#include "toonz/observer.h"
// OBSOLETO??
TNotifier *TNotifier::instance() {
static TNotifier theNotifier;
return &theNotifier;
}
/*
void TNotifier::attach(TChangeObserver*observer)
{
std::vector<TObserverList*>::iterator it;
for(it = m_obsList.begin(); it != m_obsList.end(); ++it)
(*it)->attach(observer);
if(TGlobalObserver *go = dynamic_cast<TGlobalObserver *>(observer))
{
if(m_newSceneNotifiedObs.find(go) == m_newSceneNotifiedObs.end())
{
go->update(TGlobalChange(true));
m_newSceneNotifiedObs.insert(go);
}
}
}
void TNotifier::detach(TChangeObserver*observer)
{
std::vector<TObserverList*>::iterator it;
for(it = m_obsList.begin(); it != m_obsList.end(); ++it)
(*it)->detach(observer);
}
*/
void TNotifier::notify(const TGlobalChange &c) {
m_globalObs.notify(c);
if (c.isSceneChanged()) {
m_newSceneNotifiedObs.clear();
for (int i = 0; i < (int)m_globalObs.m_observers.size(); i++)
m_newSceneNotifiedObs.insert(m_globalObs.m_observers[i]);
}
}