#pragma once
#ifndef _TVECTORIMAGEP_H_
#define _TVECTORIMAGEP_H_
#include "tstroke.h"
#include "tvectorimage.h"
#include "tregion.h"
#include "tcurves.h"
//-----------------------------------------------------------------------------
class IntersectedStroke;
class VIStroke;
//=============================================================================
class VIStroke;
class TGroupId {
public:
std::vector<int> m_id; // m_id[i-1] e' parent di m_id[i]
TGroupId() : m_id() {}
// ghost group sono i gruppi impliciti: tutti gli stroke che non fanno parte
// di nessun gruppo ma
// che stanno tra due gruppi fanno parte di un gruppo implicito. per
// convenzione un ghostGroup ha id<0
TGroupId(TVectorImage *vi, bool isGhost);
TGroupId(const TGroupId &strokeGroup) : m_id(strokeGroup.m_id){};
// costruisce un gruppo partendo da un parent e da un id esistente.
TGroupId(const TGroupId &parent, const TGroupId &id);
bool operator==(const TGroupId &id) const;
bool operator!=(const TGroupId &id) const { return !(*this == id); }
// TGroupId makeGroup(vector<VIStroke*> strokes, bool recomputeRegions=false);
// void unmakeGroup(vector<VIStroke*> strokes);
// ritrona la depth del gruppo. (0->not grouped)
int isGrouped(bool implicit = false) const;
// toglie il parent; se nera gruppo semplice, gli assegna il parametro id.
void ungroup(const TGroupId &id);
// bool sameParent(const TGroupId& id) const;
bool operator!() const { return m_id.empty() || m_id[0] == 0; };
bool operator<(const TGroupId &id) const;
int getDepth() const { return m_id.size(); }
int getCommonParentDepth(const TGroupId &id) const;
TGroupId getParent() const;
int isParentOf(const TGroupId &id) const {
return getCommonParentDepth(id) == getDepth();
}
};
class VIStroke {
public:
TStroke *m_s;
bool m_isPoint;
bool m_isNewForFill;
std::list<TEdge *> m_edgeList;
TGroupId m_groupId;
VIStroke(TStroke *s, const TGroupId &StrokeId)
: m_s(s), m_isPoint(false), m_isNewForFill(true), m_groupId(StrokeId){};
VIStroke(const VIStroke &s, bool sameId = true);
~VIStroke() {
delete m_s;
std::list<TEdge *>::iterator it, it_b = m_edgeList.begin(),
it_e = m_edgeList.end();
for (it = it_b; it != it_e; ++it)
if ((*it)->m_toBeDeleted) delete *it;
}
void inline addEdge(TEdge *e) { m_edgeList.push_back(e); }
bool inline removeEdge(TEdge *e) {
std::list<TEdge *>::iterator it = m_edgeList.begin();
while (it != m_edgeList.end() && *it != e) it++;
if (*it == e) {
m_edgeList.erase(it);
return true;
}
return false;
}
};
//-----------------------------------------------------------------------------
class IntersectionData;
class Intersection;
// class IntersectStroke;
#ifdef LEVO
class TAutocloseEdge final : public TGeneralEdge {
public:
TSegment m_segment;
int m_nextStrokeIndex;
double m_nextStrokeW;
TAutocloseEdge(const TSegment &segment, int nextStrokeIndex,
double nextStrokeW)
: TGeneralEdge(eAutoclose)
, m_segment(segment)
, m_nextStrokeIndex(nextStrokeIndex)
, m_nextStrokeW(nextStrokeW) {}
};
#endif
//---------------------------------------------------------------------------------------------------
class TRegionFinder;
class TVectorImage::Imp {
TVectorImage *m_vi;
public:
int m_maxGroupId;
int m_maxGhostGroupId;
bool m_areValidRegions;
bool m_computedAlmostOnce;
bool m_justLoaded;
bool m_minimizeEdges;
bool m_notIntersectingStrokes, m_computeRegions;
TGroupId m_insideGroup;
std::vector<VIStroke *> m_strokes;
double m_autocloseTolerance;
IntersectionData *m_intersectionData;
std::vector<TRegion *> m_regions;
TThread::Mutex *m_mutex;
Imp(TVectorImage *vi);
~Imp();
void initRegionsData();
void deleteRegionsData();
TRegion *getRegion(const TPointD &p);
int fill(const TPointD &p, int styleId);
bool selectFill(const TRectD &selectArea, TStroke *s, int styleId,
bool onlyUnfilled, bool fillAreas, bool fillLines);
void addStrokeRegionRef(UINT strokeIndex, TRegion *region);
int computeRegions();
void reindexEdges(UINT strokeIndex);
void reindexEdges(const std::vector<int> &indexes, bool areAdded);
void checkRegionDbConsistency();
void cloneRegions(TVectorImage::Imp &out, bool doComputeRegions = true);
void eraseIntersection(int index);
UINT getFillData(std::unique_ptr<TVectorImage::IntersectionBranch[]> &v);
void setFillData(std::unique_ptr<TVectorImage::IntersectionBranch[]> const &v,
UINT branchCount, bool doComputeRegions = true);
void notifyChangedStrokes(const std::vector<int> &strokeIndexArray,
const std::vector<TStroke *> &oldVectorStrokeArray,
bool areFlipped);
void insertStrokeAt(VIStroke *stroke, int strokeIndex,
bool recomputeRegions = true);
void moveStroke(int fromIndex, int toIndex);
void autoFill(int styleId, bool oddLevel);
TRegion *getRegion(TRegionId regId, int index) const;
TRegion *getRegionFromLoopStroke(int strokeIndex) const;
VIStroke *joinStroke(int index1, int index2, int cpIndex1, int cpIndex2);
VIStroke *joinStrokeSmoothly(int index1, int index2, int cpIndex1,
int cpIndex2);
VIStroke *extendStroke(int index, const TThickPoint &p, int cpIndex);
VIStroke *extendStrokeSmoothly(int index, const TThickPoint &p, int cpIndex);
void removeStrokes(const std::vector<int> &toBeRemoved, bool deleteThem,
bool recomputeRegions);
TStroke *removeStroke(int index, bool doComputeRegions);
void splitStroke(int strokeIndex,
const std::vector<DoublePair> &sortedWRanges);
void moveStrokes(int fromIndex, int count, int moveBefore, bool regroup);
TStroke *removeEndpoints(int strokeIndex);
void restoreEndpoints(int index, TStroke *oldStroke);
int areDifferentGroup(UINT index1, bool isRegion1, UINT index2,
bool isRegion2) const;
void rearrangeMultiGroup();
void reindexGroups(Imp &img);
void addRegion(TRegion *region);
void regroupGhosts(std::vector<int> &changedStrokes);
bool inCurrentGroup(int strokeIndex) const;
bool canMoveStrokes(int strokeIndex, int count, int moveBefore) const;
#ifdef _DEBUG
void checkIntersections();
void checkRegions(const std::vector<TRegion *> ®ions);
void printStrokes(std::ofstream &os);
void checkGroups();
#endif
#ifdef NEW_REGION_FILL
TRegionFinder *m_regionFinder;
void resetRegionFinder();
#endif
private:
void findRegions(const TRectD &rect);
int computeIntersections();
void findIntersections();
int computeEndpointsIntersections();
// Imp(const TVectorImage::Imp &);
// Imp & operator=(const TVectorImage::Imp &);
void eraseDeadIntersections();
IntersectedStroke *eraseBranch(Intersection *in, IntersectedStroke *is);
void doEraseIntersection(int index, std::vector<int> *toBeDeleted = 0);
void eraseEdgeFromStroke(IntersectedStroke *is);
bool areWholeGroups(const std::vector<int> &indexes) const;
// accorpa tutti i gruppi ghost adiacenti in uno solo, e rinomina gruppi ghost
// separati con lo stesso id; si usa questa funzione dopo ula creazione di un
// gruppo o il move di strokes
//--------------------NUOVO CALCOLO
// REGIONI------------------------------------------------
public:
#ifdef LEVO
vector<TRegion *> existingRegions;
TRegion *findRegionFromStroke(const IntersectStroke &stroke,
const TPointD &p);
bool findNextStrokes(const TEdge &currEdge,
std::multimap<double, TGeneralEdge *> &nextEdges);
bool addNextEdge(TEdge &edge, TRegion ®ion, TRegion *&existingRegion,
bool isStartingEdge = false);
bool addNextEdge(TAutocloseEdge &edge, TRegion ®ion,
TRegion *&existingRegion);
bool storeRegion(TRegion *region, const TPointD &p);
bool exploreAndAddNextEdge(TEdge &edge, TEdge &nextEdge, TRegion ®ion,
TRegion *&existingRegion);
bool addNextAutocloseEdge(TEdge &edge, TAutocloseEdge &nextEdge,
TRegion ®ion, TRegion *&existingRegion);
bool addNextAutocloseEdge(TAutocloseEdge &edge, TEdge &nextEdge,
TRegion ®ion, TRegion *&existingRegion);
void computeAutocloseSegments(
const TEdge &currEdge, int strokeIndex,
std::multimap<double, TAutocloseEdge> &segments);
void computeAutocloseSegmentsSameStroke(
const TEdge &currEdge, std::multimap<double, TAutocloseEdge> &segments);
#endif
//--------------------------------------------------------------------------------------
private:
// not implemented
Imp(const Imp &);
Imp &operator=(const Imp &);
};
// Functions
void addRegion(std::vector<TRegion *> ®ionArray, TRegion *region);
void transferColors(const std::list<TEdge *> &oldList,
const std::list<TEdge *> &newList, bool isStrokeChanged,
bool isFlipped, bool overwriteColor);
//=============================================================================
#endif