#include "guidelineline.h"
// TnzCore includes
#include "tgl.h"
//*****************************************************************************************
// TGuidelineLineBase implementation
//*****************************************************************************************
TGuidelineLineBase::TGuidelineLineBase(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1):
TGuideline(enabled, magnetism), p0(p0), p1(p1) { }
TPointD
TGuidelineLineBase::calcDirection(const TPointD &p0, const TPointD &p1) {
TPointD d = p1 - p0;
double k = norm2(d);
return k > TConsts::epsilon*TConsts::epsilon ? d*(1.0/sqrt(k)) : TPointD();
}
void
TGuidelineLineBase::truncateInfiniteLine(const TRectD &bounds, TPointD &p0, TPointD &p1) {
TPointD d = p0 - p1;
TDimensionD size = bounds.getSize();
if (fabs(d.x)*bounds.y0 > bounds.x0*fabs(d.y)) {
// horizontal
if (fabs(d.x) < TConsts::epsilon) return;
double k = d.y/d.x;
p1 = TPointD(bounds.x1, p0.y + k*(bounds.x1 - p0.x));
p0 = TPointD(bounds.x0, p0.y + k*(bounds.x0 - p0.x));
} else {
// vertical
if (fabs(d.y) < TConsts::epsilon) return;
double k = d.x/d.y;
p1 = TPointD(p0.x + k*(bounds.y1 - p0.y), bounds.y1);
p0 = TPointD(p0.x + k*(bounds.y0 - p0.y), bounds.y0);
}
}
void
TGuidelineLineBase::drawInliniteLine(const TPointD &p0, const TPointD &p1, bool ray, bool active, bool enabled) const {
TAffine4 modelview, projection;
glGetDoublev(GL_MODELVIEW_MATRIX, modelview.a);
glGetDoublev(GL_PROJECTION_MATRIX, projection.a);
TAffine matrix = (projection*modelview).get2d();
TPointD pp0 = matrix*p0;
TPointD pp1 = matrix*p1;
truncateInfiniteLine(TRectD(-1.0, -1.0, 1.0, 1.0), pp0, pp1);
double pixelSize = sqrt(tglGetPixelSize2());
TAffine matrixInv = matrix.inv();
drawSegment((ray ? p0 : matrixInv*pp0), matrixInv*pp1, pixelSize, active, enabled);
}
//*****************************************************************************************
// TGuidelineLine implementation
//*****************************************************************************************
TGuidelineLine::TGuidelineLine(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1):
TGuidelineLineBase(enabled, magnetism, p0, p1),
dir(calcDirection(p0, p1)),
dist(norm(p1 - p0)) { }
TTrackPoint
TGuidelineLine::transformPoint(const TTrackPoint &point) const {
TTrackPoint p(point);
p.position = p0 + dir * std::max(0.0, std::min(dist, ((p.position - p0)*dir)));
return p;
}
void
TGuidelineLine::draw(bool active, bool enabled) const
{ drawSegment(p0, p1, sqrt(tglGetPixelSize2()), active, enabled); }
//*****************************************************************************************
// TGuidelineInfiniteLine implementation
//*****************************************************************************************
TGuidelineInfiniteLine::TGuidelineInfiniteLine(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1):
TGuidelineLineBase(enabled, magnetism, p0, p1),
dir(calcDirection(p0, p1)) { }
TTrackPoint
TGuidelineInfiniteLine::transformPoint(const TTrackPoint &point) const {
TTrackPoint p(point);
p.position = p0 + dir * ((p.position - p0)*dir);
return p;
}
void
TGuidelineInfiniteLine::draw(bool active, bool enabled) const
{ drawInliniteLine(p0, p1, false, active, enabled); }
//*****************************************************************************************
// TGuidelineRay implementation
//*****************************************************************************************
TGuidelineRay::TGuidelineRay(bool enabled, double magnetism, const TPointD &p0, const TPointD &p1):
TGuidelineLineBase(enabled, magnetism, p0, p1),
dir(calcDirection(p0, p1)) { }
TTrackPoint
TGuidelineRay::transformPoint(const TTrackPoint &point) const {
TTrackPoint p(point);
p.position = p0 + dir * std::max(0.0, ((p.position - p0)*dir));
return p;
}
void
TGuidelineRay::draw(bool active, bool enabled) const
{ drawInliniteLine(p0, p1, true, active, enabled); }