// TnzTools includes
#include <tools/assistant.h>
#include <tools/assistants/guidelineline.h>
// TnzCore includes
#include <tgl.h>
//*****************************************************************************************
// TAssistantVanishingPoint implementation
//*****************************************************************************************
class TAssistantVanishingPoint final : public TAssistant {
Q_DECLARE_TR_FUNCTIONS(TAssistantVanishingPoint)
public:
const TStringId m_idPassThrough;
const TStringId m_idGrid;
const TStringId m_idPerspective;
protected:
TAssistantPoint &m_center;
TAssistantPoint &m_a0;
TAssistantPoint &m_a1;
TAssistantPoint &m_b0;
TAssistantPoint &m_b1;
TAssistantPoint &m_grid0;
TAssistantPoint &m_grid1;
public:
TAssistantVanishingPoint(TMetaObject &object):
TAssistant(object),
m_idPassThrough("passThrough"),
m_idGrid("grid"),
m_idPerspective("perspective"),
m_center( addPoint("center", TAssistantPoint::CircleCross) ),
m_a0 ( addPoint("a0", TAssistantPoint::Circle, TPointD(-50.0, 0.0)) ),
m_a1 ( addPoint("a1", TAssistantPoint::Circle, TPointD(-75.0, 0.0)) ),
m_b0 ( addPoint("b0", TAssistantPoint::Circle, TPointD( 50.0, 0.0)) ),
m_b1 ( addPoint("b1", TAssistantPoint::Circle, TPointD( 75.0, 0.0)) ),
m_grid0 ( addPoint("grid0", TAssistantPoint::CircleDoubleDots, TPointD( 0.0,-50.0)) ),
m_grid1 ( addPoint("grid1", TAssistantPoint::CircleDots, TPointD( 25.0,-50.0)) )
{
addProperty( new TBoolProperty(m_idPassThrough.str(), getPassThrough()) );
addProperty( new TBoolProperty(m_idGrid.str(), getGrid()) );
addProperty( new TBoolProperty(m_idPerspective.str(), getPerspective()) );
}
static QString getLocalName()
{ return tr("Vanishing Point"); }
void updateTranslation() const override {
TAssistant::updateTranslation();
setTranslation(m_idPassThrough, tr("Pass Through"));
setTranslation(m_idGrid, tr("Grid"));
setTranslation(m_idPerspective, tr("Perspective"));
}
inline bool getPassThrough() const
{ return data()[m_idPassThrough].getBool(); }
inline bool getGrid() const
{ return data()[m_idGrid].getBool(); }
inline bool getPerspective() const
{ return data()[m_idPerspective].getBool(); }
void onDataChanged(const TVariant &value) override {
TAssistant::onDataChanged(value);
m_grid0.visible = m_grid1.visible = getGrid();
}
private:
void fixCenter() {
if ( !(m_a0.position == m_a1.position)
&& !(m_b0.position == m_b1.position) )
{
const TPointD &a = m_a0.position;
const TPointD &b = m_b0.position;
const TPointD da = m_a1.position - a;
const TPointD db = m_b1.position - b;
const TPointD ab = b - a;
double k = db.x*da.y - db.y*da.x;
if (fabs(k) > TConsts::epsilon) {
double lb = (da.x*ab.y - da.y*ab.x)/k;
m_center.position.x = lb*db.x + b.x;
m_center.position.y = lb*db.y + b.y;
}
}
}
void fixSidePoint(TAssistantPoint &p0, TAssistantPoint &p1, TPointD previousP0) {
if (p0.position != m_center.position && p0.position != p1.position) {
TPointD dp0 = p0.position - m_center.position;
TPointD dp1 = p1.position - previousP0;
double l0 = norm(dp0);
double l1 = norm(dp1);
if (l0 > TConsts::epsilon && l0 + l1 > TConsts::epsilon)
p1.position = m_center.position + dp0*((l0 + l1)/l0);
}
}
void fixSidePoint(TAssistantPoint &p0, TAssistantPoint &p1)
{ fixSidePoint(p0, p1, p0.position); }
void fixGrid1(const TPointD &previousCenter, const TPointD &previousGrid0) {
TPointD dx = previousCenter - previousGrid0;
double l = norm2(dx);
if (l <= TConsts::epsilon*TConsts::epsilon) return;
dx = dx*(1.0/sqrt(l));
TPointD dy(-dx.y, dx.x);
TPointD d = m_grid1.position - previousGrid0;
double x = (dx*d);
double y = (dy*d);
dx = m_center.position - m_grid0.position;
l = norm2(dx);
if (l <= TConsts::epsilon*TConsts::epsilon) return;
dx = dx*(1.0/sqrt(l));
dy = TPointD(-dx.y, dx.x);
m_grid1.position = m_grid0.position + dx*x + dy*y;
}
public:
void onFixPoints() override {
fixSidePoint(m_a0, m_a1);
fixSidePoint(m_b0, m_b1);
fixCenter();
}
void onMovePoint(TAssistantPoint &point, const TPointD &position) override {
TPointD previousCenter = m_center.position;
TPointD previous = point.position;
point.position = position;
if (&point == &m_center) {
fixSidePoint(m_a0, m_a1);
fixSidePoint(m_b0, m_b1);
} else
if (&point == &m_a0) {
fixSidePoint(m_a0, m_a1, previous);
fixSidePoint(m_b0, m_b1);
} else
if (&point == &m_b0) {
fixSidePoint(m_a0, m_a1);
fixSidePoint(m_b0, m_b1, previous);
} else
if (&point == &m_a1) {
fixCenter();
fixSidePoint(m_a0, m_a1);
fixSidePoint(m_b0, m_b1);
} else
if (&point == &m_b1) {
fixCenter();
fixSidePoint(m_b0, m_b1);
fixSidePoint(m_a0, m_a1);
}
if (&point == &m_grid0) {
fixGrid1(previousCenter, previous);
} else
if (&point != &m_grid1) {
fixGrid1(previousCenter, m_grid0.position);
}
}
void getGuidelines(
const TPointD &position,
const TAffine &toTool,
TGuidelineList &outGuidelines ) const override
{
if (getPassThrough()) {
outGuidelines.push_back(TGuidelineP(
new TGuidelineInfiniteLine(
getEnabled(),
getMagnetism(),
toTool * m_center.position,
position )));
} else {
outGuidelines.push_back(TGuidelineP(
new TGuidelineRay(
getEnabled(),
getMagnetism(),
toTool * m_center.position,
position )));
}
}
void drawSimpleGrid() const {
double alpha = getDrawingGridAlpha();
const TPointD &p = m_center.position;
double pixelSize = sqrt(tglGetPixelSize2());
double minStep = 5.0*pixelSize;
// calculate rays count and step
TPointD d0 = m_grid0.position - p;
TPointD d1 = m_grid1.position - p;
TPointD dp = d0;
double l = norm(d0);
if (l <= TConsts::epsilon) return;
if (norm2(d1) <= TConsts::epsilon*TConsts::epsilon) return;
double a0 = atan(d0);
double a1 = atan(d1);
double da = fabs(a1 - a0);
if (da > M_PI) da = M_PI - da;
if (da < TConsts::epsilon) da = TConsts::epsilon;
double count = M_2PI/da;
if (count > 1e6) return;
double radiusPart = minStep/(da*l);
if (radiusPart > 1.0) return;
int raysCount = (int)round(count);
double step = M_2PI/(double)raysCount;
// common data about viewport
const TRectD oneBox(-1.0, -1.0, 1.0, 1.0);
TAffine4 modelview, projection;
glGetDoublev(GL_MODELVIEW_MATRIX, modelview.a);
glGetDoublev(GL_PROJECTION_MATRIX, projection.a);
TAffine matrix = (projection*modelview).get2d();
TAffine matrixInv = matrix.inv();
// calculate range
if (!(matrixInv*oneBox).contains(p)) {
TPointD corners[4] = {
TPointD(oneBox.x0, oneBox.y0),
TPointD(oneBox.x0, oneBox.y1),
TPointD(oneBox.x1, oneBox.y0),
TPointD(oneBox.x1, oneBox.y1) };
double angles[4];
double a0 = 0.0, a1 = 0.0, da = 0.0;
for(int i = 0; i < 4; ++i) {
angles[i] = atan(matrixInv*corners[i] - p) + M_2PI;
for(int j = 0; j < i; ++j) {
double d = fabs(angles[i] - angles[j]);
if (d > M_PI) d = M_2PI - d;
if (d > da) da = d, a0 = angles[i], a1 = angles[j];
}
}
if (a1 < a0) std::swap(a1, a0);
if (a1 - a0 > M_PI) { std::swap(a1, a0); a1 += M_2PI; }
double a = atan(dp) + M_2PI;
a0 = ceil ((a0 - a)/step)*step + a;
a1 = floor((a1 - a)/step)*step + a;
double s = sin(a0 - a);
double c = cos(a0 - a);
dp = TPointD(c*dp.x - s*dp.y, s*dp.x + c*dp.y);
raysCount = (int)round((a1 - a0)/step);
}
// draw rays
double s = sin(step);
double c = cos(step);
for(int i = 0; i < raysCount; ++i) {
TPointD p0 = matrix*(p + dp*radiusPart);
TPointD p1 = matrix*(p + dp);
if (TGuidelineLineBase::truncateRay(oneBox, p0, p1))
drawSegment(matrixInv*p0, matrixInv*p1, pixelSize, alpha);
dp = TPointD(c*dp.x - s*dp.y, s*dp.x + c*dp.y);
}
}
void drawPerspectiveGrid() const {
// initial calculations
double alpha = getDrawingGridAlpha();
const TPointD ¢er = m_center.position;
double pixelSize = sqrt(tglGetPixelSize2());
double minStep = 5.0*pixelSize;
TPointD step = m_grid1.position - m_grid0.position;
double stepLen2 = norm2(step);
double stepLen = sqrt(stepLen2);
if (stepLen <= minStep) return;
TPointD stepProj = step*(1.0/stepLen2);
TPointD dp = center - m_grid0.position;
double startX = dp*stepProj;
TPointD zeroPoint = m_grid0.position + step*startX;
TPointD cz = zeroPoint - center;
double czLen2 = norm2(cz);
double czLen = sqrt(czLen2);
if (czLen <= TConsts::epsilon) return;
TPointD zeroProj = cz*(1.0/czLen2);
double smallK = minStep/stepLen;
TPointD smallGrid0 = center - dp*smallK;
TPointD smallStep = step*smallK;
TPointD smallStepProj = stepProj*(1/smallK);
// common data about viewport
const TRectD oneBox(-1.0, -1.0, 1.0, 1.0);
TAffine4 modelview, projection;
glGetDoublev(GL_MODELVIEW_MATRIX, modelview.a);
glGetDoublev(GL_PROJECTION_MATRIX, projection.a);
TAffine matrix = (projection*modelview).get2d();
TAffine matrixInv = matrix.inv();
// calculate bounds
bool found = false;
double minx = 0.0, maxx = 0.0;
TPointD p0 = matrix*(smallGrid0);
TPointD p1 = matrix*(smallGrid0 + smallStep);
if (TGuidelineLineBase::truncateInfiniteLine(oneBox, p0, p1)) {
p0 = matrixInv*p0;
p1 = matrixInv*p1;
minx = (p0 - smallGrid0)*smallStepProj;
maxx = (p1 - smallGrid0)*smallStepProj;
if (maxx < minx) std::swap(maxx, minx);
found = true;
}
if (!oneBox.contains(matrix*center)) {
TPointD corners[4] = {
TPointD(oneBox.x0, oneBox.y0),
TPointD(oneBox.x0, oneBox.y1),
TPointD(oneBox.x1, oneBox.y0),
TPointD(oneBox.x1, oneBox.y1) };
for(int i = 0; i < 4; ++i) {
TPointD p = matrixInv*corners[i] - center;
double k = p*zeroProj;
if (k < TConsts::epsilon) continue;
double x = startX + (p*stepProj)/k;
if (!found || x < minx) minx = x;
if (!found || x > maxx) maxx = x;
found = true;
}
if (maxx <= minx) return;
}
// draw grid
if (maxx - minx > 1e6) return;
for(double x = ceil(minx); x < maxx; ++x) {
TPointD p = smallGrid0 + smallStep*x - center;
TPointD p0 = matrix*(center + p);
TPointD p1 = matrix*(center + p*2.0);
if (TGuidelineLineBase::truncateRay(oneBox, p0, p1))
drawSegment(matrixInv*p0, matrixInv*p1, pixelSize, alpha);
}
// draw horizon
p0 = matrix*(center);
p1 = matrix*(center + step);
if (TGuidelineLineBase::truncateInfiniteLine(oneBox, p0, p1))
drawSegment(matrixInv*p0, matrixInv*p1, pixelSize, alpha);
}
void draw(TToolViewer *viewer, bool enabled) const override {
double pixelSize = sqrt(tglGetPixelSize2());
const TPointD &p = m_center.position;
TPointD dx(20.0*pixelSize, 0.0);
TPointD dy(0.0, 10.0*pixelSize);
double alpha = getDrawingAlpha(enabled);
drawSegment(p-dx-dy, p+dx+dy, pixelSize, alpha);
drawSegment(p-dx+dy, p+dx-dy, pixelSize, alpha);
if (getGrid()) {
if (getPerspective())
drawPerspectiveGrid();
else
drawSimpleGrid();
}
}
void drawEdit(TToolViewer *viewer) const override {
double pixelSize = sqrt(tglGetPixelSize2());
drawSegment(m_center.position, m_a1.position, pixelSize);
drawSegment(m_center.position, m_b1.position, pixelSize);
TAssistant::drawEdit(viewer);
}
};
//*****************************************************************************************
// Registration
//*****************************************************************************************
static TAssistantTypeT<TAssistantVanishingPoint> assistantVanishingPoint("assistantVanishingPoint");