#ifndef MACOFFLINEGL_H
#define MACOFFLINEGL_H
#include "tofflinegl.h"
#include <AGL/agl.h>
#include <AGL/aglRenderers.h>
#include <OpenGL/gl.h>
class MacOfflineGL : public TOfflineGL::Imp
{
public:
AGLContext m_context;
AGLContext m_oldContext;
MacOfflineGL(TDimension rasterSize, const TOfflineGL::Imp *shared = 0);
~MacOfflineGL();
void createContext(TDimension rasterSize, const TOfflineGL::Imp *shared);
void makeCurrent();
void doneCurrent();
void getRaster(TRaster32P);
void saveCurrentContext();
void restoreCurrentContext();
};
#endif // MACOFFLINEGL_H