// Tnz6 includes
#include "mainwindow.h"
#include "flipbook.h"
#include "tapp.h"
#include "iocommand.h"
#include "previewfxmanager.h"
#include "cleanupsettingspopup.h"
#include "filebrowsermodel.h"
#ifdef LINETEST
#include "licensegui.h"
#include "licensecontroller.h"
#endif
// TnzTools includes
#include "tools/tool.h"
#include "tools/toolcommandids.h"
// TnzQt includes
#include "toonzqt/dvdialog.h"
#include "toonzqt/menubarcommand.h"
#include "toonzqt/tmessageviewer.h"
#include "toonzqt/icongenerator.h"
#include "toonzqt/gutil.h"
#include "toonzqt/pluginloader.h"
// TnzStdfx includes
#include "stdfx/shaderfx.h"
// TnzLib includes
#include "toonz/preferences.h"
#include "toonz/toonzfolders.h"
#include "toonz/tproject.h"
#include "toonz/studiopalette.h"
#include "toonz/stylemanager.h"
#include "toonz/tscenehandle.h"
#include "toonz/txshsimplelevel.h"
// TnzSound includes
#include "tnzsound.h"
// TnzImage includes
#include "tnzimage.h"
// TnzBase includes
#include "permissionsmanager.h"
#include "tenv.h"
#include "tcli.h"
// TnzCore includes
#include "tsystem.h"
#include "tthread.h"
#include "tthreadmessage.h"
#include "tundo.h"
#include "tconvert.h"
#include "tiio_std.h"
#include "timagecache.h"
#include "tofflinegl.h"
#include "tpluginmanager.h"
#include "tsimplecolorstyles.h"
#include "toonz/imagestyles.h"
#include "tvectorbrushstyle.h"
#include "tfont.h"
#include "kis_tablet_support_win8.h"
#ifdef MACOSX
#include "tipc.h"
#endif
// Qt includes
#include <QApplication>
#include <QAbstractEventDispatcher>
#include <QAbstractNativeEventFilter>
#include <QSplashScreen>
#include <QGLPixelBuffer>
#include <QTranslator>
#include <QFileInfo>
#include <QSettings>
#include <QLibraryInfo>
#include <QHash>
#ifdef _WIN32
#include <QtPlatformHeaders/QWindowsWindowFunctions>
#endif
using namespace DVGui;
#if defined LINETEST
const char *applicationName = "Toonz LineTest";
const char *applicationVersion = "6.4";
const char *dllRelativePath = "./linetest.app/Contents/Frameworks";
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "MS Sans Serif");
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *applicationFullName = "LineTest 6.4 Beta";
const char *rootVarName = "LINETESTROOT";
const char *systemVarPrefix = "LINETEST";
#endif
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *rootVarName = "TOONZROOT";
const char *systemVarPrefix = "TOONZ";
#ifdef MACOSX
#include "tthread.h"
void postThreadMsg(TThread::Message *) {}
void qt_mac_set_menubar_merge(bool enable);
#endif
// Modifica per toonz (non servono questo tipo di licenze)
#define NO_LICENSE
//-----------------------------------------------------------------------------
static void fatalError(QString msg) {
DVGui::MsgBoxInPopup(
CRITICAL,
msg + "\n" +
QObject::tr("Installing %1 again could fix the problem.")
.arg(QString::fromStdString(TEnv::getApplicationFullName())));
exit(0);
}
//-----------------------------------------------------------------------------
static void lastWarningError(QString msg) {
DVGui::error(msg);
// exit(0);
}
//-----------------------------------------------------------------------------
static void toonzRunOutOfContMemHandler(unsigned long size) {
#ifdef _WIN32
static bool firstTime = true;
if (firstTime) {
MessageBox(NULL, (LPCWSTR)L"Run out of contiguous physical memory: please save all and restart Toonz!",
(LPCWSTR)L"Warning", MB_OK | MB_SYSTEMMODAL);
firstTime = false;
}
#endif
}
//-----------------------------------------------------------------------------
// todo.. da mettere in qualche .h
DV_IMPORT_API void initStdFx();
DV_IMPORT_API void initColorFx();
//-----------------------------------------------------------------------------
//! Inizializzaza l'Environment di Toonz
/*! In particolare imposta la projectRoot e
la stuffDir, controlla se la directory di outputs esiste (e provvede a
crearla in caso contrario) verifica inoltre che stuffDir esista.
*/
static void initToonzEnv(QHash<QString, QString> &argPathValues) {
StudioPalette::enable(true);
TEnv::setRootVarName(rootVarName);
TEnv::setSystemVarPrefix(systemVarPrefix);
QHash<QString, QString>::const_iterator i = argPathValues.constBegin();
while (i != argPathValues.constEnd()) {
if (!TEnv::setArgPathValue(i.key().toStdString(), i.value().toStdString()))
DVGui::error(
QObject::tr("The qualifier %1 is not a valid key name. Skipping.")
.arg(i.key()));
++i;
}
QCoreApplication::setOrganizationName("OpenToonz");
QCoreApplication::setOrganizationDomain("");
QCoreApplication::setApplicationName(
QString::fromStdString(TEnv::getApplicationName()));
/*-- TOONZROOTのPathの確認 --*/
// controllo se la xxxroot e' definita e corrisponde ad un folder esistente
/*-- ENGLISH: Confirm TOONZROOT Path
Check if the xxxroot is defined and corresponds to an existing folder
--*/
TFilePath stuffDir = TEnv::getStuffDir();
if (stuffDir == TFilePath())
fatalError("Undefined or empty: \"" + toQString(TEnv::getRootVarPath()) +
"\"");
else if (!TFileStatus(stuffDir).isDirectory())
fatalError("Folder \"" + toQString(stuffDir) +
"\" not found or not readable");
Tiio::defineStd();
initImageIo();
initSoundIo();
initStdFx();
initColorFx();
// TPluginManager::instance()->loadStandardPlugins();
TFilePath library = ToonzFolder::getLibraryFolder();
TRasterImagePatternStrokeStyle::setRootDir(library);
TVectorImagePatternStrokeStyle::setRootDir(library);
TVectorBrushStyle::setRootDir(library);
CustomStyleManager::setRootPath(library);
// sembra indispensabile nella lettura dei .tab 2.2:
TPalette::setRootDir(library);
TImageStyle::setLibraryDir(library);
// TProjectManager::instance()->enableTabMode(true);
TProjectManager *projectManager = TProjectManager::instance();
/*--
* TOONZPROJECTSのパスセットを取得する。(TOONZPROJECTSはセミコロンで区切って複数設定可能)
* --*/
TFilePathSet projectsRoots = ToonzFolder::getProjectsFolders();
TFilePathSet::iterator it;
for (it = projectsRoots.begin(); it != projectsRoots.end(); ++it)
projectManager->addProjectsRoot(*it);
/*-- もしまだ無ければ、TOONZROOT/sandboxにsandboxプロジェクトを作る --*/
projectManager->createSandboxIfNeeded();
/*
TProjectP project = projectManager->getCurrentProject();
Non dovrebbe servire per Tab:
project->setFolder(TProject::Drawings, TFilePath("$scenepath"));
project->setFolder(TProject::Extras, TFilePath("$scenepath"));
project->setUseScenePath(TProject::Drawings, false);
project->setUseScenePath(TProject::Extras, false);
*/
// Imposto la rootDir per ImageCache
/*-- TOONZCACHEROOTの設定 --*/
TFilePath cacheDir = ToonzFolder::getCacheRootFolder();
if (cacheDir.isEmpty()) cacheDir = TEnv::getStuffDir() + "cache";
TImageCache::instance()->setRootDir(cacheDir);
}
//-----------------------------------------------------------------------------
int main(int argc, char *argv[]) {
#ifdef Q_OS_WIN
// Enable standard input/output on Windows Platform for debug
BOOL consoleAttached = ::AttachConsole(ATTACH_PARENT_PROCESS);
if (consoleAttached) {
freopen("CON", "r", stdin);
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
}
#endif
// parsing arguments and qualifiers
TFilePath loadScenePath;
QString argumentLayoutFileName = "";
QHash<QString, QString> argumentPathValues;
if (argc > 1) {
TCli::Usage usage(argv[0]);
TCli::UsageLine usageLine;
TCli::FilePathArgument loadSceneArg("scenePath", "Source scene file");
TCli::StringQualifier layoutFileQual(
"-layout filename",
"Custom layout file to be used, it should be saved in "
"$TOONZPROFILES\\layouts\\personal\\[CurrentLayoutName].[UserName]\\. "
"layouts.txt is used by default.");
usageLine = usageLine + layoutFileQual;
// system path qualifiers
std::map<QString, std::unique_ptr<TCli::QualifierT<TFilePath>>>
systemPathQualMap;
QString qualKey = QString("%1ROOT").arg(systemVarPrefix);
QString qualName = QString("-%1 folderpath").arg(qualKey);
QString qualHelp =
QString(
"%1 path. It will automatically set other system paths to %1 "
"unless individually specified with other qualifiers.")
.arg(qualKey);
systemPathQualMap[qualKey].reset(new TCli::QualifierT<TFilePath>(
qualName.toStdString(), qualHelp.toStdString()));
usageLine = usageLine + *systemPathQualMap[qualKey];
const std::map<std::string, std::string> &spm = TEnv::getSystemPathMap();
for (auto itr = spm.begin(); itr != spm.end(); ++itr) {
qualKey = QString("%1%2")
.arg(systemVarPrefix)
.arg(QString::fromStdString((*itr).first));
qualName = QString("-%1 folderpath").arg(qualKey);
qualHelp = QString("%1 path.").arg(qualKey);
systemPathQualMap[qualKey].reset(new TCli::QualifierT<TFilePath>(
qualName.toStdString(), qualHelp.toStdString()));
usageLine = usageLine + *systemPathQualMap[qualKey];
}
usage.add(usageLine);
usage.add(usageLine + loadSceneArg);
if (!usage.parse(argc, argv)) exit(1);
loadScenePath = loadSceneArg.getValue();
if (layoutFileQual.isSelected())
argumentLayoutFileName =
QString::fromStdString(layoutFileQual.getValue());
for (auto q_itr = systemPathQualMap.begin();
q_itr != systemPathQualMap.end(); ++q_itr) {
if (q_itr->second->isSelected())
argumentPathValues.insert(q_itr->first,
q_itr->second->getValue().getQString());
}
argc = 1;
}
// Enables high-DPI scaling. This attribute must be set before QApplication is
// constructed. Available from Qt 5.6.
#if QT_VERSION >= 0x050600
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif
QApplication a(argc, argv);
#ifdef MACOSX
// This workaround is to avoid missing left button problem on Qt5.6.0.
// To invalidate m_rightButtonClicked in Qt/qnsview.mm, sending
// NSLeftButtonDown event before NSLeftMouseDragged event propagated to
// QApplication. See more details in ../mousedragfilter/mousedragfilter.mm.
#include "mousedragfilter.h"
class OSXMouseDragFilter final : public QAbstractNativeEventFilter {
bool leftButtonPressed = false;
public:
bool nativeEventFilter(const QByteArray &eventType, void *message,
long *) Q_DECL_OVERRIDE {
if (IsLeftMouseDown(message)) {
leftButtonPressed = true;
}
if (IsLeftMouseUp(message)) {
leftButtonPressed = false;
}
if (eventType == "mac_generic_NSEvent") {
if (IsLeftMouseDragged(message) && !leftButtonPressed) {
std::cout << "force mouse press event" << std::endl;
SendLeftMousePressEvent();
return true;
}
}
return false;
}
};
a.installNativeEventFilter(new OSXMouseDragFilter);
#endif
#ifdef Q_OS_WIN
// Since currently OpenToonz does not work with OpenGL of software or
// angle,
// force Qt to use desktop OpenGL
a.setAttribute(Qt::AA_UseDesktopOpenGL, true);
#endif
// Some Qt objects are destroyed badly withouth a living qApp. So, we must
// enforce a way to either
// postpone the application destruction until the very end, OR ensure that
// sensible objects are
// destroyed before.
// Using a static QApplication only worked on Windows, and in any case C++
// respects the statics destruction
// order ONLY within the same library. On MAC, it made the app crash on exit
// o_o. So, nope.
std::unique_ptr<QObject> mainScope(new QObject(
&a)); // A QObject destroyed before the qApp is therefore explicitly
mainScope->setObjectName("mainScope"); // provided. It can be accessed by
// looking in the qApp's children.
#ifdef _WIN32
#ifndef x64
// Store the floating point control word. It will be re-set before Toonz
// initialization
// has ended.
unsigned int fpWord = 0;
_controlfp_s(&fpWord, 0, 0);
#endif
#endif
#ifdef _WIN32
// At least on windows, Qt's 4.5.2 native windows feature tend to create
// weird flickering effects when dragging panel separators.
a.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
#endif
// Enable to render smooth icons on high dpi monitors
a.setAttribute(Qt::AA_UseHighDpiPixmaps);
// Set the app's locale for numeric stuff to standard C. This is important for
// atof() and similar
// calls that are locale-dependant.
setlocale(LC_NUMERIC, "C");
// Set current directory to the bundle/application path - this is needed to have
// correct relative paths
#ifdef MACOSX
{
QDir appDir(QApplication::applicationDirPath());
appDir.cdUp(), appDir.cdUp(), appDir.cdUp();
bool ret = QDir::setCurrent(appDir.absolutePath());
assert(ret);
}
#endif
TEnv::setApplicationFileName(argv[0]);
// splash screen
QPixmap splashPixmap = QIcon(":Resources/splash.svg").pixmap(QSize(610, 344));
splashPixmap.setDevicePixelRatio(QApplication::desktop()->devicePixelRatio());
// QPixmap splashPixmap(":Resources/splash.png");
#ifdef _WIN32
QFont font("Segoe UI", -1);
#else
QFont font("Helvetica", -1);
#endif
font.setPixelSize(13);
font.setWeight(50);
a.setFont(font);
QString offsetStr("\n\n\n\n\n\n\n\n");
TSystem::hasMainLoop(true);
TMessageRepository::instance();
QSplashScreen splash(splashPixmap);
splash.show();
a.processEvents();
splash.showMessage(offsetStr + "Initializing QGLFormat...", Qt::AlignCenter,
Qt::white);
a.processEvents();
// OpenGL
QGLFormat fmt;
fmt.setAlpha(true);
fmt.setStencil(true);
QGLFormat::setDefaultFormat(fmt);
// seems this function should be called at all systems
// pheraps in some GLUT-implementations initalization is mere formality
#if defined(LINUX) || (defined(_WIN32) && defined(__GNUC__))
glutInit(&argc, argv);
#endif
splash.showMessage(offsetStr + "Initializing Toonz environment ...",
Qt::AlignCenter, Qt::white);
a.processEvents();
// Install run out of contiguous memory callback
TBigMemoryManager::instance()->setRunOutOfContiguousMemoryHandler(
&toonzRunOutOfContMemHandler);
// Toonz environment
initToonzEnv(argumentPathValues);
// Initialize thread components
TThread::init();
TProjectManager *projectManager = TProjectManager::instance();
if (Preferences::instance()->isSVNEnabled()) {
// Read Version Control repositories and add it to project manager as
// "special" svn project root
VersionControl::instance()->init();
QList<SVNRepository> repositories =
VersionControl::instance()->getRepositories();
int count = repositories.size();
for (int i = 0; i < count; i++) {
SVNRepository r = repositories.at(i);
TFilePath localPath(r.m_localPath.toStdWString());
if (!TFileStatus(localPath).doesExist()) {
try {
TSystem::mkDir(localPath);
} catch (TException &e) {
fatalError(QString::fromStdWString(e.getMessage()));
}
}
projectManager->addSVNProjectsRoot(localPath);
}
}
#if defined(MACOSX) && defined(__LP64__)
// Load the shared memory settings
int shmmax = Preferences::instance()->getShmMax();
int shmseg = Preferences::instance()->getShmSeg();
int shmall = Preferences::instance()->getShmAll();
int shmmni = Preferences::instance()->getShmMni();
if (shmall <
0) // Make sure that at least 100 MB of shared memory are available
shmall = (tipc::shm_maxSharedPages() < (100 << 8)) ? (100 << 8) : -1;
tipc::shm_set(shmmax, shmseg, shmall, shmmni);
#endif
// DVDirModel must be instantiated after Version Control initialization...
FolderListenerManager::instance()->addListener(DvDirModel::instance());
splash.showMessage(offsetStr + "Loading Translator ...", Qt::AlignCenter,
Qt::white);
a.processEvents();
// Carico la traduzione contenuta in toonz.qm (se � presente)
QString languagePathString =
QString::fromStdString(::to_string(TEnv::getConfigDir() + "loc"));
#ifndef WIN32
// the merge of menu on osx can cause problems with different languages with
// the Preferences menu
// qt_mac_set_menubar_merge(false);
languagePathString += "/" + Preferences::instance()->getCurrentLanguage();
#else
languagePathString += "\\" + Preferences::instance()->getCurrentLanguage();
#endif
QTranslator translator;
#ifdef LINETEST
translator.load("linetest", languagePathString);
#else
translator.load("toonz", languagePathString);
#endif
// La installo
a.installTranslator(&translator);
// Carico la traduzione contenuta in toonzqt.qm (se e' presente)
QTranslator translator2;
translator2.load("toonzqt", languagePathString);
a.installTranslator(&translator2);
// Carico la traduzione contenuta in tnzcore.qm (se e' presente)
QTranslator tnzcoreTranslator;
tnzcoreTranslator.load("tnzcore", languagePathString);
qApp->installTranslator(&tnzcoreTranslator);
// Carico la traduzione contenuta in toonzlib.qm (se e' presente)
QTranslator toonzlibTranslator;
toonzlibTranslator.load("toonzlib", languagePathString);
qApp->installTranslator(&toonzlibTranslator);
// Carico la traduzione contenuta in colorfx.qm (se e' presente)
QTranslator colorfxTranslator;
colorfxTranslator.load("colorfx", languagePathString);
qApp->installTranslator(&colorfxTranslator);
// Carico la traduzione contenuta in tools.qm
QTranslator toolTranslator;
toolTranslator.load("tnztools", languagePathString);
qApp->installTranslator(&toolTranslator);
// load translation for file writers properties
QTranslator imageTranslator;
imageTranslator.load("image", languagePathString);
qApp->installTranslator(&imageTranslator);
QTranslator qtTranslator;
qtTranslator.load("qt_" + QLocale::system().name(),
QLibraryInfo::location(QLibraryInfo::TranslationsPath));
a.installTranslator(&qtTranslator);
// Aggiorno la traduzione delle properties di tutti i tools
TTool::updateToolsPropertiesTranslation();
// Apply translation to file writers properties
Tiio::updateFileWritersPropertiesTranslation();
// Force to have left-to-right layout direction in any language environment.
// This function has to be called after installTranslator().
a.setLayoutDirection(Qt::LeftToRight);
splash.showMessage(offsetStr + "Loading styles ...", Qt::AlignCenter,
Qt::white);
a.processEvents();
// stile
QApplication::setStyle("windows");
IconGenerator::setFilmstripIconSize(Preferences::instance()->getIconSize());
splash.showMessage(offsetStr + "Loading shaders ...", Qt::AlignCenter,
Qt::white);
a.processEvents();
loadShaderInterfaces(ToonzFolder::getLibraryFolder() + TFilePath("shaders"));
splash.showMessage(offsetStr + "Initializing OpenToonz ...", Qt::AlignCenter,
Qt::white);
a.processEvents();
TTool::setApplication(TApp::instance());
TApp::instance()->init();
splash.showMessage(offsetStr + "Loading Plugins...", Qt::AlignCenter,
Qt::white);
a.processEvents();
/* poll the thread ends:
絶対に必要なわけではないが PluginLoader は中で setup
ハンドラが常に固有のスレッドで呼ばれるよう main thread queue の blocking
をしているので
processEvents を行う必要がある
*/
while (!PluginLoader::load_entries("")) {
a.processEvents();
}
splash.showMessage(offsetStr + "Creating main window ...", Qt::AlignCenter,
Qt::white);
a.processEvents();
/*-- Layoutファイル名をMainWindowのctorに渡す --*/
MainWindow w(argumentLayoutFileName);
#ifdef _WIN32
// http://doc.qt.io/qt-5/windows-issues.html#fullscreen-opengl-based-windows
QWindowsWindowFunctions::setHasBorderInFullScreen(w.windowHandle(), true);
#endif
splash.showMessage(offsetStr + "Loading style sheet ...", Qt::AlignCenter,
Qt::white);
a.processEvents();
// Carico lo styleSheet
QString currentStyle = Preferences::instance()->getCurrentStyleSheetPath();
a.setStyleSheet(currentStyle);
w.setWindowTitle(QString::fromStdString(TEnv::getApplicationFullName()));
if (TEnv::getIsPortable()) {
splash.showMessage(offsetStr + "Starting OpenToonz Portable ...",
Qt::AlignCenter, Qt::white);
} else {
splash.showMessage(offsetStr + "Starting main window ...", Qt::AlignCenter,
Qt::white);
}
a.processEvents();
TFilePath fp = ToonzFolder::getModuleFile("mainwindow.ini");
QSettings settings(toQString(fp), QSettings::IniFormat);
w.restoreGeometry(settings.value("MainWindowGeometry").toByteArray());
#ifndef MACOSX
// Workaround for the maximized window case: Qt delivers two resize events,
// one in the normal geometry, before
// maximizing (why!?), the second afterwards - all inside the following show()
// call. This makes troublesome for
// the docking system to correctly restore the saved geometry. Fortunately,
// MainWindow::showEvent(..) gets called
// just between the two, so we can disable the currentRoom layout right before
// showing and re-enable it after
// the normal resize has happened.
if (w.isMaximized()) w.getCurrentRoom()->layout()->setEnabled(false);
#endif
QRect splashGeometry = splash.geometry();
splash.finish(&w);
a.setQuitOnLastWindowClosed(false);
// a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
if (Preferences::instance()->isLatestVersionCheckEnabled())
w.checkForUpdates();
w.show();
// Show floating panels only after the main window has been shown
w.startupFloatingPanels();
CommandManager::instance()->execute(T_Hand);
if (!loadScenePath.isEmpty()) {
splash.showMessage(
QString("Loading file '") + loadScenePath.getQString() + "'...",
Qt::AlignCenter, Qt::white);
loadScenePath = loadScenePath.withType("tnz");
if (TFileStatus(loadScenePath).doesExist()) IoCmd::loadScene(loadScenePath);
}
QFont *myFont;
QString fontName = Preferences::instance()->getInterfaceFont();
QString fontStyle = Preferences::instance()->getInterfaceFontStyle();
TFontManager *fontMgr = TFontManager::instance();
std::vector<std::wstring> typefaces;
bool isBold = false, isItalic = false, hasKerning = false;
try {
fontMgr->loadFontNames();
fontMgr->setFamily(fontName.toStdWString());
fontMgr->getAllTypefaces(typefaces);
isBold = fontMgr->isBold(fontName, fontStyle);
isItalic = fontMgr->isItalic(fontName, fontStyle);
hasKerning = fontMgr->hasKerning();
} catch (TFontCreationError &) {
// Do nothing. A default font should load
}
myFont = new QFont(fontName);
myFont->setPixelSize(EnvSoftwareCurrentFontSize);
myFont->setBold(isBold);
myFont->setItalic(isItalic);
myFont->setKerning(hasKerning);
a.setFont(*myFont);
QAction *action = CommandManager::instance()->getAction("MI_OpenTMessage");
if (action)
QObject::connect(TMessageRepository::instance(),
SIGNAL(openMessageCenter()), action, SLOT(trigger()));
QObject::connect(TUndoManager::manager(), SIGNAL(somethingChanged()),
TApp::instance()->getCurrentScene(), SLOT(setDirtyFlag()));
#ifdef _WIN32
#ifndef x64
// On 32-bit architecture, there could be cases in which initialization could
// alter the
// FPU floating point control word. I've seen this happen when loading some
// AVI coded (VFAPI),
// where 80-bit internal precision was used instead of the standard 64-bit
// (much faster and
// sufficient - especially considering that x86 truncates to 64-bit
// representation anyway).
// IN ANY CASE, revert to the original control word.
// In the x64 case these precision changes simply should not take place up to
// _controlfp_s
// documentation.
_controlfp_s(0, fpWord, -1);
#endif
#endif
#ifdef _WIN32
if (Preferences::instance()->isWinInkEnabled()) {
KisTabletSupportWin8 *penFilter = new KisTabletSupportWin8();
if (penFilter->init()) {
a.installNativeEventFilter(penFilter);
} else {
delete penFilter;
}
}
#endif
a.installEventFilter(TApp::instance());
int ret = a.exec();
TUndoManager::manager()->reset();
PreviewFxManager::instance()->reset();
#ifdef _WIN32
if (consoleAttached) {
::FreeConsole();
}
#endif
return ret;
}