//------------------------------------------------------------
#include "tfxparam.h"
#include "stdfx.h"
#include "ino_common.h"
/* tnzbase --> Source Files --> tfx --> binaryFx.cppを参照 */
class ino_blend_hard_light : public TBlendForeBackRasterFx {
FX_PLUGIN_DECLARATION(ino_blend_hard_light)
TRasterFxPort m_up;
TRasterFxPort m_down;
TDoubleParamP m_opacity;
TBoolParamP m_clipping_mask;
public:
ino_blend_hard_light()
: m_opacity(1.0 * ino::param_range()), m_clipping_mask(true) {
addInputPort("Fore", this->m_up);
addInputPort("Back", this->m_down);
bindParam(this, "opacity", this->m_opacity);
bindParam(this, "clipping_mask", this->m_clipping_mask);
this->m_opacity->setValueRange(0, 1.0 * ino::param_range());
}
~ino_blend_hard_light() {}
bool canHandle(const TRenderSettings &rs, double frame) override {
return true;
}
bool doGetBBox(double frame, TRectD &bBox,
const TRenderSettings &rs) override {
TRectD up_bx;
const bool up_sw =
(m_up.isConnected() ? m_up->doGetBBox(frame, up_bx, rs) : false);
TRectD dn_bx;
const bool dn_sw =
(m_down.isConnected() ? m_down->doGetBBox(frame, dn_bx, rs) : false);
if (up_sw && dn_sw) {
bBox = up_bx + dn_bx;
return !bBox.isEmpty();
} else if (up_sw) {
bBox = up_bx;
return true;
} else if (dn_sw) {
bBox = dn_bx;
return true;
} else {
bBox = TRectD();
return false;
}
}
// TRect getInvalidRect(const TRect &max) {return max;}
// void doSetParam(const std::string &name, const TParamP ¶m) {}
int getMemoryRequirement(const TRectD &rect, double frame,
const TRenderSettings &rs) override {
return TRasterFx::memorySize(rect, rs.m_bpp);
}
void doDryCompute(TRectD &rect, double frame,
const TRenderSettings &rs) override {
this->dryComputeUpAndDown(rect, frame, rs, false);
}
void doCompute(TTile &tile, double frame, const TRenderSettings &rs) override;
void computeUpAndDown(TTile &tile, double frame, const TRenderSettings &rs,
TRasterP &dn_ras, TRasterP &up_ras,
bool upComputesWholeTile = false);
void dryComputeUpAndDown(TRectD &rect, double frame,
const TRenderSettings &rs,
bool upComputesWholeTile = false
/*
upComputesWholeTile は Screen, Min, Blendでtrueにして使用している。
*/
);
};
FX_PLUGIN_IDENTIFIER(ino_blend_hard_light, "inoHardLightFx");
//------------------------------------------------------------
namespace {
/* より大きな四角エリアにPixel整数値で密着する */
void makeRectCoherent(TRectD &rect, const TPointD &pos) {
rect -= pos;
rect.x0 = tfloor(rect.x0); /* ((x)<(int)(x)? (int)(x)-1: (int)(x))*/
rect.y0 = tfloor(rect.y0);
rect.x1 = tceil(rect.x1); /* ((int)(x)<(x)? (int)(x)+1: (int)(x))*/
rect.y1 = tceil(rect.y1);
rect += pos;
}
}
void ino_blend_hard_light::computeUpAndDown(TTile &tile, double frame,
const TRenderSettings &rs,
TRasterP &dn_ras, TRasterP &up_ras,
bool upComputesWholeTile) {
/* ------ サポートしていないPixelタイプはエラーを投げる --- */
if (!((TRaster32P)tile.getRaster()) && !((TRaster64P)tile.getRaster())) {
throw TRopException("unsupported input pixel type");
}
/*
m_down,m_upは繋がっている方があればそれを表示する
両方とも接続していれば合成処理する
表示スイッチを切ってあるならm_upを表示する
fxをreplaceすると、
m_source --> m_up (=port0)
m_refernce --> m_down(=port1)
となる
*/
const bool up_is = (this->m_up.isConnected() &&
this->m_up.getFx()->getTimeRegion().contains(frame));
const bool down_is = (this->m_down.isConnected() &&
this->m_down.getFx()->getTimeRegion().contains(frame));
/* ------ 両方とも切断の時処理しない ---------------------- */
if (!up_is && !down_is) {
tile.getRaster()->clear();
return;
}
/* ------ up接続かつdown切断の時 -------------------------- */
if (up_is && !down_is) {
this->m_up->compute(tile, frame, rs);
return;
}
/* ------ down接続時 downのみ描画して... ------------------ */
if (down_is) {
this->m_down->compute(tile, frame, rs);
}
/* ------ up切断時 ---------------------------------------- */
if (!up_is) {
return;
}
/* upと重なる部分を描画する */
/* ------ tileの範囲 -------------------------------------- */
const TDimension tsz(tile.getRaster()->getSize()); /* 整数 */
const TRectD tileRect(tile.m_pos, TDimensionD(tsz.lx, tsz.ly));
TRectD upBBox;
if (upComputesWholeTile) {
upBBox = tileRect;
} /* tile全体を得る */
else { /* 厳密なエリア... */
this->m_up->getBBox(frame, upBBox, rs);
upBBox *= tileRect; /* upとtileの交差エリア */
/* より大きな四角エリアにPixel整数値で密着する */
makeRectCoherent(upBBox, tile.m_pos); // double-->int grid
}
TDimensionI upSize( /* TRectDをTDimensionIに変換 */
tround(upBBox.getLx()) // getLx() = "x1>=x0?x1-x0:0"
,
tround(upBBox.getLy()) // getLy() = "y1>=y0?y1-y0:0"
);
if ((upSize.lx <= 0) || (upSize.ly <= 0)) {
return;
}
/* ------ upのメモリ確保と描画 ---------------------------- */
TTile upTile;
this->m_up->allocateAndCompute(upTile, upBBox.getP00(), upSize,
tile.getRaster() /* 32/64bitsの判定に使う */
,
frame, rs);
/* ------ upとdownのTRasterを得る ------------------------- */
TRectI dnRect(upTile.getRaster()->getSize()); // TDimensionI(-)
dnRect += convert(upTile.m_pos - tile.m_pos); /* uptile->tile原点 */
/*
ここで問題はdoubleの位置を、四捨五入して整数値にしていること
移動してから四捨五入ではないの???
dnRectの元位置が整数位置なので、問題ないか...
*/
dn_ras = upComputesWholeTile ? tile.getRaster()
: tile.getRaster()->extract(dnRect);
up_ras = upTile.getRaster();
assert(dn_ras->getSize() == up_ras->getSize());
}
void ino_blend_hard_light::dryComputeUpAndDown(TRectD &rect, double frame,
const TRenderSettings &rs,
bool upComputesWholeTile) {
const bool up_is = (this->m_up.isConnected() &&
this->m_up.getFx()->getTimeRegion().contains(frame));
const bool down_is = (this->m_down.isConnected() &&
this->m_down.getFx()->getTimeRegion().contains(frame));
/* ------ 両方とも切断の時処理しない ---------------------- */
if (!up_is && !down_is) {
return;
}
/* ------ up接続かつdown切断の時 -------------------------- */
if (up_is && !down_is) {
this->m_up->dryCompute(rect, frame, rs);
return;
}
/* ------ down接続時 -------------------------------------- */
if (down_is) {
this->m_down->dryCompute(rect, frame, rs);
}
/* ------ up切断時 ---------------------------------------- */
if (!up_is) {
return;
}
/* ------ tileのgeometryを計算する ------------------------ */
TRectD upBBox;
if (upComputesWholeTile) {
upBBox = rect;
} else {
this->m_up->getBBox(frame, upBBox, rs);
upBBox *= rect;
makeRectCoherent(upBBox, rect.getP00());
}
if ((upBBox.getLx() > 0.5) && (upBBox.getLy() > 0.5)) {
this->m_up->dryCompute(upBBox, frame, rs);
}
}
//------------------------------------------------------------
#include <sstream> /* std::ostringstream */
#include "igs_color_blend.h"
namespace {
template <class T, class Q>
void tmpl_(TRasterPT<T> dn_ras_out, const TRasterPT<T> &up_ras,
const double up_opacity, const bool clipping_mask_sw) {
double maxi = static_cast<double>(T::maxChannelValue); // 255or65535
assert(dn_ras_out->getSize() == up_ras->getSize());
for (int yy = 0; yy < dn_ras_out->getLy(); ++yy) {
T *out_pix = dn_ras_out->pixels(yy);
const T *const out_end = out_pix + dn_ras_out->getLx();
const T *up_pix = up_ras->pixels(yy);
for (; out_pix < out_end; ++out_pix, ++up_pix) {
double upr = static_cast<double>(up_pix->r) / maxi;
double upg = static_cast<double>(up_pix->g) / maxi;
double upb = static_cast<double>(up_pix->b) / maxi;
double upa = static_cast<double>(up_pix->m) / maxi;
double dnr = static_cast<double>(out_pix->r) / maxi;
double dng = static_cast<double>(out_pix->g) / maxi;
double dnb = static_cast<double>(out_pix->b) / maxi;
double dna = static_cast<double>(out_pix->m) / maxi;
igs::color::hard_light(dnr, dng, dnb, dna, upr, upg, upb, upa,
clipping_mask_sw ? up_opacity * dna : up_opacity);
out_pix->r = static_cast<Q>(dnr * (maxi + 0.999999));
out_pix->g = static_cast<Q>(dng * (maxi + 0.999999));
out_pix->b = static_cast<Q>(dnb * (maxi + 0.999999));
out_pix->m = static_cast<Q>(dna * (maxi + 0.999999));
}
}
}
void fx_(TRasterP &dn_ras_out, const TRasterP &up_ras, const TPoint &pos,
const double up_opacity, const bool clipping_mask_sw) {
/* 交差したエリアを処理するようにする、いるのか??? */
TRect outRect(dn_ras_out->getBounds());
TRect upRect(up_ras->getBounds() + pos);
TRect intersection = outRect * upRect;
if (intersection.isEmpty()) return;
TRasterP cRout = dn_ras_out->extract(intersection);
TRect rr = intersection - pos;
TRasterP cRup = up_ras->extract(rr);
TRaster32P rout32 = cRout, rup32 = cRup;
TRaster64P rout64 = cRout, rup64 = cRup;
if (rout32 && rup32) {
tmpl_<TPixel32, UCHAR>(rout32, rup32, up_opacity, clipping_mask_sw);
} else if (rout64 && rup64) {
tmpl_<TPixel64, USHORT>(rout64, rup64, up_opacity, clipping_mask_sw);
} else {
throw TRopException("unsupported pixel type");
}
}
}
void ino_blend_hard_light::doCompute(TTile &tile, double frame,
const TRenderSettings &rs) {
/* ------ 画像生成 ---------------------------------------- */
TRasterP dn_ras, up_ras;
this->computeUpAndDown(tile, frame, rs, dn_ras, up_ras);
if (!dn_ras || !up_ras) {
return;
}
/* ------ 動作パラメータを得る ---------------------------- */
const double up_opacity =
this->m_opacity->getValue(frame) / ino::param_range();
/* ------ (app_begin)log記憶 ------------------------------ */
const bool log_sw = ino::log_enable_sw();
if (log_sw) {
std::ostringstream os;
os << "params"
<< " up_opacity " << up_opacity << " dn_tile w " << dn_ras->getLx()
<< " wrap " << dn_ras->getWrap() << " h " << dn_ras->getLy()
<< " pixbits " << ino::pixel_bits(dn_ras) << " up_tile w "
<< up_ras->getLx() << " wrap " << up_ras->getWrap() << " h "
<< up_ras->getLy() << " pixbits " << ino::pixel_bits(up_ras)
<< " frame " << frame;
}
/* ------ fx処理 ------------------------------------------ */
try {
if (dn_ras) {
dn_ras->lock();
}
if (up_ras) {
up_ras->lock();
}
fx_(dn_ras, up_ras, TPoint(), up_opacity,
this->m_clipping_mask->getValue());
if (up_ras) {
up_ras->unlock();
}
if (dn_ras) {
dn_ras->unlock();
}
}
/* ------ error処理 --------------------------------------- */
catch (std::exception &e) {
if (up_ras) {
up_ras->unlock();
}
if (dn_ras) {
dn_ras->unlock();
}
if (log_sw) {
std::string str("exception <");
str += e.what();
str += '>';
}
throw;
} catch (...) {
if (up_ras) {
up_ras->unlock();
}
if (dn_ras) {
dn_ras->unlock();
}
if (log_sw) {
std::string str("other exception");
}
throw;
}
}