Blob Blame Raw
<fxs>
<Background>
    checkBoardFx
    colorCardFx 
    STD_kaleidoFx
    STD_tileFx
    STD_iwa_TileFx
</Background>
  <Blur>
    STD_blurFx 
    STD_inoBlurFx
    STD_directionalBlurFx
    STD_iwa_DirectionalBlurFx
    STD_inoLineBlurFx
    STD_localBlurFx
    STD_motionBlurFx
    STD_inoMotionBlurFx
    STD_iwa_MotionBlurCompFx
    STD_radialBlurFx
    STD_inoRadialBlurFx
    STD_rotationalBlurFx
    STD_inoSpinBlurFx
    STD_iwa_BokehFx
    STD_iwa_BokehRefFx
    STD_iwa_BokehAdvancedFx
  </Blur>
  <Distort>
    STD_freeDistortFx
    STD_iwa_GradientWarpFx
    STD_linearWaveFx
    STD_perlinNoiseFx
    STD_iwa_PerspectiveDistortFx 
    STD_randomWaveFx
    STD_rippleFx
    STD_warpFx
    STD_inoWarphvFx
    STD_iwa_BarrelDistortFx
  </Distort>
  <Gradient>
    STD_diamondGradientFx
    STD_fourPointsGradientFx 
    STD_iwa_LinearGradientFx
    STD_multiLinearGradientFx 
    STD_multiRadialGradientFx   
    STD_radialGradientFx
    STD_spiralFx 
    STD_squareGradientFx 
    STD_iwa_CorridorGradientFx 
    STD_iwa_SpinGradientFx 
  </Gradient>
  <Image_Adjust>
    STD_iwa_AdjustExposureFx
    STD_adjustLevelsFx 
    STD_brightContFx 
    STD_channelMixerFx
    STD_toneCurveFx 
    STD_despeckleFx
    STD_inoChannelSelectorFx
    STD_inoDensityFx
    STD_gammaFx
    STD_inohlsAddFx
    STD_inohlsAdjustFx
    STD_inohsvAddFx
    STD_inohsvAdjustFx
    STD_hsvScaleFx 
    invertFx 
    STD_inoLevelAutoFx
    STD_inoLevelMasterFx
    STD_inoLevelrgbaFx
    STD_multiToneFx
    STD_inoNegateFx
    STD_rgbmCutFx 
    STD_rgbmFadeFx 
    STD_rgbmScaleFx
    STD_sharpenFx 
  </Image_Adjust>
  <Layer_Blending>
    addFx 
    colorBurnFx
    colorDodgeFx
    blendFx
    minFx
    maxFx
    STD_localTransparencyFx
    multFx
    overFx
    STD_premultiplyFx   
    screenFx 
    subFx
    STD_fadeFx
  </Layer_Blending>
  <Layer_Blending_Ino>
    STD_inoOverFx
    STD_inoCrossDissolveFx
    STD_inoDarkenFx
    STD_inoMultiplyFx
    STD_inoColorBurnFx
    STD_inoLinearBurnFx
    STD_inoDarkerColorFx
    STD_inoAddFx
    STD_inoLightenFx
    STD_inoScreenFx
    STD_inoColorDodgeFx
    STD_inoLinearDodgeFx
    STD_inoLighterColorFx
    STD_inoOverlayFx
    STD_inoSoftLightFx
    STD_inoHardLightFx
    STD_inoVividLightFx
    STD_inoLinearLightFx
    STD_inoPinLightFx
    STD_inoHardMixFx
    STD_inoDivideFx
    STD_inoSubtractFx
  </Layer_Blending_Ino>
  <Light>
    STD_backlitFx
    STD_bodyHighLightFx
    STD_castShadowFx
    STD_colorRaylitFx
    STD_inoFogFx
    STD_glowFx
    STD_lightSpotFx
    STD_raylitFx
    STD_iwa_SpectrumFx
    STD_iwa_SoapBubbleFx
    STD_targetSpotFx
    STD_iwa_GlareFx
    STD_iwa_BloomFx
    STD_iwa_RainbowFx
  </Light>
  <Matte>
    STD_erodeDilateFx
    STD_hsvKeyFx
    inFx
    outFx
    STD_rgbKeyFx
    atopFx
  </Matte>
  <Noise>
    STD_dissolveFx 
    STD_inohlsNoiseFx
    STD_inohsvNoiseFx
    STD_inoMedianFx
    STD_inoMedianFilterFx
    STD_noiseFx 
    STD_iwa_PNPerspectiveFx
    STD_saltpepperNoiseFx 
    STD_iwa_FractalNoiseFx 
  </Noise>
  <Render>
    STD_cloudsFx 
    STD_inopnCloudsFx
    STD_particlesFx 
    STD_iwa_TiledParticlesFx
    STD_iwa_TimeCodeFx
    STD_iwa_TextFx
  </Render>
  <Stylize>
    STD_colorEmbossFx
    STD_embossFx
    STD_inoMaxMinFx
    STD_mosaicFx
    STD_inoMotionWindFx
    STD_posterizeFx
    STD_solarizeFx 
  </Stylize>
  <Toonz_Level>
    STD_artContourFx
    STD_calligraphicFx
    STD_blendTzFx
    STD_externalPaletteFx
    STD_outBorderFx
    STD_paletteFilterFx
    STD_cornerPinFx
    STD_textureFx
  </Toonz_Level>
<Shaders>
  SHADER_caustics
  SHADER_fireball
  SHADER_glitter
  SHADER_starsky
  SHADER_sunflare
  SHADER_wavy
  SHADER_radialblurGPU
  SHADER_spinblurGPU
</Shaders>
  <Utility>
    STD_nothingFx
  </Utility>
</fxs>