#ifdef LINUX
#define GL_GLEXT_PROTOTYPES
#endif
// Toonz includes
#include "tapp.h"
#include "viewerpane.h"
#include "onionskinmaskgui.h"
#include "viewerdraw.h"
#include "menubarcommandids.h"
#include "ruler.h"
#include "locatorpopup.h"
// TnzTools includes
#include "tools/cursors.h"
#include "tools/cursormanager.h"
#include "tools/toolhandle.h"
#include "tools/toolcommandids.h"
#include "tools/toolutils.h"
// TnzQt includes
#include "toonzqt/icongenerator.h"
#include "toonzqt/gutil.h"
#include "toonzqt/imageutils.h"
#include "toonzqt/lutcalibrator.h"
#include "toonzqt/viewcommandids.h"
// TnzLib includes
#include "toonz/tscenehandle.h"
#include "toonz/txsheethandle.h"
#include "toonz/tframehandle.h"
#include "toonz/tcolumnhandle.h"
#include "toonz/txshlevelhandle.h"
#include "toonz/sceneproperties.h"
#include "toonz/toonzscene.h"
#include "toonz/levelset.h"
#include "toonz/txshsimplelevel.h"
#include "toonz/tcamera.h"
#include "toonz/stage2.h"
#include "toonz/stage.h"
#include "toonz/stageplayer.h"
#include "toonz/stagevisitor.h"
#include "toonz/txsheet.h"
#include "toonz/tstageobjecttree.h"
#include "toonz/tstageobjectspline.h"
#include "toonz/tobjecthandle.h"
#include "toonz/tonionskinmaskhandle.h"
#include "toonz/palettecontroller.h"
#include "toonz/tpalettehandle.h"
#include "toonz/childstack.h"
#include "toonz/dpiscale.h"
#include "toonz/txshlevel.h"
#include "toonz/txshlevelcolumn.h"
#include "toonz/preferences.h"
#include "toonz/glrasterpainter.h"
#include "toonz/cleanupparameters.h"
#include "toonz/toonzimageutils.h"
#include "toonz/txshleveltypes.h"
#include "subcameramanager.h"
// TnzCore includes
#include "tpalette.h"
#include "tropcm.h"
#include "tgl.h"
#include "tofflinegl.h"
#include "tstopwatch.h"
#include "trop.h"
#include "tproperty.h"
#include "timagecache.h"
#include "trasterimage.h"
#include "tstroke.h"
#include "ttoonzimage.h"
// Qt includes
#include <QMenu>
#include <QApplication>
#include <QDesktopWidget>
#if QT_VERSION >= 0x050000
#include <QInputMethod>
#else
#include <QInputContext>
#endif
#include <QGLContext>
#include <QOpenGLFramebufferObject>
#include <QMainWindow>
#include "sceneviewer.h"
void drawSpline(const TAffine &viewMatrix, const TRect &clipRect, bool camera3d,
double pixelSize);
//-------------------------------------------------------------------------------
namespace {
int l_mainDisplayListsSpaceId =
-1; //!< Display lists space id associated with SceneViewers
std::set<TGlContext>
l_contexts; //!< Stores every SceneViewer context (see ~SceneViewer)
//-------------------------------------------------------------------------------
struct DummyProxy : public TGLDisplayListsProxy {
~DummyProxy() {}
void makeCurrent() {}
void doneCurrent() {}
};
//-------------------------------------------------------------------------------
double getActualFrameRate() {
// compute frame per second
static double fps = 0;
static TStopWatch stopwatch;
static int frame = 0;
++frame;
stopwatch.start();
unsigned long tt = stopwatch.getTotalTime();
// wait a time greater than one second
if (tt > 1000) {
stopwatch.stop();
fps = troundp(((1000 * frame) / (double)tt));
stopwatch.start(true);
frame = 0;
}
return fps;
}
//-----------------------------------------------------------------------------
void copyFrontBufferToBackBuffer() {
static GLint viewport[4];
static GLfloat raster_pos[4];
glGetIntegerv(GL_VIEWPORT, viewport);
/* set source buffer */
glReadBuffer(GL_FRONT);
/* set projection matrix */
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, viewport[2], 0, viewport[3]);
/* set modelview matrix */
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
/* save old raster position */
glGetFloatv(GL_CURRENT_RASTER_POSITION, raster_pos);
/* set raster position */
glRasterPos4f(0.0, 0.0, 0.0, 1.0);
/* copy buffer */
glCopyPixels(0, 0, viewport[2], viewport[3], GL_COLOR);
/* restore old raster position */
glRasterPos4fv(raster_pos);
/* restore old matrices */
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
/* restore source buffer */
glReadBuffer(GL_BACK);
}
//-----------------------------------------------------------------------------
/*! Compute new 3Dposition and new 2D position. */
T3DPointD computeNew3DPosition(T3DPointD start3DPos, TPointD delta2D,
TPointD &new2dPos, GLdouble modelView3D[16],
GLdouble projection3D[16], GLint viewport3D[4],
int devPixRatio) {
GLdouble pos2D_x, pos2D_y, pos2D_z;
gluProject(-start3DPos.x, -start3DPos.y, start3DPos.z, modelView3D,
projection3D, viewport3D, &pos2D_x, &pos2D_y, &pos2D_z);
new2dPos = TPointD(pos2D_x + delta2D.x, pos2D_y + delta2D.y);
GLdouble pos3D_x, pos3D_y, pos3D_z;
gluUnProject(new2dPos.x, new2dPos.y, 1, modelView3D, projection3D, viewport3D,
&pos3D_x, &pos3D_y, &pos3D_z);
new2dPos.y = viewport3D[3] - new2dPos.y - 20 * devPixRatio;
return T3DPointD(pos3D_x, pos3D_y, pos3D_z);
}
//-----------------------------------------------------------------------------
#ifdef DA_RIVEDERE
// Il metodo copia una porzione del BACK_BUFFER definita da rect nel
// FRONTE_BUFFER
// Attualmente si notano delle brutture intorno al rettangolo.
// Per il momento si lavora nel BACK_BUFFER e sicopia tutto il FRONT_BUFFER.
// Riattivando questo metodo bisogna ricordarsi di disattivare lo swapbuffer in
// GLInvalidateRect prima di
// fare updateGL() e riattivarlo immediatamernte dopo!
void copyBackBufferToFrontBuffer(const TRect &rect) {
static GLint viewport[4];
static GLfloat raster_pos[4];
glGetIntegerv(GL_VIEWPORT, viewport);
/* set source buffer */
glReadBuffer(GL_BACK);
glDrawBuffer(GL_FRONT);
/* set projection matrix */
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, viewport[2], 0, viewport[3]);
/* set modelview matrix */
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
/* save old raster position */
glGetFloatv(GL_CURRENT_RASTER_POSITION, raster_pos);
/* set raster position */
glRasterPos4f(0.0, 0.0, 0.0, 1.0);
/* copy buffer */
glCopyPixels(0, 0, viewport[2], viewport[3], GL_COLOR);
/* restore old raster position */
glRasterPos4fv(raster_pos);
/* restore old matrices */
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
/* restore source buffer */
glDrawBuffer(GL_BACK);
}
#endif
const TRectD InvalidateAllRect(0, 0, -1, -1);
//-----------------------------------------------------------------------------
} // namespace
//-----------------------------------------------------------------------------
//=============================================================================
// ToggleCommand
//-----------------------------------------------------------------------------
ToggleCommandHandler::ToggleCommandHandler(CommandId id, bool startStatus)
: MenuItemHandler(id), m_status(startStatus) {}
void ToggleCommandHandler::execute() {
m_status = !m_status;
// emit sceneChanged WITHOUT dirty flag
TApp::instance()->getCurrentScene()->notifySceneChanged(false);
}
//-----------------------------------------------------------------------------
ToggleCommandHandler viewTableToggle(MI_ViewTable, false);
ToggleCommandHandler editInPlaceToggle(MI_ToggleEditInPlace, false);
ToggleCommandHandler fieldGuideToggle(MI_FieldGuide, false);
ToggleCommandHandler safeAreaToggle(MI_SafeArea, false);
ToggleCommandHandler rasterizePliToggle(MI_RasterizePli, false);
ToggleCommandHandler viewClcToggle("MI_ViewColorcard", false);
ToggleCommandHandler viewCameraToggle("MI_ViewCamera", false);
ToggleCommandHandler viewBBoxToggle("MI_ViewBBox", false);
ToggleCommandHandler viewGuideToggle("MI_ViewGuide", false);
ToggleCommandHandler viewRulerToggle("MI_ViewRuler", false);
//-----------------------------------------------------------------------------
void invalidateIcons() {
ToonzCheck *tc = ToonzCheck::instance();
int mask = tc->getChecks();
IconGenerator::Settings s;
s.m_blackBgCheck = mask & ToonzCheck::eBlackBg;
s.m_transparencyCheck = mask & ToonzCheck::eTransparency;
s.m_inksOnly = mask & ToonzCheck::eInksOnly;
// emphasize lines with style#1 regardless of the current style
if (mask & ToonzCheck::eInk1) s.m_inkIndex = 1;
// emphasize lines with the current style
else if (mask & ToonzCheck::eInk)
s.m_inkIndex = tc->getColorIndex();
else
s.m_inkIndex = -1;
s.m_paintIndex = mask & ToonzCheck::ePaint ? tc->getColorIndex() : -1;
IconGenerator::instance()->setSettings(s);
// Do not remove icons here as they will be re-used for updating icons in the
// level strip
// emit sceneChanged WITHOUT dirty flag
TApp::instance()->getCurrentScene()->notifySceneChanged(false);
TApp::instance()->getCurrentLevel()->notifyLevelViewChange();
}
//--------------------------------------------------------------
static void executeCheck(int checkType) {
ToonzCheck::instance()->toggleCheck(checkType);
invalidateIcons();
}
//-----------------------------------------------------------------------------
class TCheckToggleCommand final : public MenuItemHandler {
public:
TCheckToggleCommand() : MenuItemHandler("MI_TCheck") {}
void execute() override { executeCheck(ToonzCheck::eTransparency); }
} tcheckToggle;
//-----------------------------------------------------------------------------
class ICheckToggleCommand final : public MenuItemHandler {
public:
ICheckToggleCommand() : MenuItemHandler("MI_ICheck") {}
void execute() override { executeCheck(ToonzCheck::eInk); }
} icheckToggle;
//-----------------------------------------------------------------------------
class PCheckToggleCommand final : public MenuItemHandler {
public:
PCheckToggleCommand() : MenuItemHandler("MI_PCheck") {}
void execute() override { executeCheck(ToonzCheck::ePaint); }
} pcheckToggle;
//-----------------------------------------------------------------------------
class BCheckToggleCommand final : public MenuItemHandler {
public:
BCheckToggleCommand() : MenuItemHandler("MI_BCheck") {}
void execute() override { executeCheck(ToonzCheck::eBlackBg); }
} bcheckToggle;
//-----------------------------------------------------------------------------
class TAutocloseToggleCommand final : public MenuItemHandler {
public:
TAutocloseToggleCommand() : MenuItemHandler("MI_ACheck") {}
void execute() override { executeCheck(ToonzCheck::eAutoclose); }
} tautocloseToggle;
//-----------------------------------------------------------------------------
class TGapToggleCommand final : public MenuItemHandler {
public:
TGapToggleCommand() : MenuItemHandler("MI_GCheck") {}
void execute() override { executeCheck(ToonzCheck::eGap); }
} tgapToggle;
//-----------------------------------------------------------------------------
class TInksOnlyToggleCommand final : public MenuItemHandler {
public:
TInksOnlyToggleCommand() : MenuItemHandler("MI_IOnly") {}
void execute() override { executeCheck(ToonzCheck::eInksOnly); }
} tinksOnlyToggle;
//-----------------------------------------------------------------------------
/*! emphasize lines with style#1 regardless of the current style
*/
class Ink1CheckToggleCommand final : public MenuItemHandler {
public:
Ink1CheckToggleCommand() : MenuItemHandler("MI_Ink1Check") {}
void execute() override { executeCheck(ToonzCheck::eInk1); }
} ink1checkToggle;
//=============================================================================
class TShiftTraceToggleCommand final : public MenuItemHandler {
CommandId m_cmdId;
public:
TShiftTraceToggleCommand(CommandId cmdId)
: MenuItemHandler(cmdId), m_cmdId(cmdId) {}
void execute() override {
CommandManager *cm = CommandManager::instance();
QAction *action = cm->getAction(m_cmdId);
bool checked = action->isChecked();
if (std::string(m_cmdId) == MI_ShiftTrace) {
cm->enable(MI_EditShift, checked);
cm->enable(MI_NoShift, checked);
if (checked) OnioniSkinMaskGUI::resetShiftTraceFrameOffset();
// cm->getAction(MI_NoShift)->setChecked(false);
TApp::instance()->getCurrentOnionSkin()->notifyOnionSkinMaskChanged();
} else if (std::string(m_cmdId) == MI_EditShift) {
if (checked) {
QAction *noShiftAction =
CommandManager::instance()->getAction(MI_NoShift);
if (noShiftAction) noShiftAction->setChecked(false);
TApp::instance()->getCurrentTool()->setPseudoTool("T_ShiftTrace");
} else {
TApp::instance()->getCurrentTool()->unsetPseudoTool();
}
CommandManager::instance()->enable(MI_NoShift, !checked);
} else if (std::string(m_cmdId) == MI_NoShift) {
}
updateShiftTraceStatus();
}
bool isChecked(CommandId id) const {
QAction *action = CommandManager::instance()->getAction(id);
return action != 0 && action->isChecked();
}
void updateShiftTraceStatus() {
OnionSkinMask::ShiftTraceStatus status = OnionSkinMask::DISABLED;
if (isChecked(MI_ShiftTrace)) {
if (isChecked(MI_EditShift))
status = OnionSkinMask::EDITING_GHOST;
else if (isChecked(MI_NoShift))
status = OnionSkinMask::ENABLED_WITHOUT_GHOST_MOVEMENTS;
else
status = OnionSkinMask::ENABLED;
}
OnionSkinMask osm =
TApp::instance()->getCurrentOnionSkin()->getOnionSkinMask();
osm.setShiftTraceStatus(status);
osm.clearGhostFlipKey();
TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
TApp::instance()->getCurrentOnionSkin()->setOnionSkinMask(osm);
}
};
TShiftTraceToggleCommand shiftTraceToggleCommand(MI_ShiftTrace),
editShiftToggleCommand(MI_EditShift), noShiftToggleCommand(MI_NoShift);
class TResetShiftTraceCommand final : public MenuItemHandler {
public:
TResetShiftTraceCommand() : MenuItemHandler(MI_ResetShift) {}
void execute() override {
OnionSkinMask osm =
TApp::instance()->getCurrentOnionSkin()->getOnionSkinMask();
osm.setShiftTraceGhostCenter(0, TPointD());
osm.setShiftTraceGhostCenter(1, TPointD());
osm.setShiftTraceGhostAff(0, TAffine());
osm.setShiftTraceGhostAff(1, TAffine());
TApp::instance()->getCurrentOnionSkin()->setOnionSkinMask(osm);
TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool) tool->reset();
}
} resetShiftTraceCommand;
//-----------------------------------------------------------------------------
// Following commands (VB_***) are registered for command bar buttons.
// They are separatd from the original visalization commands
// so that they will not break a logic of ShortcutZoomer.
class TViewResetCommand final : public MenuItemHandler {
public:
TViewResetCommand() : MenuItemHandler(VB_ViewReset) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->resetSceneViewer();
}
} viewResetCommand;
class TZoomResetCommand final : public MenuItemHandler {
public:
TZoomResetCommand() : MenuItemHandler(VB_ZoomReset) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->resetZoom();
}
} zoomResetCommand;
class TZoomFitCommand final : public MenuItemHandler {
public:
TZoomFitCommand() : MenuItemHandler(VB_ZoomFit) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->fitToCamera();
}
} zoomFitCommand;
class TActualPixelSizeCommand final : public MenuItemHandler {
public:
TActualPixelSizeCommand() : MenuItemHandler(VB_ActualPixelSize) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->setActualPixelSize();
}
} actualPixelSizeCommand;
class TFlipViewerXCommand final : public MenuItemHandler {
public:
TFlipViewerXCommand() : MenuItemHandler(VB_FlipX) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->flipX();
}
} flipViewerXCommand;
class TFlipViewerYCommand final : public MenuItemHandler {
public:
TFlipViewerYCommand() : MenuItemHandler(VB_FlipY) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->flipY();
}
} flipViewerYCommand;
class TRotateResetCommand final : public MenuItemHandler {
public:
TRotateResetCommand() : MenuItemHandler(VB_RotateReset) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->resetRotation();
}
} rotateResetCommand;
class TPositionResetCommand final : public MenuItemHandler {
public:
TPositionResetCommand() : MenuItemHandler(VB_PositionReset) {}
void execute() override {
if (TApp::instance()->getActiveViewer())
TApp::instance()->getActiveViewer()->resetPosition();
}
} positionResetCommand;
//=============================================================================
// SceneViewer
//-----------------------------------------------------------------------------
SceneViewer::SceneViewer(ImageUtils::FullScreenWidget *parent)
: GLWidgetForHighDpi(parent)
, m_pressure(0)
, m_lastMousePos(0, 0)
, m_mouseButton(Qt::NoButton)
, m_foregroundDrawing(false)
, m_tabletEvent(false)
, m_tabletMove(false)
, m_buttonClicked(false)
, m_referenceMode(NORMAL_REFERENCE)
, m_previewMode(NO_PREVIEW)
, m_isMouseEntered(false)
, m_forceGlFlush(true)
, m_freezedStatus(NO_FREEZED)
, m_viewGrabImage(0)
, m_FPS(0)
, m_hRuler(0)
, m_vRuler(0)
, m_viewMode(SCENE_VIEWMODE)
, m_pos(0, 0)
, m_pan3D(TPointD(0, 0))
, m_zoomScale3D(0.1)
, m_theta3D(20)
, m_phi3D(30)
, m_dpiScale(TPointD(1, 1))
, m_compareSettings()
, m_minZ(0)
, m_tableDLId(-1)
, m_groupIndexToBeEntered(-1)
, m_pixelSize(1)
, m_eraserPointerOn(false)
, m_backupTool("")
, m_clipRect()
, m_isPicking(false)
, m_current3DDevice(NONE)
, m_sideRasterPos()
, m_topRasterPos()
, m_toolDisableReason("")
, m_editPreviewSubCamera(false)
, m_locator(NULL)
, m_isLocator(false)
, m_isBusyOnTabletMove(false) {
m_visualSettings.m_sceneProperties =
TApp::instance()->getCurrentScene()->getScene()->getProperties();
// Enables multiple key input.
setAttribute(Qt::WA_KeyCompression);
// Enables input methods for Asian languages.
setAttribute(Qt::WA_InputMethodEnabled);
setFocusPolicy(Qt::StrongFocus);
setAcceptDrops(true);
this->setMouseTracking(true);
// introduced from Qt 5.9
#if QT_VERSION >= 0x050900
this->setTabletTracking(true);
#endif
for (int i = 0; i < m_viewAff.size(); ++i) {
setViewMatrix(getNormalZoomScale(), i);
m_rotationAngle[i] = 0.0;
}
m_3DSideR = rasterFromQPixmap(svgToPixmap(":Resources/3Dside_r.svg"));
m_3DSideL = rasterFromQPixmap(svgToPixmap(":Resources/3Dside_l.svg"));
m_3DTop = rasterFromQPixmap(svgToPixmap(":Resources/3Dtop.svg"));
setAttribute(Qt::WA_AcceptTouchEvents);
grabGesture(Qt::SwipeGesture);
grabGesture(Qt::PanGesture);
grabGesture(Qt::PinchGesture);
setUpdateBehavior(QOpenGLWidget::PartialUpdate);
if (Preferences::instance()->isColorCalibrationEnabled())
m_lutCalibrator = new LutCalibrator();
}
//-----------------------------------------------------------------------------
void SceneViewer::setVisual(const ImagePainter::VisualSettings &settings) {
// m_visualSettings.m_blankColor = settings.m_blankColor;//for the blank
// frames, I don't have to repaint the viewer are using updateGl!
bool repaint = m_visualSettings.needRepaint(settings);
m_visualSettings = settings;
m_visualSettings.m_sceneProperties =
TApp::instance()->getCurrentScene()->getScene()->getProperties();
if (repaint) GLInvalidateAll();
}
//-----------------------------------------------------------------------------
SceneViewer::~SceneViewer() {
if (m_fbo) delete m_fbo;
// release all the registered context (once when exit the software)
std::set<TGlContext>::iterator ct, cEnd(l_contexts.end());
for (ct = l_contexts.begin(); ct != cEnd; ++ct)
TGLDisplayListsManager::instance()->releaseContext(*ct);
l_contexts.clear();
}
//-------------------------------------------------------------------------------
// Builds the view area, in camera reference
TRectD SceneViewer::getPreviewRect() const {
TApp *app = TApp::instance();
int row = app->getCurrentFrame()->getFrame();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
double cameraZ = xsh->getZ(cameraId, row);
TAffine cameraAff =
xsh->getPlacement(cameraId, row) * TScale((1000 + cameraZ) / 1000);
TDimensionD cameraSize =
app->getCurrentScene()->getScene()->getCurrentCamera()->getSize();
TDimension cameraRes =
app->getCurrentScene()->getScene()->getCurrentCamera()->getRes();
TScale cameraScale(Stage::inch * cameraSize.lx / cameraRes.lx,
Stage::inch * cameraSize.ly / cameraRes.ly);
TRectD viewRect(-width() * 0.5, -height() * 0.5, width() * 0.5,
height() * 0.5);
return (getViewMatrix() * cameraAff * cameraScale).inv() * viewRect;
}
//-------------------------------------------------------------------------------
void SceneViewer::onRenderStarted(int frame) { emit previewStatusChanged(); }
//-------------------------------------------------------------------------------
void SceneViewer::onRenderCompleted(int frame) {
invalidateAll();
emit previewStatusChanged();
}
//-------------------------------------------------------------------------------
void SceneViewer::onPreviewUpdate() {
update();
emit previewStatusChanged();
}
//-----------------------------------------------------------------------------
void SceneViewer::setReferenceMode(int referenceMode) {
if (m_referenceMode == referenceMode) return;
TApp *app = TApp::instance();
if (app->getCurrentFrame()->isEditingLevel())
app->getCurrentFrame()->setFrame(app->getCurrentFrame()->getFrame());
if (m_freezedStatus != NO_FREEZED) {
freeze(false);
emit freezeStateChanged(false);
}
m_referenceMode = referenceMode;
invalidateAll();
emit onZoomChanged();
}
//-------------------------------------------------------------------------------
void SceneViewer::freeze(bool on) {
if (!on) {
m_viewGrabImage = TRaster32P();
m_freezedStatus = NO_FREEZED;
} else {
setCursor(Qt::ForbiddenCursor);
m_freezedStatus = UPDATE_FREEZED;
}
GLInvalidateAll();
}
//-------------------------------------------------------------------------------
void SceneViewer::enablePreview(int previewMode) {
if (m_previewMode == previewMode) return;
TApp *app = TApp::instance();
if (app->getCurrentFrame()->isEditingLevel() && previewMode != NO_PREVIEW)
app->getCurrentFrame()->setFrame(app->getCurrentFrame()->getFrame());
if (m_freezedStatus != NO_FREEZED) {
freeze(false);
emit freezeStateChanged(false);
}
if (m_previewMode != NO_PREVIEW)
Previewer::instance(m_previewMode == SUBCAMERA_PREVIEW)
->removeListener(this);
// Schedule as a listener to Previewer.
if (previewMode != NO_PREVIEW) {
Previewer *previewer =
Previewer::instance(previewMode == SUBCAMERA_PREVIEW);
previewer->addListener(this);
previewer->update();
}
m_previewMode = previewMode;
GLInvalidateAll();
// for updating the title bar
emit previewToggled();
}
//-----------------------------------------------------------------------------
TPointD SceneViewer::winToWorld(const QPointF &pos) const {
// coordinate window (origine in alto a sinistra) -> coordinate colonna
// (origine al centro dell'immagine)
TPointD pp(pos.x() - (double)width() / 2.0,
-pos.y() + (double)height() / 2.0);
if (is3DView()) {
TXsheet *xsh = TApp::instance()->getCurrentXsheet()->getXsheet();
TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
double z = xsh->getStageObject(cameraId)->getZ(
TApp::instance()->getCurrentFrame()->getFrame());
TPointD p(pp.x - m_pan3D.x, pp.y - m_pan3D.y);
p = p * (1 / m_zoomScale3D);
double theta = m_theta3D * M_PI_180;
double phi = m_phi3D * M_PI_180;
double cs_phi = cos(phi);
double sn_phi = sin(phi);
double cs_theta = cos(theta);
double sn_theta = sin(theta);
TPointD a(cs_phi, sn_theta * sn_phi); // proiezione di (1,0,0)
TPointD b(0, cs_theta); // proiezione di (0,1,0)
TPointD c(sn_phi, -sn_theta * cs_phi); // proiezione di (0,0,1)
TPointD aa = rotate90(a);
TPointD bb = rotate90(b);
double abb = a * bb;
double baa = b * aa;
if (fabs(abb) > 0.001 && fabs(baa) > 0.001) {
p -= c * z;
TPointD g((p * bb) / (a * bb), (p * aa) / (b * aa));
return TAffine() * g;
} else
return TAffine() * TPointD(0, 0);
}
return getViewMatrix().inv() * pp;
}
//-----------------------------------------------------------------------------
TPointD SceneViewer::winToWorld(const TPointD &winPos) const {
return winToWorld(QPointF(winPos.x, height() - winPos.y));
}
//-----------------------------------------------------------------------------
TPointD SceneViewer::worldToPos(const TPointD &worldPos) const {
TPointD p = getViewMatrix() * worldPos;
return TPointD(width() / 2 + p.x, height() / 2 + p.y);
}
//-----------------------------------------------------------------------------
void SceneViewer::showEvent(QShowEvent *) {
m_visualSettings.m_sceneProperties =
TApp::instance()->getCurrentScene()->getScene()->getProperties();
// Se il viewer e' show e il preview e' attivo aggiungo il listner al preview
if (m_previewMode != NO_PREVIEW)
Previewer::instance(m_previewMode == SUBCAMERA_PREVIEW)->addListener(this);
TApp *app = TApp::instance();
TSceneHandle *sceneHandle = app->getCurrentScene();
connect(sceneHandle, SIGNAL(sceneSwitched()), this, SLOT(resetSceneViewer()));
connect(sceneHandle, SIGNAL(sceneChanged()), this, SLOT(onSceneChanged()));
TFrameHandle *frameHandle = app->getCurrentFrame();
connect(frameHandle, SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched()));
TPaletteHandle *paletteHandle =
app->getPaletteController()->getCurrentLevelPalette();
connect(paletteHandle, SIGNAL(colorStyleChanged(bool)), this, SLOT(update()));
connect(app->getCurrentObject(), SIGNAL(objectSwitched()), this,
SLOT(onObjectSwitched()));
connect(app->getCurrentObject(), SIGNAL(objectChanged(bool)), this,
SLOT(update()));
connect(app->getCurrentOnionSkin(), SIGNAL(onionSkinMaskChanged()), this,
SLOT(onOnionSkinMaskChanged()));
connect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), this,
SLOT(update()));
connect(app->getCurrentLevel(), SIGNAL(xshCanvasSizeChanged()), this,
SLOT(update()));
// when level is switched, update m_dpiScale in order to show white background
// for Ink&Paint work properly
connect(app->getCurrentLevel(), SIGNAL(xshLevelSwitched(TXshLevel *)), this,
SLOT(onLevelSwitched()));
connect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), this,
SLOT(onXsheetChanged()));
connect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), this,
SLOT(update()));
// update tooltip when tool options are changed
connect(app->getCurrentTool(), SIGNAL(toolChanged()), this,
SLOT(onToolChanged()));
connect(app->getCurrentTool(), SIGNAL(toolCursorTypeChanged()), this,
SLOT(onToolChanged()));
connect(app, SIGNAL(tabletLeft()), this, SLOT(resetTabletStatus()));
if (m_hRuler && m_vRuler) {
if (!viewRulerToggle.getStatus()) {
m_hRuler->hide();
m_vRuler->hide();
} else {
m_hRuler->show();
m_vRuler->show();
}
}
if (m_shownOnce == false) {
fitToCamera();
m_shownOnce = true;
}
TApp::instance()->setActiveViewer(this);
update();
}
//-----------------------------------------------------------------------------
void SceneViewer::hideEvent(QHideEvent *) {
// Se il viewer e' hide e il preview e' attivo rimuovo il listner dal preview
if (m_previewMode != NO_PREVIEW)
Previewer::instance(m_previewMode == SUBCAMERA_PREVIEW)
->removeListener(this);
TApp *app = TApp::instance();
TSceneHandle *sceneHandle = app->getCurrentScene();
if (sceneHandle) sceneHandle->disconnect(this);
TFrameHandle *frameHandle = app->getCurrentFrame();
if (frameHandle) frameHandle->disconnect(this);
TPaletteHandle *paletteHandle =
app->getPaletteController()->getCurrentLevelPalette();
if (paletteHandle) paletteHandle->disconnect(this);
TObjectHandle *objectHandle = app->getCurrentObject();
if (objectHandle) objectHandle->disconnect(this);
TOnionSkinMaskHandle *onionHandle = app->getCurrentOnionSkin();
if (onionHandle) onionHandle->disconnect(this);
TXshLevelHandle *levelHandle = app->getCurrentLevel();
if (levelHandle) levelHandle->disconnect(this);
TXsheetHandle *xsheetHandle = app->getCurrentXsheet();
if (xsheetHandle) xsheetHandle->disconnect(this);
ToolHandle *toolHandle = app->getCurrentTool();
if (toolHandle) toolHandle->disconnect(this);
disconnect(app, SIGNAL(tabletLeft()), this, SLOT(resetTabletStatus()));
// hide locator
if (m_locator && m_locator->isVisible()) m_locator->hide();
}
int SceneViewer::getVGuideCount() {
if (viewGuideToggle.getStatus())
return m_vRuler->getGuideCount();
else
return 0;
}
int SceneViewer::getHGuideCount() {
if (viewGuideToggle.getStatus())
return m_hRuler->getGuideCount();
else
return 0;
}
double SceneViewer::getVGuide(int index) { return m_vRuler->getGuide(index); }
double SceneViewer::getHGuide(int index) { return m_hRuler->getGuide(index); }
//-----------------------------------------------------------------------------
void SceneViewer::initializeGL() {
initializeOpenGLFunctions();
registerContext();
// to be computed once through the software
if (m_lutCalibrator && !m_lutCalibrator->isInitialized()) {
m_lutCalibrator->initialize();
connect(context(), SIGNAL(aboutToBeDestroyed()), this,
SLOT(onContextAboutToBeDestroyed()));
}
// glClearColor(1.0,1.0,1.0,1);
glClear(GL_COLOR_BUFFER_BIT);
if (m_firstInitialized)
m_firstInitialized = false;
else {
resizeGL(width(), height());
update();
}
}
//-----------------------------------------------------------------------------
void SceneViewer::resizeGL(int w, int h) {
w *= getDevPixRatio();
h *= getDevPixRatio();
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w, 0, h, -4000, 4000);
m_projectionMatrix.setToIdentity();
m_projectionMatrix.ortho(0, w, 0, h, -4000, 4000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.375, 0.375, 0.0);
// make the center of the viewer = origin
glTranslated(w * 0.5, h * 0.5, 0);
if (m_freezedStatus == NORMAL_FREEZED) m_freezedStatus = UPDATE_FREEZED;
if (m_previewMode != NO_PREVIEW) requestTimedRefresh();
// remake fbo with new size
if (m_lutCalibrator && m_lutCalibrator->isValid()) {
if (m_fbo) delete m_fbo;
m_fbo = new QOpenGLFramebufferObject(w, h);
}
// for updating the navigator in levelstrip
emit refreshNavi();
}
//-----------------------------------------------------------------------------
void SceneViewer::drawBuildVars() {
TApp *app = TApp::instance();
int frame = app->getCurrentFrame()->getFrame();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
// Camera affine
TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine cameraPlacement = camera->getPlacement(frame);
double cameraZ = camera->getZ(frame);
m_drawCameraAff =
getViewMatrix() * cameraPlacement * TScale((1000 + cameraZ) / 1000);
// Table affine
TStageObject *table = xsh->getStageObject(TStageObjectId::TableId);
TAffine tablePlacement = table->getPlacement(frame);
double tableZ = table->getZ(frame);
TAffine placement;
m_drawIsTableVisible = TStageObject::perspective(
placement, cameraPlacement, cameraZ, tablePlacement, tableZ, 0);
m_drawTableAff = getViewMatrix() * tablePlacement;
// Camera test check
m_drawCameraTest = CameraTestCheck::instance()->isEnabled();
if (m_previewMode == NO_PREVIEW) {
m_drawEditingLevel = app->getCurrentFrame()->isEditingLevel();
m_viewMode = m_drawEditingLevel ? LEVEL_VIEWMODE : SCENE_VIEWMODE;
m_draw3DMode = is3DView() && (m_previewMode != SUBCAMERA_PREVIEW);
} else {
m_drawEditingLevel = false;
m_viewMode = app->getCurrentFrame()->isEditingLevel();
m_draw3DMode = false;
}
// Clip rect
if (!m_clipRect.isEmpty() && !m_draw3DMode) {
m_actualClipRect = getActualClipRect(getViewMatrix());
m_actualClipRect += TPoint(width() * 0.5, height() * 0.5);
}
TTool *tool = app->getCurrentTool()->getTool();
if (tool && !m_isLocator) tool->setViewer(this);
}
//-----------------------------------------------------------------------------
void SceneViewer::drawEnableScissor() {
if (!m_clipRect.isEmpty() && !m_draw3DMode) {
glEnable(GL_SCISSOR_TEST);
glScissor(m_actualClipRect.x0, m_actualClipRect.y0,
m_actualClipRect.getLx(), m_actualClipRect.getLy());
}
}
//-----------------------------------------------------------------------------
void SceneViewer::drawDisableScissor() {
if (!m_clipRect.isEmpty() && !m_draw3DMode) {
glDisable(GL_SCISSOR_TEST);
}
// clear the clipping rect
m_clipRect.empty();
}
//-----------------------------------------------------------------------------
void SceneViewer::drawBackground() {
TApp *app = TApp::instance();
ToonzScene *scene = app->getCurrentScene()->getScene();
if (m_visualSettings.m_colorMask == 0) {
TPixel32 bgColor;
if (isPreviewEnabled())
bgColor = Preferences::instance()->getPreviewBgColor();
else
bgColor = Preferences::instance()->getViewerBgColor();
glClearColor(bgColor.r / 255.0f, bgColor.g / 255.0f, bgColor.b / 255.0f,
1.0);
} else
glClearColor(0, 0, 0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
if (glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION) {
/* 起動時一回目になぜか GL_FRAMEBUFFER_COMPLETE なのに invalid operation
* が出る */
GLenum status = 0;
#ifdef _WIN32
PROC proc = wglGetProcAddress("glCheckFramebufferStatusEXT");
if (proc != nullptr)
status = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(proc)(
GL_FRAMEBUFFER);
#else
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
#endif
printf("GL_INVALID_FRAMEBUFFER_OPERATION: framebuffer:%d\n", status);
}
}
static bool check_framebuffer_status() {
#ifdef _WIN32
PROC proc = wglGetProcAddress("glCheckFramebufferStatusEXT");
if (proc == nullptr) return true;
GLenum s = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(proc)(
GL_FRAMEBUFFER);
#else
GLenum s = glCheckFramebufferStatus(GL_FRAMEBUFFER);
#endif
if (s == GL_FRAMEBUFFER_UNDEFINED)
printf("Warning: FB undefined: %d\n", s);
else if (s == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
printf("Warning: FB incomplete(attachment): %d\n", s);
else if (s == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
printf("Warning: FB incomplete(missing attachment): %d\n", s);
else if (s == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
printf("Warning: FB incomplete(draw buffer): %d\n", s);
else if (s == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
printf("Warning: FB incomplete(read buffer): %d\n", s);
else if (s == GL_FRAMEBUFFER_UNSUPPORTED)
printf("Warning: FB unsupported: %d\n", s);
else if (s == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
printf("Warning: FB incomplete(multi-sample): %d\n", s);
else if (s == GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
printf("Warning: FB incomplete(multi-sample): %d\n", s);
else if (s == GL_FRAMEBUFFER_COMPLETE)
;
else
printf("Warning: FB not complete(unknown cause): %d\n", s);
return s == GL_FRAMEBUFFER_COMPLETE;
}
//-----------------------------------------------------------------------------
void SceneViewer::drawCameraStand() {
GLint e = glGetError();
check_framebuffer_status();
assert(e == GL_NO_ERROR);
TXshSimpleLevel::m_rasterizePli = rasterizePliToggle.getStatus();
// clear
if (m_draw3DMode) {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glClear(GL_DEPTH_BUFFER_BIT);
glPushMatrix();
mult3DMatrix();
} else
glDisable(GL_DEPTH_TEST);
assert(glGetError() == GL_NO_ERROR);
// draw table
if (!m_draw3DMode && viewTableToggle.getStatus() && m_drawIsTableVisible &&
m_visualSettings.m_colorMask == 0 && m_drawEditingLevel == false &&
!m_drawCameraTest) {
glPushMatrix();
tglMultMatrix(m_drawTableAff);
ViewerDraw::drawDisk(m_tableDLId);
glPopMatrix();
}
// draw colorcard (with camera BG color)
// Hide camera BG when level editing mode.
if (m_drawEditingLevel == false && viewClcToggle.getStatus() &&
!m_drawCameraTest) {
glPushMatrix();
tglMultMatrix(m_drawCameraAff);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
ViewerDraw::drawColorcard(m_visualSettings.m_colorMask);
glDisable(GL_BLEND);
glPopMatrix();
}
// Show white background when level editing mode.
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (m_drawEditingLevel && tool && tool->isEnabled()) {
if (!m_isLocator) tool->setViewer(this);
glPushMatrix();
if (m_referenceMode == CAMERA3D_REFERENCE) {
mult3DMatrix();
tglMultMatrix(tool->getMatrix());
} else {
tglMultMatrix(getViewMatrix() * tool->getMatrix());
}
glScaled(m_dpiScale.x, m_dpiScale.y, 1);
TImageP image = tool->getImage(false);
TToonzImageP ti = image;
if (ti) {
TRect imgRect(0, 0, ti->getSize().lx - 1, ti->getSize().ly - 1);
TRectD bbox = ToonzImageUtils::convertRasterToWorld(imgRect, ti);
TPixel32 imgRectColor;
// draw black rectangle instead, if the BlackBG check is ON
if (ToonzCheck::instance()->getChecks() & ToonzCheck::eBlackBg)
imgRectColor = TPixel::Black;
else
imgRectColor = TPixel::White;
ToolUtils::fillRect(bbox * ti->getSubsampling(), imgRectColor);
}
glPopMatrix();
}
// draw 3dframe
if (m_draw3DMode) {
glDepthFunc(GL_LEQUAL);
ViewerDraw::draw3DFrame(m_minZ, m_phi3D);
glDepthFunc(GL_ALWAYS);
}
// draw scene
assert(glGetError() == GL_NO_ERROR);
drawScene();
assert((glGetError()) == GL_NO_ERROR);
}
//-----------------------------------------------------------------------------
void SceneViewer::drawPreview() {
const double inch = Stage::inch;
TApp *app = TApp::instance();
int row = app->getCurrentFrame()->getFrame();
TCamera *currCamera = app->getCurrentScene()->getScene()->getCurrentCamera();
TDimensionD cameraSize = currCamera->getSize();
Previewer *previewer =
Previewer::instance(m_previewMode == SUBCAMERA_PREVIEW);
TRasterP ras =
previewer->getRaster(row, m_visualSettings.m_recomputeIfNeeded);
if (ras) {
TRectD previewStageRectD, cameraStageRectD = currCamera->getStageRect();
TRect subCameraRect(currCamera->getInterestRect());
if (m_previewMode == SUBCAMERA_PREVIEW && subCameraRect.getLx() > 0 &&
subCameraRect.getLy() > 0)
previewStageRectD = currCamera->getInterestStageRect();
else
previewStageRectD = cameraStageRectD;
TAffine rasterToStageRef(
previewStageRectD.getLx() / ras->getLx(), 0.0,
previewStageRectD.x0 + 0.5 * previewStageRectD.getLx(), 0.0,
previewStageRectD.getLy() / ras->getLy(),
previewStageRectD.y0 + 0.5 * previewStageRectD.getLy());
TDimension dim(width(), height());
TAffine finalAff = m_drawCameraAff * rasterToStageRef;
m_visualSettings.m_useTexture = !Preferences::instance()->useDrawPixel();
ImagePainter::paintImage(TRasterImageP(ras), ras->getSize(), dim, finalAff,
m_visualSettings, m_compareSettings, TRect());
}
glPushMatrix();
tglMultMatrix(m_drawCameraAff);
TRectD frameRect(cameraSize);
frameRect.x1 *= inch;
frameRect.y1 *= inch;
frameRect -= 0.5 * (frameRect.getP00() + frameRect.getP11());
if (m_visualSettings.m_blankColor != TPixel::Transparent) {
tglColor(m_visualSettings.m_blankColor);
tglFillRect(frameRect);
}
if (!previewer->isFrameReady(row) ||
app->getCurrentFrame()->isPlaying() && previewer->isBusy()) {
glColor3d(1, 0, 0);
tglDrawRect(frameRect);
tglDrawRect(frameRect.enlarge(5));
}
glPopMatrix();
}
//-----------------------------------------------------------------------------
void SceneViewer::drawOverlay() {
TApp *app = TApp::instance();
// draw camera mask
if (m_referenceMode == CAMERA_REFERENCE && !m_drawCameraTest) {
glPushMatrix();
tglMultMatrix(m_drawCameraAff);
ViewerDraw::drawCameraMask(this);
glPopMatrix();
}
// draw FieldGuide
if (fieldGuideToggle.getStatus()) {
glPushMatrix();
tglMultMatrix(m_drawTableAff);
ViewerDraw::drawFieldGuide();
glPopMatrix();
}
if (!m_drawCameraTest) {
// draw grid & guides
if (viewGuideToggle.getStatus() &&
(m_vRuler && m_vRuler->getGuideCount() ||
m_hRuler && m_hRuler->getGuideCount())) {
glPushMatrix();
tglMultMatrix(getViewMatrix());
ViewerDraw::drawGridAndGuides(
this, (m_draw3DMode) ? m_zoomScale3D : m_viewAff[m_viewMode].det(),
m_vRuler, m_hRuler, false);
glPopMatrix();
}
// draw camera
if (viewCameraToggle.getStatus() && m_drawEditingLevel == false) {
unsigned long f = 0;
if (m_referenceMode == CAMERA_REFERENCE)
f |= ViewerDraw::CAMERA_REFERENCE;
if (m_draw3DMode) f |= ViewerDraw::CAMERA_3D;
if (m_previewMode == SUBCAMERA_PREVIEW || m_editPreviewSubCamera)
f |= ViewerDraw::SUBCAMERA;
if (m_draw3DMode)
ViewerDraw::draw3DCamera(f, m_minZ, m_phi3D);
else {
glPushMatrix();
tglMultMatrix(m_drawCameraAff);
m_pixelSize = sqrt(tglGetPixelSize2()) * getDevPixRatio();
ViewerDraw::drawCamera(f, m_pixelSize);
glPopMatrix();
}
}
// safe area
if (safeAreaToggle.getStatus() && m_drawEditingLevel == false &&
!is3DView()) {
glPushMatrix();
tglMultMatrix(m_drawCameraAff);
ViewerDraw::drawSafeArea();
glPopMatrix();
}
// record fps (frame per second)
if (app->getCurrentFrame()->isPlaying())
m_FPS = getActualFrameRate();
else
m_FPS = 0;
if (m_freezedStatus != NO_FREEZED) {
tglColor(TPixel32::Red);
tglDrawText(TPointD(0, 0), "FROZEN");
}
assert(glGetError() == GL_NO_ERROR);
} //! cameraTest
// draw 3d Top/Side Buttons
if (m_draw3DMode && !m_isPicking) {
tglColor(TPixel32::Black);
GLdouble modelView3D[16];
GLdouble projection3D[16];
GLint viewport3D[4];
glGetDoublev(GL_MODELVIEW_MATRIX, modelView3D);
glGetDoublev(GL_PROJECTION_MATRIX, projection3D);
glGetIntegerv(GL_VIEWPORT, viewport3D);
if (m_phi3D > 0) {
T3DPointD topRasterPos3D = computeNew3DPosition(
T3DPointD(500, 500, 1000), TPointD(-10, -10), m_topRasterPos,
modelView3D, projection3D, viewport3D, getDevPixRatio());
glRasterPos3f(topRasterPos3D.x, topRasterPos3D.y, topRasterPos3D.z);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glDrawPixels(m_3DTop->getWrap(), m_3DTop->getLy(), TGL_FMT, TGL_TYPE,
m_3DTop->getRawData());
T3DPointD sideRasterPos3D = computeNew3DPosition(
T3DPointD(-500, -500, 1000), TPointD(-10, -10), m_sideRasterPos,
modelView3D, projection3D, viewport3D, getDevPixRatio());
glRasterPos3f(sideRasterPos3D.x, sideRasterPos3D.y, sideRasterPos3D.z);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glDrawPixels(m_3DSideR->getWrap(), m_3DSideR->getLy(), TGL_FMT, TGL_TYPE,
m_3DSideR->getRawData());
} else {
T3DPointD topRasterPos3D = computeNew3DPosition(
T3DPointD(-500, 500, 1000), TPointD(-10, -10), m_topRasterPos,
modelView3D, projection3D, viewport3D, getDevPixRatio());
glRasterPos3f(topRasterPos3D.x, topRasterPos3D.y, topRasterPos3D.z);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glDrawPixels(m_3DTop->getWrap(), m_3DTop->getLy(), TGL_FMT, TGL_TYPE,
m_3DTop->getRawData());
T3DPointD sideRasterPos3D = computeNew3DPosition(
T3DPointD(500, -500, 1000), TPointD(-10, -10), m_sideRasterPos,
modelView3D, projection3D, viewport3D, getDevPixRatio());
glRasterPos3f(sideRasterPos3D.x, sideRasterPos3D.y, sideRasterPos3D.z);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glDrawPixels(m_3DSideL->getWrap(), m_3DSideL->getLy(), TGL_FMT, TGL_TYPE,
m_3DSideL->getRawData());
}
}
if (m_draw3DMode) {
glDisable(GL_DEPTH_TEST);
glPopMatrix();
assert(glGetError() == GL_NO_ERROR);
}
// draw tool gadgets
TTool *tool = app->getCurrentTool()->getTool();
TXshSimpleLevel *sl = app->getCurrentLevel()->getSimpleLevel();
// Call tool->draw() even if the level is read only (i.e. to show hooks)
if (tool && (tool->isEnabled() || (sl && sl->isReadOnly()))) {
// tool->setViewer(this); // Moved at
// drawBuildVars(), before drawing anything
glPushMatrix();
if (m_draw3DMode) {
mult3DMatrix();
tglMultMatrix(tool->getMatrix());
} else
tglMultMatrix(getViewMatrix() * tool->getMatrix());
if (tool->getToolType() & TTool::LevelTool &&
!app->getCurrentObject()->isSpline())
glScaled(m_dpiScale.x, m_dpiScale.y, 1);
m_pixelSize = sqrt(tglGetPixelSize2()) * getDevPixRatio();
tool->draw();
glPopMatrix();
// Used (only in the T_RGBPicker tool) to notify and set the currentColor
// outside the draw() methods:
// using special style there was a conflict between the draw() methods of
// the tool
// and the genaration of the icon inside the style editor (makeIcon()) which
// use
// another glContext
if (tool->getName() == "T_RGBPicker") tool->onImageChanged();
// draw cross at the center of the locator window
if (m_isLocator) {
glColor3d(1.0, 0.0, 0.0);
tglDrawSegment(TPointD(-4, 0), TPointD(5, 0));
tglDrawSegment(TPointD(0, -4), TPointD(0, 5));
}
}
}
//-----------------------------------------------------------------------------
static void drawFpsGraph(int t0, int t1) {
glDisable(GL_BLEND);
static std::deque<std::pair<int, int>> times;
times.push_back(std::make_pair(t0, t1));
while (times.size() > 200) times.pop_front();
double x0 = 10, y0 = 10;
double x1 = x0 + 200;
double y1 = y0 + 150;
glPushMatrix();
glLoadIdentity();
glColor3d(0, 0, 0);
glRectd(x0, y0, x1, y1);
glColor3d(0, 0.5, 1);
glBegin(GL_LINE_STRIP);
glVertex2d(x0, y0);
glVertex2d(x1, y0);
glVertex2d(x1, y1);
glVertex2d(x0, y1);
glVertex2d(x0, y0);
glEnd();
glColor3d(0.5, 0.5, 0.5);
glBegin(GL_LINES);
for (int y = y0 + 5; y < y1; y += 20) {
glVertex2d(x0, y);
glVertex2d(x1, y);
}
for (int i = 0; i < (int)times.size(); i++) {
double x = x1 - i;
glColor3d(1, 0, 0);
glVertex2d(x, y0);
glVertex2d(x, y0 + 5 + times[i].first / 5);
glColor3d(0, 1, 0);
glVertex2d(x, y0 + 5 + times[i].first / 5);
glVertex2d(x, y0 + 5 + times[i].second / 5);
}
glEnd();
glPopMatrix();
}
//-----------------------------------------------------------------------------
//#define FPS_HISTOGRAM
void SceneViewer::paintGL() {
#ifdef _DEBUG
if (!check_framebuffer_status()) {
/* QGLWidget の widget 生成/削除のタイミングで(platform によって?)
* GL_FRAMEBUFFER_UNDEFINED の状態で paintGL() が呼ばれてしまうようだ */
return;
}
#endif
#ifdef MACOSX
// followin lines are necessary to solve a problem on iMac20
// It seems that for some errors in the openGl implementation, buffers are not
// set corretly.
if (m_isMouseEntered && m_forceGlFlush) {
m_isMouseEntered = false;
m_forceGlFlush = false;
glDrawBuffer(GL_FRONT);
glFlush();
glDrawBuffer(GL_BACK);
}
#endif
#ifdef FPS_HISTOGRAM
QTime time;
time.start();
#endif
if (!m_isPicking && m_lutCalibrator && m_lutCalibrator->isValid())
m_fbo->bind();
if (m_hRuler && m_vRuler) {
if (!viewRulerToggle.getStatus() &&
(m_hRuler->isVisible() || m_vRuler->isVisible())) {
m_hRuler->hide();
m_vRuler->hide();
} else if (viewRulerToggle.getStatus() &&
(!m_hRuler->isVisible() || !m_vRuler->isVisible())) {
m_hRuler->show();
m_vRuler->show();
}
}
// Il freezed e' attivo ed e' in stato "normale": mostro l'immagine grabbata.
if (m_freezedStatus == NORMAL_FREEZED) {
assert(!!m_viewGrabImage);
m_viewGrabImage->lock();
glPushMatrix();
glLoadIdentity();
glRasterPos2d(0, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glDrawPixels(m_viewGrabImage->getLx(), m_viewGrabImage->getLy(), TGL_FMT,
TGL_TYPE, m_viewGrabImage->getRawData());
glPopMatrix();
m_viewGrabImage->unlock();
if (!m_isPicking && m_lutCalibrator && m_lutCalibrator->isValid())
m_lutCalibrator->onEndDraw(m_fbo);
return;
}
drawBuildVars();
// This seems not to be necessary for now.
// copyFrontBufferToBackBuffer();
drawEnableScissor();
drawBackground();
if (m_previewMode != FULL_PREVIEW) {
drawCameraStand();
}
if (isPreviewEnabled()) drawPreview();
drawOverlay();
drawDisableScissor();
// Il freezed e' attivo ed e' in stato "update": faccio il grab del viewer.
if (m_freezedStatus == UPDATE_FREEZED) {
m_viewGrabImage = rasterFromQImage(grabFramebuffer());
m_freezedStatus = NORMAL_FREEZED;
}
#ifdef FPS_HISTOGRAM
int t0 = time.elapsed();
glFlush();
glFinish();
int t1 = time.elapsed();
drawFpsGraph(t0, t1);
#endif
// TOfflineGL::setContextManager(0);
if (!m_isPicking && m_lutCalibrator && m_lutCalibrator->isValid())
m_lutCalibrator->onEndDraw(m_fbo);
}
//-----------------------------------------------------------------------------
void SceneViewer::drawScene() {
TApp *app = TApp::instance();
ToonzScene *scene = app->getCurrentScene()->getScene();
int frame = app->getCurrentFrame()->getFrame();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
TRect clipRect = getActualClipRect(getViewMatrix());
clipRect += TPoint(width() * 0.5, height() * 0.5);
ChildStack *childStack = scene->getChildStack();
bool editInPlace = editInPlaceToggle.getStatus() &&
!app->getCurrentFrame()->isEditingLevel();
bool fillFullColorRaster = TXshSimpleLevel::m_fillFullColorRaster;
TXshSimpleLevel::m_fillFullColorRaster = false;
// Guided Drawing Check
int useGuidedDrawing = Preferences::instance()->getGuidedDrawing();
m_minZ = 0;
if (is3DView()) {
Stage::OpenGlPainter painter(getViewMatrix(), clipRect, m_visualSettings,
true, false);
painter.enableCamera3D(true);
painter.setPhi(m_phi3D);
int xsheetLevel = 0;
std::pair<TXsheet *, int> xr;
if (editInPlace) {
xr = childStack->getAncestor(frame);
xsheetLevel = childStack->getAncestorCount();
} else
xr = std::make_pair(xsh, frame);
Stage::VisitArgs args;
args.m_scene = scene;
args.m_xsh = xr.first;
args.m_row = xr.second;
args.m_col = app->getCurrentColumn()->getColumnIndex();
OnionSkinMask osm = app->getCurrentOnionSkin()->getOnionSkinMask();
args.m_osm = &osm;
args.m_camera3d = true;
args.m_xsheetLevel = xsheetLevel;
args.m_currentFrameId =
app->getCurrentXsheet()
->getXsheet()
->getCell(app->getCurrentFrame()->getFrame(), args.m_col)
.getFrameId();
args.m_isGuidedDrawingEnabled = useGuidedDrawing;
// args.m_currentFrameId = app->getCurrentFrame()->getFid();
Stage::visit(painter, args);
m_minZ = painter.getMinZ();
} else {
// camera 2D (normale)
TDimension viewerSize(width(), height());
TAffine viewAff = getViewMatrix();
if (editInPlace) {
TAffine aff;
if (scene->getChildStack()->getAncestorAffine(aff, frame))
viewAff = viewAff * aff.inv();
}
m_visualSettings.m_showBBox = viewBBoxToggle.getStatus();
Stage::RasterPainter painter(viewerSize, viewAff, clipRect,
m_visualSettings, true);
// darken blended view mode for viewing the non-cleanuped and stacked
// drawings
painter.setRasterDarkenBlendedView(
Preferences::instance()
->isShowRasterImagesDarkenBlendedInViewerEnabled());
TFrameHandle *frameHandle = TApp::instance()->getCurrentFrame();
if (app->getCurrentFrame()->isEditingLevel()) {
Stage::visit(painter, app->getCurrentLevel()->getLevel(),
app->getCurrentFrame()->getFid(),
app->getCurrentOnionSkin()->getOnionSkinMask(),
frameHandle->isPlaying(), useGuidedDrawing);
} else {
std::pair<TXsheet *, int> xr;
int xsheetLevel = 0;
if (editInPlace) {
xr = scene->getChildStack()->getAncestor(frame);
xsheetLevel = scene->getChildStack()->getAncestorCount();
} else
xr = std::make_pair(xsh, frame);
Stage::VisitArgs args;
args.m_scene = scene;
args.m_xsh = xr.first;
args.m_row = xr.second;
args.m_col = app->getCurrentColumn()->getColumnIndex();
OnionSkinMask osm = app->getCurrentOnionSkin()->getOnionSkinMask();
args.m_osm = &osm;
args.m_xsheetLevel = xsheetLevel;
args.m_isPlaying = frameHandle->isPlaying();
args.m_currentFrameId =
app->getCurrentXsheet()
->getXsheet()
->getCell(app->getCurrentFrame()->getFrame(), args.m_col)
.getFrameId();
args.m_isGuidedDrawingEnabled = useGuidedDrawing;
Stage::visit(painter, args);
}
assert(glGetError() == 0);
painter.flushRasterImages();
TXshSimpleLevel::m_fillFullColorRaster = fillFullColorRaster;
assert(glGetError() == 0);
if (m_viewMode != LEVEL_VIEWMODE)
drawSpline(getViewMatrix(), clipRect,
m_referenceMode == CAMERA3D_REFERENCE, m_pixelSize);
assert(glGetError() == 0);
// gather animated guide strokes' bounding boxes
// it is used for updating viewer next time
std::vector<TStroke *> guidedStrokes = painter.getGuidedStrokes();
for (auto itr = guidedStrokes.begin(); itr != guidedStrokes.end(); ++itr) {
m_guidedDrawingBBox += (*itr)->getBBox();
}
}
}
//------------------------------------------------------------------------------
void SceneViewer::mult3DMatrix() {
glTranslated(m_pan3D.x, m_pan3D.y, 0);
glScaled(m_zoomScale3D, m_zoomScale3D, 1);
glRotated(m_theta3D, 1, 0, 0);
glRotated(m_phi3D, 0, 1, 0);
}
//-----------------------------------------------------------------------------
double SceneViewer::projectToZ(const TPointD &delta) {
glPushMatrix();
mult3DMatrix();
GLint viewport[4];
double modelview[16], projection[16];
glGetIntegerv(GL_VIEWPORT, viewport);
for (int i = 0; i < 16; i++)
projection[i] = (double)m_projectionMatrix.constData()[i];
glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
double ax, ay, az, bx, by, bz;
gluProject(0, 0, 0, modelview, projection, viewport, &ax, &ay, &az);
gluProject(0, 0, 1, modelview, projection, viewport, &bx, &by, &bz);
glPopMatrix();
TPointD zdir(bx - ax, by - ay);
double zdirLength2 = norm2(zdir);
if (zdirLength2 > 0.0) {
double dz = (delta * zdir) / zdirLength2;
return dz;
} else
return 0.0;
}
//-----------------------------------------------------------------------------
TRect SceneViewer::getActualClipRect(const TAffine &aff) {
TDimensionD viewerSize(width(), height());
TRectD clipRect(viewerSize);
if (is3DView()) {
TPointD p00 = winToWorld(clipRect.getP00());
TPointD p01 = winToWorld(clipRect.getP01());
TPointD p10 = winToWorld(clipRect.getP10());
TPointD p11 = winToWorld(clipRect.getP11());
clipRect = TRectD(TPointD(std::min(p00.x, p01.x), std::min(p00.y, p10.y)),
TPointD(std::max(p11.x, p10.x), std::max(p11.y, p01.y)));
}
// this condition will catch both cases of m_clipRect == empty and
// m_clipRect == InvalidateAllRect
else if (m_clipRect.isEmpty())
clipRect -= TPointD(viewerSize.lx / 2, viewerSize.ly / 2);
else {
TRectD app = aff * (m_clipRect.enlarge(3));
clipRect =
TRectD(tceil(app.x0), tceil(app.y0), tfloor(app.x1), tfloor(app.y1));
}
return convert(clipRect);
}
//-----------------------------------------------------------------------------
TAffine SceneViewer::getViewMatrix() const {
int viewMode = TApp::instance()->getCurrentFrame()->isEditingLevel()
? LEVEL_VIEWMODE
: SCENE_VIEWMODE;
if (is3DView()) return TAffine();
if (m_referenceMode == CAMERA_REFERENCE) {
int frame = TApp::instance()->getCurrentFrame()->getFrame();
TXsheet *xsh = TApp::instance()->getCurrentXsheet()->getXsheet();
TAffine aff = xsh->getCameraAff(frame);
return m_viewAff[viewMode] * aff.inv();
} else
return m_viewAff[viewMode];
}
//-----------------------------------------------------------------------------
TAffine SceneViewer::getSceneMatrix() const {
int viewMode = TApp::instance()->getCurrentFrame()->isEditingLevel()
? LEVEL_VIEWMODE
: SCENE_VIEWMODE;
if (is3DView()) return TAffine();
return m_viewAff[viewMode];
}
//-----------------------------------------------------------------------------
void SceneViewer::setViewMatrix(const TAffine &aff, int viewMode) {
m_viewAff[viewMode] = aff;
// In case the previewer is on, request a delayed update
if (m_previewMode != NO_PREVIEW) requestTimedRefresh();
}
//-----------------------------------------------------------------------------
bool SceneViewer::is3DView() const {
bool isCameraTest = CameraTestCheck::instance()->isEnabled();
return (m_referenceMode == CAMERA3D_REFERENCE && !isCameraTest);
}
//-----------------------------------------------------------------------------
void SceneViewer::invalidateAll() {
m_clipRect = InvalidateAllRect;
update();
if (m_vRuler) m_vRuler->update();
if (m_hRuler) m_hRuler->update();
}
//-----------------------------------------------------------------------------
/*! Pan the viewer by using "navigator" (red rectangle) in level strip
*/
void SceneViewer::navigatorPan(const QPoint &delta) {
panQt(delta);
m_pos += delta;
}
//-----------------------------------------------------------------------------
void SceneViewer::GLInvalidateAll() {
m_clipRect = InvalidateAllRect;
update();
if (m_vRuler) m_vRuler->update();
if (m_hRuler) m_hRuler->update();
}
//-----------------------------------------------------------------------------
void SceneViewer::GLInvalidateRect(const TRectD &rect) {
// in case that GLInvalidateAll is called just before coming here,
// ignore the clip rect and refresh entire viewer
if (m_clipRect == InvalidateAllRect)
return;
else if (rect.isEmpty())
m_clipRect = InvalidateAllRect;
else {
m_clipRect += rect;
if (!m_guidedDrawingBBox.isEmpty()) {
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
TPointD topLeft = tool->getMatrix() * m_guidedDrawingBBox.getP00();
TPointD bottomRight = tool->getMatrix() * m_guidedDrawingBBox.getP11();
m_clipRect += TRectD(topLeft, bottomRight);
}
}
update();
if (m_vRuler) m_vRuler->update();
if (m_hRuler) m_hRuler->update();
m_guidedDrawingBBox.empty();
}
//-----------------------------------------------------------------------------
// delta.x: right panning, pixel; delta.y: down panning, pixel
void SceneViewer::panQt(const QPointF &delta) {
if (delta == QPointF()) return;
if (is3DView())
m_pan3D += TPointD(delta.x(), -delta.y());
else {
// TAffine &viewAff = m_viewAff[m_viewMode];
// viewAff = TTranslation(delta.x(), -delta.y()) * viewAff;
setViewMatrix(TTranslation(delta.x(), -delta.y()) * m_viewAff[m_viewMode],
m_viewMode);
}
invalidateAll();
emit refreshNavi();
}
//-----------------------------------------------------------------------------
void SceneViewer::zoomQt(bool forward, bool reset) {
TPointD delta(m_lastMousePos.x() - width() / 2,
-m_lastMousePos.y() + height() / 2);
if (is3DView()) {
if (reset || ((m_zoomScale3D < 500 || !forward) &&
(m_zoomScale3D > 0.01 || forward))) {
double oldZoomScale = m_zoomScale3D;
m_zoomScale3D =
reset ? 1
: ImageUtils::getQuantizedZoomFactor(m_zoomScale3D, forward);
m_pan3D = -(m_zoomScale3D / oldZoomScale) * -m_pan3D;
}
} else {
// a factor for getting pixel-based zoom ratio
double dpiFactor = getDpiFactor();
// when showing the viewer with full-screen mode,
// add a zoom factor which can show image fitting with the screen size
double zoomScaleFittingWithScreen = 0.0f;
if (dpiFactor != 1.0) {
// check if the viewer is in full screen mode
ImageUtils::FullScreenWidget *fsWidget =
dynamic_cast<ImageUtils::FullScreenWidget *>(parentWidget());
if (fsWidget && (fsWidget->windowState() & Qt::WindowFullScreen) != 0)
zoomScaleFittingWithScreen = getZoomScaleFittingWithScreen();
}
int i;
for (i = 0; i < 2; i++) {
TAffine &viewAff = m_viewAff[i];
if (m_isFlippedX) viewAff = viewAff * TScale(-1, 1);
if (m_isFlippedX) viewAff = viewAff * TScale(1, -1);
double scale2 = std::abs(viewAff.det());
if (m_isFlippedX) viewAff = viewAff * TScale(-1, 1);
if (m_isFlippedX) viewAff = viewAff * TScale(1, -1);
if (reset || ((scale2 < 100000 || !forward) &&
(scale2 > 0.001 * 0.05 || forward))) {
double oldZoomScale = sqrt(scale2) * dpiFactor;
double zoomScale =
reset ? 1
: ImageUtils::getQuantizedZoomFactor(oldZoomScale, forward);
// threshold value -0.001 is intended to absorb the error of calculation
if ((oldZoomScale - zoomScaleFittingWithScreen) *
(zoomScale - zoomScaleFittingWithScreen) <
-0.001)
zoomScale = zoomScaleFittingWithScreen;
// zoom center = viewer center
if (Preferences::instance()->getViewerZoomCenter())
setViewMatrix(TScale(zoomScale / oldZoomScale) * viewAff, i);
// zoom center = mouse pos
else
setViewMatrix(TTranslation(delta) * TScale(zoomScale / oldZoomScale) *
TTranslation(-delta) * viewAff,
i);
}
}
}
GLInvalidateAll();
emit onZoomChanged();
}
//-----------------------------------------------------------------------------
/*! a factor for getting pixel-based zoom ratio
*/
double SceneViewer::getDpiFactor() {
// When the current unit is "pixels", always use a standard dpi
double cameraDpi = TApp::instance()
->getCurrentScene()
->getScene()
->getCurrentCamera()
->getDpi()
.x;
if (Preferences::instance()->getPixelsOnly()) {
return Stage::inch / Stage::standardDpi;
}
// When preview mode, use a camera DPI
else if (isPreviewEnabled()) {
return Stage::inch / cameraDpi;
}
// When level editing mode, use an image DPI
else if (TApp::instance()->getCurrentFrame()->isEditingLevel()) {
TXshSimpleLevel *sl;
sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
if (!sl) return Stage::inch / cameraDpi;
if (sl->getType() == PLI_XSHLEVEL) return Stage::inch / cameraDpi;
if (sl->getImageDpi() != TPointD())
return Stage::inch / sl->getImageDpi().x;
if (sl->getDpi() != TPointD()) return Stage::inch / sl->getDpi().x;
// no valid dpi, use camera dpi
return Stage::inch / cameraDpi;
}
// When the special case in the scene editing mode:
// If the option "ActualPixelViewOnSceneEditingMode" is ON,
// use current level's DPI set in the level settings.
else if (Preferences::instance()
->isActualPixelViewOnSceneEditingModeEnabled() &&
!CleanupPreviewCheck::instance()->isEnabled() &&
!CameraTestCheck::instance()->isEnabled()) {
TXshSimpleLevel *sl;
sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
if (!sl) return Stage::inch / cameraDpi;
if (sl->getType() == PLI_XSHLEVEL) return Stage::inch / cameraDpi;
if (sl->getDpi() == TPointD()) return Stage::inch / cameraDpi;
// use default value for the argument of getDpi() (=TFrameId::NO_FRAME)
// so that the dpi of the first frame in the level will be returned.
return Stage::inch / sl->getDpi().x;
}
// When the scene editing mode without any option, use the camera dpi
else {
return Stage::inch / cameraDpi;
}
}
//-----------------------------------------------------------------------------
/*! when showing the viewer with full-screen mode,
add a zoom factor which can show image fitting with the screen size
*/
double SceneViewer::getZoomScaleFittingWithScreen() {
TDimension imgSize;
// get the image size to be rendered
if (isPreviewEnabled())
imgSize = TApp::instance()
->getCurrentScene()
->getScene()
->getCurrentCamera()
->getRes();
else if (TApp::instance()->getCurrentFrame()->isEditingLevel()) {
TXshSimpleLevel *sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
if (!sl || sl->getType() == PLI_XSHLEVEL || sl->getImageDpi() == TPointD())
return 0.0;
imgSize = sl->getResolution();
} else if (Preferences::instance()
->isActualPixelViewOnSceneEditingModeEnabled() &&
!CleanupPreviewCheck::instance()->isEnabled() &&
!CameraTestCheck::instance()->isEnabled()) {
TXshSimpleLevel *sl = TApp::instance()->getCurrentLevel()->getSimpleLevel();
if (!sl || sl->getType() == PLI_XSHLEVEL || sl->getDpi() == TPointD())
return 0.0;
imgSize = sl->getResolution();
} else // SCENE_VIEWMODE
return 0.0;
// add small margin on the edge of the image
int margin = 20;
// get the desktop resolution
QRect rec = QApplication::desktop()->screenGeometry();
// fit to either direction
int moni_x = rec.width() - (margin * 2);
int moni_y = rec.height() - (margin * 2);
return std::min((double)moni_x / (double)imgSize.lx,
(double)moni_y / (double)imgSize.ly);
}
//-----------------------------------------------------------------------------
// center: window coordinate, pixels, topleft origin
void SceneViewer::zoomQt(const QPoint ¢er, double factor) {
if (factor == 1.0) return;
TPointD delta(center.x() - width() / 2, -center.y() + height() / 2);
double oldZoomScale = m_zoomScale3D;
if (is3DView()) {
if ((m_zoomScale3D < 500 || factor < 1) &&
(m_zoomScale3D > 0.01 || factor > 1)) {
m_zoomScale3D *= factor;
m_pan3D = -(m_zoomScale3D / oldZoomScale) * (delta - m_pan3D) + delta;
}
} else {
int i;
for (i = 0; i < 2; i++) {
TAffine &viewAff = m_viewAff[i];
double scale2 = fabs(viewAff.det());
if ((scale2 < 100000 || factor < 1) &&
(scale2 > 0.001 * 0.05 || factor > 1))
if (i == m_viewMode)
// viewAff = TTranslation(delta) * TScale(factor) *
// TTranslation(-delta) * viewAff;
setViewMatrix(TTranslation(delta) * TScale(factor) *
TTranslation(-delta) * viewAff,
i);
else
// viewAff = TScale(factor) * viewAff;
setViewMatrix(TScale(factor) * viewAff, i);
}
}
GLInvalidateAll();
emit onZoomChanged();
}
void SceneViewer::zoom(const TPointD ¢er, double factor) {
zoomQt(QPoint(center.x, height() - center.y), factor);
}
//-----------------------------------------------------------------------------
void SceneViewer::flipX() {
double flipAngle0 = (m_rotationAngle[0] * -1) * 2;
double flipAngle1 = (m_rotationAngle[1] * -1) * 2;
m_rotationAngle[0] += flipAngle0;
m_rotationAngle[1] += flipAngle1;
if (m_isFlippedX != m_isFlippedY) {
flipAngle0 = -flipAngle0;
flipAngle1 = -flipAngle1;
}
m_viewAff[0] = m_viewAff[0] * TRotation(flipAngle0) * TScale(-1, 1);
m_viewAff[1] = m_viewAff[1] * TRotation(flipAngle1) * TScale(-1, 1);
m_viewAff[0].a13 *= -1;
m_viewAff[1].a13 *= -1;
m_isFlippedX = !m_isFlippedX;
invalidateAll();
emit onZoomChanged();
}
//-----------------------------------------------------------------------------
void SceneViewer::flipY() {
double flipAngle0 = (m_rotationAngle[0] * -1) * 2;
double flipAngle1 = (m_rotationAngle[1] * -1) * 2;
m_rotationAngle[0] += flipAngle0;
m_rotationAngle[1] += flipAngle1;
if (m_isFlippedX != m_isFlippedY) {
flipAngle0 = -flipAngle0;
flipAngle1 = -flipAngle1;
}
m_viewAff[0] = m_viewAff[0] * TRotation(flipAngle0) * TScale(1, -1);
m_viewAff[1] = m_viewAff[1] * TRotation(flipAngle1) * TScale(1, -1);
m_viewAff[0].a23 *= -1;
m_viewAff[1].a23 *= -1;
m_isFlippedY = !m_isFlippedY;
invalidateAll();
emit onZoomChanged();
}
//-----------------------------------------------------------------------------
void SceneViewer::rotate(const TPointD ¢er, double angle) {
if (angle == 0) return;
if (m_isFlippedX != m_isFlippedY) angle = -angle;
m_rotationAngle[m_viewMode] += angle;
TPointD realCenter = m_viewAff[m_viewMode] * center;
setViewMatrix(TRotation(realCenter, angle) * m_viewAff[m_viewMode],
m_viewMode);
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::rotate3D(double dPhi, double dTheta) {
if (dPhi == 0 && dTheta == 0) return;
m_phi3D = (float)tcrop(m_phi3D + dPhi, -90.0, 90.0);
m_theta3D = (float)tcrop(m_theta3D + dTheta, 0.0, 90.0);
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::regeneratePreview() {
Previewer::instance(m_previewMode == SUBCAMERA_PREVIEW)->clear();
update();
}
//-----------------------------------------------------------------------------
void SceneViewer::regeneratePreviewFrame() {
Previewer::instance(m_previewMode == SUBCAMERA_PREVIEW)
->clear(TApp::instance()->getCurrentFrame()->getFrame());
update();
}
//-----------------------------------------------------------------------------
void SceneViewer::swapCompared() {
m_compareSettings.m_swapCompared = !m_compareSettings.m_swapCompared;
update();
}
//-----------------------------------------------------------------------------
void SceneViewer::fitToCamera() {
// Reset the view scale to 1:1.
bool tempIsFlippedX = m_isFlippedX;
bool tempIsFlippedY = m_isFlippedY;
resetSceneViewer();
TXsheet *xsh = TApp::instance()->getCurrentXsheet()->getXsheet();
int frame = TApp::instance()->getCurrentFrame()->getFrame();
TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine cameraPlacement = camera->getPlacement(frame);
double cameraZ = camera->getZ(frame);
TAffine cameraAff =
getViewMatrix() * cameraPlacement * TScale((1000 + cameraZ) / 1000);
QRect viewRect = rect();
TRectD cameraRect = ViewerDraw::getCameraRect();
TPointD P00 = cameraAff * cameraRect.getP00();
TPointD P10 = cameraAff * cameraRect.getP10();
TPointD P01 = cameraAff * cameraRect.getP01();
TPointD P11 = cameraAff * cameraRect.getP11();
TPointD p0 = TPointD(std::min({P00.x, P01.x, P10.x, P11.x}),
std::min({P00.y, P01.y, P10.y, P11.y}));
TPointD p1 = TPointD(std::max({P00.x, P01.x, P10.x, P11.x}),
std::max({P00.y, P01.y, P10.y, P11.y}));
cameraRect = TRectD(p0.x, p0.y, p1.x, p1.y);
// Pan
if (!is3DView()) {
TPointD cameraCenter = (cameraRect.getP00() + cameraRect.getP11()) * 0.5;
panQt(QPoint(-cameraCenter.x, cameraCenter.y));
}
double xratio = (double)viewRect.width() / cameraRect.getLx();
double yratio = (double)viewRect.height() / cameraRect.getLy();
double ratio = std::min(xratio, yratio);
if (ratio == 0.0) return;
if (tempIsFlippedX)
setViewMatrix(TScale(-1, 1) * m_viewAff[m_viewMode], m_viewMode);
if (tempIsFlippedY)
setViewMatrix(TScale(1, -1) * m_viewAff[m_viewMode], m_viewMode);
// Scale and center on the center of \a rect.
QPoint c = viewRect.center();
zoom(TPointD(c.x(), c.y()), ratio);
}
//-----------------------------------------------------------------------------
void SceneViewer::resetSceneViewer() {
m_visualSettings.m_sceneProperties =
TApp::instance()->getCurrentScene()->getScene()->getProperties();
for (int i = 0; i < m_viewAff.size(); ++i) {
setViewMatrix(getNormalZoomScale(), i);
m_rotationAngle[i] = 0.0;
}
m_pos = QPoint(0, 0);
m_pan3D = TPointD(0, 0);
m_zoomScale3D = 0.1;
m_theta3D = 20;
m_phi3D = 30;
m_isFlippedX = false;
m_isFlippedY = false;
emit onZoomChanged();
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::resetZoom() {
TPointD realCenter(m_viewAff[m_viewMode].a13, m_viewAff[m_viewMode].a23);
TAffine aff =
getNormalZoomScale() * TRotation(realCenter, m_rotationAngle[m_viewMode]);
aff.a13 = realCenter.x;
aff.a23 = realCenter.y;
if (m_isFlippedX) aff = aff * TScale(-1, 1);
if (m_isFlippedY) aff = aff * TScale(1, -1);
setViewMatrix(aff, m_viewMode);
invalidateAll();
emit onZoomChanged();
}
//-----------------------------------------------------------------------------
void SceneViewer::resetRotation() {
double reverseRotatation = m_rotationAngle[m_viewMode] * -1;
if (m_isFlippedX) reverseRotatation *= -1;
if (m_isFlippedY) reverseRotatation *= -1;
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
TPointD center = m_viewAff[m_viewMode].inv() * TPointD(0, 0);
if (tool->getName() == "T_Rotate" &&
tool->getProperties(0)
->getProperty("Rotate On Camera Center")
->getValueAsString() == "1")
center = TPointD(0, 0);
rotate(center, reverseRotatation);
}
//-----------------------------------------------------------------------------
void SceneViewer::resetPosition() {
m_viewAff[m_viewMode].a13 = 0.0;
m_viewAff[m_viewMode].a23 = 0.0;
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::setActualPixelSize() {
TApp *app = TApp::instance();
TXshLevel *l = app->getCurrentLevel()->getLevel();
TXshSimpleLevel *sl = l ? l->getSimpleLevel() : 0;
if (!sl) return;
TFrameId fid(app->getCurrentFrame()->getFid());
TPointD dpi;
if (CleanupPreviewCheck::instance()->isEnabled()) {
// The previewed cleanup image has no image infos yet - retrieve the dpi
// through
// the cleanup camera data
CleanupParameters *cleanupParams = app->getCurrentScene()
->getScene()
->getProperties()
->getCleanupParameters();
TDimension dim(0, 0);
cleanupParams->getOutputImageInfo(dim, dpi.x, dpi.y);
} else
dpi = sl->getDpi(fid);
const double inch = Stage::inch;
TAffine tempAff = getNormalZoomScale();
if (m_isFlippedX) tempAff = tempAff * TScale(-1, 1);
if (m_isFlippedY) tempAff = tempAff * TScale(1, -1);
TPointD tempScale = dpi;
if (m_isFlippedX) tempScale.x = -tempScale.x;
if (m_isFlippedY) tempScale.y = -tempScale.y;
for (int i = 0; i < m_viewAff.size(); ++i)
setViewMatrix(dpi == TPointD(0, 0)
? tempAff
: TScale(tempScale.x / inch, tempScale.y / inch),
i);
m_pos = QPoint(0, 0);
m_pan3D = TPointD(0, 0);
m_zoomScale3D = 0.1;
m_theta3D = 20;
m_phi3D = 30;
emit onZoomChanged();
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::onLevelChanged() {
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool) {
TXshLevel *level = TApp::instance()->getCurrentLevel()->getLevel();
if (level && level->getSimpleLevel())
m_dpiScale =
getCurrentDpiScale(level->getSimpleLevel(), tool->getCurrentFid());
else
m_dpiScale = TPointD(1, 1);
}
}
//-----------------------------------------------------------------------------
/*! when level is switched, update m_dpiScale in order to show white background
* for Ink&Paint work properly
*/
void SceneViewer::onLevelSwitched() {
invalidateToolStatus();
TApp *app = TApp::instance();
TTool *tool = app->getCurrentTool()->getTool();
TXshLevel *level = app->getCurrentLevel()->getLevel();
if (level && level->getSimpleLevel())
m_dpiScale =
getCurrentDpiScale(level->getSimpleLevel(), tool->getCurrentFid());
else
m_dpiScale = TPointD(1, 1);
}
//-----------------------------------------------------------------------------
void SceneViewer::onXsheetChanged() {
m_forceGlFlush = true;
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool && tool->isEnabled()) tool->updateMatrix();
onLevelChanged();
GLInvalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::onObjectSwitched() {
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool && tool->isEnabled()) tool->updateMatrix();
onLevelChanged();
GLInvalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::onSceneChanged() {
onLevelChanged();
GLInvalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::onFrameSwitched() {
invalidateToolStatus();
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool && tool->isEnabled()) {
tool->setViewer(this);
tool->updateMatrix();
tool->onEnter();
}
GLInvalidateAll();
}
//-----------------------------------------------------------------------------
/*! when tool options are changed, update tooltip immediately
*/
void SceneViewer::onToolChanged() {
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool) setToolCursor(this, tool->getCursorId());
GLInvalidateAll();
}
//-----------------------------------------------------------------------------
int SceneViewer::pick(const TPointD &point) {
// pick is typically called in a mouse event handler.
// QGLWidget::makeCurrent() is not automatically called in these events.
// (to exploit the bug: open the FxEditor preview and then select the edit
// tool)
m_isPicking = true;
makeCurrent();
assert(glGetError() == GL_NO_ERROR);
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
std::array<GLuint, 512> selectBuffer;
glSelectBuffer(selectBuffer.size(), selectBuffer.data());
glRenderMode(GL_SELECT);
// definisco la matrice di proiezione
glMatrixMode(GL_PROJECTION);
GLdouble mat[16];
glGetDoublev(GL_PROJECTION_MATRIX, mat);
glPushMatrix();
glLoadIdentity();
gluPickMatrix(point.x, point.y, 5, 5, viewport);
glMultMatrixd(mat);
assert(glGetError() == GL_NO_ERROR);
// disegno la scena
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glInitNames();
assert(glGetError() == GL_NO_ERROR);
// WARNING: We have to draw the scene in CAMERASTAND mode. Observe that the
// preview mode may
// invoke event processing - therefore triggering other pick events while in
// GL_SELECT
// render mode...
int previewMode = m_previewMode;
m_previewMode = NO_PREVIEW;
// OPTIMIZATION / QUICK FIX
// A 1x1 clipping rect around the picked pos can very well be used instead of
// redrawing
// the *entire viewer*.
// This is needed especially since some graphic cards (all NVidias we have
// tested) are
// very slow otherwise. This could be due to this particular rendering mode -
// or because
// we could be painting OUTSIDE a paintEvent()...
TRectD oldClipRect(m_clipRect);
m_clipRect = TRectD(point.x, point.y, point.x + 1, point.y + 1);
paintGL(); // draw identifiable objects
m_clipRect = oldClipRect;
m_previewMode = previewMode;
assert(glGetError() == GL_NO_ERROR);
glPopMatrix();
// rimetto a posto la matrice di proiezione
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
assert(glGetError() == GL_NO_ERROR);
// conto gli hits
int ret = -1;
int hitCount = glRenderMode(GL_RENDER);
GLuint *p = selectBuffer.data();
for (int i = 0; i < hitCount; ++i) {
GLuint nameCount = *p++;
GLuint zmin = *p++;
GLuint zmax = *p++;
if (nameCount > 0) {
GLuint name = *p;
ret = name; // items.push_back(PickItem(name, zmin, zmax));
}
p += nameCount;
}
assert(glGetError() == GL_NO_ERROR);
m_isPicking = false;
return ret;
}
//-----------------------------------------------------------------------------
int SceneViewer::posToColumnIndex(const TPointD &p, double distance,
bool includeInvisible) const {
std::vector<int> ret;
posToColumnIndexes(p, ret, distance, includeInvisible);
return ret.empty() ? -1 : ret.back();
}
//-----------------------------------------------------------------------------
void SceneViewer::posToColumnIndexes(const TPointD &p,
std::vector<int> &indexes, double distance,
bool includeInvisible) const {
int oldRasterizePli = TXshSimpleLevel::m_rasterizePli;
TApp *app = TApp::instance();
ToonzScene *scene = app->getCurrentScene()->getScene();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
int frame = app->getCurrentFrame()->getFrame();
int currentColumnIndex = app->getCurrentColumn()->getColumnIndex();
OnionSkinMask osm = app->getCurrentOnionSkin()->getOnionSkinMask();
TPointD pos = TPointD(p.x - width() / 2, p.y - height() / 2);
Stage::Picker picker(getViewMatrix(), pos, m_visualSettings);
picker.setDistance(distance);
TXshSimpleLevel::m_rasterizePli = 0;
Stage::VisitArgs args;
args.m_scene = scene;
args.m_xsh = xsh;
args.m_row = frame;
args.m_col = currentColumnIndex;
args.m_osm = &osm;
args.m_onlyVisible = includeInvisible;
Stage::visit(picker, args); /*
picker,
scene,
xsh,
frame,
currentColumnIndex,
osm,
false,
0,
false,
includeInvisible);
*/
TXshSimpleLevel::m_rasterizePli = oldRasterizePli;
picker.getColumnIndexes(indexes);
}
//-----------------------------------------------------------------------------
int SceneViewer::posToRow(const TPointD &p, double distance,
bool includeInvisible, bool currentColumnOnly) const {
int oldRasterizePli = TXshSimpleLevel::m_rasterizePli;
TApp *app = TApp::instance();
OnionSkinMask osm = app->getCurrentOnionSkin()->getOnionSkinMask();
TPointD pos = TPointD(p.x - width() / 2, p.y - height() / 2);
Stage::Picker picker(getViewMatrix(), pos, m_visualSettings);
picker.setDistance(distance);
if (app->getCurrentFrame()->isEditingLevel()) {
Stage::visit(picker, app->getCurrentLevel()->getLevel(),
app->getCurrentFrame()->getFid(), osm,
app->getCurrentFrame()->isPlaying(), false);
} else {
ToonzScene *scene = app->getCurrentScene()->getScene();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
int frame = app->getCurrentFrame()->getFrame();
int currentColumnIndex = app->getCurrentColumn()->getColumnIndex();
TXshSimpleLevel::m_rasterizePli = 0;
Stage::VisitArgs args;
args.m_scene = scene;
args.m_xsh = xsh;
args.m_row = frame;
args.m_col = currentColumnIndex;
args.m_osm = &osm;
args.m_onlyVisible = includeInvisible;
if (currentColumnOnly) picker.setCurrentColumnIndex(currentColumnIndex);
Stage::visit(picker, args);
}
TXshSimpleLevel::m_rasterizePli = oldRasterizePli;
return picker.getRow();
}
//-----------------------------------------------------------------------------
void drawSpline(const TAffine &viewMatrix, const TRect &clipRect, bool camera3d,
double pixelsize) {
TXsheet *xsh = TApp::instance()->getCurrentXsheet()->getXsheet();
TStageObjectId objId = TApp::instance()->getCurrentObject()->getObjectId();
TStageObject *pegbar =
objId != TStageObjectId::NoneId ? xsh->getStageObject(objId) : 0;
const TStroke *stroke = 0;
if (pegbar && pegbar->getSpline()) stroke = pegbar->getSpline()->getStroke();
if (!stroke) return;
int frame = TApp::instance()->getCurrentFrame()->getFrame();
TAffine aff;
double objZ = 0, objNoScaleZ = 0;
if (objId != TStageObjectId::NoneId) {
aff = xsh->getParentPlacement(objId, frame);
objZ = xsh->getZ(objId, frame);
objNoScaleZ = xsh->getStageObject(objId)->getGlobalNoScaleZ();
}
glPushMatrix();
if (camera3d) {
tglMultMatrix(aff);
aff = TAffine();
glTranslated(0, 0, objZ);
} else {
TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
double camZ = xsh->getZ(cameraId, frame);
TAffine camAff = xsh->getPlacement(cameraId, frame);
TAffine tmp;
TStageObject::perspective(tmp, camAff, camZ, aff, objZ, objNoScaleZ);
aff = viewMatrix * tmp;
}
if (TApp::instance()->getCurrentObject()->isSpline()) {
glColor3d(1.0, 0.5, 0);
glLineStipple(1, 0x18FF);
} else {
glLineStipple(1, 0xCCCC);
glColor3d(1, 0, 1);
}
glEnable(GL_LINE_STIPPLE);
tglMultMatrix(aff);
double pixelSize = std::max(0.1, pixelsize);
double strokeLength = stroke->getLength();
int n = (int)(5 + (strokeLength / pixelSize) * 0.1);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < n; i++)
tglVertex(stroke->getPoint((double)i / (double)(n - 1)));
glEnd();
glDisable(GL_LINE_STIPPLE);
int cpCount = stroke->getControlPointCount();
for (int i = 0; i * 4 < cpCount; i++) {
double t = stroke->getParameterAtControlPoint(i * 4);
TPointD pos = stroke->getPoint(t);
tglDrawText(pos, QString::number(i).toStdString().c_str());
}
if (pegbar) {
TAffine parentAff = xsh->getParentPlacement(objId, frame);
TAffine aff = xsh->getPlacement(objId, frame);
TPointD center = Stage::inch * xsh->getCenter(objId, frame);
glPushMatrix();
tglMultMatrix(parentAff.inv() * TTranslation(aff * center));
center = TPointD();
// draw center
// tglDrawDisk(center,pixelSize*5);
tglDrawDisk(center, sqrt(tglGetPixelSize2()) * 5);
glPopMatrix();
}
glPopMatrix();
}
//-----------------------------------------------------------------------------
void SceneViewer::resetInputMethod() {
#if QT_VERSION >= 0x050000
QGuiApplication::inputMethod()->reset();
#else
qApp->inputContext()->reset();
#endif
}
//-----------------------------------------------------------------------------
void SceneViewer::set3DLeftSideView() {
m_phi3D = -90;
m_theta3D = 0;
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::set3DRightSideView() {
m_phi3D = 90;
m_theta3D = 0;
invalidateAll();
}
//-----------------------------------------------------------------------------
void SceneViewer::set3DTopView() {
m_phi3D = 0;
m_theta3D = 90;
invalidateAll();
}
//-----------------------------------------------------------------------------
bool SceneViewer::canSwapCompared() const {
return m_visualSettings.m_doCompare && m_previewMode != NO_PREVIEW;
}
//-----------------------------------------------------------------------------
TAffine SceneViewer::getNormalZoomScale() {
return TScale(getDpiFactor()).inv();
}
//-----------------------------------------------------------------------------
void SceneViewer::invalidateToolStatus() {
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
if (tool) {
m_toolDisableReason = tool->updateEnabled();
if (tool->isEnabled()) {
setToolCursor(this, tool->getCursorId());
tool->setViewer(this);
tool->updateMatrix();
} else
setCursor(Qt::ForbiddenCursor);
} else
setCursor(Qt::ForbiddenCursor);
}
//-----------------------------------------------------------------------------
/*! return the viewer geometry in order to avoid picking the style outside of
the viewer
when using the stylepicker and the finger tools
*/
TRectD SceneViewer::getGeometry() const {
int devPixRatio = getDevPixRatio();
TTool *tool = TApp::instance()->getCurrentTool()->getTool();
TPointD topLeft =
tool->getMatrix().inv() * winToWorld(geometry().topLeft() * devPixRatio);
TPointD bottomRight = tool->getMatrix().inv() *
winToWorld(geometry().bottomRight() * devPixRatio);
TObjectHandle *objHandle = TApp::instance()->getCurrentObject();
if (tool->getToolType() & TTool::LevelTool && !objHandle->isSpline()) {
topLeft.x /= m_dpiScale.x;
topLeft.y /= m_dpiScale.y;
bottomRight.x /= m_dpiScale.x;
bottomRight.y /= m_dpiScale.y;
}
return TRectD(topLeft, bottomRight);
}
//-----------------------------------------------------------------------------
/*! delete preview - subcamera executed from context menu
*/
void SceneViewer::doDeleteSubCamera() {
PreviewSubCameraManager::instance()->deleteSubCamera(this);
}
//-----------------------------------------------------------------------------
void SceneViewer::bindFBO() {
if (m_fbo) m_fbo->bind();
}
//-----------------------------------------------------------------------------
void SceneViewer::releaseFBO() {
if (m_fbo) m_fbo->release();
}
//-----------------------------------------------------------------------------
void SceneViewer::onContextAboutToBeDestroyed() {
if (!m_lutCalibrator) return;
makeCurrent();
m_lutCalibrator->cleanup();
doneCurrent();
}
//-----------------------------------------------------------------------------
// called from SceneViewer::initializeGL()
void SceneViewer::registerContext() {
// release the old context, if any
// this will be happen when dock / float the viewer panel.
bool hasOldContext;
#ifdef _WIN32
hasOldContext =
(m_currentContext.first != nullptr && m_currentContext.second != nullptr);
#else
hasOldContext = m_currentContext != nullptr;
#endif
if (hasOldContext) {
int ret = l_contexts.erase(m_currentContext);
if (ret)
TGLDisplayListsManager::instance()->releaseContext(m_currentContext);
}
// then, register context and the space Id correspondent to it.
int displayListId;
if (TApp::instance()->getMainWindow() &&
TApp::instance()->getMainWindow()->isAncestorOf(this) &&
QThread::currentThread() == qGuiApp->thread()) {
// obtain displaySpaceId for main thread
if (l_mainDisplayListsSpaceId == -1)
l_mainDisplayListsSpaceId =
TGLDisplayListsManager::instance()->storeProxy(new DummyProxy);
displayListId = l_mainDisplayListsSpaceId;
}
// for the other cases (such as for floating viewer), it can't share the
// context so
// obtain different id
else
displayListId =
TGLDisplayListsManager::instance()->storeProxy(new DummyProxy);
TGlContext tglContext(tglGetCurrentContext());
TGLDisplayListsManager::instance()->attachContext(displayListId, tglContext);
l_contexts.insert(tglContext);
}