<MainProgram>
<Name>
SHADER_glitter
</Name>
<ProgramFile>
"programs/glitter.frag"
</ProgramFile>
</MainProgram>
<InputPorts>
<InputPort>
"Source"
</InputPort>
<PortsProgram>
<Name>
SHADER_glitter_ports
</Name>
<ProgramFile>
"programs/glitter_ports.vert"
</ProgramFile>
</PortsProgram>
</InputPorts>
<BBoxProgram>
<Name>
SHADER_glitter_bbox
</Name>
<ProgramFile>
"programs/glitter_bbox.vert"
</ProgramFile>
</BBoxProgram>
<HandledWorldTransforms>
Isotropic
</HandledWorldTransforms>
<Parameters>
<Parameter>
float threshold
<Default>
30
</Default>
<Range>
0 100
</Range>
</Parameter>
<Parameter>
float brightness
<Default>
30
</Default>
<Range>
0 100
</Range>
</Parameter>
<Parameter>
float radius
<Concept>
radius_ui
</Concept>
<Default>
5.333333333
</Default>
<Range>
0 10000
</Range>
</Parameter>
<Parameter>
float angle
<Concept>
angle_ui
</Concept>
<Default>
45
</Default>
</Parameter>
<Parameter>
float halo
<Default>
1
</Default>
<Range>
0 100
</Range>
</Parameter>
</Parameters>