//------------------------------------------------------------------
// Iwa_ParticlesManager for Marnie
// based on ParticlesManager by Digital Video
//------------------------------------------------------------------
#ifndef IWA_PARTICLES_CONTAINER
#define IWA_PARTICLES_CONTAINER
#include "tsmartpointer.h"
#include "trenderresourcemanager.h"
#include "trandom.h"
#include "iwa_particles.h"
#include <QThreadStorage>
#include <QMutex>
//-----------------------------------------------------------------------
// Forward declarations
class Iwa_Particle;
class TRandom;
#include "iwa_particlesengine.h"
//-----------------------------------------------------------------------
class Iwa_ParticlesManager : public TRenderResourceManager
{
T_RENDER_RESOURCE_MANAGER
public:
struct FxData;
struct FrameData {
FxData *m_fxData;
double m_frame;
TRandom m_random;
std::list<Iwa_Particle> m_particles;
bool m_calculated;
int m_maxTrail;
int m_totalParticles;
/*- しきつめ情報 -*/
QList<ParticleOrigin> m_particleOrigins;
FrameData(FxData *fxData);
~FrameData();
void buildMaxTrail();
void clear();
};
struct FxData : public TSmartObject {
DECLARE_CLASS_CODE
QThreadStorage<FrameData *> m_frames;
FxData();
};
public:
Iwa_ParticlesManager();
~Iwa_ParticlesManager();
static Iwa_ParticlesManager *instance();
FrameData *data(unsigned long fxId);
bool isCached(unsigned long fxId);
private:
std::map<unsigned long, FxData *> m_fxs;
QMutex m_mutex;
int m_renderStatus;
void onRenderStatusStart(int renderStatus);
};
#endif