#pragma once
#ifndef TENV_INCLUDED
#define TENV_INCLUDED
//#include "texception.h"
#include "tgeometry.h"
#include "tfilepath.h"
//===================================================================
#undef DVAPI
#undef DVVAR
#ifdef TNZCORE_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=========================================================
namespace TEnv {
//-------------------------------------------------------
class DVAPI Variable {
public:
class Imp;
Imp *m_imp;
public:
Variable(std::string name, std::string defaultValue);
Variable(std::string name);
virtual ~Variable();
std::string getName() const;
std::string getValue() const;
void assignValue(std::string str);
};
class DVAPI IntVar final : public Variable {
public:
IntVar(std::string name, int defValue);
IntVar(std::string name);
operator int() const;
void operator=(int v);
};
class DVAPI DoubleVar final : public Variable {
public:
DoubleVar(std::string name, double defValue);
DoubleVar(std::string name);
operator double() const;
void operator=(double v);
};
class DVAPI StringVar final : public Variable {
public:
StringVar(std::string name, const std::string &defValue);
StringVar(std::string name);
operator std::string() const;
void operator=(const std::string &v);
};
class DVAPI FilePathVar final : public Variable {
public:
FilePathVar(std::string name, const TFilePath &defValue);
FilePathVar(std::string name);
operator TFilePath() const;
void operator=(const TFilePath &v);
};
class DVAPI RectVar final : public Variable {
public:
RectVar(std::string name, const TRect &defValue);
RectVar(std::string name);
operator TRect() const;
void operator=(const TRect &v);
};
//-------------------------------------------------------
// NOTA BENE: bisogna chiamare setApplication() il prima possibile
// questa operazione inizializza il registry root (su Windows) e definisce il
// file dove
// vengono lette e scritte le variabili di environment
//
// es.: TEnv::setApplication("Toonz","5.0");
//
DVAPI void setApplication(std::string applicationName, std::string version,
std::string revision = std::string());
DVAPI std::string getApplicationName();
DVAPI std::string getApplicationVersion();
DVAPI bool getIsPortable();
// es.: TEnv::setModuleFullName("Toonz 5.0.1 Harlequin");
// (default: "<applicationName> <applicationVersion>")
DVAPI void setApplicationFullName(std::string applicationFullName);
DVAPI std::string getApplicationFullName();
// es.: TEnv::setModuleName("inknpaint")
// (default: "<applicationName>")
DVAPI void setModuleName(std::string moduleName);
DVAPI std::string getModuleName();
// es.: TEnv::setRootVarName("TABROOT");
// (default: toUpper(<applicationName> + "ROOT"))
DVAPI std::string getRootVarName();
DVAPI void setRootVarName(std::string varName);
// es.: TEnv::setRootVarName("Toonz");
// (default: <programName>)
DVAPI void setSystemVarPrefix(std::string prefix);
DVAPI std::string getSystemVarPrefix();
// su Windows ritorna
// 'SOFTWARE\Digital Video\<applicationName>\<applicationVersion>\<rootvar>'
// su Unix/Linux/MacOsX
// '<rootvar>'
DVAPI TFilePath getRootVarPath();
// restituisce il valore della variabile di sistema varName
// (su window aggiunge "SOFTWARE\Digital Video\....." all'inizio)
DVAPI std::string getSystemVarStringValue(std::string varName);
DVAPI TFilePath getSystemVarPathValue(std::string varName);
DVAPI TFilePathSet getSystemVarPathSetValue(std::string varName);
DVAPI TFilePath getStuffDir();
DVAPI TFilePath getConfigDir();
// DVAPI TFilePath getProfilesDir();
// per l'utilizzo di ToonzLib senza che sia definita una TOONZROOT
// bisogna chiamare TEnv::setStuffDir(stuffdir) prima di ogni altra operazione
DVAPI void setStuffDir(const TFilePath &stuffDir);
DVAPI TFilePath getDllRelativeDir();
DVAPI void setDllRelativeDir(const TFilePath &dllRelativeDir);
DVAPI void saveAllEnvVariables();
// register command line argument paths.
// returns true on success
DVAPI bool setArgPathValue(std::string key, std::string value);
DVAPI const std::map<std::string, std::string> &getSystemPathMap();
/*
enum SystemFileId {
StuffDir,
ConfigDir,
ProfilesDir
};
// bisogna assegnare (in qualsiasi ordine) tutti i vari nomi dei registry alle
varie
// directory di sistema.
// StuffDir e' obbligatoria, tutte le altre hanno un valore di default
relativo a StuffDir
DVAPI void defineSystemPath(SystemFileId id, const TFilePath ®istryName);
// restituisce il file (non la variabile di registro)
DVAPI TFilePath getSystemPath(SystemFileId id);
*/
//=========================================================
//=========================================================
} // namespace TEnv
//=========================================================
#endif