#include "tools/tool.h"
#include "tstopwatch.h"
#include "tools/cursors.h"
#include "tgeometry.h"
#include "tproperty.h"
#include <math.h>
#include "tgl.h"
namespace {
//=============================================================================
// Zoom Tool
//-----------------------------------------------------------------------------
class ZoomTool : public TTool {
int m_oldY;
TPointD m_center;
bool m_dragging;
double m_factor;
public:
ZoomTool() : TTool("T_Zoom"), m_dragging(false), m_oldY(0), m_factor(1) {
bind(TTool::AllTargets);
}
ToolType getToolType() const { return TTool::GenericTool; }
void updateMatrix() { return setMatrix(TAffine()); }
void leftButtonDown(const TPointD &pos, const TMouseEvent &e) {
if (!m_viewer) return;
m_dragging = true;
int v = 1;
if (e.isAltPressed()) v = -1;
m_oldY = e.m_pos.y;
// m_center = getViewer()->winToWorld(e.m_pos);
m_center = TPointD(e.m_pos.x, e.m_pos.y);
m_factor = 1;
invalidate();
}
void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) {
int d = m_oldY - e.m_pos.y;
m_oldY = e.m_pos.y;
double f = exp(-d * 0.01);
m_factor = f;
m_viewer->zoom(m_center, f);
}
void leftButtonUp(const TPointD &pos, const TMouseEvent &e) {
m_dragging = false;
invalidate();
}
void rightButtonDown(const TPointD &, const TMouseEvent &e) {
if (!m_viewer) return;
invalidate();
}
void draw() {
if (!m_dragging) return;
TPointD center = m_viewer->winToWorld(TPoint(m_center.x, m_center.y));
double pixelSize = getPixelSize();
double unit = pixelSize;
glPushMatrix();
glTranslated(center.x, center.y, 0);
glScaled(unit, unit, unit);
glColor3f(1, 0, 0);
double u = 4;
glBegin(GL_LINES);
glVertex2d(0, -10);
glVertex2d(0, 10);
glVertex2d(-10, 0);
glVertex2d(10, 0);
glEnd();
glPopMatrix();
}
int getCursorId() const { return ToolCursor::ZoomCursor; }
} zoomTool;
//=============================================================================
// Hand Tool
//-----------------------------------------------------------------------------
class HandTool : public TTool {
TStopWatch m_sw;
TPoint m_oldPos;
public:
HandTool() : TTool("T_Hand") { bind(TTool::AllTargets); }
ToolType getToolType() const { return TTool::GenericTool; }
void updateMatrix() { return setMatrix(TAffine()); }
void leftButtonDown(const TPointD &pos, const TMouseEvent &e) {
if (!m_viewer) return;
m_oldPos = e.m_pos;
m_sw.start(true);
}
void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) {
if (!m_viewer) return;
if (m_sw.getTotalTime() < 10) return;
m_sw.stop();
m_sw.start(true);
TPoint delta = e.m_pos - m_oldPos;
delta.y = -delta.y;
m_viewer->pan(delta);
m_oldPos = e.m_pos;
}
void leftButtonUp(const TPointD &pos, const TMouseEvent &e) {
if (!m_viewer) return;
m_sw.stop();
}
int getCursorId() const { return ToolCursor::PanCursor; }
} handTool;
//=============================================================================
// Rotate Tool
//-----------------------------------------------------------------------------
class RotateTool : public TTool {
TStopWatch m_sw;
TPointD m_oldPos;
TPointD m_center;
bool m_dragging;
double m_angle;
TPoint m_oldMousePos;
TBoolProperty m_cameraCentered;
TPropertyGroup m_prop;
public:
RotateTool()
: TTool("T_Rotate")
, m_dragging(false)
, m_cameraCentered("Rotate On Camera Center", false)
, m_angle(0) {
bind(TTool::AllTargets);
m_prop.bind(m_cameraCentered);
}
ToolType getToolType() const { return TTool::GenericTool; }
void updateMatrix() { return setMatrix(TAffine()); }
TPropertyGroup *getProperties(int targetType) { return &m_prop; }
void leftButtonDown(const TPointD &pos, const TMouseEvent &e) {
if (!m_viewer) return;
m_angle = 0.0;
m_dragging = true;
m_oldPos = pos;
m_oldMousePos = e.m_pos;
// m_center = TPointD(0,0);
m_sw.start(true);
invalidate();
// m_center =
// viewAffine.inv()*TPointD(0,0);//m_viewer->winToWorld(m_viewer);
// virtual TPointD winToWorld(const TPoint &winPos) const = 0;
}
void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) {
if (!m_viewer) return;
if (m_sw.getTotalTime() < 50) return;
m_sw.stop();
m_sw.start(true);
TPointD p = pos;
if (m_viewer->is3DView()) {
TPoint d = e.m_pos - m_oldMousePos;
m_oldMousePos = e.m_pos;
double factor = 0.5;
m_viewer->rotate3D(factor * d.x, -factor * d.y);
} else {
TPointD a = p - m_center;
TPointD b = m_oldPos - m_center;
if (norm2(a) > 0 && norm2(b) > 0) {
double ang = asin(cross(b, a) / (norm(a) * norm(b))) * M_180_PI;
m_angle = m_angle + ang;
m_viewer->rotate(m_center, m_angle);
}
}
m_oldPos = p;
}
void leftButtonUp(const TPointD &pos, const TMouseEvent &e) {
m_dragging = false;
invalidate();
m_sw.stop();
}
void draw() {
glColor3f(1, 0, 0);
double u = 50;
if (m_cameraCentered.getValue())
m_center = TPointD(0, 0);
else {
TAffine aff = m_viewer->getViewMatrix().inv();
u = u * sqrt(aff.det());
m_center = aff * TPointD(0, 0);
}
tglDrawSegment(TPointD(-u + m_center.x, m_center.y),
TPointD(u + m_center.x, m_center.y));
tglDrawSegment(TPointD(m_center.x, -u + m_center.y),
TPointD(m_center.x, u + m_center.y));
}
int getCursorId() const { return ToolCursor::RotateCursor; }
} rotateTool;
} // namespace