<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1">
<context>
<name>CenterlineVectorizer</name>
<message>
<source>Can't vectorize a %1 level</source>
<translation type="vanished">Impossible de vectoriser un niveau %1 </translation>
</message>
<message>
<source>Can't vectorize a level with no frames</source>
<translation type="vanished">Impossible de vectoriser un niveau sans trames</translation>
</message>
<message>
<source>Can't vectorize a %1 image</source>
<translation type="vanished">Impossible de vectoriser une image %1</translation>
</message>
<message>
<source>Bad argument (%1): should be an Image or a Level</source>
<translation type="vanished">Bad argument (%1): doit être une image ou un niveau</translation>
</message>
</context>
<context>
<name>FilePath</name>
<message>
<source>"%1"</source>
<translation type="vanished">"%1"</translation>
</message>
<message>
<source>can't concatenate an absolute path : %1</source>
<translation type="vanished">Impossible de concaténer un chemin absolu: %1</translation>
</message>
<message>
<source>%1 is not a directory</source>
<translation type="vanished">%1 n'est pas un répertoire</translation>
</message>
<message>
<source>can't read directory %1</source>
<translation type="vanished">Impossible de lire le répertoire %1</translation>
</message>
</context>
<context>
<name>Image</name>
<message>
<source>File %1 doesn't exist</source>
<translation type="vanished">Le fichier %1 n'existe pas</translation>
</message>
<message>
<source>Loaded first frame of %1</source>
<translation type="vanished">Chargé première image de %1</translation>
</message>
<message>
<source>Unexpected error while reading image</source>
<translation type="vanished">Erreur inattendue lors de la lecture d'image</translation>
</message>
<message>
<source>Unrecognized file type :</source>
<translation type="vanished">Type de fichier non reconnu:</translation>
</message>
<message>
<source>Can't save a %1 image to this file type : %2</source>
<translation type="vanished">Vous ne pouvez pas enregistrer une%1 image pour ce type de fichier: %2</translation>
</message>
<message>
<source>Unexpected error while writing image</source>
<translation type="vanished">Erreur inattendue lors de l'écriture d'image</translation>
</message>
</context>
<context>
<name>ImageBuilder</name>
<message>
<source>Bad argument (%1): should be 'Raster' or ToonzRaster'</source>
<translation type="vanished">Bad argument (%1): doit être 'Raster' ou 'ToonzRaster '</translation>
</message>
<message>
<source>ImageBuilder(%1 image)</source>
<translation type="vanished">ImageBuilder (%1 image)</translation>
</message>
<message>
<source>%1 : %2</source>
<translation type="vanished">%1 : %2</translation>
</message>
<message>
<source>Bad argument (%1): should be a Transformation</source>
<translation type="vanished">Bad argument (%1): il doit être une Transformation</translation>
</message>
</context>
<context>
<name>Level</name>
<message>
<source>second argument (%1) is not an image</source>
<translation type="vanished">deuxième argument (%1) n'est pas une image</translation>
</message>
<message>
<source>can not insert a %1 image to a %2 level</source>
<translation type="vanished">Impossible insérer une %1 image dans un niveau %2</translation>
</message>
<message>
<source>frame index (%1) must be a number</source>
<translation type="vanished">indice de cadre (%1) doit être un nombre</translation>
</message>
<message>
<source>frame index (%1) is out of range (0-%2)</source>
<translation type="vanished">indice de cadre (%1) est hors limites (0 - %2)</translation>
</message>
<message>
<source>%1 frames</source>
<translation type="vanished">%1 cadres</translation>
</message>
<message>
<source>Bad argument (%1). It should be FilePath or string</source>
<translation type="vanished">Bad argument (%1). Il devrait être FilePath ou string</translation>
</message>
<message>
<source>Exception loading level (%1)</source>
<translation type="vanished">Exception pendant le chargement du niveau (%1)</translation>
</message>
<message>
<source>File %1 doesn't exist</source>
<translation type="vanished">Le fichier %1 n'existe pas</translation>
</message>
<message>
<source>File %1 is unsupported</source>
<translation type="vanished">Le fichier %1 n'est pas supporté</translation>
</message>
<message>
<source>Exception reading %1</source>
<translation type="vanished">Exception pendant la lecture du niveau (%1)</translation>
</message>
<message>
<source>Can't save an empty level</source>
<translation type="vanished">Impossible d'enregistrer un niveau vide</translation>
</message>
<message>
<source>Unrecognized file type :</source>
<translation type="vanished">Type de fichier non reconnu:</translation>
</message>
<message>
<source>Can't save a %1 level to this file type : %2</source>
<translation type="vanished">Impossible d'enregistrer un %1 niveau à ce type de fichier: %2</translation>
</message>
<message>
<source>Exception writing %1</source>
<translation type="vanished">Exception lors de l'écriture de %1</translation>
</message>
<message>
<source>can not insert a %1 image into a level</source>
<translation type="vanished">Impossible insérer une image %1 dans un niveau</translation>
</message>
</context>
<context>
<name>OutlineVectorizer</name>
<message>
<source>Can't vectorize a %1 level</source>
<translation type="vanished">Impossible vectoriser un %1 niveau</translation>
</message>
<message>
<source>Can't vectorize a level with no frames</source>
<translation type="vanished">Impossible vectoriser un niveau sans cadres</translation>
</message>
<message>
<source>Can't vectorize a %1 image</source>
<translation type="vanished">Impossible vectoriser une %1 image</translation>
</message>
<message>
<source>Bad argument (%1): should be an Image or a Level</source>
<translation type="vanished">Bad argument (%1): il doit être une image ou un niveau</translation>
</message>
<message>
<source>Invalid color : </source>
<translation type="vanished">Couleur non valide :</translation>
</message>
</context>
<context>
<name>Preferences</name>
<message>
<source>Retas Level Format</source>
<translation>Format de Niveau Retas</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<source>No restrictions for uncompressed avi video</source>
<translation>Aucune restriction pour les vidéos AVI non compressées</translation>
</message>
<message>
<source>video width must be a multiple of %1</source>
<translation>la largeur de la vidéo doit être un multiple de 1%</translation>
</message>
<message>
<source>video lenght must be a multiple of %1</source>
<translation>la hauteur de la vidéo doit être un multiple de 1%</translation>
</message>
<message>
<source>No restrictions for this codec</source>
<translation>No restictions pour ce codec</translation>
</message>
<message>
<source>Resolution restrictions:</source>
<translation>Restrictions de résolution:</translation>
</message>
<message>
<source>It is not possible to communicate with the codec.
Probably the codec cannot work correctly.</source>
<translation>Il n'est pas possible de communiquer avec le codec.
Probablement le codec peut ne pas fonctionner correctement.</translation>
</message>
<message>
<source>Argument '%1' does not look like a FrameId</source>
<translation>L'argument '%1' ne ressemble pas à un FrameId</translation>
</message>
<message>
<source>Vectorization failed</source>
<translation>Vectorization manqué</translation>
</message>
<message>
<source>%1-%2</source>
<translation>%1-%2</translation>
</message>
<message>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<source>Expected %1 argument(s) in %2, got %3</source>
<translation>Attendu %1 argument(s) en %2, obtenu 3%</translation>
</message>
<message>
<source>%1 is not a valid color (valid color names are 'red', 'transparent', '#FF8800', ecc.)</source>
<translation>%1 n'est pas une couleur valide (noms de couleurs valides sont 'rouge', '«transparent', '# FF8800', ecc.)</translation>
</message>
<message>
<source>Argument doesn't look like a file path : %1</source>
<translation>Argument ne ressemble pas à un chemin de fichier: %1</translation>
</message>
<message>
<source>Bad argument (%1): should be an Image (not empty)</source>
<translation>Bad argument (%1): il doit être une image (non vide)</translation>
</message>
<message>
<source>First argument must be a scene : %1</source>
<translation>Le premier argument doit être une scène: %1</translation>
</message>
<message>
<source>Can't render empty scene</source>
<translation>Impossible de rendre scène vide</translation>
</message>
<message>
<source>The autocentering failed on the current drawing.</source>
<translation></translation>
</message>
<message>
<source>New Camera %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>New Pegbar %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Set Active Camera %1 > %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Remove Spline %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>New Motion Path %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Link Motion Path %1 > %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Remove Object %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Remove Column </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Load into Current Palette > %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Replace with Current Palette > %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Delete Studio Palette : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Create Studio Palette : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Delete Studio Palette Folder : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Create Studio Palette Folder : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move Studio Palette Folder : %1 : %2 > %3</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Arrange Styles in Palette %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Create Style#%1 in Palette %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Add Style to Palette %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Add Page %1 to Palette %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Delete Page %1 from Palette %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Load Color Model %1 to Palette %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move Page</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Rename Page %1 > %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Rename Style#%1 in Palette%2 : %3 > %4</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Add Fx : </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Insert Fx : </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Create Linked Fx : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Replace Fx : </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Unlink Fx : %1 - - %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Make Macro Fx : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Explode Macro Fx : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Create Output Fx</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Connect to Xsheet : </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Disconnect from Xsheet : </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Delete Link</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Delete Fx Node : %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Paste Fx : </source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Disconnect Fx</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Connect Fx : %1 - %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Rename Fx : %1 > %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Group Fx</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Ungroup Fx</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Rename Group : %1 > %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Set Keyframe</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Remove Keyframe</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Cycle</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Rotation</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move E/W</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move N/S</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move Z</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Stack Order</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Scale W</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Scale H</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Scale</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit PosPath</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Shear X</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Edit Shear Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>%1 %2 Frame : %3</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Set Keyframe %1 at frame %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Remove Keyframe %1 at frame %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Move Center %1 Frame %2</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>Rasterizer</name>
<message>
<source>Expected a vector image: %1</source>
<translation type="vanished">Attendu une image vectorielle: %1</translation>
</message>
<message>
<source>Expected a vector level: %1</source>
<translation type="vanished">Attendu un niveau vectorielle: %1</translation>
</message>
<message>
<source>Argument must be a vector level or image : </source>
<translation type="vanished">L'argument doit être un niveau ou un image vectorielle :</translation>
</message>
<message>
<source>%1 has no palette</source>
<translation type="vanished">%1 n'a pas de palette</translation>
</message>
</context>
<context>
<name>Scene</name>
<message>
<source>File %1 doesn't exist</source>
<translation type="vanished">Le fichier %1 n'existe pas</translation>
</message>
<message>
<source>Exception reading %1</source>
<translation type="vanished">Exception pendant la lecture du niveau (%1)</translation>
</message>
<message>
<source>Exception writing %1</source>
<translation type="vanished">Exception lors de l'écriture de %1</translation>
</message>
<message>
<source>Bad level type (%1): must be Vector,Raster or ToonzRaster</source>
<translation type="vanished">Bad level type (%1): doit être Vecteur, Raster ou ToonzRaster</translation>
</message>
<message>
<source>Can't add the level: name(%1) is already used</source>
<translation type="vanished">Impossible ajouter le niveau: nom(%1) est déjà utilisé</translation>
</message>
<message>
<source>Can't load this kind of file as a level : %1</source>
<translation type="vanished">Impossible charger ce type de fichier comme un niveau: %1</translation>
</message>
<message>
<source>Could not load level %1</source>
<translation type="vanished">Impossible de charger niveau %1</translation>
</message>
<message>
<source>Level is not included in the scene : %1</source>
<translation type="vanished">Le niveau n'est pas inclus dans la scène: %1</translation>
</message>
<message>
<source>%1 : Expected a Level instance or a level name</source>
<translation type="vanished">%1 : Attendu une instance de niveau ou un nom de niveau</translation>
</message>
<message>
<source>Level '%1' is not included in the scene</source>
<translation type="vanished">Niveau '%1' n'est pas inclus dans la scène</translation>
</message>
</context>
<context>
<name>TScriptBinding::CenterlineVectorizer</name>
<message>
<source>Can't vectorize a %1 level</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Can't vectorize a level with no frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Can't vectorize a %1 image</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Bad argument (%1): should be an Image or a Level</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>TScriptBinding::FilePath</name>
<message>
<source>"%1"</source>
<translation type="unfinished">"%1"</translation>
</message>
<message>
<source>can't concatenate an absolute path : %1</source>
<translation type="unfinished">Impossible de concaténer un chemin absolu: %1</translation>
</message>
<message>
<source>%1 is not a directory</source>
<translation type="unfinished">%1 n'est pas un répertoire</translation>
</message>
<message>
<source>can't read directory %1</source>
<translation type="unfinished">Impossible de lire le répertoire %1</translation>
</message>
</context>
<context>
<name>TScriptBinding::Image</name>
<message>
<source>File %1 doesn't exist</source>
<translation type="unfinished">Le fichier %1 n'existe pas</translation>
</message>
<message>
<source>Loaded first frame of %1</source>
<translation type="unfinished">Chargé première image de %1</translation>
</message>
<message>
<source>Unexpected error while reading image</source>
<translation type="unfinished">Erreur inattendue lors de la lecture d'image</translation>
</message>
<message>
<source>Unrecognized file type :</source>
<translation type="unfinished">Type de fichier non reconnu:</translation>
</message>
<message>
<source>Can't save a %1 image to this file type : %2</source>
<translation type="unfinished">Vous ne pouvez pas enregistrer une%1 image pour ce type de fichier: %2</translation>
</message>
<message>
<source>Unexpected error while writing image</source>
<translation type="unfinished">Erreur inattendue lors de l'écriture d'image</translation>
</message>
</context>
<context>
<name>TScriptBinding::ImageBuilder</name>
<message>
<source>Bad argument (%1): should be 'Raster' or ToonzRaster'</source>
<translation type="unfinished">Bad argument (%1): doit être 'Raster' ou 'ToonzRaster '</translation>
</message>
<message>
<source>ImageBuilder(%1 image)</source>
<translation type="unfinished">ImageBuilder (%1 image)</translation>
</message>
<message>
<source>%1 : %2</source>
<translation type="unfinished">%1 : %2</translation>
</message>
<message>
<source>Bad argument (%1): should be a Transformation</source>
<translation type="unfinished">Bad argument (%1): il doit être une Transformation</translation>
</message>
</context>
<context>
<name>TScriptBinding::Level</name>
<message>
<source>%1 frames</source>
<translation type="unfinished">%1 cadres</translation>
</message>
<message>
<source>Bad argument (%1). It should be FilePath or string</source>
<translation type="unfinished">Bad argument (%1). Il devrait être FilePath ou string</translation>
</message>
<message>
<source>Exception loading level (%1)</source>
<translation type="unfinished">Exception pendant le chargement du niveau (%1)</translation>
</message>
<message>
<source>File %1 doesn't exist</source>
<translation type="unfinished">Le fichier %1 n'existe pas</translation>
</message>
<message>
<source>File %1 is unsupported</source>
<translation type="unfinished">Le fichier %1 n'est pas supporté</translation>
</message>
<message>
<source>Exception reading %1</source>
<translation type="unfinished">Exception pendant la lecture du niveau (%1)</translation>
</message>
<message>
<source>Can't save an empty level</source>
<translation type="unfinished">Impossible d'enregistrer un niveau vide</translation>
</message>
<message>
<source>Unrecognized file type :</source>
<translation type="unfinished">Type de fichier non reconnu:</translation>
</message>
<message>
<source>Can't save a %1 level to this file type : %2</source>
<translation type="unfinished">Impossible d'enregistrer un %1 niveau à ce type de fichier: %2</translation>
</message>
<message>
<source>Exception writing %1</source>
<translation type="unfinished">Exception lors de l'écriture de %1</translation>
</message>
<message>
<source>frame index (%1) must be a number</source>
<translation type="unfinished">indice de cadre (%1) doit être un nombre</translation>
</message>
<message>
<source>frame index (%1) is out of range (0-%2)</source>
<translation type="unfinished">indice de cadre (%1) est hors limites (0 - %2)</translation>
</message>
<message>
<source>second argument (%1) is not an image</source>
<translation type="unfinished">deuxième argument (%1) n'est pas une image</translation>
</message>
<message>
<source>can not insert a %1 image into a level</source>
<translation type="unfinished">Impossible insérer une image %1 dans un niveau</translation>
</message>
<message>
<source>can not insert a %1 image to a %2 level</source>
<translation type="unfinished">Impossible insérer une %1 image dans un niveau %2</translation>
</message>
</context>
<context>
<name>TScriptBinding::OutlineVectorizer</name>
<message>
<source>Can't vectorize a %1 level</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Can't vectorize a level with no frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Can't vectorize a %1 image</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Bad argument (%1): should be an Image or a Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Invalid color : </source>
<translation type="unfinished">Couleur non valide :</translation>
</message>
</context>
<context>
<name>TScriptBinding::Rasterizer</name>
<message>
<source>Expected a vector image: %1</source>
<translation type="unfinished">Attendu une image vectorielle: %1</translation>
</message>
<message>
<source>Expected a vector level: %1</source>
<translation type="unfinished">Attendu un niveau vectorielle: %1</translation>
</message>
<message>
<source>Argument must be a vector level or image : </source>
<translation type="unfinished">L'argument doit être un niveau ou un image vectorielle :</translation>
</message>
<message>
<source>%1 has no palette</source>
<translation type="unfinished">%1 n'a pas de palette</translation>
</message>
</context>
<context>
<name>TScriptBinding::Scene</name>
<message>
<source>File %1 doesn't exist</source>
<translation type="unfinished">Le fichier %1 n'existe pas</translation>
</message>
<message>
<source>Exception reading %1</source>
<translation type="unfinished">Exception pendant la lecture du niveau (%1)</translation>
</message>
<message>
<source>Exception writing %1</source>
<translation type="unfinished">Exception lors de l'écriture de %1</translation>
</message>
<message>
<source>Bad level type (%1): must be Vector,Raster or ToonzRaster</source>
<translation type="unfinished">Bad level type (%1): doit être Vecteur, Raster ou ToonzRaster</translation>
</message>
<message>
<source>Can't add the level: name(%1) is already used</source>
<translation type="unfinished">Impossible ajouter le niveau: nom(%1) est déjà utilisé</translation>
</message>
<message>
<source>Can't load this kind of file as a level : %1</source>
<translation type="unfinished">Impossible charger ce type de fichier comme un niveau: %1</translation>
</message>
<message>
<source>Could not load level %1</source>
<translation type="unfinished">Impossible de charger niveau %1</translation>
</message>
<message>
<source>Level is not included in the scene : %1</source>
<translation type="unfinished">Le niveau n'est pas inclus dans la scène: %1</translation>
</message>
<message>
<source>%1 : Expected a Level instance or a level name</source>
<translation type="unfinished">%1 : Attendu une instance de niveau ou un nom de niveau</translation>
</message>
<message>
<source>Level '%1' is not included in the scene</source>
<translation type="unfinished">Niveau '%1' n'est pas inclus dans la scène</translation>
</message>
</context>
<context>
<name>TScriptBinding::ToonzRasterConverter</name>
<message>
<source>Can't convert a %1 level</source>
<translation type="unfinished">Impossible convertir un %1 niveau</translation>
</message>
<message>
<source>Can't convert a level with no frames</source>
<translation type="unfinished">Impossible convertir un niveau sans cadres</translation>
</message>
<message>
<source>Can't convert a %1 image</source>
<translation type="unfinished">Impossible convertir une %1 image</translation>
</message>
<message>
<source>Bad argument (%1): should be a raster Level or a raster Image</source>
<translation type="unfinished">Bad argument (%1): il doit être un niveau Raster ou une image Raster</translation>
</message>
</context>
<context>
<name>TScriptBinding::Transform</name>
<message>
<source>Identity</source>
<translation type="unfinished">Identité</translation>
</message>
<message>
<source>Translation(%1,%2)</source>
<translation type="unfinished">Translation(%1,%2)</translation>
</message>
<message>
<source>Rotation(%1)</source>
<translation type="unfinished">Rotation(%1)</translation>
</message>
<message>
<source>Scale(%1%)</source>
<translation type="unfinished">Echelle(%1%)</translation>
</message>
<message>
<source>Scale(%1%, %2%)</source>
<translation type="unfinished">Echelle(%1%, %2%)</translation>
</message>
<message>
<source>Transform(%1, %2, %3; %4, %5, %6)</source>
<translation type="unfinished">Transformer(%1, %2, %3; %4, %5, %6)</translation>
</message>
</context>
<context>
<name>ToonzRasterConverter</name>
<message>
<source>Can't convert a %1 level</source>
<translation type="vanished">Impossible convertir un %1 niveau</translation>
</message>
<message>
<source>Can't convert a level with no frames</source>
<translation type="vanished">Impossible convertir un niveau sans cadres</translation>
</message>
<message>
<source>Can't convert a %1 image</source>
<translation type="vanished">Impossible convertir une %1 image</translation>
</message>
<message>
<source>Bad argument (%1): should be a raster Level or a raster Image</source>
<translation type="vanished">Bad argument (%1): il doit être un niveau Raster ou une image Raster</translation>
</message>
</context>
<context>
<name>Transform</name>
<message>
<source>Identity</source>
<translation type="vanished">Identité</translation>
</message>
<message>
<source>Translation(%1,%2)</source>
<translation type="vanished">Translation(%1,%2)</translation>
</message>
<message>
<source>Rotation(%1)</source>
<translation type="vanished">Rotation(%1)</translation>
</message>
<message>
<source>Scale(%1%)</source>
<translation type="vanished">Echelle(%1%)</translation>
</message>
<message>
<source>Scale(%1%, %2%)</source>
<translation type="vanished">Echelle(%1%, %2%)</translation>
</message>
<message>
<source>Transform(%1, %2, %3; %4, %5, %6)</source>
<translation type="vanished">Transformer(%1, %2, %3; %4, %5, %6)</translation>
</message>
</context>
</TS>