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#include "stdfx.h"
#include "tfxparam.h"
#include "tparamset.h"

#include "toonz/tdistort.h"

//****************************************************************************
//    Local namespace stuff
//****************************************************************************

namespace
{

class KaleidoDistorter : public TDistorter
{
	double m_angle;
	TAffine m_aff;
	TPointD m_shift;

public:
	KaleidoDistorter(double angle, const TAffine &aff, const TPointD shift)
		: m_angle(angle), m_aff(aff), m_shift(shift) {}

	TPointD map(const TPointD &p) const { return TPointD(); }
	int maxInvCount() const { return 1; }

	int invMap(const TPointD &p, TPointD *results) const;
};

//-------------------------------------------------------------------

int KaleidoDistorter::invMap(const TPointD &p, TPointD *results) const
{
	TPointD q(m_aff * p);

	// Build p's angular position
	double qAngle = atan2(q.y, q.x);
	if (qAngle < 0.0)
		qAngle += 2.0 * TConsts::pi;

	assert(qAngle >= 0.0);

	int section = tfloor(qAngle / m_angle);
	bool reflect = (bool)(section % 2);

	double normQ = norm(q);
	if (reflect) {
		double newAngle = qAngle - (section + 1) * m_angle;

		results[0].x = normQ * cos(newAngle) + m_shift.x;
		results[0].y = -normQ * sin(newAngle) + m_shift.y;
	} else {
		double newAngle = qAngle - section * m_angle;

		results[0].x = normQ * cos(newAngle) + m_shift.x;
		results[0].y = normQ * sin(newAngle) + m_shift.y;
	}

	return 1;
}

} // namespace

//****************************************************************************
//    Kaleido Fx
//****************************************************************************

class KaleidoFx : public TStandardRasterFx
{
	FX_PLUGIN_DECLARATION(KaleidoFx)

	TRasterFxPort m_input;
	TPointParamP m_center;
	TDoubleParamP m_angle;
	TIntParamP m_count;

public:
	KaleidoFx()
		: m_center(TPointD()), m_angle(0.0), m_count(3)
	{
		m_center->getX()->setMeasureName("fxLength");
		m_center->getY()->setMeasureName("fxLength");
		m_angle->setMeasureName("angle");

		bindParam(this, "center", m_center);
		bindParam(this, "angle", m_angle);
		bindParam(this, "count", m_count);

		addInputPort("Source", m_input);

		m_count->setValueRange(1, 100);
	}

	~KaleidoFx(){};

	bool doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info);

	void doDryCompute(TRectD &rect, double frame, const TRenderSettings &ri);
	void doCompute(TTile &tile, double frame, const TRenderSettings &ri);
	int getMemoryRequirement(const TRectD &rect, double frame, const TRenderSettings &info);

	bool canHandle(const TRenderSettings &info, double frame)
	{
		return isAlmostIsotropic(info.m_affine);
	}

private:
	void buildSectionRect(TRectD &inRect, double angle);
	void rotate(TRectD &rect);

	TAffine buildInputReference(double frame,
								TRectD &inRect, TRenderSettings &inInfo,
								const TRectD &outRect, const TRenderSettings &outInfo);
};

//-------------------------------------------------------------------

void KaleidoFx::buildSectionRect(TRectD &inRect, double angle)
{
	inRect.y0 = tmax(inRect.y0, 0.0);
	if (angle <= TConsts::pi_2) {
		inRect.x0 = tmax(inRect.x0, 0.0);
		inRect.y1 = tmin(inRect.y1, inRect.x1 * tan(angle));
	}
}

//-------------------------------------------------------------------

void KaleidoFx::rotate(TRectD &rect)
{
	TPointD pMax(tmax(-rect.x0, rect.x1), tmax(-rect.y0, rect.y1));
	double normPMax = norm(pMax);

	rect = TRectD(-normPMax, -normPMax, normPMax, normPMax);
}

//-------------------------------------------------------------------

TAffine KaleidoFx::buildInputReference(
	double frame,
	TRectD &inRect, TRenderSettings &inInfo,
	const TRectD &outRect, const TRenderSettings &outInfo)
{
	double scale = fabs(sqrt(outInfo.m_affine.det()));
	double angle = TConsts::pi / m_count->getValue();

	inInfo.m_affine = TRotation(-m_angle->getValue(frame) - angle) *
					  TScale(scale).place(m_center->getValue(frame), TPointD());

	TAffine outRefToInRef(inInfo.m_affine * outInfo.m_affine.inv());

	// Build the input bounding box
	TRectD inBBox;
	m_input->getBBox(frame, inBBox, inInfo);

	// Rotate the output rect in the input reference. This is required since the rotational
	// deformation may rotate points outside the rect, inside it.
	TRectD outRect_inputRef(outRefToInRef * outRect);
	rotate(outRect_inputRef);

	// Intersect with the useful kaleido region
	inRect = inBBox * outRect_inputRef;
	buildSectionRect(inRect, angle);

	return outRefToInRef;
}

//-------------------------------------------------------------------

bool KaleidoFx::doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info)
{
	//Remember: info.m_affine MUST NOT BE CONSIDERED in doGetBBox's implementation

	//Retrieve the input bbox without applied affines.

	if (!m_input.getFx())
		return false;

	double angle = TConsts::pi / m_count->getValue();

	TRenderSettings inInfo(info);
	inInfo.m_affine = TRotation(-m_angle->getValue(frame) - angle) *
					  TTranslation(-m_center->getValue(frame));

	if (!m_input->getBBox(frame, bBox, inInfo))
		return false;

	TRectD infiniteRect(TConsts::infiniteRectD);

	TRectD kaleidoRect(
		(m_count->getValue() > 1) ? 0.0 : infiniteRect.x0, 0.0,
		infiniteRect.x1, infiniteRect.y1);

	bBox *= kaleidoRect;
	if (bBox.x0 == infiniteRect.x0 || bBox.x1 == infiniteRect.x1 || bBox.y1 == infiniteRect.y1) {
		bBox = infiniteRect;
		return true;
	}

	buildSectionRect(bBox, angle);

	// Now, we must rotate the bBox in order to obtain the kaleidoscoped box
	rotate(bBox);

	// Finally, bring it back to standard reference
	bBox = inInfo.m_affine.inv() * bBox;

	return true;
}

//-------------------------------------------------------------------

void KaleidoFx::doDryCompute(TRectD &rect, double frame, const TRenderSettings &info)
{
	if (!m_input.isConnected())
		return;

	if (fabs(info.m_affine.det()) < TConsts::epsilon)
		return;

	// Build the input reference
	TRectD inRect;
	TRenderSettings inInfo(info);

	TAffine outRefToInRef(buildInputReference(frame, inRect, inInfo, rect, info));

	if (inRect.getLx() <= 0.0 || inRect.getLy() <= 0.0)
		return;

	inRect = inRect.enlarge(1.0); // tdistort() seems to need it

	// Allocate a corresponding input tile and calculate it
	m_input->dryCompute(inRect, frame, inInfo);
}

//-------------------------------------------------------------------

void KaleidoFx::doCompute(TTile &tile, double frame, const TRenderSettings &info)
{
	if (!m_input.isConnected())
		return;

	if (fabs(info.m_affine.det()) < TConsts::epsilon)
		return;

	// Build the output rect
	TDimension tileSize(tile.getRaster()->getSize());
	TRectD tileRect(tile.m_pos, TDimensionD(tileSize.lx, tileSize.ly));

	// Build the input reference
	TRectD inRect;
	TRenderSettings inInfo(info);

	TAffine outRefToInRef(buildInputReference(frame, inRect, inInfo, tileRect, info));

	if (inRect.getLx() <= 0.0 || inRect.getLy() <= 0.0)
		return;

	inRect = inRect.enlarge(1.0); // tdistort() seems to need it

	// Allocate a corresponding input tile and calculate it
	TTile inTile;
	TDimension inDim(tceil(inRect.getLx()), tceil(inRect.getLy()));

	m_input->allocateAndCompute(inTile, inRect.getP00(), inDim, tile.getRaster(), frame, inInfo);

	// Now, perform kaleido
	double angle = TConsts::pi / m_count->getValue();
	KaleidoDistorter distorter(angle, outRefToInRef, -inRect.getP00());

	TRasterP inRas(inTile.getRaster());
	TRasterP tileRas(tile.getRaster());

	distort(tileRas, inRas, distorter, convert(tile.m_pos));
}

//------------------------------------------------------------------

int KaleidoFx::getMemoryRequirement(const TRectD &rect, double frame, const TRenderSettings &info)
{
	if (!m_input.isConnected())
		return 0;

	if (fabs(info.m_affine.det()) < TConsts::epsilon)
		return 0;

	// Build the input reference
	TRectD inRect;
	TRenderSettings inInfo(info);

	TAffine outRefToInRef(buildInputReference(frame, inRect, inInfo, rect, info));

	if (inRect.getLx() <= 0.0 || inRect.getLy() <= 0.0)
		return 0;

	inRect = inRect.enlarge(1.0); // tdistort() seems to need it

	return TRasterFx::memorySize(inRect, info.m_bpp);
}

//------------------------------------------------------------------

FX_PLUGIN_IDENTIFIER(KaleidoFx, "kaleidoFx");