#include "iwa_bokehfx.h"
#include "trop.h"
#include "tdoubleparam.h"
#include "trasterfx.h"
#include "trasterimage.h"
#include "kiss_fft.h"
#include <QPair>
#include <QVector>
#include <QReadWriteLock>
#include <QMutexLocker>
#include <QMap>
namespace {
QReadWriteLock lock;
QMutex fx_mutex;
bool isFurtherLayer(const QPair<int, double> val1,
const QPair<int, double> val2) {
// if the layers are at the same depth, then put the layer with smaller index
// above
if (val1.second == val2.second) return val1.first > val2.first;
return val1.second > val2.second;
}
template <typename T>
TRasterGR8P allocateRasterAndLock(T** buf, TDimensionI dim) {
TRasterGR8P ras(dim.lx * sizeof(T), dim.ly);
ras->lock();
*buf = (T*)ras->getRawData();
return ras;
}
// release all registered raster memories and free all fft plans
void releaseAllRastersAndPlans(QList<TRasterGR8P>& rasterList,
QList<kiss_fftnd_cfg>& planList) {
for (int r = 0; r < rasterList.size(); r++) rasterList.at(r)->unlock();
for (int p = 0; p < planList.size(); p++) kiss_fft_free(planList.at(p));
}
}; // namespace
//--------------------------------------------
// Iwa_BokehFx
//--------------------------------------------
Iwa_BokehFx::Iwa_BokehFx() {
// Bind the common parameters
bindParam(this, "on_focus_distance", m_onFocusDistance, false);
bindParam(this, "bokeh_amount", m_bokehAmount, false);
bindParam(this, "hardness", m_hardness, false);
bindParam(this, "gamma", m_gamma, false);
bindParam(this, "gammaAdjust", m_gammaAdjust, false);
bindParam(this, "linearizeMode", m_linearizeMode, false);
// Bind the layer parameters
for (int layer = 0; layer < LAYER_NUM; layer++) {
m_layerParams[layer].m_distance = TDoubleParamP(0.5);
m_layerParams[layer].m_bokehAdjustment = TDoubleParamP(1.0);
// The premultiply option is not displayed anymore for simplicity
m_layerParams[layer].m_premultiply = TBoolParamP(false);
std::string str = QString("Source%1").arg(layer + 1).toStdString();
addInputPort(str, m_layerParams[layer].m_source);
bindParam(this, QString("distance%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_distance, false);
bindParam(this, QString("bokeh_adjustment%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_bokehAdjustment, false);
bindParam(this, QString("premultiply%1").arg(layer + 1).toStdString(),
m_layerParams[layer].m_premultiply, false);
m_layerParams[layer].m_distance->setValueRange(0.0, 1.0);
m_layerParams[layer].m_bokehAdjustment->setValueRange(0.0, 2.0);
}
enableComputeInFloat(true);
// Version 1: Exposure is computed by using Hardness
// E = std::pow(10.0, (value - 0.5) / hardness)
// Version 2: Exposure can also be computed by using Gamma, for easier
// combination with the linear color space
// E = std::pow(value, gamma)
// this must be called after binding the parameters (see onFxVersionSet())
// Version 3: Gamma is computed by rs.m_colorSpaceGamma + gammaAdjust
setFxVersion(3);
}
//--------------------------------------------
void Iwa_BokehFx::onFxVersionSet() {
bool useGamma = getFxVersion() == 2;
if (getFxVersion() == 1) {
m_linearizeMode->setValue(Hardness);
setFxVersion(3);
} else if (getFxVersion() == 2) {
// Automatically update version
if (m_linearizeMode->getValue() == Hardness ||
(m_gamma->getKeyframeCount() == 0 &&
areAlmostEqual(m_gamma->getDefaultValue(), 2.2))) {
useGamma = false;
setFxVersion(3);
}
}
getParams()->getParamVar("gamma")->setIsHidden(!useGamma);
getParams()->getParamVar("gammaAdjust")->setIsHidden(useGamma);
}
//--------------------------------------------
void Iwa_BokehFx::doCompute(TTile& tile, double frame,
const TRenderSettings& settings) {
// If the iris is not connected, then do nothing
if (!m_iris.isConnected()) {
tile.getRaster()->clear();
return;
}
// If none of the source ports is connected, then do nothing
bool sourceIsConnected = false;
for (int i = 0; i < LAYER_NUM; i++) {
if (m_layerParams[i].m_source.isConnected()) {
sourceIsConnected = true;
break;
}
}
if (!sourceIsConnected) {
tile.getRaster()->clear();
return;
}
// Sort source layers by distance
QList<int> sourceIndices = getSortedSourceIndices(frame);
// Get the pixel size of bokehAmount ( referenced ino_blur.cpp )
double bokehPixelAmount = BokehUtils::getBokehPixelAmount(
m_bokehAmount->getValue(frame), settings.m_affine);
// Compute the bokeh size for each layer. The source tile will be enlarged by
// the largest size of them.
double maxIrisSize;
QMap<int, double> irisSizes =
getIrisSizes(frame, sourceIndices, bokehPixelAmount, maxIrisSize);
int margin = tceil(maxIrisSize / 2.0);
// Range of computation
TRectD _rectOut(tile.m_pos, TDimensionD(tile.getRaster()->getLx(),
tile.getRaster()->getLy()));
_rectOut = _rectOut.enlarge(static_cast<double>(margin));
TDimensionI dimOut(static_cast<int>(_rectOut.getLx() + 0.5),
static_cast<int>(_rectOut.getLy() + 0.5));
// Enlarge the size to the "fast size" for kissfft which has no factors other
// than 2,3, or 5.
if (dimOut.lx < 10000 && dimOut.ly < 10000) {
int new_x = kiss_fft_next_fast_size(dimOut.lx);
int new_y = kiss_fft_next_fast_size(dimOut.ly);
// margin should be integer
while ((new_x - dimOut.lx) % 2 != 0)
new_x = kiss_fft_next_fast_size(new_x + 1);
while ((new_y - dimOut.ly) % 2 != 0)
new_y = kiss_fft_next_fast_size(new_y + 1);
_rectOut = _rectOut.enlarge(static_cast<double>(new_x - dimOut.lx) / 2.0,
static_cast<double>(new_y - dimOut.ly) / 2.0);
dimOut.lx = new_x;
dimOut.ly = new_y;
}
//----------------------------
// Compute the input tiles first
QMap<int, TTile*> sourceTiles;
for (auto index : sourceIndices) {
TTile* layerTile = new TTile();
m_layerParams[index].m_source->allocateAndCompute(
*layerTile, _rectOut.getP00(), dimOut, tile.getRaster(), frame,
settings);
sourceTiles[index] = layerTile;
}
// Get the original size of Iris image
TRectD irisBBox;
m_iris->getBBox(frame, irisBBox, settings);
// Compute the iris tile.
TTile irisTile;
m_iris->allocateAndCompute(
irisTile, irisBBox.getP00(),
TDimension(static_cast<int>(irisBBox.getLx() + 0.5),
static_cast<int>(irisBBox.getLy() + 0.5)),
tile.getRaster(), frame, settings);
double masterGamma;
if (m_linearizeMode->getValue() == Hardness)
masterGamma = m_hardness->getValue(frame);
else { // Gamma
if (getFxVersion() == 2)
masterGamma = m_gamma->getValue(frame);
else
masterGamma = std::max(
1., settings.m_colorSpaceGamma + m_gammaAdjust->getValue(frame));
if (tile.getRaster()->isLinear()) masterGamma /= settings.m_colorSpaceGamma;
}
QMap<int, unsigned char*> ctrls;
QList<LayerValue> layerValues;
for (auto index : sourceIndices) {
LayerValue layerValue;
layerValue.sourceTile = sourceTiles[index];
layerValue.premultiply = m_layerParams[index].m_premultiply->getValue();
layerValue.layerGamma = masterGamma;
layerValue.depth_ref = 0;
layerValue.irisSize = irisSizes.value(index);
layerValue.distance = m_layerParams[index].m_distance->getValue(frame);
layerValue.bokehAdjustment =
m_layerParams[index].m_bokehAdjustment->getValue(frame);
layerValues.append(layerValue);
}
Iwa_BokehCommonFx::doFx(tile, frame, settings, bokehPixelAmount, margin,
dimOut, irisBBox, irisTile, layerValues, ctrls);
qDeleteAll(sourceTiles);
}
// Sort the layers by distances
QList<int> Iwa_BokehFx::getSortedSourceIndices(double frame) {
QList<QPair<int, double>> usedSourceList;
// Gather the source layers connected to the ports
for (int i = 0; i < LAYER_NUM; i++) {
if (m_layerParams[i].m_source.isConnected())
usedSourceList.push_back(
QPair<int, double>(i, m_layerParams[i].m_distance->getValue(frame)));
}
if (usedSourceList.empty()) return QList<int>();
// Sort the layers in descending distance order
std::sort(usedSourceList.begin(), usedSourceList.end(), isFurtherLayer);
QList<int> indicesList;
for (int i = 0; i < usedSourceList.size(); i++) {
indicesList.push_back(usedSourceList.at(i).first);
}
return indicesList;
}
// Compute the bokeh size for each layer. The source tile will be enlarged by
// the largest size of them.
QMap<int, double> Iwa_BokehFx::getIrisSizes(const double frame,
const QList<int> sourceIndices,
const double bokehPixelAmount,
double& maxIrisSize) {
double max = 0.0;
QMap<int, double> irisSizes;
for (int s = 0; s < sourceIndices.size(); s++) {
int index = sourceIndices.at(s);
double irisSize = (m_onFocusDistance->getValue(frame) -
m_layerParams[index].m_distance->getValue(frame)) *
bokehPixelAmount *
m_layerParams[index].m_bokehAdjustment->getValue(frame);
irisSizes[index] = irisSize;
// Update the maximum size
if (max < std::abs(irisSize)) max = std::abs(irisSize);
}
maxIrisSize = max;
return irisSizes;
}
FX_PLUGIN_IDENTIFIER(Iwa_BokehFx, "iwa_BokehFx")