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#include "ext/StrokeDeformationAdapter.h"

ToonzExt::StrokeDeformationAdapter::StrokeDeformationAdapter()
	: ref_(0)
{
}

ToonzExt::StrokeDeformationAdapter::~StrokeDeformationAdapter()
{
}

void ToonzExt::StrokeDeformationAdapter::changeDeformation(StrokeDeformation *new_deformation)
{
	ref_ = new_deformation;
}

void ToonzExt::StrokeDeformationAdapter::setStrokeDeformation(StrokeDeformation *sd)
{
	ref_ = sd;
}

ToonzExt::StrokeDeformation *
ToonzExt::StrokeDeformationAdapter::getStrokeDeformation()
{
	return ref_;
}