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// Glew include
#include <GL/glew.h>

// TnzCore includes
#include "tstream.h"
#include "tmsgcore.h"

// Qt includes
#include <QGLShaderProgram>
#include <QGLShader>
#include <QDir>

#include "stdfx/shaderinterface.h"

//=========================================================

PERSIST_IDENTIFIER(ShaderInterface, "ShaderInterface")
PERSIST_IDENTIFIER(ShaderInterface::ParameterConcept, "ShaderInterface::ParameterConcept")
PERSIST_IDENTIFIER(ShaderInterface::Parameter, "ShaderInterface::Parameter")
PERSIST_IDENTIFIER(ShaderInterface::ShaderData, "ShaderInterface::ShaderData")

//**********************************************************************
//    Local Namespace stuff
//**********************************************************************

namespace
{

// Filescope declarations

typedef std::pair<QGLShaderProgram *, QDateTime> CompiledShader;

struct CaselessCompare {
	const QString &m_str;
	CaselessCompare(const QString &str) : m_str(str) {}
	bool operator()(const QString &str) const
	{
		return (m_str.compare(str, Qt::CaseInsensitive) == 0);
	}
};

// Filescope variables

const static QString l_typeNames[ShaderInterface::TYPESCOUNT] = {
	"", "bool", "float", "vec2", "vec3", "vec4", "int", "ivec2", "ivec3", "ivec4", "rgba", "rgb"};

const static QString l_conceptNames[ShaderInterface::CONCEPTSCOUNT] = {
	"none", "percent", "length", "angle", "point", "radius_ui", "width_ui",
	"angle_ui", "point_ui", "xy_ui", "vector_ui", "polar_ui", "size_ui", "quad_ui",
	"rect_ui"};

const static QString l_hwtNames[ShaderInterface::HWTCOUNT] = {
	"none", "any", "isotropic"};

enum Names { MAIN_PROGRAM,
			 INPUT_PORTS,
			 INPUT_PORT,
			 PORTS_PROGRAM,
			 PARAMETERS,
			 PARAMETER,
			 NAME,
			 PROGRAM_FILE,
			 CONCEPT,
			 DEFAULT_,
			 RANGE,
			 HANDLED_WORLD_TRANSFORMS,
			 BBOX_PROGRAM,
			 NAMESCOUNT };

const static std::string l_names[NAMESCOUNT] = {
	"MainProgram", "InputPorts", "InputPort", "PortsProgram", "Parameters", "Parameter",
	"Name", "ProgramFile", "Concept", "Default", "Range", "HandledWorldTransforms",
	"BBoxProgram"};

// Filescope functions

inline bool loadShader(QGLShader::ShaderType type, const TFilePath &fp, CompiledShader &cs)
{
	QGLShader *shader = new QGLShader(type, cs.first);

	const QString &qfp = QString::fromStdWString(fp.getWideString());

	QFileInfo shaderFileInfo(qfp);
	cs.second = shaderFileInfo.lastModified();

	return shader->compileSourceFile(qfp) &&
		   cs.first->addShader(shader);
}

void dumpError(TIStream &is, const std::wstring &err = std::wstring())
{
	DVGui::info(
		"Error reading " + QString::fromStdWString(is.getFilePath().getLevelNameW()) +
		" (line " + QString::number(is.getLine()) + ")" +
		(err.empty() ? QString() : QString::fromStdWString(L": " + err)));
}

void skipTag(TIStream &is, const std::string &tagName)
{
	DVGui::info(
		"Error reading " + QString::fromStdWString(is.getFilePath().getLevelNameW()) +
		" (line " + QString::number(is.getLine()) +
		"): Unknown tag '<" + QString::fromStdString(tagName) + ">'");

	is.skipCurrentTag();
}

} // namespace

//**********************************************************************
//    ShaderInterface  implementation
//**********************************************************************

ShaderInterface::ShaderInterface()
	: m_hwt(ANY)
{
}

//---------------------------------------------------------

void ShaderInterface::clear()
{
	m_mainShader = m_portsShader = ShaderData();
	m_parameters.clear();
}

//---------------------------------------------------------

bool ShaderInterface::isValid() const
{
	return m_mainShader.isValid();
}

//---------------------------------------------------------

const std::vector<ShaderInterface::Parameter> &
ShaderInterface::parameters() const
{
	return m_parameters;
}

//---------------------------------------------------------

const std::vector<QString> &ShaderInterface::inputPorts() const
{
	return m_ports;
}

//---------------------------------------------------------

const ShaderInterface::ShaderData &ShaderInterface::mainShader() const
{
	return m_mainShader;
}

//---------------------------------------------------------

const ShaderInterface::ShaderData &ShaderInterface::inputPortsShader() const
{
	return m_portsShader;
}

//---------------------------------------------------------

const ShaderInterface::ShaderData &ShaderInterface::bboxShader() const
{
	return m_bboxShader;
}

//---------------------------------------------------------

ShaderInterface::HandledWorldTransformsType ShaderInterface::hwtType() const
{
	return m_hwt;
}

//---------------------------------------------------------

std::pair<QGLShaderProgram *, QDateTime>
ShaderInterface::makeProgram(const ShaderData &sd,
							 int varyingsCount, const GLchar **varyingNames) const
{
	CompiledShader result;

	if (!isValid())
		return result;

	result.first = new QGLShaderProgram;

	::loadShader(sd.m_type, sd.m_path, result);

	if (varyingsCount > 0)
		glTransformFeedbackVaryings(result.first->programId(), varyingsCount, varyingNames, GL_INTERLEAVED_ATTRIBS);
	// NOTE: Since we'll be drawing a single vertex, GL_INTERLEAVED_ATTRIBS is less restrictive than GL_SEPARATE_ATTRIBS.

	result.first->link();

	return result;
}

//---------------------------------------------------------

void ShaderInterface::saveData(TOStream &os)
{
	struct locals {
		inline static TFilePath getRelativePath(const TFilePath &file, const TFilePath &relTo)
		{
			QDir relToDir(QString::fromStdWString(relTo.getParentDir().getWideString()));
			QString relFileStr(relToDir.relativeFilePath(QString::fromStdWString(file.getWideString())));
			return TFilePath(relFileStr.toStdWString());
		}
	};

	assert(isValid());

	if (isValid()) {
		os.openChild(l_names[MAIN_PROGRAM]);
		os << m_mainShader;
		os.closeChild();

		os.openChild(l_names[INPUT_PORTS]);
		{
			int i, iCount = int(m_ports.size());
			for (i = 0; i != iCount; ++i) {
				os.openChild(l_names[INPUT_PORT]);
				os << m_ports[i];
				os.closeChild();
			}

			if (m_portsShader.isValid()) {
				os.openChild(l_names[PORTS_PROGRAM]);
				os << m_portsShader;
				os.closeChild();
			}
		}
		os.closeChild();

		if (m_bboxShader.isValid()) {
			os.openChild(l_names[BBOX_PROGRAM]);
			os << m_bboxShader;
			os.closeChild();
		}

		if (m_hwt != ANY) {
			os.openChild(l_names[HANDLED_WORLD_TRANSFORMS]);
			os << l_names[m_hwt];
			os.closeChild();
		}

		os.openChild(l_names[PARAMETERS]);
		{
			int p, pCount = int(m_parameters.size());
			for (p = 0; p != pCount; ++p) {
				os.openChild(l_names[PARAMETER]);
				os << m_parameters[p];
				os.closeChild();
			}
		}
		os.closeChild();
	}
}

//---------------------------------------------------------

void ShaderInterface::loadData(TIStream &is)
{
	struct locals {
		inline static TFilePath getAbsolutePath(const TFilePath &file, const TFilePath &relTo)
		{
			QDir relToDir(QString::fromStdWString(relTo.getParentDir().getWideString()));
			QString absFileStr(relToDir.absoluteFilePath(QString::fromStdWString(file.getWideString())));
			return TFilePath(absFileStr.toStdWString());
		}

		static bool nameMatch(const QString &name, const Parameter &param)
		{
			return (name == param.m_name);
		}
	};

	std::string tagName;

	try {
		while (is.openChild(tagName)) {
			if (tagName == l_names[MAIN_PROGRAM]) {
				is >> m_mainShader;
				m_mainShader.m_type = QGLShader::Fragment;
				is.closeChild();
			} else if (tagName == l_names[INPUT_PORTS]) {
				while (is.openChild(tagName)) {
					if (tagName == l_names[INPUT_PORT]) {
						QString portName;
						is >> portName;

						m_ports.push_back(portName);

						is.closeChild();
					} else if (tagName == l_names[PORTS_PROGRAM]) {
						is >> m_portsShader;
						m_portsShader.m_type = QGLShader::Vertex;
						is.closeChild();
					} else
						::skipTag(is, tagName);
				}

				is.closeChild();
			} else if (tagName == l_names[BBOX_PROGRAM]) {
				is >> m_bboxShader;
				m_bboxShader.m_type = QGLShader::Vertex;
				is.closeChild();
			} else if (tagName == l_names[HANDLED_WORLD_TRANSFORMS]) {
				QString hwtName;
				is >> hwtName;

				m_hwt = HandledWorldTransformsType(std::find_if(
													   l_hwtNames, l_hwtNames + HWTCOUNT, ::CaselessCompare(hwtName)) -
												   l_hwtNames);

				if (m_hwt == HWTCOUNT) {
					m_hwt = HWT_UNKNOWN;
					::dumpError(is, L"Unrecognized HandledWorldTransforms type '" + hwtName.toStdWString() + L"'");
				}

				is.closeChild();
			} else if (tagName == l_names[PARAMETERS]) {
				while (is.openChild(tagName)) {
					if (tagName == l_names[PARAMETER]) {
						Parameter param;
						is >> param;

						m_parameters.push_back(param);

						is.closeChild();
					} else
						::skipTag(is, tagName);
				}

				is.closeChild();
			} else if (tagName == l_names[CONCEPT]) {
				ParameterConcept concept;
				is >> concept;

				m_parConcepts.push_back(concept);

				is.closeChild();
			} else
				::skipTag(is, tagName);
		};
	} catch (const TException &e) {
		::dumpError(is, e.getMessage());
		clear();
	} catch (...) {
		::dumpError(is);
		clear();
	}
}

//**********************************************************************
//    ShaderInterface::ShaderData  implementation
//**********************************************************************

void ShaderInterface::ShaderData::saveData(TOStream &os)
{
	struct locals {
		inline static TFilePath getRelativePath(const TFilePath &file, const TFilePath &relTo)
		{
			QDir relToDir(QString::fromStdWString(relTo.getParentDir().getWideString()));
			QString relFileStr(relToDir.relativeFilePath(QString::fromStdWString(file.getWideString())));
			return TFilePath(relFileStr.toStdWString());
		}
	};

	os.openChild(l_names[NAME]);
	os << m_name;
	os.closeChild();

	os.openChild(l_names[PROGRAM_FILE]);
	os << locals::getRelativePath(m_path, os.getFilePath());
	os.closeChild();
}

//---------------------------------------------------------

void ShaderInterface::ShaderData::loadData(TIStream &is)
{
	struct locals {
		inline static TFilePath getAbsolutePath(const TFilePath &file, const TFilePath &relTo)
		{
			QDir relToDir(QString::fromStdWString(relTo.getParentDir().getWideString()));
			QString absFileStr(relToDir.absoluteFilePath(QString::fromStdWString(file.getWideString())));
			return TFilePath(absFileStr.toStdWString());
		}
	};

	std::string tagName;

	while (is.openChild(tagName)) {
		if (tagName == l_names[NAME])
			is >> m_name, is.closeChild();
		else if (tagName == l_names[PROGRAM_FILE]) {
			is >> m_path;
			m_path = locals::getAbsolutePath(m_path, is.getFilePath());
			is.closeChild();
		} else
			::skipTag(is, tagName);
	}
}

//**********************************************************************
//    ShaderInterface::ParameterConcept  implementation
//**********************************************************************

void ShaderInterface::ParameterConcept::saveData(TOStream &os)
{
	os << l_conceptNames[m_type];

	if (!m_label.isEmpty()) {
		os.openChild(l_names[NAME]);
		os << m_label;
		os.closeChild();
	}

	int n, nCount = int(m_parameterNames.size());
	for (n = 0; n != nCount; ++n) {
		os.openChild(l_names[PARAMETER]);
		os << m_parameterNames[n];
		os.closeChild();
	}
}

//---------------------------------------------------------

void ShaderInterface::ParameterConcept::loadData(TIStream &is)
{
	// Read the concept type
	QString conceptName;
	is >> conceptName;

	m_type = ParameterConceptType(std::find_if(
									  l_conceptNames, l_conceptNames + CONCEPTSCOUNT, ::CaselessCompare(conceptName)) -
								  l_conceptNames);

	if (m_type == CONCEPTSCOUNT) {
		m_type = CONCEPT_NONE;
		::dumpError(is, L"Unrecognized concept type '" + conceptName.toStdWString() + L"'");
	}

	// Read any associated parameter names
	std::string tagName;

	while (is.openChild(tagName)) {
		if (tagName == l_names[PARAMETER]) {
			QString name;
			is >> name;

			m_parameterNames.push_back(name);

			is.closeChild();
		} else if (tagName == l_names[NAME])
			is >> m_label, is.closeChild();
		else
			::skipTag(is, tagName);
	}
}

//**********************************************************************
//    ShaderInterface::Parameter  implementation
//**********************************************************************

void ShaderInterface::Parameter::saveData(TOStream &os)
{
	os << l_typeNames[m_type] << m_name;

	os.openChild(l_names[CONCEPT]);
	os << m_concept;
	os.closeChild();

	os.openChild(l_names[DEFAULT_]);

	switch (m_type) {
	case BOOL:
		os << (int)m_default.m_bool;
		break;
	case FLOAT:
		os << (double)m_default.m_float;
		break;
	case VEC2:
		os << (double)m_default.m_vec2[0] << (double)m_default.m_vec2[1];
		break;
	case VEC3:
		os << (double)m_default.m_vec3[0] << (double)m_default.m_vec3[1]
			<< (double)m_default.m_vec3[2];
		break;
	case VEC4:
		os << (double)m_default.m_vec4[0] << (double)m_default.m_vec4[1]
			<< (double)m_default.m_vec4[2]
			<< (double)m_default.m_vec4[3];
		break;
	case INT:
		os << m_default.m_int;
		break;
	case IVEC2:
		os << m_default.m_ivec2[0] << m_default.m_ivec2[1];
		break;
	case IVEC3:
		os << m_default.m_ivec3[0] << m_default.m_ivec3[1]
			<< m_default.m_ivec3[2];
		break;
	case IVEC4:
		os << m_default.m_ivec4[0] << m_default.m_ivec4[1]
			<< m_default.m_ivec4[2]
			<< m_default.m_ivec4[3];
		break;
	case RGBA:
		os << (int)m_default.m_rgba[0] << (int)m_default.m_rgba[1]
			<< (int)m_default.m_rgba[2]
			<< (int)m_default.m_rgba[3];
		break;
	case RGB:
		os << (int)m_default.m_rgb[0] << (int)m_default.m_rgb[1]
			<< (int)m_default.m_rgb[2];
		break;
	}

	os.closeChild();

	os.openChild(l_names[RANGE]);

	switch (m_type) {
	case FLOAT:
		os << (double)m_range[0].m_float << (double)m_range[1].m_float;
		break;
	case VEC2:
		os << (double)m_range[0].m_vec2[0] << (double)m_range[1].m_vec2[0]
					  << (double)m_range[0].m_vec2[1]
					  << (double)m_range[1].m_vec2[1];
		break;
	case VEC3:
		os << (double)m_range[0].m_vec3[0] << (double)m_range[1].m_vec3[0]
					   << (double)m_range[0].m_vec3[1]
					   << (double)m_range[1].m_vec3[1]
					   << (double)m_range[0].m_vec3[2]
					   << (double)m_range[1].m_vec3[2];
		break;
	case VEC4:
		os << (double)m_range[0].m_vec4[0] << (double)m_range[1].m_vec4[0]
					  << (double)m_range[0].m_vec4[1]
					  << (double)m_range[1].m_vec4[1]
					  << (double)m_range[0].m_vec4[2]
					  << (double)m_range[1].m_vec4[2]
					  << (double)m_range[0].m_vec4[3]
					  << (double)m_range[1].m_vec4[3];
		break;
	case INT:
		os << m_range[0].m_int << m_range[1].m_int;
		break;
	case IVEC2:
		os << m_range[0].m_ivec2[0] << m_range[1].m_ivec2[0]
						<< m_range[0].m_ivec2[1]
						<< m_range[1].m_ivec2[1];
		break;
	case IVEC3:
		os << m_range[0].m_ivec3[0] << m_range[1].m_ivec3[0]
						<< m_range[0].m_ivec3[1]
						<< m_range[1].m_ivec3[1]
						<< m_range[0].m_ivec3[2]
						<< m_range[1].m_ivec3[2];
		break;
	case IVEC4:
		os << m_range[0].m_ivec4[0] << m_range[1].m_ivec4[0]
						<< m_range[0].m_ivec4[1]
						<< m_range[1].m_ivec4[1]
						<< m_range[0].m_ivec4[2]
						<< m_range[1].m_ivec4[2]
						<< m_range[0].m_ivec4[3]
						<< m_range[1].m_ivec4[3];
		break;
	}

	os.closeChild();
}

//---------------------------------------------------------

void ShaderInterface::Parameter::loadData(TIStream &is)
{
	// Load type and name

	QString typeName;
	is >> typeName >> m_name;

	m_type = ShaderInterface::ParameterType(std::find_if(
												l_typeNames, l_typeNames + TYPESCOUNT, ::CaselessCompare(typeName)) -
											l_typeNames);

	if (m_type == TYPESCOUNT)
		throw TException(L"Unrecognized parameter type '" + typeName.toStdWString() + L"'");

	// Load range
	std::string tagName;

	// Initialize default values
	m_concept = ParameterConcept();

	switch (m_type) {
	case BOOL:
		m_default.m_bool = false;
		break;
	case FLOAT:
		m_default.m_float = 0.0;
		m_range[0].m_float = -(std::numeric_limits<GLfloat>::max)();
		m_range[1].m_float = (std::numeric_limits<GLfloat>::max)();
		break;
	case VEC2:
		m_default.m_vec2[0] = m_default.m_vec2[1] = 0.0;
		m_range[0].m_vec2[0] = m_range[0].m_vec2[1] = -(std::numeric_limits<GLfloat>::max)();
		m_range[1].m_vec2[0] = m_range[1].m_vec2[1] = (std::numeric_limits<GLfloat>::max)();
		break;
	case VEC3:
		m_default.m_vec3[0] = m_default.m_vec3[1] = m_default.m_vec3[1] = 0.0;
		m_range[0].m_vec3[0] = m_range[0].m_vec3[1] = m_range[0].m_vec3[2] = -(std::numeric_limits<GLfloat>::max)();
		m_range[1].m_vec3[0] = m_range[1].m_vec3[1] = m_range[1].m_vec3[2] = (std::numeric_limits<GLfloat>::max)();
		break;
	case VEC4:
		m_default.m_vec4[0] = m_default.m_vec4[1] =
			m_default.m_vec4[1] = m_default.m_vec4[1] = 0.0;
		m_range[0].m_vec4[0] = m_range[0].m_vec4[1] =
			m_range[0].m_vec4[2] = m_range[0].m_vec4[3] = -(std::numeric_limits<GLfloat>::max)();
		m_range[1].m_vec4[0] = m_range[1].m_vec4[1] =
			m_range[1].m_vec4[2] = m_range[1].m_vec4[3] = (std::numeric_limits<GLfloat>::max)();
		break;
	case INT:
		m_default.m_int = 0;
		m_range[0].m_int = -(std::numeric_limits<GLint>::max)();
		m_range[1].m_int = (std::numeric_limits<GLint>::max)();
		break;
	case IVEC2:
		m_default.m_ivec2[0] = m_default.m_ivec2[1] = 0;
		m_range[0].m_ivec2[0] = m_range[0].m_ivec2[1] = -(std::numeric_limits<GLint>::max)();
		m_range[1].m_ivec2[0] = m_range[1].m_ivec2[1] = (std::numeric_limits<GLint>::max)();
		break;
	case IVEC3:
		m_default.m_ivec3[0] = m_default.m_ivec3[1] = m_default.m_ivec3[1] = 0;
		m_range[0].m_ivec3[0] = m_range[0].m_ivec3[1] = m_range[0].m_ivec3[2] = -(std::numeric_limits<GLint>::max)();
		m_range[1].m_ivec3[0] = m_range[1].m_ivec3[1] = m_range[1].m_ivec3[2] = (std::numeric_limits<GLint>::max)();
		break;
	case IVEC4:
		m_default.m_ivec4[0] = m_default.m_ivec4[1] =
			m_default.m_ivec4[1] = m_default.m_ivec4[1] = 0;
		m_range[0].m_ivec4[0] = m_range[0].m_ivec4[1] =
			m_range[0].m_ivec4[2] = m_range[0].m_ivec4[3] = -(std::numeric_limits<GLint>::max)();
		m_range[1].m_ivec4[0] = m_range[1].m_ivec4[1] =
			m_range[1].m_ivec4[2] = m_range[1].m_ivec4[3] = (std::numeric_limits<GLint>::max)();
		break;
	case RGBA:
		m_default.m_rgba[0] = m_default.m_rgba[1] =
			m_default.m_rgba[2] = m_default.m_rgba[3] = 255;
		break;
	case RGB:
		m_default.m_rgb[0] = m_default.m_rgb[1] =
			m_default.m_rgb[2] = 255;
		break;
	}

	// Attempt loading range from file
	while (is.openChild(tagName)) {
		if (tagName == l_names[CONCEPT])
			is >> m_concept, is.closeChild();
		else if (tagName == l_names[DEFAULT_]) {
			switch (m_type) {
			case BOOL: {
				int val;
				is >> val, m_default.m_bool = val;
				break;
			}

			case FLOAT: {
				double val;
				is >> val, m_default.m_float = val;
				break;
			}

			case VEC2: {
				double val;
				is >> val, m_default.m_vec2[0] = val;
				is >> val, m_default.m_vec2[1] = val;
				break;
			}

			case VEC3: {
				double val;
				is >> val, m_default.m_vec3[0] = val;
				is >> val, m_default.m_vec3[1] = val;
				is >> val, m_default.m_vec3[2] = val;
				break;
			}

			case VEC4: {
				double val;
				is >> val, m_default.m_vec4[0] = val;
				is >> val, m_default.m_vec4[1] = val;
				is >> val, m_default.m_vec4[2] = val;
				is >> val, m_default.m_vec4[3] = val;
				break;
			}

			case INT:
				is >> m_default.m_int;
				break;

			case IVEC2:
				is >> m_default.m_ivec2[0] >> m_default.m_ivec2[1];
				break;

			case IVEC3:
				is >> m_default.m_ivec3[0] >> m_default.m_ivec3[1] >> m_default.m_ivec3[2];
				break;

			case IVEC4:
				is >> m_default.m_ivec4[0] >> m_default.m_ivec4[1] >> m_default.m_ivec4[2] >> m_default.m_ivec4[3];
				break;

			case RGBA: {
				int val;
				is >> val, m_default.m_rgba[0] = val;
				is >> val, m_default.m_rgba[1] = val;
				is >> val, m_default.m_rgba[2] = val;
				is >> val, m_default.m_rgba[3] = val;
				break;
			}

			case RGB: {
				int val;
				is >> val, m_default.m_rgb[0] = val;
				is >> val, m_default.m_rgb[1] = val;
				is >> val, m_default.m_rgb[2] = val;
				break;
			}
			}

			is.closeChild();
		} else if (tagName == l_names[RANGE]) {
			switch (m_type) {
			case FLOAT: {
				double val;
				is >> val, m_range[0].m_float = val;
				is >> val, m_range[1].m_float = val;
				break;
			}

			case VEC2: {
				double val;
				is >> val, m_range[0].m_vec2[0] = val;
				is >> val, m_range[1].m_vec2[0] = val;
				is >> val, m_range[0].m_vec2[1] = val;
				is >> val, m_range[1].m_vec2[1] = val;
				break;
			}

			case VEC3: {
				double val;
				is >> val, m_range[0].m_vec3[0] = val;
				is >> val, m_range[1].m_vec3[0] = val;
				is >> val, m_range[0].m_vec3[1] = val;
				is >> val, m_range[1].m_vec3[1] = val;
				is >> val, m_range[0].m_vec3[2] = val;
				is >> val, m_range[1].m_vec3[2] = val;
				break;
			}

			case VEC4: {
				double val;
				is >> val, m_range[0].m_vec4[0] = val;
				is >> val, m_range[1].m_vec4[0] = val;
				is >> val, m_range[0].m_vec4[1] = val;
				is >> val, m_range[1].m_vec4[1] = val;
				is >> val, m_range[0].m_vec4[2] = val;
				is >> val, m_range[1].m_vec4[2] = val;
				is >> val, m_range[0].m_vec4[3] = val;
				is >> val, m_range[1].m_vec4[3] = val;
				break;
			}

			case INT:
				is >> m_range[0].m_int >> m_range[1].m_int;
				break;

			case IVEC2:
				is >> m_range[0].m_ivec2[0] >> m_range[1].m_ivec2[0]
					>> m_range[0].m_ivec2[1] >> m_range[1].m_ivec2[1];
				break;

			case IVEC3:
				is >> m_range[0].m_ivec3[0] >> m_range[1].m_ivec3[0]
					>> m_range[0].m_ivec3[1] >> m_range[1].m_ivec3[1]
					>> m_range[0].m_ivec3[2] >> m_range[1].m_ivec3[2];
				break;

			case IVEC4:
				is >> m_range[0].m_ivec4[0] >> m_range[1].m_ivec4[0]
					>> m_range[0].m_ivec4[1] >> m_range[1].m_ivec4[1]
					>> m_range[0].m_ivec4[2] >> m_range[1].m_ivec4[2]
					>> m_range[0].m_ivec4[3] >> m_range[1].m_ivec4[3];
				break;
			}

			is.closeChild();
		} else
			::skipTag(is, tagName);
	}

	// Post-process loaded data
	if (m_concept.m_label.isEmpty())
		m_concept.m_label = m_name;
}