#include "iwa_bokeh_advancedfx.h"
#include "trop.h"
#include "trasterfx.h"
#include "trasterimage.h"
#include <QReadWriteLock>
#include <QMutexLocker>
#include <QVector>
#include <QMap>
#include <QSet>
namespace {
QReadWriteLock lock;
QMutex fx_mutex;
bool isFurtherLayer(const QPair<int, double> val1,
const QPair<int, double> val2) {
// if the layers are at the same depth, then put the layer with smaller index
// above
if (val1.second == val2.second) return val1.first > val2.first;
return val1.second > val2.second;
}
template <typename T>
TRasterGR8P allocateRasterAndLock(T** buf, TDimensionI dim) {
TRasterGR8P ras(dim.lx * sizeof(T), dim.ly);
ras->lock();
*buf = (T*)ras->getRawData();
return ras;
}
// release all registered raster memories and free all fft plans
void releaseAllRastersAndPlans(QList<TRasterGR8P>& rasterList,
QList<kiss_fftnd_cfg>& planList) {
for (int r = 0; r < rasterList.size(); r++) rasterList.at(r)->unlock();
for (int p = 0; p < planList.size(); p++) kiss_fft_free(planList.at(p));
}
}; // namespace
//--------------------------------------------
// sort source images
QList<int> Iwa_BokehAdvancedFx::getSortedSourceIndices(double frame) {
QList<QPair<int, double>> usedSourceList;
// gather connected sources
for (int i = 0; i < LAYER_NUM; i++) {
if (m_layerParams[i].m_source.isConnected())
usedSourceList.push_back(
QPair<int, double>(i, m_layerParams[i].m_distance->getValue(frame)));
}
if (usedSourceList.empty()) return QList<int>();
// sort by distance
std::sort(usedSourceList.begin(), usedSourceList.end(), isFurtherLayer);
QList<int> indicesList;
for (int i = 0; i < usedSourceList.size(); i++) {
indicesList.push_back(usedSourceList.at(i).first);
}
return indicesList;
}
//--------------------------------------------
// Compute the bokeh size for each layer. The source tile will be enlarged by
// the largest size of them.
QMap<int, double> Iwa_BokehAdvancedFx::getIrisSizes(
const double frame, const QList<int> sourceIndices,
const double bokehPixelAmount, double& maxIrisSize) {
// create a list of available reference image ports
QList<int> availableCtrPorts;
for (int i = 0; i < getInputPortCount(); ++i) {
QString portName = QString::fromStdString(getInputPortName(i));
if (portName.startsWith("Depth") && getInputPort(i)->isConnected())
availableCtrPorts.push_back(portName.remove(0, 5).toInt());
}
double focus = m_onFocusDistance->getValue(frame);
double max = 0.0;
QMap<int, double> irisSizes;
for (int s = 0; s < sourceIndices.size(); s++) {
int index = sourceIndices.at(s);
double layer = m_layerParams[index].m_distance->getValue(frame);
double adjust = m_layerParams[index].m_bokehAdjustment->getValue(frame);
double irisSize;
// In case there is no available reference image
if (m_layerParams[index].m_depth_ref->getValue() == 0 ||
!availableCtrPorts.contains(
m_layerParams[index].m_depth_ref->getValue())) {
irisSize = (focus - layer) * bokehPixelAmount * adjust;
}
// in case using the reference image
else {
double refRangeHalf =
m_layerParams[index].m_depthRange->getValue(frame) * 0.5;
double nearToFocus = focus - layer + refRangeHalf;
double farToFocus = focus - layer - refRangeHalf;
// take further point from the focus distance
if (std::abs(nearToFocus) > std::abs(farToFocus))
irisSize = nearToFocus * bokehPixelAmount * adjust;
else
irisSize = farToFocus * bokehPixelAmount * adjust;
}
irisSizes[index] = irisSize;
// update the maximum
if (max < std::abs(irisSize)) max = std::abs(irisSize);
}
maxIrisSize = max;
return irisSizes;
}
//-----------------------------------------------------
// return true if the control image is available and used
bool Iwa_BokehAdvancedFx::portIsUsed(int portIndex) {
for (int layer = 0; layer < LAYER_NUM; layer++) {
if (m_layerParams[layer].m_source.isConnected() &&
m_layerParams[layer].m_depth_ref->getValue() == portIndex)
return true;
}
return false;
}
//--------------------------------------------
Iwa_BokehAdvancedFx::Iwa_BokehAdvancedFx()
: m_hardnessPerSource(false), m_control("Depth") {
// Bind common parameters
bindParam(this, "on_focus_distance", m_onFocusDistance, false);
bindParam(this, "bokeh_amount", m_bokehAmount, false);
bindParam(this, "masterHardness", m_hardness, false);
bindParam(this, "masterGamma", m_gamma, false);
bindParam(this, "masterGammaAdjust", m_gammaAdjust, false);
bindParam(this, "hardnessPerSource", m_hardnessPerSource, false);
bindParam(this, "linearizeMode", m_linearizeMode, false);
// Bind layer parameters
for (int layer = 0; layer < LAYER_NUM; layer++) {
m_layerParams[layer].m_distance = TDoubleParamP(0.5);
m_layerParams[layer].m_bokehAdjustment = TDoubleParamP(1);
m_layerParams[layer].m_hardness = TDoubleParamP(0.3);
m_layerParams[layer].m_gamma = TDoubleParamP(2.2);
m_layerParams[layer].m_gammaAdjust = TDoubleParamP(0.);
m_layerParams[layer].m_depth_ref = TIntParamP(0);
m_layerParams[layer].m_depthRange = TDoubleParamP(1.0);
m_layerParams[layer].m_fillGap = TBoolParamP(true);
m_layerParams[layer].m_doMedian = TBoolParamP(false);
std::string str = QString("Source%1").arg(layer + 1).toStdString();
addInputPort(str, m_layerParams[layer].m_source);
bindParam(this, QString("distance%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_distance);
bindParam(this, QString("bokeh_adjustment%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_bokehAdjustment);
bindParam(this, QString("gamma%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_gamma);
bindParam(this, QString("gammaAdjust%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_gammaAdjust);
bindParam(this, QString("hardness%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_hardness);
bindParam(this, QString("depth_ref%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_depth_ref);
bindParam(this, QString("depthRange%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_depthRange);
bindParam(this, QString("fillGap%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_fillGap);
bindParam(this, QString("doMedian%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_doMedian);
m_layerParams[layer].m_distance->setValueRange(0.0, 1.0);
m_layerParams[layer].m_bokehAdjustment->setValueRange(0.0, 2.0);
m_layerParams[layer].m_hardness->setValueRange(0.05, 3.0);
m_layerParams[layer].m_gamma->setValueRange(1.0, 10.0);
m_layerParams[layer].m_gammaAdjust->setValueRange(-5., 5.);
m_layerParams[layer].m_depthRange->setValueRange(0.0, 1.0);
}
addInputPort("Depth1", new TRasterFxPort, 0);
enableComputeInFloat(true);
// Version 1: Exposure is computed by using Hardness
// E = std::pow(10.0, (value - 0.5) / hardness)
// Version 2: Exposure can also be computed by using Gamma, for easier
// combination with the linear color space
// E = std::pow(value, gamma)
// this must be called after binding the parameters (see onFxVersionSet())
// Version 3: Gamma is computed by rs.m_colorSpaceGamma + gammaAdjust
setFxVersion(3);
}
//--------------------------------------------
void Iwa_BokehAdvancedFx::onFxVersionSet() {
bool useGamma = getFxVersion() == 2;
if (getFxVersion() == 1) {
m_linearizeMode->setValue(Hardness);
setFxVersion(3);
} else if (getFxVersion() == 2) {
if (m_linearizeMode->getValue() == Hardness) {
useGamma = false;
setFxVersion(3);
}
}
getParams()->getParamVar("masterGamma")->setIsHidden(!useGamma);
getParams()->getParamVar("masterGammaAdjust")->setIsHidden(useGamma);
for (int layer = 0; layer < LAYER_NUM; layer++) {
getParams()
->getParamVar(QString("gamma%1").arg(layer + 1).toStdString())
->setIsHidden(!useGamma);
getParams()
->getParamVar(QString("gammaAdjust%1").arg(layer + 1).toStdString())
->setIsHidden(useGamma);
}
}
//--------------------------------------------
void Iwa_BokehAdvancedFx::doCompute(TTile& tile, double frame,
const TRenderSettings& settings) {
// If the iris is not connected, then do nothing
if (!m_iris.isConnected()) {
tile.getRaster()->clear();
return;
}
// If none of the source ports is connected, then do nothing
bool sourceIsConnected = false;
for (int i = 0; i < LAYER_NUM; i++) {
if (m_layerParams[i].m_source.isConnected()) {
sourceIsConnected = true;
break;
}
}
if (!sourceIsConnected) {
tile.getRaster()->clear();
return;
}
// Sort source layers by distance
QList<int> sourceIndices = getSortedSourceIndices(frame);
// Get the pixel size of bokehAmount ( referenced ino_blur.cpp )
double bokehPixelAmount = BokehUtils::getBokehPixelAmount(
m_bokehAmount->getValue(frame), settings.m_affine);
// Compute the bokeh size for each layer. The source tile will be enlarged by
// the largest size of them.
double maxIrisSize;
QMap<int, double> irisSizes =
getIrisSizes(frame, sourceIndices, bokehPixelAmount, maxIrisSize);
int margin = (int)std::ceil(maxIrisSize * 0.5);
TRectD _rectOut(tile.m_pos, TDimensionD(tile.getRaster()->getLx(),
tile.getRaster()->getLy()));
_rectOut = _rectOut.enlarge(static_cast<double>(margin));
TDimensionI dimOut(static_cast<int>(_rectOut.getLx() + 0.5),
static_cast<int>(_rectOut.getLy() + 0.5));
// Enlarge the size to the "fast size" for kissfft which has no factors other
// than 2,3, or 5.
if (dimOut.lx < 10000 && dimOut.ly < 10000) {
int new_x = kiss_fft_next_fast_size(dimOut.lx);
int new_y = kiss_fft_next_fast_size(dimOut.ly);
// margin should be integer
while ((new_x - dimOut.lx) % 2 != 0)
new_x = kiss_fft_next_fast_size(new_x + 1);
while ((new_y - dimOut.ly) % 2 != 0)
new_y = kiss_fft_next_fast_size(new_y + 1);
_rectOut = _rectOut.enlarge(static_cast<double>(new_x - dimOut.lx) / 2.0,
static_cast<double>(new_y - dimOut.ly) / 2.0);
dimOut.lx = new_x;
dimOut.ly = new_y;
}
// compute the input tiles
QMap<int, TTile*> sourceTiles;
for (auto index : sourceIndices) {
TTile* layerTile = new TTile();
m_layerParams[index].m_source->allocateAndCompute(
*layerTile, _rectOut.getP00(), dimOut, tile.getRaster(), frame,
settings);
sourceTiles[index] = layerTile;
}
// obtain pixel size of original iris image
TRectD irisBBox;
m_iris->getBBox(frame, irisBBox, settings);
// compute the iris tile
TTile irisTile;
m_iris->allocateAndCompute(
irisTile, irisBBox.getP00(),
TDimension(static_cast<int>(irisBBox.getLx() + 0.5),
static_cast<int>(irisBBox.getLy() + 0.5)),
tile.getRaster(), frame, settings);
// compute the reference image
std::vector<TRasterGR8P> ctrl_rasters; // to be stored in uchar
QMap<int, unsigned char*>
ctrls; // container of [port number, reference image buffer in uchar]
for (int i = 0; i < getInputPortCount(); ++i) {
QString portName = QString::fromStdString(getInputPortName(i));
if (portName.startsWith("Depth") && getInputPort(i)->isConnected()) {
int portIndex = portName.remove(0, 5).toInt();
if (portIsUsed(portIndex)) {
TTile tmpTile;
TRasterFxPort* tmpCtrl = dynamic_cast<TRasterFxPort*>(getInputPort(i));
(*tmpCtrl)->allocateAndCompute(tmpTile, _rectOut.getP00(), dimOut,
tile.getRaster(), frame, settings);
TRasterGR8P ctrlRas(dimOut.lx, dimOut.ly);
ctrlRas->lock();
unsigned char* ctrl_mem = (unsigned char*)ctrlRas->getRawData();
TRaster32P ras32 = (TRaster32P)tmpTile.getRaster();
TRaster64P ras64 = (TRaster64P)tmpTile.getRaster();
TRasterFP rasF = (TRasterFP)tmpTile.getRaster();
lock.lockForRead();
if (ras32)
BokehUtils::setDepthRaster<TRaster32P, TPixel32>(ras32, ctrl_mem,
dimOut);
else if (ras64)
BokehUtils::setDepthRaster<TRaster64P, TPixel64>(ras64, ctrl_mem,
dimOut);
else if (rasF)
BokehUtils::setDepthRaster<TRasterFP, TPixelF>(rasF, ctrl_mem,
dimOut);
lock.unlock();
ctrl_rasters.push_back(ctrlRas);
ctrls[portIndex] = ctrl_mem;
}
}
}
double masterGamma;
if (m_linearizeMode->getValue() == Hardness)
masterGamma = m_hardness->getValue(frame);
else { // Gamma
if (getFxVersion() == 2)
masterGamma = m_gamma->getValue(frame);
else
masterGamma = std::max(
1., settings.m_colorSpaceGamma + m_gammaAdjust->getValue(frame));
if (tile.getRaster()->isLinear()) masterGamma /= settings.m_colorSpaceGamma;
}
QList<LayerValue> layerValues;
for (auto index : sourceIndices) {
LayerValue layerValue;
layerValue.sourceTile = sourceTiles[index];
layerValue.premultiply =
false; // assuming input images are always premultiplied
if (m_hardnessPerSource->getValue()) {
if (m_linearizeMode->getValue() == Hardness)
layerValue.layerGamma =
m_layerParams[index].m_hardness->getValue(frame);
else { // Gamma
if (getFxVersion() == 2)
layerValue.layerGamma = m_layerParams[index].m_gamma->getValue(frame);
else
layerValue.layerGamma = std::max(
1., settings.m_colorSpaceGamma +
m_layerParams[index].m_gammaAdjust->getValue(frame));
if (tile.getRaster()->isLinear())
layerValue.layerGamma /= settings.m_colorSpaceGamma;
}
} else
layerValue.layerGamma = masterGamma;
layerValue.depth_ref = m_layerParams[index].m_depth_ref->getValue();
layerValue.irisSize = irisSizes.value(index);
layerValue.distance = m_layerParams[index].m_distance->getValue(frame);
layerValue.bokehAdjustment =
m_layerParams[index].m_bokehAdjustment->getValue(frame);
layerValue.depthRange = m_layerParams[index].m_depthRange->getValue(frame);
layerValue.distancePrecision = 10;
layerValue.fillGap = m_layerParams[index].m_fillGap->getValue();
layerValue.doMedian = m_layerParams[index].m_doMedian->getValue();
layerValues.append(layerValue);
}
Iwa_BokehCommonFx::doFx(tile, frame, settings, bokehPixelAmount, margin,
dimOut, irisBBox, irisTile, layerValues, ctrls);
// release control image buffers
for (int r = 0; r < ctrl_rasters.size(); r++) ctrl_rasters[r]->unlock();
qDeleteAll(sourceTiles);
}
//--------------------------------------------
FX_PLUGIN_IDENTIFIER(Iwa_BokehAdvancedFx, "iwa_BokehAdvancedFx")