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#ifndef PLANE_VIEWER_H
#define PLANE_VIEWER_H

// TnzCore includes
#include "tcommon.h"
#include "traster.h"
#include "timage.h"

// Qt includes
#include <QGLWidget>

#undef DVAPI
#undef DVVAR
#ifdef TOONZQT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif

//----------------------------------------------------------------------------

//  Forward declarations
class TRasterImageP;
class TToonzImageP;
class TVectorImageP;

//----------------------------------------------------------------------------

/*!
  \brief    The PlaneViewer class implements a basic OpenGL widget showing a plane in a 
            standard top-down view, and supports image drawing from the Toonz images API.

  \details  A PlaneViewer instance is designed to view bidimensional objects layed-out
            on a plane, providing standard mouse interaction functions and some built-in
            keyboard shortcuts to provide view navigation.

            The class implements the necessary methods to draw objects on the plane - 
            prominently, functions to push both world and widget references for standard
            OpenGL drawing, conversions between world and widget coordinates, and
            efficient image-drawing functions for all Toonz image types.
*/

class DVAPI PlaneViewer : public QGLWidget
{
public:
	PlaneViewer(QWidget *parent = 0);

	// Background functions
	void setBgColor(const TPixel32 &color1, const TPixel32 &color2);
	void getBgColor(TPixel32 &color1, TPixel32 &color2) const;
	void setChessSize(double size);
	void drawBackground();

	// Image drawing functions
	void draw(TRasterP ras, double dpiX, double dpiY, TPalette *palette = 0);
	void draw(TRasterImageP ri);
	void draw(TToonzImageP ti);
	void draw(TVectorImageP vi);
	void draw(TImageP img);

	// World-Widget conversion functions
	TPointD winToWorld(int x, int y) { return m_aff.inv() * TPointD(x, y); }
	TPointD worldToWin(double x, double y) { return m_aff * TPointD(x, y); }
	TPoint qtWinToWin(int x, int y) { return TPoint(x, height() - y); }
	TPointD qtWinToWorld(int x, int y) { return m_aff.inv() * TPointD(x, height() - y); }
	TPoint winToQtWin(int x, int y) { return qtWinToWin(x, y); }
	TPointD worldToQtWin(double x, double y)
	{
		TPointD res(worldToWin(x, y));
		return TPointD(res.x, height() - res.y);
	}

	// World-Widget OpenGL references
	void pushGLWorldCoordinates();
	void pushGLWinCoordinates();
	void popGLCoordinates();

	// View functions
	TAffine &viewAff() { return m_aff; }
	const TAffine &viewAff() const { return m_aff; }

	void resetView();

	void zoomIn();
	void zoomOut();

	void setViewPos(double x, double y);
	void setViewZoom(double x, double y, double zoom);
	void setViewZoom(double zoom) { setViewZoom(0.5 * width(), 0.5 * height(), zoom); }

	void moveView(double dx, double dy) { setViewPos(m_aff.a13 + dx, m_aff.a23 + dy); }
	void zoomView(double x, double y, double delta) { setViewZoom(x, y, m_aff.a11 * delta); }

	void setZoomRange(double zoomMin, double zoomMax);

	// Auxiliary functions
	TRaster32P rasterBuffer();
	void flushRasterBuffer();

protected:
	int m_xpos, m_ypos; //!< Mouse position on mouse operations.
	TAffine m_aff;		//!< Affine transform from world to widget coords.

	float m_bgColorF[6]; //!< Widget bg color cast in the [0, 1] interval.
	double m_chessSize;  //!< Size of the chessboard squares (default is 40).

	TRaster32P m_rasterBuffer; //!< Auxiliary buffer used to draw on the widget directly.

	double m_zoomRange[2]; //!< Viewport zoom range (default: [-1024, 1024]).

protected:
	virtual void mouseMoveEvent(QMouseEvent *event);
	virtual void mousePressEvent(QMouseEvent *event);
	virtual void wheelEvent(QWheelEvent *event);
	virtual void keyPressEvent(QKeyEvent *event);
	virtual void resizeEvent(QResizeEvent *event);
	virtual void hideEvent(QHideEvent *event);

	void initMatrix();

private:
	GLdouble m_matrix[16];
	bool m_firstResize;
};

#endif //PLANE_VIEWER_H