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#ifndef igs_maxmin_slrender_h
#define igs_maxmin_slrender_h

#include <vector>

namespace igs
{
namespace maxmin
{
namespace slrender
{
void resize(
	const int odd_diameter, const int width, const bool alpha_ref_sw, std::vector<std::vector<double>> &tracks, std::vector<double> &alpha_ref, std::vector<double> &result);
void clear(
	std::vector<std::vector<double>> &tracks, std::vector<double> &alpha_ref, std::vector<double> &result);
void shift(
	std::vector<std::vector<double>> &tracks);
void render(
	const double radius, const double smooth_outer_range, const int polygon_number, const double roll_degree

	,
	const bool min_sw

	,
	std::vector<int> &lens_offsets, std::vector<int> &lens_sizes, std::vector<std::vector<double>> &lens_ratio

	,
	const std::vector<std::vector<double>> &tracks, const std::vector<double> &alpha_ref, std::vector<double> &result);
}
}
}

#endif /* !igs_maxmin_slrender_h */