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#include "tgl.h"
//#include "tvectorgl.h"
//#include "tstroke.h"
#include "tstrokeprop.h"
//#include "tpalette.h"
#include "tvectorrenderdata.h"
//#include "tpalette.h"
//#include "tcolorstyles.h"

//=============================================================================
#ifdef SPOSTATOINTGLREGIONS
void tglDraw(const TVectorRenderData &rd, const TStroke *s)
{
	assert(s);
	if (!s)
		return;

	const TStroke &stroke = *s;

	// initialize information for aaliasing
	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glEnable(GL_BLEND);
	glEnable(GL_LINE_SMOOTH);

	// it's necessary to do line function of pixel size ?
	glLineWidth((float)1.0);

	assert(rd.m_palette);
	TStrokeProp *prop = stroke.getProp(/*rd.m_palette*/);
	/////questo codice stava dentro tstroke::getprop/////////
	TColorStyle *style = rd.m_palette->getStyle(stroke->getStyle() /*m_imp->m_styleId*/);
	if (!style->isStrokeStyle() || style->isEnabled() == false) {
		prop = 0;
	} else {
		if (!prop || style != prop->getColorStyle()) {
			stroke->setProp(style->makeStrokeProp(stroke));
			prop = stroke->getProp();
		}
	}
	///
	//---------------------
	if (prop)
		prop->draw(rd);
	//---------------------

	tglColor(TPixel32::White);

	glDisable(GL_BLEND);
	glDisable(GL_LINE_SMOOTH);
}
#endif
//-----------------------------------------------------------------------------