#pragma once
#ifndef SPECTRUMFIELD_H
#define SPECTRUMFIELD_H
#include <QWidget>
#include "toonzqt/colorfield.h"
#include "tpixel.h"
#include "tspectrum.h"
#undef DVAPI
#undef DVVAR
#ifdef TOONZQT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
// forward declaration
//=============================================================================
namespace DVGui {
//=============================================================================
// SpectrumBar
//-----------------------------------------------------------------------------
class DVAPI SpectrumBar final : public QWidget {
Q_OBJECT
int m_x0;
int m_currentKeyIndex;
QPixmap m_chessBg;
TSpectrum m_spectrum;
public:
SpectrumBar(QWidget *parent = 0, TPixel32 color = TPixel32(0, 0, 0, 255));
~SpectrumBar();
int getCurrentKeyIndex() { return m_currentKeyIndex; }
void setCurrentKeyIndex(int index);
int getCurrentPos();
TPixel32 getCurrentColor();
TSpectrum &getSpectrum() { return m_spectrum; }
void setSpectrum(TSpectrum &spectrum) {
m_spectrum = spectrum;
/*-- Undoの場合、Spectrumの差し替えによってIndexがあふれてしまうことがある
* --*/
if (m_currentKeyIndex >= m_spectrum.getKeyCount())
setCurrentKeyIndex(getMaxPosKeyIndex());
update();
}
public slots:
void setCurrentPos(int pos, bool isDragging);
void setCurrentColor(const TPixel32 &color);
void addKeyAt(int pos);
signals:
void currentPosChanged(bool isDragging);
void currentKeyChanged();
void currentKeyAdded(int);
void currentKeyRemoved(int);
protected:
double posToSpectrumValue(int pos);
int spectrumValueToPos(double spectrumValue);
void paintEvent(QPaintEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
int getMaxPosKeyIndex();
int getMinPosKeyIndex();
int getNearPosKeyIndex(int pos);
};
//=============================================================================
// SpectrumField
//-----------------------------------------------------------------------------
class DVAPI SpectrumField final : public QWidget {
Q_OBJECT
int m_margin;
int m_spacing;
ColorField *m_colorField;
SpectrumBar *m_spectrumbar;
public:
SpectrumField(QWidget *parent = 0, TPixel32 color = TPixel32(0, 0, 0, 255));
~SpectrumField();
TSpectrum &getSpectrum() { return m_spectrumbar->getSpectrum(); }
void setSpectrum(TSpectrum &spectrum) {
m_spectrumbar->setSpectrum(spectrum);
m_colorField->setColor(m_spectrumbar->getCurrentColor());
}
int getCurrentKeyIndex() { return m_spectrumbar->getCurrentKeyIndex(); }
void setCurrentKeyIndex(int index) {
m_spectrumbar->setCurrentKeyIndex(index);
m_colorField->setColor(m_spectrumbar->getCurrentColor());
}
protected slots:
void onCurrentPosChanged(bool isDragging);
void onCurrentKeyChanged();
void onColorChanged(const TPixel32 &color, bool isDragging);
protected:
void paintEvent(QPaintEvent *e) override;
signals:
void keyColorChanged(bool);
void keyPositionChanged(bool);
void keyAdded(int);
void keyRemoved(int);
};
//-----------------------------------------------------------------------------
} // namespace DVGui
//-----------------------------------------------------------------------------
#endif // SPECTRUMFIELD_H