#ifndef TOFFLINEGL_INCLUDED
#define TOFFLINEGL_INCLUDED
//#include "trasterimage.h"
//#include "tvectorimage.h"
#include "tgl.h"
#undef DVAPI
#undef DVVAR
#ifdef TVRENDER_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
class TVectorRenderData;
class TVectorImageP;
class TRasterImageP;
//------------------------------------------------------
class DVAPI TGLContextManager
{
public:
virtual void store() = 0;
virtual void restore() = 0;
};
//------------------------------------------------------
class DVAPI TOfflineGL
{
public:
class Imp
{
protected:
int m_lx, m_ly;
public:
Imp(int lx, int ly) : m_lx(lx), m_ly(ly) {}
virtual ~Imp(){};
virtual void makeCurrent() = 0;
virtual void doneCurrent() = 0; // Da implementare in Imp
virtual void createContext(TDimension rasterSize, const TOfflineGL::Imp *shared) = 0;
virtual void getRaster(TRaster32P) = 0;
virtual int getLx() const { return m_lx; }
virtual int getLy() const { return m_ly; }
};
typedef Imp *ImpGenerator(const TDimension &dim, const TOfflineGL::Imp *shared);
static ImpGenerator *defineImpGenerator(ImpGenerator *impGenerator);
TOfflineGL(TDimension dim, const TOfflineGL *shared = 0);
TOfflineGL(const TRaster32P &raster, const TOfflineGL *shared = 0);
~TOfflineGL();
void makeCurrent();
void doneCurrent();
static void setContextManager(TGLContextManager *contextManager);
void initMatrix();
void clear(TPixel32 color);
void draw(TVectorImageP image, const TVectorRenderData &rd, bool doInitMatrix = false);
void draw(TRasterImageP image, const TAffine &aff, bool doInitMatrix = false);
void flush();
TRaster32P getRaster(); // Ritorna il raster copiandolo dal buffer offline
void getRaster(TRaster32P raster);
void getRaster(TRasterP raster);
int getLx() const;
int getLy() const;
TDimension getSize() const { return TDimension(getLx(), getLy()); };
TRect getBounds() const { return TRect(0, 0, getLx() - 1, getLy() - 1); };
static TOfflineGL *getStock(TDimension dim);
// si usa cosi': TOfflineGL *ogl = TOfflineGL::getStock(d);
// non bisogna liberare ogl
Imp *m_imp;
private:
private:
// not implemented
TOfflineGL(const TOfflineGL &);
TOfflineGL &operator=(const TOfflineGL &);
};
#endif