Blob Blame Raw


#include "trenderer.h"
#include "trendererP.h"

// TnzCore includes
#include "tsystem.h"
#include "tthreadmessage.h"
#include "tthread.h"
#include "tconvert.h"
#include "tstream.h"
#include "trasterimage.h"
#include "trop.h"
#include "timagecache.h"
#include "tstopwatch.h"

// TnzBase includes
#include "trenderresourcemanager.h"
#include "tpredictivecachemanager.h"

// Qt includes
#include <QEventLoop>
#include <QCoreApplication>
#include <QReadWriteLock>
#include <QReadLocker>
#include <QWriteLocker>
#include <QThreadStorage>

// tcg includes
#include "tcg/tcg_deleter_types.h"

//Debug
//#define DIAGNOSTICS
//#include "diagnostics.h"

#include <queue>
#include <functional>

using namespace TThread;

std::vector<const TFx *> calculateSortedFxs(TRasterFxP rootFx);

//================================================================================
//    Preliminaries - Anonymous namespace
//================================================================================

namespace
{
//TRenderer-thread association storage. It provides TRenderers the per-thread
//singleton status from inside a rendering process.
QThreadStorage<TRendererImp **> rendererStorage;

//Same for render process ids.
QThreadStorage<unsigned long *> renderIdsStorage;

//-------------------------------------------------------------------------------

//Interlacing functions for field-based rendering
inline void interlace(TRasterP f0, const TRasterP &f1, int field)
{
	if (f0->getPixelSize() != f1->getPixelSize())
		throw TException("interlace: invalid raster combination");

	assert(f0->getBounds() == f1->getBounds());

	int outWrapBytes = f0->getWrap() * f0->getPixelSize();
	int inWrapBytes = f1->getWrap() * f1->getPixelSize();
	int outWrapBytes2 = outWrapBytes * 2;
	int inWrapBytes2 = inWrapBytes * 2;
	int rowSize = f0->getLx() * f0->getPixelSize();

	f1->lock();
	f0->lock();
	UCHAR *rowIn = f1->getRawData();
	UCHAR *rowOut = f0->getRawData();

	if (field)
		rowIn += inWrapBytes;

	int count = f0->getLy() / 2;
	while (--count) {
		memcpy(rowOut, rowIn, rowSize);
		rowIn += inWrapBytes2;
		rowOut += outWrapBytes2;
	}

	f1->unlock();
	f0->unlock();
}
} // anonymous namespace

//================================================================================
//    Preliminaries - output rasters management
//================================================================================

//===================
//    RasterItem
//-------------------

//! The RasterItem class represents a reusable output raster for rendering purposes.
//! RasterItems are used as TRenderer's output rasters in order to avoid the overhead
//! of allocating one raster for each rendered frame.
//! Each frame-rendering task will lock a RasterItem as preallocated output before starting the
//! render, therefore changing the \b RasterItem::m_busy attribute accordingly.
//! As each frame is rendered on a separate thread, the number of RasterItems that
//! TRenderer will allocate depends on the number of rendering threads specified to it.

//! \sa RasterPool, TRenderer classes

class RasterItem
{
	string m_rasterId;

public:
	int m_bpp;
	bool m_busy;

	//---------------------------------------------------------

	RasterItem(const TDimension &size, int bpp, bool busyFlag)
		: m_rasterId(""), m_bpp(bpp), m_busy(busyFlag)
	{
		TRasterP raster;
		if (bpp == 32)
			raster = TRaster32P(size);
		else if (bpp == 64)
			raster = TRaster64P(size);
		else
			assert(false);

		m_rasterId = TImageCache::instance()->getUniqueId();
		TImageCache::instance()->add(m_rasterId, TRasterImageP(raster));
	}

	//---------------------------------------------------------

	~RasterItem()
	{
		TImageCache::instance()->remove(m_rasterId);
	}

	//---------------------------------------------------------

	TRasterP getRaster() const
	{
		TRasterImageP rimg = (TRasterImageP)TImageCache::instance()->get(m_rasterId, true);
		return rimg ? rimg->getRaster() : TRasterP();
	}

private:
	//not implemented
	RasterItem();
	RasterItem(const TRaster &RasterItem);
};

//================================================================================

//===================
//    RasterPool
//-------------------

//! Stores a list of RasterItems under TRenderer's requests.
class RasterPool
{
	TDimension m_size;
	int m_bpp;

	typedef std::list<RasterItem *> RasterRepository;
	RasterRepository m_rasterRepository;

	TThread::Mutex m_repositoryLock;

public:
	RasterPool() : m_size(-1, -1) {}
	~RasterPool();

	void setRasterSpecs(const TDimension &size, int bpp);
	void getRasterSpecs(TDimension &size, int &bpp)
	{
		size = m_size;
		bpp = m_bpp;
	}

	TRasterP getRaster();
	TRasterP getRaster(const TDimension &size, int bpp);

	void releaseRaster(const TRasterP &r);

	void clear();
};

//---------------------------------------------------------

void RasterPool::clear()
{
	QMutexLocker sl(&m_repositoryLock);
	clearPointerContainer(m_rasterRepository);
}

//---------------------------------------------------------

void RasterPool::setRasterSpecs(const TDimension &size, int bpp)
{
	if (size != m_size || bpp != m_bpp) {
		m_size = size;
		m_bpp = bpp;
		clear();
	}
}

//---------------------------------------------------------

TRasterP RasterPool::getRaster(const TDimension &size, int bpp)
{
	assert(size == m_size && bpp == m_bpp);
	return getRaster();
}

//---------------------------------------------------------

//!Returns for the first not-busy raster
TRasterP RasterPool::getRaster()
{
	QMutexLocker sl(&m_repositoryLock);

	RasterRepository::iterator it = m_rasterRepository.begin();
	while (it != m_rasterRepository.end()) {
		RasterItem *rasItem = *it;
		if (rasItem->m_busy == false) {
			TRasterP raster = rasItem->getRaster();

			if (!raster) {
				delete rasItem;
				m_rasterRepository.erase(it++);
				continue;
			}

			rasItem->m_busy = true;
			raster->clear();
			return raster;
		}

		++it;
	}

	RasterItem *rasItem = new RasterItem(m_size, m_bpp, true);
	m_rasterRepository.push_back(rasItem);

	return rasItem->getRaster();
}

//---------------------------------------------------------

//!Cerca il raster \b r in m_rasterRepository; se lo trova setta a \b false il campo \b m_busy.
void RasterPool::releaseRaster(const TRasterP &r)
{
	if (!r)
		return;

	QMutexLocker sl(&m_repositoryLock);
	for (RasterRepository::iterator it = m_rasterRepository.begin();
		 it != m_rasterRepository.end();
		 ++it) {
		RasterItem *rasItem = *it;
		if (rasItem->getRaster()->getRawData() == r->getRawData()) {
			assert(rasItem->m_busy);
			rasItem->m_busy = false;
			return;
		}
	}
}

//---------------------------------------------------------

RasterPool::~RasterPool()
{
	/*if (m_rasterRepository.size())
    TSystem::outputDebug("~RasterPool: itemCount = " + toString ((int)m_rasterRepository.size())+" (should be 0)\n");*/

	//Release all raster items
	clear();
}

//================================================================================
//    Internal rendering classes declaration
//================================================================================

//=====================
//    TRendererImp
//---------------------

class TRendererImp : public TSmartObject
{
public:
	struct RenderInstanceInfos {
		int m_canceled;
		int m_activeTasks;
		int m_status;

		RenderInstanceInfos()
			: m_canceled(false), m_activeTasks(0), m_status(TRenderer::IDLE) {}
	};

public:
	typedef std::vector<TRenderPort *> PortContainer;
	typedef PortContainer::iterator PortContainerIterator;

	QReadWriteLock m_portsLock;
	PortContainer m_ports;

	QMutex m_renderInstancesMutex;
	std::map<unsigned long, RenderInstanceInfos> m_activeInstances;

	//! The renderer Id is a number uniquely associated with a TRenderer instance.
	static unsigned long m_rendererIdCounter;

	//! The render Id is a number uniquely associated with a render process started
	//! with the startRendering() method.
	static unsigned long m_renderIdCounter;

	unsigned long m_rendererId;

	Executor m_executor;

	bool m_precomputingEnabled;
	RasterPool m_rasterPool;

	std::vector<TRenderResourceManager *> m_managers;

	TAtomicVar m_undoneTasks;
	//std::vector<QEventLoop*> m_waitingLoops;
	std::vector<bool *> m_waitingLoops;

	TRasterFxP rootFx;

	//-------------------------------------------------------------

	TRendererImp(int nThreads);
	~TRendererImp();

	void startRendering(unsigned long renderId, const std::vector<TRenderer::RenderData> &renderDatas);

	void notifyRasterStarted(const TRenderPort::RenderData &rd);
	void notifyRasterCompleted(const TRenderPort::RenderData &rd);
	void notifyRasterFailure(const TRenderPort::RenderData &rd, TException &e);
	void notifyRenderFinished(bool isCanceled = false);

	void addPort(TRenderPort *port);
	void removePort(TRenderPort *port);

	void abortRendering(unsigned long renderId);
	void stopRendering(bool waitForCompleteStop);

	bool hasToDie(unsigned long renderId);
	int getRenderStatus(unsigned long renderId);

	void enablePrecomputing(bool on) { m_precomputingEnabled = on; }
	bool isPrecomputingEnabled() const { return m_precomputingEnabled; }

	void setThreadsCount(int nThreads) { m_executor.setMaxActiveTasks(nThreads); }

	inline void declareRenderStart(unsigned long renderId);
	inline void declareRenderEnd(unsigned long renderId);
	inline void declareFrameStart(double frame);
	inline void declareFrameEnd(double frame);
	inline void declareStatusStart(int renderStatus);
	inline void declareStatusEnd(int renderStatus);

	void quitWaitingLoops();
};

#ifdef _WIN32
template class DVAPI TSmartPointerT<TRendererImp>;
#endif

typedef TSmartPointerT<TRendererImp> TRendererImpP;

unsigned long TRendererImp::m_rendererIdCounter = 0;
unsigned long TRendererImp::m_renderIdCounter = 0;

//================================================================================

//===================
//    RenderTask
//-------------------

class RenderTask : public TThread::Runnable
{
	std::vector<double> m_frames;

	unsigned long m_taskId;
	unsigned long m_renderId;

	TRendererImpP m_rendererImp;

	TFxPair m_fx;
	TPointD m_framePos;
	TDimension m_frameSize;
	TRenderSettings m_info;

	bool m_fieldRender, m_stereoscopic;

	Mutex m_rasterGuard;
	TTile m_tileA; //in normal and field rendering, Rendered at given frame; in stereoscopic, rendered left frame
	TTile m_tileB; //in  field rendering, rendered at frame + 0.5; in stereoscopic, rendered right frame

public:
	RenderTask(unsigned long renderId, unsigned long taskId,
			   double frame, const TRenderSettings &ri, const TFxPair &fx,
			   const TPointD &framePos, const TDimension &frameSize,
			   const TRendererImpP &rendererImp);

	~RenderTask() {}

	void addFrame(double frame) { m_frames.push_back(frame); }

	void buildTile(TTile &tile);
	void releaseTiles();

	void onFrameStarted();
	void onFrameCompleted();
	void onFrameFailed(TException &e);

	void preRun();
	void run();

	int taskLoad() { return 100; }

	void onFinished(TThread::RunnableP);
};

//================================================================================
//    Implementations
//================================================================================

//==================
//    TRenderer
//------------------

TRenderer::TRenderer(int nThread)
{
	m_imp = new TRendererImp(nThread); //Already adds a ref
}

//---------------------------------------------------------

TRenderer::TRenderer(TRendererImp *imp)
	: m_imp(imp)
{
	if (m_imp)
		m_imp->addRef();
}

//---------------------------------------------------------

TRenderer::TRenderer(const TRenderer &r)
	: m_imp(r.m_imp)
{
	if (m_imp)
		m_imp->addRef();
}

//---------------------------------------------------------

void TRenderer::operator=(const TRenderer &r)
{
	m_imp = r.m_imp;
	if (m_imp)
		m_imp->addRef();
}

//---------------------------------------------------------

TRenderer::~TRenderer()
{
	if (m_imp)
		m_imp->release();
}

//---------------------------------------------------------

//! The static method is intended for use inside a rendering thread only. It returns
//! a copy of the eventual TRenderer interface installed on the thread -
//! or an empty TRenderer if none happened to be. It can be set using the
//! install() and uninstall() methods.
TRenderer TRenderer::instance()
{
	TRendererImp **lData = rendererStorage.localData();
	if (lData)
		return TRenderer(*lData);
	return 0;
}

//---------------------------------------------------------

//! Returns the renderer id.
unsigned long TRenderer::rendererId()
{
	return m_imp->m_rendererId;
}

//---------------------------------------------------------

//! Returns the rendering process id currently running on the invoking
//! thread.
unsigned long TRenderer::renderId()
{
	unsigned long *lData = renderIdsStorage.localData();
	return lData ? *lData : -1;
}

//---------------------------------------------------------

//! Builds and returns an id for starting a new rendering process.
unsigned long TRenderer::buildRenderId()
{
	return TRendererImp::m_renderIdCounter++;
}

//---------------------------------------------------------

//! Returns the renderId that will be used by the next startRendering() call.
//! This method can be used to retrieve the renderId of a rendering instance
//! before it is actually started - provided that no other render instance
//! is launched inbetween.
unsigned long TRenderer::nextRenderId()
{
	return TRendererImp::m_renderIdCounter;
}

//---------------------------------------------------------

inline void TRendererImp::declareRenderStart(unsigned long renderId)
{
	//Inform the resource managers
	for (unsigned int i = 0; i < m_managers.size(); ++i)
		m_managers[i]->onRenderInstanceStart(renderId);
}

//! Declares that the render process of passed renderId is about to start.
void TRenderer::declareRenderStart(unsigned long renderId)
{
	m_imp->declareRenderStart(renderId);
}

//---------------------------------------------------------

inline void TRendererImp::declareRenderEnd(unsigned long renderId)
{
	//Inform the resource managers
	for (int i = m_managers.size() - 1; i >= 0; --i)
		m_managers[i]->onRenderInstanceEnd(renderId);
}

//! Declares that the render process of passed renderId has ended.
void TRenderer::declareRenderEnd(unsigned long renderId)
{
	m_imp->declareRenderEnd(renderId);
}

//---------------------------------------------------------

inline void TRendererImp::declareFrameStart(double frame)
{
	//Inform the resource managers
	for (unsigned int i = 0; i < m_managers.size(); ++i)
		m_managers[i]->onRenderFrameStart(frame);
}

//! Declares that render of passed frame is about to start.
void TRenderer::declareFrameStart(double frame)
{
	m_imp->declareFrameStart(frame);
}

//---------------------------------------------------------

inline void TRendererImp::declareFrameEnd(double frame)
{
	//Inform the resource managers
	for (int i = m_managers.size() - 1; i >= 0; --i)
		m_managers[i]->onRenderFrameEnd(frame);
}

//! Declares that render of passed has ended.
void TRenderer::declareFrameEnd(double frame)
{
	m_imp->declareFrameEnd(frame);
}

//---------------------------------------------------------

inline void TRendererImp::declareStatusStart(int renderStatus)
{
	//Inform the resource managers
	for (unsigned int i = 0; i < m_managers.size(); ++i)
		m_managers[i]->onRenderStatusStart(renderStatus);
}

//---------------------------------------------------------

inline void TRendererImp::declareStatusEnd(int renderStatus)
{
	//Inform the resource managers
	for (int i = m_managers.size() - 1; i >= 0; --i)
		m_managers[i]->onRenderStatusEnd(renderStatus);
}

//---------------------------------------------------------

//! Installs the specified render process on the invoking thread.
void TRenderer::install(unsigned long renderId)
{
	m_imp->addRef();
	rendererStorage.setLocalData(new (TRendererImp *)(m_imp));
	renderIdsStorage.setLocalData(new unsigned long(renderId));
}

//---------------------------------------------------------

//! Uninstalls any rendering process active on the invoking thread.
void TRenderer::uninstall()
{
	rendererStorage.setLocalData(0);
	renderIdsStorage.setLocalData(0);
	m_imp->release();
}

//---------------------------------------------------------

TRenderResourceManager *TRenderer::getManager(unsigned int id) const
{
	return m_imp->m_managers[id];
}

//---------------------------------------------------------

void TRenderer::enablePrecomputing(bool on)
{
	m_imp->enablePrecomputing(on);
}

//---------------------------------------------------------

bool TRenderer::isPrecomputingEnabled() const
{
	return m_imp->isPrecomputingEnabled();
}

//---------------------------------------------------------

void TRenderer::setThreadsCount(int nThreads)
{
	m_imp->setThreadsCount(nThreads);
}

//---------------------------------------------------------

void TRenderer::addPort(TRenderPort *port)
{
	m_imp->addPort(port);
}

//---------------------------------------------------------

void TRenderer::removePort(TRenderPort *port)
{
	m_imp->removePort(port);
}

//---------------------------------------------------------

unsigned long TRenderer::startRendering(
	double f,
	const TRenderSettings &info,
	const TFxPair &actualRoot)
{
	assert(f >= 0);

	std::vector<RenderData> *rds = new std::vector<RenderData>;
	rds->push_back(RenderData(f, info, actualRoot));
	return startRendering(rds);
}

//---------------------------------------------------------

//! Queues a rendering event in the main event loop.
//! NOTE: The passed pointer is owned by the TRenderer after it is submitted for rendering -
//! do not delete it later.
unsigned long TRenderer::startRendering(const std::vector<RenderData> *renderDatas)
{
	if (renderDatas->empty()) {
		delete renderDatas;
		return -1;
	}

	//Build a new render Id
	unsigned long renderId = m_imp->m_renderIdCounter++;

	TRendererStartInvoker::StartInvokerRenderData srd;
	srd.m_renderId = renderId;
	srd.m_renderDataVector = renderDatas;
	TRendererStartInvoker::instance()->emitStartRender(m_imp, srd);

	return renderId;
}

//---------------------------------------------------------

void TRenderer::abortRendering(unsigned long renderId)
{
	m_imp->abortRendering(renderId);
}

//---------------------------------------------------------

void TRenderer::stopRendering(bool waitForCompleteStop)
{
	m_imp->stopRendering(waitForCompleteStop);
}

//---------------------------------------------------------

bool TRenderer::isAborted(unsigned long renderId) const
{
	return m_imp->hasToDie(renderId);
}

//---------------------------------------------------------

int TRenderer::getRenderStatus(unsigned long renderId) const
{
	return m_imp->getRenderStatus(renderId);
}

//================================================================================

//=====================
//    TRendererImp
//---------------------

TRendererImp::TRendererImp(int nThreads)
	: m_executor(), m_undoneTasks(), m_rendererId(m_rendererIdCounter++), m_precomputingEnabled(true)
{
	m_executor.setMaxActiveTasks(nThreads);

	std::vector<TRenderResourceManagerGenerator *> &generators =
		TRenderResourceManagerGenerator::generators(false);

	//May be adopted by other TRenderers from now on.
	addRef();

	rendererStorage.setLocalData(new (TRendererImp *)(this));

	unsigned int i;
	for (i = 0; i < generators.size(); ++i) {
		TRenderResourceManager *manager = (*generators[i])();
		if (manager)
			m_managers.push_back(manager);
	}

	rendererStorage.setLocalData(0);
}

//---------------------------------------------------------

TRendererImp::~TRendererImp()
{
	rendererStorage.setLocalData(new (TRendererImp *)(this));

	int i;
	for (i = m_managers.size() - 1; i >= 0; --i)
		if (m_managers[i]->renderHasOwnership())
			delete m_managers[i];

	rendererStorage.setLocalData(0);
}

//---------------------------------------------------------

void TRendererImp::addPort(TRenderPort *port)
{
	QWriteLocker sl(&m_portsLock);

	PortContainerIterator it = std::find(m_ports.begin(), m_ports.end(), port);
	if (it == m_ports.end())
		m_ports.push_back(port);
}

//---------------------------------------------------------

void TRendererImp::removePort(TRenderPort *port)
{
	QWriteLocker sl(&m_portsLock);

	PortContainerIterator it = std::find(m_ports.begin(), m_ports.end(), port);
	if (it != m_ports.end())
		m_ports.erase(it);
}

//---------------------------------------------------------

bool TRendererImp::hasToDie(unsigned long renderId)
{
	QMutexLocker sl(&m_renderInstancesMutex);

	std::map<unsigned long, RenderInstanceInfos>::iterator it = m_activeInstances.find(renderId);
	assert(it != m_activeInstances.end());
	return it == m_activeInstances.end() ? true : it->second.m_canceled;
}

//---------------------------------------------------------

int TRendererImp::getRenderStatus(unsigned long renderId)
{
	QMutexLocker sl(&m_renderInstancesMutex);

	std::map<unsigned long, RenderInstanceInfos>::iterator it = m_activeInstances.find(renderId);
	assert(it != m_activeInstances.end());
	return it == m_activeInstances.end() ? true : it->second.m_status;
}

//---------------------------------------------------------

void TRendererImp::abortRendering(unsigned long renderId)
{
	QMutexLocker sl(&m_renderInstancesMutex);

	std::map<unsigned long, RenderInstanceInfos>::iterator it = m_activeInstances.find(renderId);
	if (it != m_activeInstances.end())
		it->second.m_canceled = true;
}

//---------------------------------------------------------

void TRendererImp::stopRendering(bool waitForCompleteStop)
{
	QMutexLocker sl(&m_renderInstancesMutex);

	{
		//Tasks already stop rendering on their own when they don't find their render ids here.
		std::map<unsigned long, RenderInstanceInfos>::iterator it;
		for (it = m_activeInstances.begin(); it != m_activeInstances.end(); ++it)
			it->second.m_canceled = true;
	}

	if (waitForCompleteStop && m_undoneTasks > 0) {
		//Sometimes, QEventLoop suddenly stops processing slots (especially those notifications
		//from active rendering instances) - therefore resulting in a block of the application.
		//I've not figured out why (#QTBUG-11649?) - but substituting with a plain while
		//seems to do the trick...

		/*QEventLoop eventLoop;
    m_waitingLoops.push_back(&eventLoop);
    eventLoop.exec();*/

		bool loopQuit = false;
		m_waitingLoops.push_back(&loopQuit);

		sl.unlock();

		while (!loopQuit)
			QCoreApplication::processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents);
	}
}

//---------------------------------------------------------

void TRendererImp::quitWaitingLoops()
{
	//Make the stopRendering waiting loops quit
	while (!m_waitingLoops.empty()) {
		//rendererImp->m_waitingLoops.back()->quit();
		*m_waitingLoops.back() = true;
		m_waitingLoops.pop_back();
	}
}

//---------------------------------------------------------

void TRendererImp::notifyRasterStarted(const TRenderPort::RenderData &rd)
{
	//Since notifications may trigger port removals, we always work on a copy of the ports
	//vector.
	TRendererImp::PortContainer portsCopy;
	{
		QReadLocker sl(&m_portsLock);
		portsCopy = m_ports;
	}

	for (PortContainerIterator it = portsCopy.begin(); it != portsCopy.end(); ++it)
		(*it)->onRenderRasterStarted(rd);
}

//---------------------------------------------------------

void TRendererImp::notifyRasterCompleted(const TRenderPort::RenderData &rd)
{
	TRendererImp::PortContainer portsCopy;
	{
		QReadLocker sl(&m_portsLock);
		portsCopy = m_ports;
	}

	assert(rd.m_rasA);

	for (PortContainerIterator it = portsCopy.begin(); it != portsCopy.end(); ++it)
		(*it)->onRenderRasterCompleted(rd);
}

//---------------------------------------------------------

void TRendererImp::notifyRasterFailure(const TRenderPort::RenderData &rd, TException &e)
{
	TRendererImp::PortContainer portsCopy;
	{
		QReadLocker sl(&m_portsLock);
		portsCopy = m_ports;
	}

	for (PortContainerIterator it = portsCopy.begin(); it != portsCopy.end(); ++it)
		(*it)->onRenderFailure(rd, e);
}

//---------------------------------------------------------

void TRendererImp::notifyRenderFinished(bool isCanceled)
{
	TRendererImp::PortContainer portsCopy;
	{
		QReadLocker sl(&m_portsLock);
		portsCopy = m_ports;
	}

	auto sortedFxs = calculateSortedFxs(rootFx);
	for (auto fx : sortedFxs) {
		if (fx)
			const_cast<TFx *>(fx)->callEndRenderHandler();
	}

	for (PortContainerIterator it = portsCopy.begin(); it != portsCopy.end(); ++it)
		(*it)->onRenderFinished();
}

//================================================================================

//====================
//    TRenderPort
//--------------------

TRenderPort::TRenderPort()
{
}

//---------------------------------------------------------

TRenderPort::~TRenderPort()
{
}

//---------------------------------------------------------

//!Setta \b m_renderArea a \b area e pulisce l'istanza corrente di \b RasterPool.
void TRenderPort::setRenderArea(const TRectD &area)
{
	m_renderArea = area;
}

//---------------------------------------------------------

//!Ritorna \b m_renderArea.
TRectD &TRenderPort::getRenderArea()
{
	return m_renderArea;
}

//================================================================================

//===================
//    RenderTask
//-------------------

RenderTask::RenderTask(unsigned long renderId, unsigned long taskId,
					   double frame, const TRenderSettings &ri, const TFxPair &fx,
					   const TPointD &framePos, const TDimension &frameSize,
					   const TRendererImpP &rendererImp)
	: m_renderId(renderId), m_taskId(taskId), m_info(ri), m_fx(fx), m_frameSize(frameSize), m_framePos(framePos), m_rendererImp(rendererImp), m_fieldRender(ri.m_fieldPrevalence != TRenderSettings::NoField), m_stereoscopic(ri.m_stereoscopic)
{
	m_frames.push_back(frame);

	//Connect the onFinished slot
	connect(this, SIGNAL(finished(TThread::RunnableP)), this, SLOT(onFinished(TThread::RunnableP)));
	connect(this, SIGNAL(exception(TThread::RunnableP)), this, SLOT(onFinished(TThread::RunnableP)));

	//The shrink info is currently reversed to the settings'affine. Shrink info in the TRenderSettings
	//is no longer supported.
	m_info.m_shrinkX = m_info.m_shrinkY = 1;
}

//---------------------------------------------------------

void RenderTask::preRun()
{
	TRectD geom(m_framePos, TDimensionD(m_frameSize.lx, m_frameSize.ly));

	if (m_fx.m_frameA)
		m_fx.m_frameA->dryCompute(geom, m_frames[0], m_info);

	if (m_fx.m_frameB)
		m_fx.m_frameB->dryCompute(geom, m_fieldRender ? m_frames[0] + 0.5 : m_frames[0], m_info);
}

//---------------------------------------------------------

void RenderTask::run()
{
	//Retrieve the task's frame
	assert(!m_frames.empty());
	double t = m_frames[0];

	if (m_rendererImp->hasToDie(m_renderId)) {
		TException e("Render task aborted");
		onFrameFailed(e);
		return;
	}

	//Install the renderer in current thread
	rendererStorage.setLocalData(new (TRendererImp *)(m_rendererImp.getPointer()));
	renderIdsStorage.setLocalData(new unsigned long(m_renderId));

	//Inform the managers of frame start
	m_rendererImp->declareFrameStart(t);

	auto sortedFxs = calculateSortedFxs(m_fx.m_frameA);
	for (auto fx : sortedFxs) {
		if (fx)
			const_cast<TFx *>(fx)->callStartRenderFrameHandler(&m_info, t);
	}

	try {
		onFrameStarted();

		TStopWatch::global(8).start();

		if (!m_fieldRender && !m_stereoscopic) {
			//Common case - just build the first tile
			buildTile(m_tileA);
			/*-- 通常はここがFxのレンダリング処理 --*/
			m_fx.m_frameA->compute(m_tileA, t, m_info);
		} else {
			assert(!(m_stereoscopic && m_fieldRender));
			//Field rendering  or stereoscopic case
			if (m_stereoscopic) {
				buildTile(m_tileA);
				m_fx.m_frameA->compute(m_tileA, t, m_info);

				buildTile(m_tileB);
				m_fx.m_frameB->compute(m_tileB, t, m_info);
			}
			//if fieldPrevalence, Decide the rendering frames depending on field prevalence
			else if (m_info.m_fieldPrevalence == TRenderSettings::EvenField) {
				buildTile(m_tileA);
				m_fx.m_frameA->compute(m_tileA, t, m_info);

				buildTile(m_tileB);
				m_fx.m_frameB->compute(m_tileB, t + 0.5, m_info);
			} else {
				buildTile(m_tileB);
				m_fx.m_frameA->compute(m_tileB, t, m_info);

				buildTile(m_tileA);
				m_fx.m_frameB->compute(m_tileA, t + 0.5, m_info);
			}
		}

		TStopWatch::global(8).stop();

		onFrameCompleted();
	} catch (TException &e) {
		onFrameFailed(e);
	} catch (...) {
		TException ex("Unknown render exception");
		onFrameFailed(ex);
	}

	//Inform the managers of frame end
	m_rendererImp->declareFrameEnd(t);

	//Uninstall the renderer from current thread
	rendererStorage.setLocalData(0);
	renderIdsStorage.setLocalData(0);

	for (auto fx : sortedFxs) {
		if (fx)
			const_cast<TFx *>(fx)->callEndRenderFrameHandler(&m_info, t);
	}
}

//---------------------------------------------------------

void RenderTask::buildTile(TTile &tile)
{
	tile.m_pos = m_framePos;
	tile.setRaster(m_rendererImp->m_rasterPool.getRaster(m_frameSize, m_info.m_bpp));
}

//---------------------------------------------------------

void RenderTask::releaseTiles()
{
	m_rendererImp->m_rasterPool.releaseRaster(m_tileA.getRaster());
	m_tileA.setRaster(TRasterP());
	if (m_fieldRender || m_stereoscopic) {
		m_rendererImp->m_rasterPool.releaseRaster(m_tileB.getRaster());
		m_tileB.setRaster(TRasterP());
	}
}

//---------------------------------------------------------

void RenderTask::onFrameStarted()
{
	TRenderPort::RenderData rd(m_frames, m_info, 0, 0, m_renderId, m_taskId);
	m_rendererImp->notifyRasterStarted(rd);
}

//---------------------------------------------------------

void RenderTask::onFrameCompleted()
{
	TRasterP rasA(m_tileA.getRaster());
	TRasterP rasB(m_tileB.getRaster());

	if (m_fieldRender) {
		assert(rasB);

		double t = m_frames[0];

		int f = (m_info.m_fieldPrevalence == TRenderSettings::EvenField) ? 0 : 1;
		interlace(rasA, rasB, f);
		rasB = TRasterP();
	}

	TRenderPort::RenderData rd(m_frames, m_info, rasA, rasB, m_renderId, m_taskId);
	m_rendererImp->notifyRasterCompleted(rd);
}

//---------------------------------------------------------

void RenderTask::onFrameFailed(TException &e)
{
	//TRasterP evenRas(m_evenTile.getRaster());

	TRenderPort::RenderData rd(m_frames, m_info, m_tileA.getRaster(), m_tileB.getRaster(), m_renderId, m_taskId);
	m_rendererImp->notifyRasterFailure(rd, e);
}

//---------------------------------------------------------

void RenderTask::onFinished(TThread::RunnableP)
{
	TRendererImp *rendererImp = m_rendererImp.getPointer();
	--rendererImp->m_undoneTasks;

	//Tiles release back to the Raster Pool happens in the main thread, after all possible
	//signals emitted in the onFrameCompleted/Failed notifications have been resolved, thus
	//ensuring that no other rendering thread owns the rasters before them.
	releaseTiles();

	//Update the render instance status
	bool instanceExpires = false;
	{
		QMutexLocker sl(&rendererImp->m_renderInstancesMutex);
		std::map<unsigned long, TRendererImp::RenderInstanceInfos>::iterator it =
			rendererImp->m_activeInstances.find(m_renderId);

		if (it != rendererImp->m_activeInstances.end() && (--it->second.m_activeTasks) <= 0) {
			instanceExpires = true;
			rendererImp->m_activeInstances.erase(m_renderId);
		}
	}

	//If the render instance has just expired
	if (instanceExpires) {
		/*-- キャンセルされた場合はm_overallRenderedRegionの更新をしない --*/
		bool isCanceled = (m_info.m_isCanceled && *m_info.m_isCanceled);

		//Inform the render ports
		rendererImp->notifyRenderFinished(isCanceled);

		//NOTE: This slot is currently invoked on the main thread. It could eventually be
		//invoked directly on rendering threads, specifying the Qt::DirectConnection option -
		//but probably there would be no real advantage in doing so...

		//Temporarily install the renderer in current thread
		rendererStorage.setLocalData(new (TRendererImp *)(rendererImp));
		renderIdsStorage.setLocalData(new unsigned long(m_renderId));

		//Inform the resource managers
		rendererImp->declareRenderEnd(m_renderId);

		//Uninstall the temporary
		rendererStorage.setLocalData(0);
		renderIdsStorage.setLocalData(0);

		rendererImp->m_rasterPool.clear(); // Isn't this misplaced? Should be in the block
	}									   // below...

	//If no rendering task (of this or other render instances) is found...
	if (rendererImp->m_undoneTasks == 0) {
		QMutexLocker sl(&rendererImp->m_renderInstancesMutex);
		rendererImp->quitWaitingLoops();
	}
}

//================================================================================
//    Tough Stuff
//================================================================================

void TRendererStartInvoker::emitStartRender(
	TRendererImp *renderer, StartInvokerRenderData rd)
{
	renderer->addRef();
	Q_EMIT startRender(renderer, rd);
}

//---------------------------------------------------------

void TRendererStartInvoker::doStartRender(
	TRendererImp *renderer, StartInvokerRenderData rd)
{
	renderer->startRendering(rd.m_renderId, *rd.m_renderDataVector);
	renderer->release();
	delete rd.m_renderDataVector;
}

std::vector<const TFx *> calculateSortedFxs(TRasterFxP rootFx)
{
	std::map<const TFx *, std::set<const TFx *>> E; /* 辺の情報 */
	std::set<const TFx *> Sources;					/* 入次数0のノード群 */

	std::queue<const TFx *> Q;
	Q.push(rootFx.getPointer());

	E[rootFx.getPointer()] = std::set<const TFx *>();

	while (!Q.empty()) {
		const TFx *vptr = Q.front();
		Q.pop();
		if (!vptr) {
			continue;
		}

		/* 繋がっている入力ポートの先の Fx を訪問する
           入力ポートが無ければ終了 */
		int portCount = vptr->getInputPortCount();
		if (portCount < 1) {
			Sources.insert(vptr);
			continue;
		}
		for (int i = 0; i < portCount; i++) {
			TFxPort *port = vptr->getInputPort(i);
			if (!port) {
				continue;
			}
			TFxP u = port->getFx();
			const TFx *uptr = u.getPointer();
			if (E.count(uptr) == 0) {
				E[uptr] = std::set<const TFx *>();
			}
			if (E[uptr].count(vptr) == 0) {
				E[uptr].insert(vptr);
			}
			Q.push(uptr);
		}
	}

	/* トポロジカルソート */
	std::set<const TFx *> visited;
	std::vector<const TFx *> L;
	std::function<void(const TFx *)> visit = [&visit, &visited, &E, &L](const TFx *fx) {
		if (visited.count(fx))
			return;
		visited.insert(fx);
		auto edge = E[fx];
		for (auto i = edge.cbegin(); i != edge.cend(); i++) {
			visit(*i);
		}
		L.insert(L.begin(), fx);
	};
	for (auto i = E.cbegin(); i != E.cend(); i++) {
		visit(i->first);
	}
	return L;
}

//---------------------------------------------------------

void TRendererImp::startRendering(unsigned long renderId, const vector<TRenderer::RenderData> &renderDatas)
{
	rootFx = renderDatas.front().m_fxRoot.m_frameA;
	int T = renderDatas.size();
	for (int z = 0; z < T; z++) {
		auto sortedFxs = calculateSortedFxs(renderDatas[z].m_fxRoot.m_frameA);
		if (z == 0) {
			for (auto fx : sortedFxs) {
				if (fx)
					const_cast<TFx *>(fx)->callStartRenderHandler();
			}
		}
	}

	struct locals {

		static inline void setStorage(TRendererImp *imp, unsigned long renderId)
		{
			rendererStorage.setLocalData(new (TRendererImp *)(imp));
			renderIdsStorage.setLocalData(new unsigned long(renderId));
		}

		static inline void clearStorage()
		{
			rendererStorage.setLocalData(0);
			renderIdsStorage.setLocalData(0);
		}

		static inline void declareStatusStart(
			TRendererImp *imp, TRenderer::RenderStatus status,
			RenderInstanceInfos *renderInfos)
		{
			renderInfos->m_status = status;
			imp->declareStatusStart(status);
		}

		//-----------------------------------------------------------------------

		struct InstanceDeclaration {
			TRendererImp *m_imp;
			unsigned long m_renderId;
			bool m_rollback;

			InstanceDeclaration(TRendererImp *imp, unsigned long renderId)
				: m_imp(imp), m_renderId(renderId), m_rollback(true) {}

			~InstanceDeclaration()
			{
				if (m_rollback) {
					QMutexLocker locker(&m_imp->m_renderInstancesMutex);

					m_imp->m_activeInstances.erase(m_renderId);
					if (m_imp->m_undoneTasks == 0)
						m_imp->quitWaitingLoops();
				}
			}

			void commit() { m_rollback = false; }
		};

		struct StorageDeclaration {
			StorageDeclaration(TRendererImp *imp, unsigned long renderId)
			{
				setStorage(imp, renderId);
			}

			~StorageDeclaration()
			{
				clearStorage();
			}
		};

		struct RenderDeclaration {
			TRendererImp *m_imp;
			unsigned long m_renderId;
			bool m_rollback;

			RenderDeclaration(TRendererImp *imp, unsigned long renderId)
				: m_imp(imp), m_renderId(renderId), m_rollback(true)
			{
				imp->declareRenderStart(renderId);
			}

			~RenderDeclaration()
			{
				if (m_rollback)
					m_imp->declareRenderEnd(m_renderId);
			}

			void commit() { m_rollback = false; }
		};

		struct StatusDeclaration {
			TRendererImp *m_imp;
			TRenderer::RenderStatus m_status;

			StatusDeclaration(TRendererImp *imp, TRenderer::RenderStatus status,
							  RenderInstanceInfos *renderInfos)
				: m_imp(imp), m_status(status)
			{
				declareStatusStart(imp, status, renderInfos);
			}

			~StatusDeclaration()
			{
				m_imp->declareStatusEnd(m_status);
			}
		};
	}; // locals

	//DIAGNOSTICS_CLEAR;

	//----------------------------------------------------------------------
	//    Preliminary initializations
	//----------------------------------------------------------------------

	// Calculate the overall render area - sum of all render ports' areas
	TRectD renderArea;
	{
		QReadLocker sl(&m_portsLock);

		for (PortContainerIterator it = m_ports.begin(); it != m_ports.end(); ++it)
			renderArea += (*it)->getRenderArea();
	}

	const TRenderSettings &info(renderDatas[0].m_info);

	//Extract the render geometry
	TPointD pos(renderArea.getP00());
	TDimension frameSize(tceil(renderArea.getLx()), tceil(renderArea.getLy()));

	TRectD camBox(TPointD(pos.x / info.m_shrinkX, pos.y / info.m_shrinkY),
				  TDimensionD(frameSize.lx, frameSize.ly));

	//Refresh the raster pool specs
	m_rasterPool.setRasterSpecs(frameSize, info.m_bpp);

	//Set a temporary active instance count - so that hasToDie(renderId) returns false
	RenderInstanceInfos *renderInfos;
	{
		QMutexLocker locker(&m_renderInstancesMutex);
		renderInfos = &m_activeInstances[renderId];
		renderInfos->m_activeTasks = 1;
	}

	locals::InstanceDeclaration instanceDecl(this, renderId);

	//----------------------------------------------------------------------
	//    Clustering - Render Tasks creation
	//----------------------------------------------------------------------

	std::vector<RenderTask *> tasksVector;

	struct TasksCleaner {
		std::vector<RenderTask *> &m_tasksVector;
		~TasksCleaner()
		{
			std::for_each(m_tasksVector.begin(), m_tasksVector.end(),
						  tcg::deleter<RenderTask>());
		}
	} tasksCleaner = {tasksVector};

	unsigned long tasksIdCounter = 0;

	std::map<std::string, RenderTask *> clusters;
	std::vector<TRenderer::RenderData>::const_iterator it;
	std::map<std::string, RenderTask *>::iterator jt;

	for (it = renderDatas.begin(); it != renderDatas.end(); ++it) {
		// Check for user cancels
		if (hasToDie(renderId))
			return;

		// Build the frame's description alias
		const TRenderer::RenderData &renderData = *it;

		/*--- カメラサイズ (LevelAutoやノイズで使用する) ---*/
		TRenderSettings rs = renderData.m_info;
		rs.m_cameraBox = camBox;
		/*--- 途中でPreview計算がキャンセルされたときのフラグ ---*/
		rs.m_isCanceled = &renderInfos->m_canceled;

		TRasterFxP fx = renderData.m_fxRoot.m_frameA;
		assert(fx);

		double frame = renderData.m_frame;

		string alias = fx->getAlias(frame, renderData.m_info);
		if (renderData.m_fxRoot.m_frameB)
			alias = alias + renderData.m_fxRoot.m_frameB->getAlias(frame, renderData.m_info);

		// Search the alias among stored clusters - and store the frame
		jt = clusters.find(alias);

		if (jt == clusters.end()) {
			RenderTask *newTask = new RenderTask(
				renderId, tasksIdCounter++,
				renderData.m_frame, rs, renderData.m_fxRoot,
				pos, frameSize, this);

			tasksVector.push_back(newTask);
			clusters.insert(std::make_pair(alias, newTask));
		} else
			jt->second->addFrame(renderData.m_frame);

		// Call processEvents to make the GUI reactive.
		QCoreApplication::instance()->processEvents();
	}

	// Release the clusters - we'll just need the tasks vector from now on
	clusters.clear();

	std::vector<RenderTask *>::iterator kt, kEnd = tasksVector.end();
	{
		// Install TRenderer on current thread before proceeding
		locals::StorageDeclaration storageDecl(this, renderId);

		// Inform the resource managers
		locals::RenderDeclaration renderDecl(this, renderId);

		//----------------------------------------------------------------------
		//    Precomputing
		//----------------------------------------------------------------------

		if (m_precomputingEnabled) {
			//Set current maxTileSize for cache manager precomputation
			const TRenderSettings &rs = renderDatas[0].m_info;
			TPredictiveCacheManager::instance()->setMaxTileSize(rs.m_maxTileSize);
			TPredictiveCacheManager::instance()->setBPP(rs.m_bpp);

			//Perform the first precomputing run - fx usages declaration
			{
				locals::StatusDeclaration firstrunDecl(this, TRenderer::FIRSTRUN, renderInfos);

				for (kt = tasksVector.begin(); kt != kEnd; ++kt) {
					if (hasToDie(renderId))
						return;

					(*kt)->preRun();

					//NOTE: Thread-specific data must be temporarily uninstalled before
					//processing events (which may redefine the thread data).
					locals::clearStorage();
					QCoreApplication::instance()->processEvents();
					locals::setStorage(this, renderId);
				}
			}

			//Pass to the TESTRUN status - this one should faithfully reproduce
			//the actual COMPUTING status
			{
				locals::StatusDeclaration testrunDecl(this, TRenderer::TESTRUN, renderInfos);

				for (kt = tasksVector.begin(); kt != kEnd; ++kt) {
					if (hasToDie(renderId))
						return;

					(*kt)->preRun();

					//NOTE: Thread-specific data must be temporarily uninstalled before
					//processing events (which may redefine the thread data).
					locals::clearStorage();
					QCoreApplication::instance()->processEvents();
					locals::setStorage(this, renderId);
				}
			}
		}

		//----------------------------------------------------------------------
		//    Render
		//----------------------------------------------------------------------

		locals::declareStatusStart(this, TRenderer::COMPUTING, renderInfos);

		// Update the tasks counts
		m_undoneTasks += tasksVector.size();
		{
			QMutexLocker locker(&m_renderInstancesMutex);
			renderInfos->m_activeTasks = tasksVector.size();
		}

		renderDecl.commit(); // Declarations are taken over by render tasks
	}

	instanceDecl.commit(); // Same here

	// Launch the render
	for (kt = tasksVector.begin(); kt != tasksVector.end(); ++kt)
		m_executor.addTask(*kt);

	tasksVector.clear(); // Prevent tasks destruction by TasksCleaner
}

void TRenderer::initialize()
{
	TRendererStartInvoker::instance();
}