#ifdef _DEBUG
#define _STLP_DEBUG 1
#endif
#include "DeformationSelector.h"
using namespace ToonzExt;
using namespace std;
//-----------------------------------------------------------------------------
DeformationSelector::DeformationSelector() {}
//-----------------------------------------------------------------------------
DeformationSelector::~DeformationSelector() {}
//-----------------------------------------------------------------------------
DeformationSelector *DeformationSelector::instance() {
static DeformationSelector singleton;
return &singleton;
}
//-----------------------------------------------------------------------------
void DeformationSelector::add(StrokeDeformationImpl *deformation,
int priority) {
assert(deformation && "Not deformation available!!!");
if (!deformation) return;
Deformation val(deformation, priority);
ref_.push_back(val);
}
//-----------------------------------------------------------------------------
StrokeDeformationImpl *DeformationSelector::getDeformation(
const ContextStatus *status) {
assert(status && "Not status available!!!");
if (!status) return 0;
Deformation candidate((StrokeDeformationImpl *)0, -1);
// by default lower deformator is selected
Deformation default_def((StrokeDeformationImpl *)0, -1);
if (!ref_.empty()) default_def = ref_[0];
vector<Deformation>::iterator it, end = ref_.end();
for (it = ref_.begin(); it != end; ++it) {
StrokeDeformationImpl *tmp = it->first;
if (tmp->check(status)) {
if (it->second > candidate.second) {
candidate = *it;
if (it->second < default_def.second) default_def = *it;
}
}
if (tmp->getShortcutKey() == status->key_event_) {
return tmp;
}
}
// if there is a good candidate return it
if (candidate.first) return candidate.first;
// else select a lower deformator (smooth)
return default_def.first;
}
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------