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#include "toonz/txshsoundcolumn.h"
#include "toonz/levelset.h"
#include "toonz/txsheet.h"
#include "toonz/toonzscene.h"
#include "toonz/tproject.h"
#include "toonz/sceneproperties.h"
#include "toonz/txshsoundlevel.h"

#include "tstream.h"
#include "toutputproperties.h"
#include "tsop.h"
#include "tconvert.h"

//=============================================================================
//  ColumnLevel
//=============================================================================

class ColumnLevel
{
	TXshSoundLevelP m_soundLevel;

	/*!Offsets: in frames. Start offset is a positive number.*/
	int m_startOffset;
	/*!Offsets: in frames. End offset is a positive number(to subtract to..).*/
	int m_endOffset;

	//! Starting frame in the timeline
	int m_startFrame;

	//! frameRate
	double m_fps;

public:
	ColumnLevel(TXshSoundLevel *soundLevel = 0, int startFrame = -1, int startOffset = -1, int endOffset = -1, double fps = -1);
	~ColumnLevel();
	ColumnLevel *clone() const;

	//! Overridden from TXshLevel
	TXshSoundLevel *getSoundLevel() const { return m_soundLevel.getPointer(); }
	void setSoundLevel(TXshSoundLevelP level) { m_soundLevel = level; }

	void loadData(TIStream &is);
	void saveData(TOStream &os);

	void setStartOffset(int value);
	int getStartOffset() const { return m_startOffset; }

	void setEndOffset(int value);
	int getEndOffset() const { return m_endOffset; }

	void setOffsets(int startOffset, int endOffset);

	//! Return the starting frame without offsets.
	void setStartFrame(int frame) { m_startFrame = frame; }
	int getStartFrame() const { return m_startFrame; }

	//! Return the ending frame without offsets.
	int getEndFrame() const;

	//! Return frame count without offset.
	int getFrameCount() const;

	//! Return frame count with offset.
	int getVisibleFrameCount() const;

	//! Return start frame with offset.
	int getVisibleStartFrame() const;
	//! Return last frame with offset.
	int getVisibleEndFrame() const;
	//! Updates m_startOfset and m_endOffset.
	void updateFrameRate(double newFrameRate);

	void setFrameRate(double fps) { m_fps = fps; }
};

//=============================================================================

ColumnLevel::ColumnLevel(TXshSoundLevel *soundLevel, int startFrame, int startOffset, int endOffset, double fps)
	: m_soundLevel(soundLevel), m_startOffset(startOffset), m_endOffset(endOffset), m_startFrame(startFrame), m_fps(fps)
{
}

//-----------------------------------------------------------------------------

ColumnLevel::~ColumnLevel()
{
}

//-----------------------------------------------------------------------------

ColumnLevel *ColumnLevel::clone() const
{
	ColumnLevel *soundColumnLevel = new ColumnLevel();
	soundColumnLevel->setSoundLevel(getSoundLevel());
	soundColumnLevel->setStartFrame(m_startFrame);
	soundColumnLevel->setStartOffset(m_startOffset);
	soundColumnLevel->setEndOffset(m_endOffset);
	soundColumnLevel->setFrameRate(m_fps);
	return soundColumnLevel;
}

//-----------------------------------------------------------------------------

void ColumnLevel::loadData(TIStream &is)
{
	std::string tagName;
	is.openChild(tagName);
	if (tagName == "SoundCells") {
		TPersist *p = 0;
		is >> m_startOffset >> m_endOffset >> m_startFrame >> p;
		TXshSoundLevel *xshLevel = dynamic_cast<TXshSoundLevel *>(p);
		if (xshLevel)
			m_soundLevel = xshLevel;
	}
	is.closeChild();
}

//-----------------------------------------------------------------------------

void ColumnLevel::saveData(TOStream &os)
{
	os.child("SoundCells") << getStartOffset() << getEndOffset() << getStartFrame() << m_soundLevel.getPointer();
}

//-----------------------------------------------------------------------------

void ColumnLevel::setStartOffset(int value)
{
	if (!m_soundLevel)
		return;
	if (value < 0 || value > getFrameCount() - getEndOffset() - 1)
		return;
	m_startOffset = value;
}

//-----------------------------------------------------------------------------

void ColumnLevel::setEndOffset(int value)
{
	if (!m_soundLevel)
		return;
	if (value < 0 || getStartFrame() + getFrameCount() - value < getStartFrame() + getStartOffset() + 1)
		return;
	m_endOffset = value;
}

//-----------------------------------------------------------------------------

void ColumnLevel::setOffsets(int startOffset, int endOffset)
{
	assert(startOffset > 0 && endOffset > 0);

	if (startOffset < 0 || startOffset > getFrameCount() - endOffset - 1)
		return;
	m_startOffset = startOffset;
	if (endOffset < 0 || getStartFrame() + getFrameCount() - endOffset < getStartFrame() + getStartOffset() + 1)
		return;
	m_endOffset = endOffset;
}

//-----------------------------------------------------------------------------

int ColumnLevel::getEndFrame() const
{
	if (!m_soundLevel)
		return -1;
	return getStartFrame() + getFrameCount() - 1;
}

//-----------------------------------------------------------------------------

int ColumnLevel::getFrameCount() const
{
	if (!m_soundLevel)
		return -1;
	return m_soundLevel->getFrameCount();
}

//-----------------------------------------------------------------------------

int ColumnLevel::getVisibleFrameCount() const
{
	if (!m_soundLevel)
		return -1;
	return getFrameCount() - getStartOffset() - getEndOffset();
}

//-----------------------------------------------------------------------------

int ColumnLevel::getVisibleStartFrame() const
{
	if (!m_soundLevel)
		return -1;
	return getStartFrame() + getStartOffset();
}

//-----------------------------------------------------------------------------

int ColumnLevel::getVisibleEndFrame() const
{
	if (!m_soundLevel)
		return -1;
	return getVisibleStartFrame() + getVisibleFrameCount() - 1;
}

//-----------------------------------------------------------------------------

void ColumnLevel::updateFrameRate(double newFrameRate)
{
	if (m_fps == newFrameRate)
		return;
	double fact = (double)newFrameRate / m_fps;
	m_startFrame = tround(m_startFrame * fact);
	m_startOffset = tround(m_startOffset * fact);
	m_endOffset = tround(m_endOffset * fact);
	m_fps = newFrameRate;
}

//=============================================================================
namespace
{
//-----------------------------------------------------------------------------

bool lessThan(const ColumnLevel *s1, const ColumnLevel *s2)
{
	return s1->getVisibleStartFrame() < s2->getVisibleStartFrame();
}

//-----------------------------------------------------------------------------
}
//=============================================================================

TXshSoundColumn::TXshSoundColumn()
	: m_player(0), m_volume(0.4), m_currentPlaySoundTrack(0), m_isOldVersion(false)
{
	m_timer.setInterval(500);
	m_timer.setSingleShot(true);
	m_timer.stop();

	connect(&m_timer, SIGNAL(timeout()), this, SLOT(onTimerOut()));
}

//-----------------------------------------------------------------------------

TXshSoundColumn::~TXshSoundColumn()
{
	clear();
	if (m_timer.isActive()) {
		m_timer.stop();
		stop();
	}
}

//-----------------------------------------------------------------------------

TXshColumn::ColumnType TXshSoundColumn::getColumnType() const
{
	return eSoundType;
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::canSetCell(const TXshCell &cell) const
{
	return cell.isEmpty() || cell.m_level->getSoundLevel() != 0;
}

//-----------------------------------------------------------------------------

TXshColumn *TXshSoundColumn::clone() const
{
	TXshSoundColumn *column = new TXshSoundColumn();
	column->setVolume(m_volume);
	column->setXsheet(getXsheet());
	int i;
	for (i = 0; i < m_levels.size(); i++)
		column->insertColumnLevel(m_levels.at(i)->clone(), i);

	return column;
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::assignLevels(const TXshSoundColumn *src)
{
	//Svuoto la lista dei livelli
	clear();

	int r;
	for (r = src->getFirstRow(); r <= src->getMaxFrame(); r++) {
		int r0, r1;
		if (!src->getLevelRange(r, r0, r1))
			continue;
		TXshCell cell = src->getCell(r);
		if (cell.isEmpty())
			continue;
		TXshSoundLevel *soundLevel = cell.m_level->getSoundLevel();
		assert(!!soundLevel);
		int startOffset = cell.getFrameId().getNumber();
		int startFrame = r - startOffset;
		int endOffset = startFrame + soundLevel->getFrameCount() - r1 - 1;
		ColumnLevel *l = new ColumnLevel(soundLevel, startFrame, startOffset, endOffset);
		insertColumnLevel(l);
		r = r1;
	}
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::loadData(TIStream &is)
{
	VersionNumber tnzVersion = is.getVersion();
	if (tnzVersion < VersionNumber(1, 17)) {
		TFilePath path;
		is >> path;
		m_isOldVersion = true;
		int offset = 0;
		is >> offset;
		is >> m_volume;
		if (!is.eos()) {
			int status;
			is >> status;
			setStatusWord(status);
		}
		TXshSoundLevelP level = new TXshSoundLevel(path.getWideName());
		level->setPath(path);
		ColumnLevel *l = new ColumnLevel(level.getPointer(), offset, 0, 0);
		insertColumnLevel(l);
		return;
	}
	is >> m_volume;
	int levelCount = 0;
	is >> levelCount;

	int i;
	for (i = 0; i < levelCount; i++) {
		ColumnLevel *sl = new ColumnLevel();
		sl->loadData(is);
		insertColumnLevel(sl, i);
	}
	if (!is.eos()) {
		int status;
		is >> status;
		setStatusWord(status);
	}
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::saveData(TOStream &os)
{
	os << m_volume;
	int levelsCount = m_levels.size();
	os << levelsCount;
	if (levelsCount == 0)
		return;
	int i;
	for (i = 0; i < levelsCount; i++)
		m_levels.at(i)->saveData(os);
	os << getStatusWord();
}

//-----------------------------------------------------------------------------

int TXshSoundColumn::getRange(int &r0, int &r1) const
{
	r0 = getFirstRow();
	r1 = getMaxFrame();
	return r1 - r0 + 1;
}

//-----------------------------------------------------------------------------

int TXshSoundColumn::getRowCount() const
{
	return getMaxFrame() - getFirstRow();
}

//-----------------------------------------------------------------------------

int TXshSoundColumn::getMaxFrame() const
{
	int levelsCount = m_levels.size();
	if (levelsCount == 0)
		return -1;
	return m_levels.at(levelsCount - 1)->getVisibleEndFrame();
}

//-----------------------------------------------------------------------------

int TXshSoundColumn::getFirstRow() const
{
	if (m_levels.size() == 0)
		return -1;
	return m_levels.at(0)->getVisibleStartFrame();
}

//-----------------------------------------------------------------------------

const TXshCell &TXshSoundColumn::getCell(int row) const
{
	static TXshCell emptyCell;

	ColumnLevel *l = getColumnLevelByFrame(row);
	if (row < 0 || row < getFirstRow() || row > getMaxFrame()) {
		if (l)
			emptyCell.m_level = l->getSoundLevel();
		return emptyCell;
	}

	if (!l)
		return emptyCell;
	TXshSoundLevel *soundLevel = l->getSoundLevel();
	TXshCell *cell = new TXshCell(soundLevel, TFrameId(row - l->getStartFrame()));
	// La nuova cella aggiunge un reference al TXshSoundLevel; poiche' le celle delle
	// TXshSoundColumn non sono strutture persistenti ma sono strutture dinamiche
	// (vengono ricreate ogni volta) devo occuparmi di fare il release altrimenti il
	// TXshSoundLevel non viene mai buttato.
	soundLevel->release();
	return *cell;
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::isCellEmpty(int row) const
{
	if (m_levels.empty())
		return true;
	ColumnLevel *l = getColumnLevelByFrame(row);
	if (!l || !l->getSoundLevel())
		return true;
	return false;
}

//-----------------------------------------------------------------------------
//--- debug only
void TXshSoundColumn::checkColumn() const
{
#ifndef NDEBUG
	int size = m_levels.size();
	int i;
	for (i = 0; i < size; i++) {
		ColumnLevel *level = m_levels.at(i);
		assert(level);
		assert(level->getSoundLevel());
		int start1 = level->getVisibleStartFrame();
		int end1 = level->getVisibleEndFrame();
		assert(start1 <= end1);
		if (i < size - 1) {
			ColumnLevel *nextLevel = m_levels.at(i + 1);
			assert(nextLevel);
			assert(nextLevel->getSoundLevel());
			int start2 = nextLevel->getVisibleStartFrame();
			int end2 = nextLevel->getVisibleEndFrame();
			assert(start2 <= end2);
			assert(end1 < start2);
		}
	}
#endif
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::getCells(int row, int rowCount, TXshCell cells[])
{
	// le celle da settare sono [ra, rb]
	int ra = row;
	int rb = row + rowCount - 1;
	assert(ra <= rb);
	TXshCell *dstCell = cells;
	int r;
	for (r = ra; r <= rb; r++)
		*cells++ = getCell(r);
	checkColumn();
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::setCellInEmptyFrame(int row, const TXshCell &cell)
{
	if (cell.isEmpty())
		return;
	TXshSoundLevel *soundLevel = cell.getSoundLevel();
	if (!soundLevel)
		return;
	int startOffset = cell.getFrameId().getNumber();
	int startFrame = row - startOffset;
	int endOffset = startFrame + soundLevel->getFrameCount() - 1 - row;
	insertColumnLevel(new ColumnLevel(soundLevel, startFrame, startOffset, endOffset));
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::setCell(int row, const TXshCell &cell)
{
	return setCell(row, cell, false);
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::setCell(int row, const TXshCell &cell, bool updateSequence)
{
	if (!canSetCell(cell))
		return false;
	assert(row >= 0);
	ColumnLevel *lBefore = getColumnLevelByFrame(row - 1);
	ColumnLevel *l = getColumnLevelByFrame(row);
	ColumnLevel *lNext = getColumnLevelByFrame(row + 1);

	//Se non devo fare un update della sequenzialita' e la cella e' uguale a quella gia' esistente ritorno.
	if (!updateSequence &&
		l && l->getSoundLevel() == cell.getSoundLevel() &&
		row - l->getStartFrame() == cell.getFrameId().getNumber())
		return false;

	bool isBeforeLevelInSequence = (lBefore &&
									lBefore->getSoundLevel() == cell.getSoundLevel() &&
									row - lBefore->getStartFrame() == cell.getFrameId().getNumber());

	bool isNextLevelInSequence = (lNext &&
								  lNext->getSoundLevel() == cell.getSoundLevel() &&
								  row - lNext->getStartFrame() == cell.getFrameId().getNumber());

	//Modifico solo l'endOffset del BeforeLevel
	if (isBeforeLevelInSequence) {
		int oldEndOffset = lBefore->getEndOffset();
		int endOffset = (lBefore->getVisibleEndFrame() != row) ? oldEndOffset - 1 : oldEndOffset;
		if (isNextLevelInSequence) {
			endOffset = lNext->getEndOffset();
			//Se precedente e successivo sono diversi elimino il successivo (caso in cui inserisci un frame in successione su una cella vuota)
			if (lNext != lBefore)
				removeColumnLevel(lNext);
		}
		if (l && l != lBefore) {
			if (l->getVisibleFrameCount() == 1)
				removeColumnLevel(l);
			else
				l->setStartOffset(l->getStartOffset() + 1);
		}
		lBefore->setEndOffset(endOffset);
		checkColumn();
		return true;
	}
	//Modifico solo lo startOffset del NextLevel
	if (isNextLevelInSequence) {
		int oldStartOffset = lNext->getStartOffset();
		int startOffset = (lNext->getVisibleStartFrame() != row) ? oldStartOffset - 1 : oldStartOffset;
		if (l && l != lNext) {
			if (l->getVisibleFrameCount() == 1)
				removeColumnLevel(l);
			else
				l->setEndOffset(l->getEndOffset() + 1);
		}
		lNext->setStartOffset(startOffset);
		checkColumn();
		return true;
	}

	//I Frame non sono in successione quindi devo inserire la cella in frame un vuoto:
	clearCells(row, 1);
	setCellInEmptyFrame(row, cell);
	checkColumn();
	return true;
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::setCells(int row, int rowCount, const TXshCell cells[])
{
	assert(row >= 0);
	// le celle da settare sono [ra, rb]
	int ra = row;
	int rb = row + rowCount - 1;
	assert(ra <= rb);
	bool ret = false;
	int r;
	for (r = ra; r <= rb; r++) {
		bool isOneCellSet = setCell(r, cells[r - ra]);
		if (isOneCellSet)
			ret = isOneCellSet;
	}
	return ret;
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::insertEmptyCells(int row, int rowCount)
{
	if (m_levels.isEmpty())
		return; //se la colonna e' vuota non devo inserire celle

	int ra = row;
	int rb = row + rowCount - 1;
	assert(ra <= rb);

	//Se il livello nella riga ra inizia prima devo "spezzarlo"
	ColumnLevel *l = getColumnLevelByFrame(ra);
	if (l && l->getVisibleStartFrame() < ra) {
		int oldOffset = l->getEndOffset();
		l->setEndOffset(oldOffset + l->getVisibleEndFrame() - ra + 1);
		insertColumnLevel(new ColumnLevel(l->getSoundLevel(), l->getStartFrame(), row - l->getStartFrame(), oldOffset));
	}

	//Sposto il first frame di tutti i livelli successivi ad ra.
	int i;
	for (i = m_levels.count() - 1; i >= 0; i--) {
		ColumnLevel *cl = m_levels.at(i);
		if (cl->getVisibleStartFrame() < ra)
			continue;
		cl->setStartFrame(cl->getStartFrame() + rowCount);
	}
	checkColumn();
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::removeCells(int row, int rowCount, bool shift)
{
	// le celle da cancellare sono [ra, rb]
	int ra = row;
	int rb = row + rowCount - 1;
	assert(ra <= rb);

	int i;
	for (i = m_levels.size() - 1; i >= 0; i--) {
		ColumnLevel *l = m_levels.at(i);
		if (!l)
			continue; // Non dovrebbe accadere!
		int visibleStartFrame = l->getVisibleStartFrame();
		int visibleEndFrame = l->getVisibleEndFrame();
		// Fuori dal range da tagliare.
		if (visibleStartFrame > rb || visibleEndFrame < ra)
			continue;
		int newEndOffset = l->getEndFrame() - ra + 1;
		int newStartOffset = rb - l->getStartFrame() + 1;
		// Il livello contiene il range da cancellare: devo "spezzare" il livello in due.
		if (visibleStartFrame < ra && visibleEndFrame > rb) {
			int oldEndOffset = l->getEndOffset();
			l->setEndOffset(newEndOffset);
			insertColumnLevel(new ColumnLevel(l->getSoundLevel(), l->getStartFrame(), newStartOffset, oldEndOffset));
			continue;
		}
		if (visibleStartFrame < ra)
			l->setEndOffset(newEndOffset);
		if (visibleEndFrame > rb)
			l->setStartOffset(newStartOffset);
		//Il livello e' contenuto nel range da cancellare: lo rimuovo.
		if (visibleStartFrame >= ra && visibleEndFrame <= rb)
			removeColumnLevel(l);
	}

	if (shift) {
		for (i = m_levels.size() - 1; i >= 0; i--) {
			ColumnLevel *l = m_levels.at(i);
			if (!l)
				continue; // Non dovrebbe accadere!
			int visibleStartFrame = l->getVisibleStartFrame();
			int visibleEndFrame = l->getVisibleEndFrame();
			if (visibleStartFrame > ra)
				l->setStartFrame(l->getStartFrame() - rowCount);
		}

		//Devo controllare se il livello precedente il taglio e quello successivo sono in sequenza
		ColumnLevel *beforeL = getColumnLevelByFrame(ra - 1);
		ColumnLevel *nextL = getColumnLevelByFrame(ra);
		if (beforeL && nextL &&
			beforeL->getSoundLevel() == nextL->getSoundLevel() &&
			beforeL->getStartFrame() == nextL->getStartFrame()) {
			beforeL->setEndOffset(nextL->getEndOffset());
			removeColumnLevel(nextL);
		}
	}

	checkColumn();
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::clearCells(int row, int rowCount)
{
	if (rowCount <= 0)
		return;
	if (m_levels.isEmpty())
		return; //se la colonna e' vuota non devo "sbiancare" celle
	removeCells(row, rowCount, false);
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::removeCells(int row, int rowCount)
{
	removeCells(row, rowCount, true);
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::updateCells(int row, int rowCount)
{
	int r;
	for (r = row; r < row + rowCount; r++) {
		TXshCell cell = getCell(r);
		setCell(row, cell, true);
	}
}

//-----------------------------------------------------------------------------

int TXshSoundColumn::modifyCellRange(int row, int delta, bool modifyStartValue)
{
	ColumnLevel *l = getColumnLevelByFrame(row);
	if (!l)
		return -1;

	int startVisibleFrame = l->getVisibleStartFrame();
	int endVisibleFrame = l->getVisibleEndFrame();
	//Non dovrebbe mai accadere, metto un controllo di sicurezza.
	if (startVisibleFrame != row && endVisibleFrame != row)
		return -1;

	int r0 = delta > 0 ? row : row + delta;
	int r1 = delta > 0 ? row + delta : row;

	int r;
	for (r = r0; r <= r1; r++) {
		ColumnLevel *oldL = getColumnLevelByFrame(r);
		if (!oldL || oldL == l)
			continue;
		int visibleStartFrame = oldL->getVisibleStartFrame();
		int visibleEndFrame = oldL->getVisibleEndFrame();
		if (visibleStartFrame >= r0 && visibleEndFrame <= r1)
			removeColumnLevel(oldL);
		if (visibleStartFrame <= r0)
			oldL->setEndOffset(oldL->getEndOffset() + visibleEndFrame - r0 + 1);
		if (visibleEndFrame >= r1)
			oldL->setStartOffset(oldL->getStartOffset() + r1 - visibleStartFrame + 1);
		r = visibleEndFrame;
	}

	if (modifyStartValue) {
		//Evito che vada oltre il limite infieriore
		if (endVisibleFrame < startVisibleFrame + delta)
			delta = endVisibleFrame - startVisibleFrame;
		int newStartOffset = l->getStartOffset() + delta;
		//Evito che vada oltre il limite superiore
		if (newStartOffset < 0)
			newStartOffset = 0;
		l->setStartOffset(newStartOffset);
		checkColumn();
		getXsheet()->updateFrameCount();
		return l->getVisibleStartFrame();
	}

	//Evito che vada oltre il limite superiore
	if (startVisibleFrame > endVisibleFrame + delta)
		delta = startVisibleFrame - endVisibleFrame;
	//Evito che vada oltre il limite inferiore
	int newEndOffset = l->getEndOffset() - delta;
	if (newEndOffset < 0)
		newEndOffset = 0;
	l->setEndOffset(newEndOffset);
	checkColumn();
	getXsheet()->updateFrameCount();
	return l->getVisibleEndFrame();
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::getLevelRange(int row, int &r0, int &r1) const
{
	ColumnLevel *l = getColumnLevelByFrame(row);
	if (!l) {
		r0 = r1 = row;
		return false;
	}
	r0 = l->getVisibleStartFrame();
	r1 = l->getVisibleEndFrame();
	return true;
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::getLevelRangeWithoutOffset(int row, int &r0, int &r1) const
{
	ColumnLevel *l = getColumnLevelByFrame(row);
	if (!l) {
		r0 = r1 = row;
		return false;
	}
	r0 = l->getStartFrame();
	r1 = l->getEndFrame();
	return true;
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::setXsheet(TXsheet *xsheet)
{
	TXshColumn::setXsheet(xsheet);
	ToonzScene *scene = xsheet->getScene();
	if (!scene || m_levels.empty())
		return;

	if (m_isOldVersion) {
		assert(m_levels.size() == 1);
		scene->getLevelSet()->insertLevel(m_levels.at(0)->getSoundLevel());
		m_isOldVersion = false;
	}

	TOutputProperties *properties = scene->getProperties()->getOutputProperties();
	setFrameRate(properties->getFrameRate());
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::setFrameRate(double fps)
{
	if (m_levels.empty())
		return;
	int i;
	for (i = 0; i < m_levels.size(); i++) {
		ColumnLevel *column = m_levels.at(i);
		TXshSoundLevel *soundLevel = column->getSoundLevel();
		if (soundLevel->getFrameRate() != fps)
			soundLevel->setFrameRate(fps);
		column->setFrameRate(fps);
	}
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::updateFrameRate(double fps)
{
	if (m_levels.empty())
		return;
	int i;
	for (i = 0; i < m_levels.size(); i++) {
		ColumnLevel *column = m_levels.at(i);
		TXshSoundLevel *soundLevel = column->getSoundLevel();
		double oldFps = soundLevel->getFrameRate();
		if (oldFps != fps)
			soundLevel->setFrameRate(fps);
		column->updateFrameRate(fps);
	}
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::setVolume(double value)
{
	m_volume = tcrop<double>(value, 0.0, 1.0);
	if (m_player && m_player->isPlaying())
#ifdef MACOSX
		m_player->setVolume(m_volume);
#else
		stop();
#endif
}

//-----------------------------------------------------------------------------

double TXshSoundColumn::getVolume() const
{
	return m_volume;
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::play(TSoundTrackP soundtrack, int s0, int s1, bool loop)
{
	if (!TSoundOutputDevice::installed())
		return;

	if (!m_player)
		m_player = new TSoundOutputDevice();

	if (m_player) {
		try {
#ifdef MACOSX
			m_player->setVolume(m_volume);
			TSoundTrackP mixedTrack = soundtrack;
#else
			TSoundTrackP mixedTrack = TSoundTrack::create(soundtrack->getFormat(), soundtrack->getSampleCount());
			mixedTrack = TSop::mix(mixedTrack, soundtrack, 1.0, m_volume);
#endif
			m_player->play(mixedTrack, s0, s1, loop);
			m_currentPlaySoundTrack = mixedTrack;
#ifndef MACOSX
			m_timer.start();
#endif
		} catch (TSoundDeviceException &) {
		}
	}
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::play(ColumnLevel *columnLevel, int currentFrame)
{
	assert(columnLevel);
	TXshSoundLevel *soundLevel = columnLevel->getSoundLevel();
	int offset = 0;
	int startFrame = currentFrame - columnLevel->getStartFrame();
	int endFrame = soundLevel->getFrameCount() - columnLevel->getEndOffset();
	int spf = soundLevel->getSamplePerFrame();
	int s0 = startFrame * spf;
	int s1 = endFrame * spf;

	if (!soundLevel->getSoundTrack())
		return;
	play(soundLevel->getSoundTrack(), s0, s1, false);
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::play(int currentFrame)
{
	TSoundTrackP soundTrack = getOverallSoundTrack(currentFrame);

	if (!soundTrack)
		return;

	int spf = m_levels.at(0)->getSoundLevel()->getSamplePerFrame();
	int startFrame = (currentFrame - getFirstRow());

	int s0 = startFrame * spf;
	int s1 = getMaxFrame() * spf;

	play(soundTrack, s0, s1, false);
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::stop()
{
	if (m_player) {
		m_player->stop();
		m_player->close();
		m_player = 0;
		m_currentPlaySoundTrack = TSoundTrackP();
	}
}

//-----------------------------------------------------------------------------

bool TXshSoundColumn::isPlaying() const
{
	return m_player && m_player->isPlaying();
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::insertColumnLevel(ColumnLevel *columnLevel, int index)
{
	if (index == -1)
		index = m_levels.size();
	m_levels.insert(index, columnLevel);
	qSort(m_levels.begin(), m_levels.end(), lessThan);
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::removeColumnLevel(ColumnLevel *columnLevel)
{
	if (!columnLevel)
		return;
	int index = m_levels.indexOf(columnLevel);
	if (index == -1)
		return;
	m_levels.removeAt(index);
	delete columnLevel;
}

//-----------------------------------------------------------------------------

ColumnLevel *TXshSoundColumn::getColumnLevelByFrame(int frame) const
{
	int levelCount = m_levels.size();
	for (int i = 0; i < levelCount; i++) {
		ColumnLevel *l = m_levels.at(i);
		TXshSoundLevel *soundLevel = l->getSoundLevel();
		int startFrame = l->getStartFrame() + l->getStartOffset();
		int frameCount = soundLevel->getFrameCount() - l->getStartOffset() - l->getEndOffset();
		if (startFrame <= frame && startFrame + frameCount > frame)
			return l;
	}
	return 0;
}

//-----------------------------------------------------------------------------

ColumnLevel *TXshSoundColumn::getColumnLevel(int index)
{
	if (index < 0 || index >= m_levels.count())
		return 0;
	return m_levels.at(index);
}

//-----------------------------------------------------------------------------

int TXshSoundColumn::getColumnLevelIndex(ColumnLevel *columnLevel) const
{
	return m_levels.indexOf(columnLevel);
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::clear()
{
	int sequenceCount = m_levels.size();
	for (int i = 0; i < sequenceCount; i++) {
		ColumnLevel *s = m_levels[i];
		delete s;
	}
	m_levels.clear();
}
//-----------------------------------------------------------------------------

void TXshSoundColumn::onTimerOut()
{
#ifndef MACOSX
	if (m_player && m_player->isAllQueuedItemsPlayed())
		stop();
#endif
}

//-----------------------------------------------------------------------------

void TXshSoundColumn::scrub(int fromFrame, int toFrame)
{
	if (!isCamstandVisible())
		return;
	TSoundTrackP soundTrack = getOverallSoundTrack(fromFrame, toFrame + 1);
	if (!soundTrack)
		return;

	play(soundTrack, 0, soundTrack->getSampleCount(), false);
}

//-----------------------------------------------------------------------------

TSoundTrackP TXshSoundColumn::getOverallSoundTrack(int fromFrame, int toFrame, double fps, TSoundTrackFormat format)
{
	int levelsCount = m_levels.size();

	if (levelsCount == 0)
		return 0;

	if (fps == -1)
		fps = m_levels[0]->getSoundLevel()->getFrameRate();
	if (fromFrame == -1)
		fromFrame = getFirstRow();
	if (toFrame == -1)
		toFrame = getMaxFrame();

	if (format.m_sampleRate == 0) {
		// Found the best format inside the soundsequences
		int sampleRate = 0;
		int bitsPerSample = 8;
		int channels = 1;
		for (int i = 0; i < levelsCount; i++) {
			TXshSoundLevel *soundLevel = m_levels.at(i)->getSoundLevel();
			TSoundTrackP soundTrack = soundLevel->getSoundTrack();
			if (soundTrack.getPointer() == 0)
				continue;
			TSoundTrackFormat f = soundTrack->getFormat();
			if ((int)f.m_sampleRate > sampleRate) {
				format.m_sampleRate = f.m_sampleRate;
				sampleRate = f.m_sampleRate;
				format.m_channelCount = f.m_channelCount;
				channels = f.m_channelCount;
				format.m_signedSample = f.m_signedSample;
				format.m_bitPerSample = f.m_bitPerSample;
				bitsPerSample = f.m_bitPerSample;
			}
			if (f.m_channelCount > channels) {
				format.m_channelCount = f.m_channelCount;
				channels = f.m_channelCount;
			}
			if (f.m_bitPerSample > bitsPerSample) {
				format.m_bitPerSample = f.m_bitPerSample;
				bitsPerSample = f.m_bitPerSample;
			}
		}
	}

	// If there is no soundSequence I use a default format
	if (levelsCount == 0 || format.m_sampleRate == 0) {
		format.m_sampleRate = 44100;
		format.m_bitPerSample = 16;
		format.m_channelCount = 1;
		format.m_signedSample = true;
	}

	// We prefer to have 22050 as a maximum sampleRate (to avoid crashes or another issues)
	if (format.m_sampleRate >= 44100)
		format.m_sampleRate = 22050;

	// Create the soundTrack
	double samplePerFrame = format.m_sampleRate / fps;

	// In seconds
	double duration = double(toFrame - fromFrame) / fps;

	// Seconds to Sample  (it is more accurate than using sampleCount
	double dsamp = duration * format.m_sampleRate;
	TINT32 lsamp = (TINT32)dsamp;
	if ((double)lsamp < dsamp - TConsts::epsilon)
		lsamp++;

	TSoundTrackP overallSoundTrack;

	try {
		overallSoundTrack = TSoundTrack::create(format, lsamp);
	} catch (TSoundDeviceException &) {
	}

	// Blank the whole track
	overallSoundTrack->blank(0, lsamp);

	if (levelsCount == 0)
		return overallSoundTrack;

	for (int i = 0; i < levelsCount; i++) {
		ColumnLevel *l = m_levels.at(i);
		TXshSoundLevel *soundLevel = l->getSoundLevel();

		// Check if the soundtrack is inside the frame Range.
		int levelStartFrame = l->getStartFrame() + l->getStartOffset();
		int levelEndFrame = levelStartFrame + soundLevel->getFrameCount() - l->getStartOffset() - l->getEndOffset();
		// If the soundSequence is completely before fromFrame I will skip it
		if ((levelStartFrame < fromFrame && levelEndFrame < fromFrame))
			continue;
		// If the soundSequence is after toFrame I don't check the others (that comes later..)
		if ((levelStartFrame > toFrame && levelEndFrame > toFrame))
			break;

		// Extract the right soundTrack (using the offsets)
		// (pay attention to convert it before)
		TSoundTrackP s = soundLevel->getSoundTrack();
		if (!s)
			continue;
		TSoundTrackP soundTrack = TSop::convert(s, format);

		int s0delta = 0;
		if (fromFrame > levelStartFrame)
			s0delta = fromFrame - levelStartFrame;

		int s0 = (l->getStartOffset() + s0delta) * samplePerFrame;

		int s1delta = 0;
		if (toFrame < levelEndFrame)
			s1delta = levelEndFrame - toFrame;
		int s1 = (soundLevel->getFrameCount() - l->getEndOffset() - s1delta) * samplePerFrame;

		if (s1 > 0 && s1 >= s0) {
			soundTrack = soundTrack->extract(s0, s1);

			// Copy the sound track
			overallSoundTrack->copy(soundTrack,
									int((levelStartFrame - fromFrame) * samplePerFrame)); // The int cast is IMPORTANT, since
		}																				  // there are 2 overloads (int & double)
	}																					  // with DIFFERENT SCALES. We mean the
																						  // SAMPLES-BASED one.
	return overallSoundTrack;
}

//-----------------------------------------------------------------------------

TSoundTrackP TXshSoundColumn::mixingTogether(const std::vector<TXshSoundColumn *> &vect, int fromFrame, int toFrame, double fps)
{
	int offset = 0xffff;
	long sampleCount = 0;
	std::vector<TSoundTrackP> tracks;
	TSoundTrackP mix;

	int size = vect.size(), i = 0;

	ColumnLevel *l = vect[0]->getColumnLevel(0);
	if (!l)			// May happen if the sound level is not
		return mix; // correctly loaded from disk

	TXshSoundLevel *soundLevel = l->getSoundLevel();
	assert(soundLevel);

	if (fps == -1)
		fps = soundLevel->getFrameRate();
	if (fromFrame == -1)
		fromFrame = 0;
	if (toFrame == -1)
		toFrame = getXsheet()->getFrameCount();

	if (!soundLevel->getSoundTrack())
		return mix;
	TSoundTrackFormat format = soundLevel->getSoundTrack()->getFormat();

	TXshSoundColumn *c = 0;
	int j;
	for (j = 0; j < size; ++j) {
		TXshSoundColumn *oldC = c;
		c = vect[j];
		if (j == 0) {
			mix = c->getOverallSoundTrack(fromFrame, toFrame, fps, format);
			TSoundTrackP mixedTrack = TSoundTrack::create(mix->getFormat(), mix->getSampleCount());
			mix = TSop::mix(mixedTrack, mix, 1.0, c->getVolume());
			continue;
		}
		assert(oldC);
		if (c->getVolume() == 0 || c->isEmpty()) {
			c = oldC;
			continue;
		}
		mix = TSop::mix(mix, c->getOverallSoundTrack(fromFrame, toFrame, fps, format), 1.0, c->getVolume());
	}

	//Per ora perche mov vuole solo 16 bit
	TSoundTrackFormat fmt = mix->getFormat();
	if (fmt.m_bitPerSample != 16)
		fmt.m_bitPerSample = 16;
	mix = TSop::convert(mix, fmt);
	return mix;
}

PERSIST_IDENTIFIER(TXshSoundColumn, "soundColumn")