------------
TCacheResourcePool::TCacheResourcePool()
: m_memMutex(QMutex::Recursive), m_searchCount(0), m_foundIterator(false), m_searchIterator(m_memResources.end()), m_hdPool(0), m_path()
{
//Open the settings for cache retrieval
}
//----------------------------------------------------------------------
TCacheResourcePool::~TCacheResourcePool()
{
//Temporary
//performAutomaticCleanup();
delete m_hdPool;
}
//----------------------------------------------------------------------
const TFilePath &TCacheResourcePool::getPath() const
{
return m_path;
}
//----------------------------------------------------------------------
//! Initializes an optimized search on the pool for a specific resource, caching successive
//! results.
//! \note Pool searches are serialized, and calls to this method lock the pool's mutex until a
//! corresponding number of endCachedSearch() methods are invoked.
void TCacheResourcePool::beginCachedSearch()
{
m_memMutex.lock();
m_searchCount++;
}
//----------------------------------------------------------------------
//! The inverse to beginCachedSearch(). This method \b MUST be called in correspondence to
//! beginCachedSearch() calls.
void TCacheResourcePool::endCachedSearch()
{
if (--m_searchCount <= 0) {
m_foundIterator = false;
m_searchIterator = m_memResources.end();
}
m_memMutex.unlock();
}
//----------------------------------------------------------------------
//! Attempts retrieval of the resource with specified name, and eventually creates it if
//! the createIfNone parameter is set.
TCacheResource *TCacheResourcePool::getResource(const std::string &name, bool createIfNone)
{
//DIAGNOSTICS_TIMER("#times.txt | getResource Overall time");
//DIAGNOSTICS_MEANTIMER("#times.txt | getResource Mean time");
TCacheResource *result = 0;
//NOTA: Passa ad un oggetto lockatore. Quello e' in grado di gestire i casi di eccezioni ecc..
beginCachedSearch();
//Search for an already allocated resource
if (m_searchIterator == m_memResources.end()) {
m_searchIterator = m_memResources.lower_bound(name);
if (m_searchIterator != m_memResources.end())
if (!(name < m_searchIterator->first))
m_foundIterator = true;
else if (m_searchIterator != m_memResources.begin())
m_searchIterator--;
}
if (m_foundIterator) {
result = m_searchIterator->second;
endCachedSearch();
return result;
}
{
QString resourcePath;
QString resourceFlags;
if (isHDActive()) {
#ifdef USE_SQLITE_HDPOOL
//DIAGNOSTICS_TIMER("#times.txt | HDPOOL getResource Overall time");
//DIAGNOSTICS_MEANTIMER("#times.txt | HDPOOL getResource Mean time");
//Search in the HD pool
ReadQuery query(m_hdPool);
bool ret = query.prepare(
"SELECT Path, Flags FROM Resources WHERE Name = '" + QString::fromStdString(name) + "';");
//If an error occurred, assume the resource does not exist. Doing nothing works fine.
assert(ret);
if (query.step()) {
resourcePath = query.value(0);
resourceFlags = query.value(1);
}
#endif
}
if (!resourcePath.isEmpty() || createIfNone) {
TCacheResource *result = new TCacheResource;
result->m_pos = m_searchIterator =
m_memResources.insert(m_searchIterator, std::make_pair(name, result));
//DIAGNOSTICS_STRSET("#resources.txt | RISORSE | " + QString::number((UINT) result) + " | Name",
//QString::fromStdString(name).left(70));
#ifdef USE_SQLITE_HDPOOL
if (isHDActive())
m_hdPool->loadResourceInfos(result, resourcePath);
#endif
m_foundIterator = true;
endCachedSearch();
return result;
}
}
endCachedSearch();
return 0;
}
//----------------------------------------------------------------------
void TCacheResourcePool::releaseResource(TCacheResource *resource)
{
QMutexLocker locker(&m_memMutex);
//Re-check the resource's reference count. This is necessary since a concurrent
//thread may have locked the memMutex for resource retrieval BEFORE this one.
//If that is the case, the resource's refCount has increased back above 0.
if (resource->m_refCount > 0)
return;
#ifdef USE_SQLITE_HDPOOL
QMutexLocker flushLocker(isHDActive() ? &m_hdPool->m_flushMutex : 0);
if (isHDActive()) {
//Flush all resource updates as this resource is being destroyed
m_hdPool->flushResources();
//Save the resource infos
m_hdPool->saveResourceInfos(resource);
}
#endif
m_memResources.erase(resource->m_pos);
delete resource;
}