#pragma once
#ifndef TCG_HASH_H
#define TCG_HASH_H
// tcg includes
#include "list.h"
namespace tcg {
//============================================================================================
/*!
The hash class implements a hash map using tcg lists
*/
template <typename K, typename T, typename Hash_functor = size_t (*)(const K &)>
class hash {
public:
typedef K key_type;
typedef T value_type;
typedef Hash_functor hash_type;
struct BucketNode {
K m_key;
T m_val;
size_t m_next;
size_t m_prev;
BucketNode(const K &key, const T &val)
: m_key(key), m_val(val), m_next(-1), m_prev(-1) {}
BucketNode(const std::pair<K, T> &pair)
: m_key(pair.first), m_val(pair.second), m_next(-1), m_prev(-1) {}
~BucketNode() {}
};
typedef typename tcg::list<BucketNode>::size_t size_t;
typedef typename tcg::list<BucketNode>::iterator iterator;
typedef typename tcg::list<BucketNode>::const_iterator const_iterator;
private:
std::vector<size_t> m_bucketsIdx;
tcg::list<BucketNode> m_items;
Hash_functor m_hash;
private:
bool createItem(const K &key, const T &val) {
m_items.push_back(BucketNode(key, val));
size_t itemsCount = m_items.size(), bucketsCount = m_bucketsIdx.size();
if (itemsCount > bucketsCount) {
do
bucketsCount =
2 * bucketsCount + 1; // Please, note that 2n here would be moronic
while (itemsCount > bucketsCount);
rehash(bucketsCount);
return true;
}
return false;
}
size_t touchKey(const K &key, const T &val = T()) {
size_t hashValue = m_hash(key) % m_bucketsIdx.size();
size_t bucketIdx = m_bucketsIdx[hashValue];
size_t oldIdx = _neg;
if (bucketIdx == _neg) {
// A new bucket is created
bool rehashed = createItem(key, val);
bucketIdx = m_items.last().m_idx;
if (!rehashed)
// Need to manually update the stored bucket index
m_bucketsIdx[hashValue] = bucketIdx;
return bucketIdx;
} else {
// Bucket exists - search key in it
for (; bucketIdx != _neg && m_items[bucketIdx].m_key != key;
oldIdx = bucketIdx, bucketIdx = m_items[bucketIdx].m_next)
;
}
if (bucketIdx == _neg) {
// Key was not found - create an item and insert it
bool rehashed = createItem(key, val);
bucketIdx = m_items.last().m_idx;
if (!rehashed && oldIdx != _neg) {
// Need to relink manually
m_items[oldIdx].m_next = bucketIdx;
m_items[bucketIdx].m_prev = oldIdx;
}
}
return bucketIdx;
}
public:
// NOTE: The defaulted 89 is a *good* initial buckets size when expanding by
// the (2n+1) rule.
// See http://www.concentric.net/~ttwang/tech/hashsize.htm for details
hash(const Hash_functor &func = Hash_functor(), size_t bucketsCount = 89)
: m_bucketsIdx(bucketsCount, _neg), m_hash(func) {}
template <typename ForIt>
hash(ForIt begin, ForIt end, const Hash_functor &func = Hash_functor(),
size_t bucketsCount = 89)
: m_items(begin, end), m_hash(func) {
for (size_t nCount = m_items.nodesCount(); bucketsCount < nCount;
bucketsCount = 2 * bucketsCount + 1)
;
rehash(bucketsCount);
}
//! Constructs from a range of (index, value) item pairs
template <typename BidIt>
hash(BidIt begin, BidIt end, size_t nodesCount,
const Hash_functor &func = Hash_functor(), size_t bucketsCount = 89)
: m_items(begin, end, nodesCount), m_hash(func) {
for (size_t nCount = m_items.nodesCount(); bucketsCount < nCount;
bucketsCount = 2 * bucketsCount + 1)
;
rehash(bucketsCount);
}
//--------------------------------------------------------------------------
void rehash(size_t newSize) {
m_bucketsIdx.clear();
m_bucketsIdx.resize(newSize, _neg);
size_t bucketIdx;
iterator it, iEnd = end();
for (it = begin(); it != iEnd; ++it) {
bucketIdx = m_hash(it->m_key) % newSize;
size_t &idx = m_bucketsIdx[bucketIdx];
it->m_next = idx;
it->m_prev = _neg;
if (idx != _neg) m_items[idx].m_prev = it.m_idx;
idx = it.m_idx;
}
}
//--------------------------------------------------------------------------
size_t size() const { return m_items.size(); }
bool empty() { return size() == 0; }
void clear() {
m_items.clear();
m_bucketsIdx.clear();
m_bucketsIdx.resize(1, _neg);
}
//--------------------------------------------------------------------------
iterator begin() { return m_items.begin(); }
iterator last() { return m_items.last(); }
iterator end() { return m_items.end(); }
//--------------------------------------------------------------------------
const_iterator begin() const { return m_items.begin(); }
const_iterator last() const { return m_items.last(); }
const_iterator end() const { return m_items.end(); }
//--------------------------------------------------------------------------
iterator find(const K &key) {
size_t hashValue = m_hash(key) % m_bucketsIdx.size();
size_t bucketIdx = m_bucketsIdx[hashValue];
if (bucketIdx == _neg) return end();
for (; bucketIdx != _neg && m_items[bucketIdx].m_key != key;
bucketIdx = m_items[bucketIdx].m_next)
;
return bucketIdx == _neg ? end() : iterator(&m_items, bucketIdx);
}
const_iterator find(const K &key) const {
return const_iterator(&m_items, const_cast<hash *>(this)->find(key).m_idx);
}
//--------------------------------------------------------------------------
iterator insert(const K &key, const T &val) {
size_t idx = touchKey(key);
m_items[idx].m_val = val;
return iterator(&m_items, idx);
}
//--------------------------------------------------------------------------
//!\warning Assignment of the kind hash_map[i1] = hash_map[i2] are DANGEROUS!
//! The
//! reference returned on the right may be INVALIDATED if the first key is
//! inserted!
T &operator[](const K &key) { return m_items[touchKey(key)].m_val; }
//--------------------------------------------------------------------------
//!\warning The same remark of operator[] applies here!
T &touch(const K &key, const T &val) {
return m_items[touchKey(key, val)].m_val;
}
//--------------------------------------------------------------------------
iterator insert(const std::pair<K, T> &pair) {
return insert(pair.first, pair.second);
}
//--------------------------------------------------------------------------
void erase(iterator it) {
BucketNode &node = *it;
if (node.m_next != _neg) m_items[node.m_next].m_prev = node.m_prev;
if (node.m_prev != _neg)
m_items[node.m_prev].m_next = node.m_next;
else
m_bucketsIdx[m_hash(node.m_key) % m_bucketsIdx.size()] = _neg;
m_items.erase(it);
}
//--------------------------------------------------------------------------
void erase(const K &key) {
iterator it = find(key);
if (it != end()) erase(it);
}
//--------------------------------------------------------------------------
friend void swap(hash &a, hash &b) {
using std::swap;
a.m_bucketsIdx.swap(b.m_bucketsIdx);
swap(a.m_items, b.m_items);
swap(a.m_hash, b.m_hash);
}
//--------------------------------------------------------------------------
const tcg::list<BucketNode> &items() const { return m_items; }
//--------------------------------------------------------------------------
const std::vector<size_t> &buckets() const { return m_bucketsIdx; }
//--------------------------------------------------------------------------
const Hash_functor &hashFunctor() const { return m_hash; }
//! Remember to rehash() if the hash functor changes
Hash_functor &hashFunctor() { return m_hash; }
};
} // namespace tcg
#endif // TCG_HASH_H