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<MainProgram>
  <Name>
    SHADER_HSLBlendGPU
  </Name>
  <ProgramFile>
    "programs/HSLBlendGPU.frag"
  </ProgramFile>
</MainProgram>

<InputPorts>
  <InputPort>
    "BlendSrc"
  </InputPort>
  <InputPort>
    "BaseSrc"
  </InputPort>

  <PortsProgram>
    <Name>
      SHADER_HSLBlendGPU_ports
    </Name>
    <ProgramFile>
      "programs/HSLBlendGPU_ports.vert"
    </ProgramFile>
  </PortsProgram>
</InputPorts>

<HandledWorldTransforms>
  isotropic
</HandledWorldTransforms>

<Parameters>
  <Parameter>
    bool bhue
    <Default>
      1
    </Default>
  </Parameter>
  <Parameter>
    bool bsat
    <Default>
      1
    </Default>
  </Parameter>
  <Parameter>
    bool blum
    <Default>
      0
    </Default>
  </Parameter>
  <Parameter>
    float balpha
    <Concept>
      percent
    </Concept>
    <Default>
      1.0
    </Default>
    <Range>
      0 1
    </Range>
  </Parameter>
  <Parameter>
    bool bmask
    <Default>
      0
    </Default>
  </Parameter>
</Parameters>