#pragma once
#ifndef GUIDELINELINE_INCLUDED
#define GUIDELINELINE_INCLUDED
// TnzTools includes
#include <tools/assistant.h>
#include <tgl.h>
#undef DVAPI
#undef DVVAR
#ifdef TNZTOOLS_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//==============================================================
//*****************************************************************************************
// TGuidelineLineBase definition
//*****************************************************************************************
class DVAPI TGuidelineLineBase : public TGuideline {
public:
const TPointD p0;
const TPointD p1;
TGuidelineLineBase(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1);
void drawInliniteLine(const TPointD &p0, const TPointD &p1, bool ray, bool active, bool enabled) const;
static TPointD calcDirection(const TPointD &p0, const TPointD &p1);
static void truncateInfiniteLine(const TRectD &bounds, TPointD &p0, TPointD &p1);
};
//*****************************************************************************************
// TGuidelineLine definition
//*****************************************************************************************
class DVAPI TGuidelineLine : public TGuidelineLineBase {
public:
const TPointD dir;
const double dist;
TGuidelineLine(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1);
TTrackPoint transformPoint(const TTrackPoint &point) const override;
void draw(bool active, bool enabled) const override;
};
//*****************************************************************************************
// TGuidelineInfiniteLine definition
//*****************************************************************************************
class DVAPI TGuidelineInfiniteLine : public TGuidelineLineBase {
public:
const TPointD dir;
TGuidelineInfiniteLine(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1);
TTrackPoint transformPoint(const TTrackPoint &point) const override;
void draw(bool active, bool enabled) const override;
};
//*****************************************************************************************
// TGuidelineRay definition
//*****************************************************************************************
class DVAPI TGuidelineRay : public TGuidelineLineBase {
public:
const TPointD dir;
TGuidelineRay(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1);
TTrackPoint transformPoint(const TTrackPoint &point) const override;
void draw(bool active, bool enabled) const override;
};
#endif