#ifndef igs_maxmin_slrender_h
#define igs_maxmin_slrender_h
#include <vector>
namespace igs
{
namespace maxmin
{
namespace slrender
{
void resize(
const int odd_diameter, const int width, const bool alpha_ref_sw, std::vector<std::vector<double>> &tracks, std::vector<double> &alpha_ref, std::vector<double> &result);
void clear(
std::vector<std::vector<double>> &tracks, std::vector<double> &alpha_ref, std::vector<double> &result);
void shift(
std::vector<std::vector<double>> &tracks);
void render(
const double radius, const double smooth_outer_range, const int polygon_number, const double roll_degree
,
const bool min_sw
,
std::vector<int> &lens_offsets, std::vector<int> &lens_sizes, std::vector<std::vector<double>> &lens_ratio
,
const std::vector<std::vector<double>> &tracks, const std::vector<double> &alpha_ref, std::vector<double> &result);
}
}
}
#endif /* !igs_maxmin_slrender_h */