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#pragma once

#ifndef CONVERT2FILLED_INCLUDED
#define CONVERT2FILLED_INCLUDED

#include "tfilepath.h"
#include "tlevel_io.h"
#include "tpalette.h"
#include "trasterimage.h"
#include "ttoonzimage.h"

#undef DVAPI
#undef DVVAR
#ifdef TOONZLIB_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif

class DVAPI Convert2Tlv
{
private:
	TLevelP m_level1;
	TLevel::Iterator m_it;
	TLevelReaderP m_lr1;
	TLevelReaderP m_lr2;
	TLevelWriterP m_lw;
	std::map<TPixel, int> m_colorMap;
	TDimension m_size;
	int m_count;
	int m_from, m_to;
	TPalette *m_palette;
	int m_colorTolerance;
	int m_lastIndex, m_maxPaletteIndex;
	int m_antialiasType;
	int m_antialiasValue;

	bool m_isUnpaintedFromNAA;

	void buildToonzRaster(TRasterCM32P &rout, const TRasterP &rin1, const TRasterP &rin2);
	void doFill(TRasterCM32P &rout, const TRaster32P &rin);
	void buildInksFromGrayTones(TRasterCM32P &rout, const TRasterP &rin);
	std::map<TPixel, int>::const_iterator findNearestColor(const TPixel &color);
	void buildInks(TRasterCM32P &rout, const TRaster32P &rin);
	TPalette *buildPalette();
	void removeAntialias(TRasterCM32P &r);

	void buildInksForNAAImage(TRasterCM32P &rout, const TRaster32P &rin);

public:
	TFilePath m_levelIn1, m_levelIn2, m_levelOut, m_palettePath;
	bool m_autoclose, m_premultiply;

	// i livelli passati devono essere  tif o png.
	// se filepath2=TFilePath(), viene creata una tlv unpainted, altrimenti painted.
	// nel secondo caso, i due livelli specificati (in qualsiasi ordine, la classe capisce da sola qual'e' l'unpainted e la painted)
	// devono contenere la versione painted e quella unpainted della stessa sequenza di immagini
	// la tlv e la tpl vengono salvate con il nome e il folder di filepath1.
	Convert2Tlv(const TFilePath &filepath1, const TFilePath &filepath2, const TFilePath &outFolder, const QString &outName,
				int from, int to, bool doAutoclose, const TFilePath &palettePath, int colorTolerance,
				int antialiasType, int antialiasValue, bool isUnpaintedFromNAA);

	bool init(std::string &errorMessage);
	int getFramesToConvertCount();
	bool abort();
	bool convertNext(std::string &errorMessage);
};

// gmt, 3/1/2013; making raster>toonzraster conversion available to scripts
// it seems too complex to modify Convert2Tlv, that refer to file levels instead of memory levels.
// RasterToToonzRasterConverter uses the same algorithms (more or less)
// TODO: refactor the two classes
// NOTE: you don't need to specify a palette (with RasterToToonzRasterConverter::setPalette()): in that case a suitable palette is generated
class DVAPI RasterToToonzRasterConverter
{
	TPaletteP m_palette;

public:
	RasterToToonzRasterConverter();
	~RasterToToonzRasterConverter();

	void setPalette(const TPaletteP &palette);
	const TPaletteP &getPalette() const { return m_palette; }

	TRasterCM32P convert(const TRasterP &inputRaster);
	TRasterCM32P convert(const TRasterP &inksInputRaster, const TRasterP &paintInputRaster);

	TToonzImageP convert(const TRasterImageP &ri);
};

#endif