#ifdef GL_ES
precision mediump float;
#endif
uniform mat3 worldToOutput;
uniform vec4 outputRect;
varying vec4 inputRect[2];
varying mat3 worldToInput[2];
void main( void )
{
// Let the input and output references be the same
worldToInput[0] = worldToOutput;
worldToInput[1] = worldToOutput;
inputRect[0] = outputRect;
inputRect[1] = outputRect;
gl_Position = vec4(0.0); // Does not link without
}