#pragma once
#ifndef TSCENEHANDLE_H
#define TSCENEHANDLE_H
#include <QObject>
#include "tcommon.h"
#undef DVAPI
#undef DVVAR
#ifdef TOONZLIB_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
// forward declaration
class ToonzScene;
class TFilePath;
//=============================================================================
// TSceneHandle
//-----------------------------------------------------------------------------
class DVAPI TSceneHandle final : public QObject {
Q_OBJECT
ToonzScene *m_scene;
bool m_dirtyFlag;
public:
TSceneHandle();
~TSceneHandle();
ToonzScene *getScene() const;
void setScene(ToonzScene *scene);
void notifySceneChanged(bool setDirty = true) {
emit sceneChanged();
if (setDirty) setDirtyFlag(true);
}
void notifySceneSwitched() {
emit sceneSwitched();
setDirtyFlag(false);
}
void notifyCastChange() { emit castChanged(); }
void notifyCastFolderAdded(const TFilePath &path) {
emit castFolderAdded(path);
}
void notifyNameSceneChange() { emit nameSceneChanged(); }
void notifyPreferenceChanged() { emit preferenceChanged(); }
void setDirtyFlag(bool dirtyFlag) {
if (m_dirtyFlag == dirtyFlag) return;
m_dirtyFlag = dirtyFlag;
emit nameSceneChanged();
}
bool getDirtyFlag() const { return m_dirtyFlag; }
public slots:
void setDirtyFlag() {
if (m_dirtyFlag == true) return;
m_dirtyFlag = true;
emit nameSceneChanged();
}
signals:
void sceneSwitched();
void sceneChanged();
void castChanged();
void castFolderAdded(const TFilePath &path);
void nameSceneChanged();
void preferenceChanged();
};
#endif // TSCENEHANDLE_H