/*********************************************************************/
/* Copyright 2009, 2010 The University of Texas at Austin. */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* 1. Redistributions of source code must retain the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer. */
/* */
/* 2. Redistributions in binary form must reproduce the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer in the documentation and/or other materials */
/* provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
/* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
/* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
/* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
/* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
/* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
/* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
/* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
/* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
/* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
/* POSSIBILITY OF SUCH DAMAGE. */
/* */
/* The views and conclusions contained in the software and */
/* documentation are those of the authors and should not be */
/* interpreted as representing official policies, either expressed */
/* or implied, of The University of Texas at Austin. */
/*********************************************************************/
#include <stdio.h>
#include "common.h"
int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
BLASLONG i, js;
BLASLONG X;
FLOAT data01, data02, data03, data04, data05, data06, data07, data08;
FLOAT data09, data10, data11, data12, data13, data14, data15, data16;
FLOAT data17, data18, data19, data20, data21, data22, data23, data24;
FLOAT data25, data26, data27, data28, data29, data30, data31, data32;
FLOAT data33, data34, data35, data36, data37, data38, data39, data40;
FLOAT data41, data42, data43, data44, data45, data46, data47, data48;
FLOAT data49, data50, data51, data52, data53, data54, data55, data56;
FLOAT data57, data58, data59, data60, data61, data62, data63, data64;
FLOAT *ao1, *ao2, *ao3, *ao4, *ao5, *ao6, *ao7, *ao8;
js = (n >> 3);
if (js > 0){
do {
X = posX;
if (posX <= posY) {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
ao3 = a + posY + (posX + 2) * lda;
ao4 = a + posY + (posX + 3) * lda;
ao5 = a + posY + (posX + 4) * lda;
ao6 = a + posY + (posX + 5) * lda;
ao7 = a + posY + (posX + 6) * lda;
ao8 = a + posY + (posX + 7) * lda;
} else {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
ao3 = a + posX + (posY + 2) * lda;
ao4 = a + posX + (posY + 3) * lda;
ao5 = a + posX + (posY + 4) * lda;
ao6 = a + posX + (posY + 5) * lda;
ao7 = a + posX + (posY + 6) * lda;
ao8 = a + posX + (posY + 7) * lda;
}
i = (m >> 3);
if (i > 0) {
do {
if (X > posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data05 = *(ao1 + 4);
data06 = *(ao1 + 5);
data07 = *(ao1 + 6);
data08 = *(ao1 + 7);
data09 = *(ao2 + 0);
data10 = *(ao2 + 1);
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data13 = *(ao2 + 4);
data14 = *(ao2 + 5);
data15 = *(ao2 + 6);
data16 = *(ao2 + 7);
data17 = *(ao3 + 0);
data18 = *(ao3 + 1);
data19 = *(ao3 + 2);
data20 = *(ao3 + 3);
data21 = *(ao3 + 4);
data22 = *(ao3 + 5);
data23 = *(ao3 + 6);
data24 = *(ao3 + 7);
data25 = *(ao4 + 0);
data26 = *(ao4 + 1);
data27 = *(ao4 + 2);
data28 = *(ao4 + 3);
data29 = *(ao4 + 4);
data30 = *(ao4 + 5);
data31 = *(ao4 + 6);
data32 = *(ao4 + 7);
data33 = *(ao5 + 0);
data34 = *(ao5 + 1);
data35 = *(ao5 + 2);
data36 = *(ao5 + 3);
data37 = *(ao5 + 4);
data38 = *(ao5 + 5);
data39 = *(ao5 + 6);
data40 = *(ao5 + 7);
data41 = *(ao6 + 0);
data42 = *(ao6 + 1);
data43 = *(ao6 + 2);
data44 = *(ao6 + 3);
data45 = *(ao6 + 4);
data46 = *(ao6 + 5);
data47 = *(ao6 + 6);
data48 = *(ao6 + 7);
data49 = *(ao7 + 0);
data50 = *(ao7 + 1);
data51 = *(ao7 + 2);
data52 = *(ao7 + 3);
data53 = *(ao7 + 4);
data54 = *(ao7 + 5);
data55 = *(ao7 + 6);
data56 = *(ao7 + 7);
data57 = *(ao8 + 0);
data58 = *(ao8 + 1);
data59 = *(ao8 + 2);
data60 = *(ao8 + 3);
data61 = *(ao8 + 4);
data62 = *(ao8 + 5);
data63 = *(ao8 + 6);
data64 = *(ao8 + 7);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b[ 4] = data33;
b[ 5] = data41;
b[ 6] = data49;
b[ 7] = data57;
b[ 8] = data02;
b[ 9] = data10;
b[10] = data18;
b[11] = data26;
b[12] = data34;
b[13] = data42;
b[14] = data50;
b[15] = data58;
b[16] = data03;
b[17] = data11;
b[18] = data19;
b[19] = data27;
b[20] = data35;
b[21] = data43;
b[22] = data51;
b[23] = data59;
b[24] = data04;
b[25] = data12;
b[26] = data20;
b[27] = data28;
b[28] = data36;
b[29] = data44;
b[30] = data52;
b[31] = data60;
b[32] = data05;
b[33] = data13;
b[34] = data21;
b[35] = data29;
b[36] = data37;
b[37] = data45;
b[38] = data53;
b[39] = data61;
b[40] = data06;
b[41] = data14;
b[42] = data22;
b[43] = data30;
b[44] = data38;
b[45] = data46;
b[46] = data54;
b[47] = data62;
b[48] = data07;
b[49] = data15;
b[50] = data23;
b[51] = data31;
b[52] = data39;
b[53] = data47;
b[54] = data55;
b[55] = data63;
b[56] = data08;
b[57] = data16;
b[58] = data24;
b[59] = data32;
b[60] = data40;
b[61] = data48;
b[62] = data56;
b[63] = data64;
ao1 += 8;
ao2 += 8;
ao3 += 8;
ao4 += 8;
ao5 += 8;
ao6 += 8;
ao7 += 8;
ao8 += 8;
b += 64;
} else
if (X < posY) {
ao1 += 8 * lda;
ao2 += 8 * lda;
ao3 += 8 * lda;
ao4 += 8 * lda;
ao5 += 8 * lda;
ao6 += 8 * lda;
ao7 += 8 * lda;
ao8 += 8 * lda;
b += 64;
} else {
#ifndef UNIT
data01 = *(ao1 + 0);
#endif
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data05 = *(ao1 + 4);
data06 = *(ao1 + 5);
data07 = *(ao1 + 6);
data08 = *(ao1 + 7);
#ifndef UNIT
data10 = *(ao2 + 1);
#endif
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data13 = *(ao2 + 4);
data14 = *(ao2 + 5);
data15 = *(ao2 + 6);
data16 = *(ao2 + 7);
#ifndef UNIT
data19 = *(ao3 + 2);
#endif
data20 = *(ao3 + 3);
data21 = *(ao3 + 4);
data22 = *(ao3 + 5);
data23 = *(ao3 + 6);
data24 = *(ao3 + 7);
#ifndef UNIT
data28 = *(ao4 + 3);
#endif
data29 = *(ao4 + 4);
data30 = *(ao4 + 5);
data31 = *(ao4 + 6);
data32 = *(ao4 + 7);
#ifndef UNIT
data37 = *(ao5 + 4);
#endif
data38 = *(ao5 + 5);
data39 = *(ao5 + 6);
data40 = *(ao5 + 7);
#ifndef UNIT
data46 = *(ao6 + 5);
#endif
data47 = *(ao6 + 6);
data48 = *(ao6 + 7);
#ifndef UNIT
data55 = *(ao7 + 6);
#endif
data56 = *(ao7 + 7);
#ifndef UNIT
data64 = *(ao8 + 7);
#endif
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = data01;
#endif
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b[ 8] = data02;
#ifdef UNIT
b[ 9] = ONE;
#else
b[ 9] = data10;
#endif
b[10] = ZERO;
b[11] = ZERO;
b[12] = ZERO;
b[13] = ZERO;
b[14] = ZERO;
b[15] = ZERO;
b[16] = data03;
b[17] = data11;
#ifdef UNIT
b[18] = ONE;
#else
b[18] = data19;
#endif
b[19] = ZERO;
b[20] = ZERO;
b[21] = ZERO;
b[22] = ZERO;
b[23] = ZERO;
b[24] = data04;
b[25] = data12;
b[26] = data20;
#ifdef UNIT
b[27] = ONE;
#else
b[27] = data28;
#endif
b[28] = ZERO;
b[29] = ZERO;
b[30] = ZERO;
b[31] = ZERO;
b[32] = data05;
b[33] = data13;
b[34] = data21;
b[35] = data29;
#ifdef UNIT
b[36] = ONE;
#else
b[36] = data37;
#endif
b[37] = ZERO;
b[38] = ZERO;
b[39] = ZERO;
b[40] = data06;
b[41] = data14;
b[42] = data22;
b[43] = data30;
b[44] = data38;
#ifdef UNIT
b[45] = ONE;
#else
b[45] = data46;
#endif
b[46] = ZERO;
b[47] = ZERO;
b[48] = data07;
b[49] = data15;
b[50] = data23;
b[51] = data31;
b[52] = data39;
b[53] = data47;
#ifdef UNIT
b[54] = ONE;
#else
b[54] = data55;
#endif
b[55] = ZERO;
b[56] = data08;
b[57] = data16;
b[58] = data24;
b[59] = data32;
b[60] = data40;
b[61] = data48;
b[62] = data56;
#ifdef UNIT
b[63] = ONE;
#else
b[63] = data64;
#endif
ao1 += 8;
ao2 += 8;
ao3 += 8;
ao4 += 8;
ao5 += 8;
ao6 += 8;
ao7 += 8;
ao8 += 8;
b += 64;
}
X += 8;
i --;
} while (i > 0);
}
i = (m & 7);
if (i) {
if (X > posY) {
if (m & 4) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data09 = *(ao2 + 0);
data10 = *(ao2 + 1);
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data17 = *(ao3 + 0);
data18 = *(ao3 + 1);
data19 = *(ao3 + 2);
data20 = *(ao3 + 3);
data25 = *(ao4 + 0);
data26 = *(ao4 + 1);
data27 = *(ao4 + 2);
data28 = *(ao4 + 3);
data33 = *(ao5 + 0);
data34 = *(ao5 + 1);
data35 = *(ao5 + 2);
data36 = *(ao5 + 3);
data41 = *(ao6 + 0);
data42 = *(ao6 + 1);
data43 = *(ao6 + 2);
data44 = *(ao6 + 3);
data49 = *(ao7 + 0);
data50 = *(ao7 + 1);
data51 = *(ao7 + 2);
data52 = *(ao7 + 3);
data57 = *(ao8 + 0);
data58 = *(ao8 + 1);
data59 = *(ao8 + 2);
data60 = *(ao8 + 3);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b[ 4] = data33;
b[ 5] = data41;
b[ 6] = data49;
b[ 7] = data57;
b[ 8] = data02;
b[ 9] = data10;
b[10] = data18;
b[11] = data26;
b[12] = data34;
b[13] = data42;
b[14] = data50;
b[15] = data58;
b[16] = data03;
b[17] = data11;
b[18] = data19;
b[19] = data27;
b[20] = data35;
b[21] = data43;
b[22] = data51;
b[23] = data59;
b[24] = data04;
b[25] = data12;
b[26] = data20;
b[27] = data28;
b[28] = data36;
b[29] = data44;
b[30] = data52;
b[31] = data60;
ao1 += 4;
ao2 += 4;
ao3 += 4;
ao4 += 4;
ao5 += 4;
ao6 += 4;
ao7 += 4;
ao8 += 4;
b += 32;
}
if (m & 2) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data09 = *(ao2 + 0);
data10 = *(ao2 + 1);
data17 = *(ao3 + 0);
data18 = *(ao3 + 1);
data25 = *(ao4 + 0);
data26 = *(ao4 + 1);
data33 = *(ao5 + 0);
data34 = *(ao5 + 1);
data41 = *(ao6 + 0);
data42 = *(ao6 + 1);
data49 = *(ao7 + 0);
data50 = *(ao7 + 1);
data57 = *(ao8 + 0);
data58 = *(ao8 + 1);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b[ 4] = data33;
b[ 5] = data41;
b[ 6] = data49;
b[ 7] = data57;
b[ 8] = data02;
b[ 9] = data10;
b[10] = data18;
b[11] = data26;
b[12] = data34;
b[13] = data42;
b[14] = data50;
b[15] = data58;
ao1 += 2;
ao2 += 2;
ao3 += 2;
ao4 += 2;
ao5 += 2;
ao6 += 2;
ao7 += 2;
ao8 += 2;
b += 16;
}
if (m & 1) {
data01 = *(ao1 + 0);
data09 = *(ao2 + 0);
data17 = *(ao3 + 0);
data25 = *(ao4 + 0);
data33 = *(ao5 + 0);
data41 = *(ao6 + 0);
data49 = *(ao7 + 0);
data57 = *(ao8 + 0);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b[ 4] = data33;
b[ 5] = data41;
b[ 6] = data49;
b[ 7] = data57;
b += 8;
}
} else
if (X < posY) {
if (m & 4) {
ao1 += 4 * lda;
ao2 += 4 * lda;
ao3 += 4 * lda;
ao4 += 4 * lda;
b += 32;
}
if (m & 2) {
ao1 += 2 * lda;
b += 16;
}
if (m & 1) {
b += 8;
}
} else {
#ifndef UNIT
data01 = *(ao1 + 0);
#endif
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data05 = *(ao1 + 4);
data06 = *(ao1 + 5);
data07 = *(ao1 + 6);
data08 = *(ao1 + 7);
if (i >= 2) {
#ifndef UNIT
data10 = *(ao2 + 1);
#endif
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data13 = *(ao2 + 4);
data14 = *(ao2 + 5);
data15 = *(ao2 + 6);
data16 = *(ao2 + 7);
}
if (i >= 3) {
#ifndef UNIT
data19 = *(ao3 + 2);
#endif
data20 = *(ao3 + 3);
data21 = *(ao3 + 4);
data22 = *(ao3 + 5);
data23 = *(ao3 + 6);
data24 = *(ao3 + 7);
}
if (i >= 4) {
#ifndef UNIT
data28 = *(ao4 + 3);
#endif
data29 = *(ao4 + 4);
data30 = *(ao4 + 5);
data31 = *(ao4 + 6);
data32 = *(ao4 + 7);
}
if (i >= 5) {
#ifndef UNIT
data37 = *(ao5 + 4);
#endif
data38 = *(ao5 + 5);
data39 = *(ao5 + 6);
data40 = *(ao5 + 7);
}
if (i >= 6) {
#ifndef UNIT
data46 = *(ao6 + 5);
#endif
data47 = *(ao6 + 6);
data48 = *(ao6 + 7);
}
if (i >= 7) {
#ifndef UNIT
data55 = *(ao7 + 6);
#endif
data56 = *(ao7 + 7);
}
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = data01;
#endif
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b += 8;
if(i >= 2) {
b[ 0] = data02;
#ifdef UNIT
b[ 1] = ONE;
#else
b[ 1] = data10;
#endif
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b += 8;
}
if (i >= 3) {
b[ 0] = data03;
b[ 1] = data11;
#ifdef UNIT
b[ 2] = ONE;
#else
b[ 2] = data19;
#endif
b[ 3] = ZERO;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b += 8;
}
if (i >= 4) {
b[ 0] = data04;
b[ 1] = data12;
b[ 2] = data20;
#ifdef UNIT
b[ 3] = ONE;
#else
b[ 3] = data28;
#endif
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b += 8;
}
if (i >= 5) {
b[ 0] = data05;
b[ 1] = data13;
b[ 2] = data21;
b[ 3] = data29;
#ifdef UNIT
b[ 4] = ONE;
#else
b[ 4] = data37;
#endif
b[ 5] = ZERO;
b[ 6] = ZERO;
b[ 7] = ZERO;
b += 8;
}
if (i >= 6) {
b[ 0] = data06;
b[ 1] = data14;
b[ 2] = data22;
b[ 3] = data30;
b[ 4] = data38;
#ifdef UNIT
b[ 5] = ONE;
#else
b[ 5] = data46;
#endif
b[ 6] = ZERO;
b[ 7] = ZERO;
b += 8;
}
if (i >= 7) {
b[ 0] = data07;
b[ 1] = data15;
b[ 2] = data23;
b[ 3] = data31;
b[ 4] = data39;
b[ 5] = data47;
#ifdef UNIT
b[ 6] = ONE;
#else
b[ 6] = data55;
#endif
b[ 7] = ZERO;
b += 8;
}
}
}
posY += 8;
js --;
} while (js > 0);
} /* End of main loop */
if (n & 4){
X = posX;
if (posX <= posY) {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
ao3 = a + posY + (posX + 2) * lda;
ao4 = a + posY + (posX + 3) * lda;
} else {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
ao3 = a + posX + (posY + 2) * lda;
ao4 = a + posX + (posY + 3) * lda;
}
i = (m >> 2);
if (i > 0) {
do {
if (X > posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data09 = *(ao2 + 0);
data10 = *(ao2 + 1);
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data17 = *(ao3 + 0);
data18 = *(ao3 + 1);
data19 = *(ao3 + 2);
data20 = *(ao3 + 3);
data25 = *(ao4 + 0);
data26 = *(ao4 + 1);
data27 = *(ao4 + 2);
data28 = *(ao4 + 3);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b[ 4] = data02;
b[ 5] = data10;
b[ 6] = data18;
b[ 7] = data26;
b[ 8] = data03;
b[ 9] = data11;
b[10] = data19;
b[11] = data27;
b[12] = data04;
b[13] = data12;
b[14] = data20;
b[15] = data28;
ao1 += 4;
ao2 += 4;
ao3 += 4;
ao4 += 4;
b += 16;
} else
if (X < posY) {
ao1 += 4 * lda;
ao2 += 4 * lda;
ao3 += 4 * lda;
ao4 += 4 * lda;
b += 16;
} else {
#ifdef UNIT
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data20 = *(ao3 + 3);
b[ 0] = ONE;
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = data02;
b[ 5] = ONE;
b[ 6] = ZERO;
b[ 7] = ZERO;
b[ 8] = data03;
b[ 9] = data11;
b[10] = ONE;
b[11] = ZERO;
b[12] = data04;
b[13] = data12;
b[14] = data20;
b[15] = ONE;
#else
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
data10 = *(ao2 + 1);
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
data19 = *(ao3 + 2);
data20 = *(ao3 + 3);
data28 = *(ao4 + 3);
b[ 0] = data01;
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b[ 4] = data02;
b[ 5] = data10;
b[ 6] = ZERO;
b[ 7] = ZERO;
b[ 8] = data03;
b[ 9] = data11;
b[10] = data19;
b[11] = ZERO;
b[12] = data04;
b[13] = data12;
b[14] = data20;
b[15] = data28;
#endif
ao1 += 4;
ao2 += 4;
ao3 += 4;
ao4 += 4;
b += 16;
}
X += 4;
i --;
} while (i > 0);
}
i = (m & 3);
if (i) {
if (X > posY) {
if (m & 2) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data09 = *(ao2 + 0);
data10 = *(ao2 + 1);
data17 = *(ao3 + 0);
data18 = *(ao3 + 1);
data25 = *(ao4 + 0);
data26 = *(ao4 + 1);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b[ 4] = data02;
b[ 5] = data10;
b[ 6] = data18;
b[ 7] = data26;
ao1 += 2;
ao2 += 2;
ao3 += 2;
ao4 += 2;
b += 8;
}
if (m & 1) {
data01 = *(ao1 + 0);
data09 = *(ao2 + 0);
data17 = *(ao3 + 0);
data25 = *(ao4 + 0);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data17;
b[ 3] = data25;
b += 4;
}
} else
if (X < posY) {
if (m & 2) {
ao1 += 2 * lda;
b += 8;
}
if (m & 1) {
b += 4;
}
} else {
#ifndef UNIT
data01 = *(ao1 + 0);
#endif
data02 = *(ao1 + 1);
data03 = *(ao1 + 2);
data04 = *(ao1 + 3);
if (i >= 2) {
#ifndef UNIT
data10 = *(ao2 + 1);
#endif
data11 = *(ao2 + 2);
data12 = *(ao2 + 3);
}
if (i >= 3) {
#ifndef UNIT
data19 = *(ao3 + 2);
#endif
data20 = *(ao3 + 3);
}
#ifdef UNIT
b[ 0] = ONE;
#else
b[ 0] = data01;
#endif
b[ 1] = ZERO;
b[ 2] = ZERO;
b[ 3] = ZERO;
b += 4;
if(i >= 2) {
b[ 0] = data02;
#ifdef UNIT
b[ 1] = ONE;
#else
b[ 1] = data10;
#endif
b[ 2] = ZERO;
b[ 3] = ZERO;
b += 4;
}
if (i >= 3) {
b[ 0] = data03;
b[ 1] = data11;
#ifdef UNIT
b[ 2] = ONE;
#else
b[ 2] = data19;
#endif
b[ 3] = ZERO;
b += 4;
}
}
}
posY += 4;
}
if (n & 2){
X = posX;
if (posX <= posY) {
ao1 = a + posY + (posX + 0) * lda;
ao2 = a + posY + (posX + 1) * lda;
} else {
ao1 = a + posX + (posY + 0) * lda;
ao2 = a + posX + (posY + 1) * lda;
}
i = (m >> 1);
if (i > 0) {
do {
if (X > posY) {
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data09 = *(ao2 + 0);
data10 = *(ao2 + 1);
b[ 0] = data01;
b[ 1] = data09;
b[ 2] = data02;
b[ 3] = data10;
ao1 += 2;
ao2 += 2;
b += 4;
} else
if (X < posY) {
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 4;
} else {
#ifdef UNIT
data02 = *(ao1 + 1);
b[ 0] = ONE;
b[ 1] = ZERO;
b[ 2] = data02;
b[ 3] = ONE;
#else
data01 = *(ao1 + 0);
data02 = *(ao1 + 1);
data10 = *(ao2 + 1);
b[ 0] = data01;
b[ 1] = ZERO;
b[ 2] = data02;
b[ 3] = data10;
#endif
ao1 += 2;
ao2 += 2;
b += 4;
}
X += 2;
i --;
} while (i > 0);
}
if (m & 1) {
if (X > posY) {
data01 = *(ao1 + 0);
data09 = *(ao2 + 0);
b[ 0] = data01;
b[ 1] = data09;
b += 2;
} else
if (X < posY) {
b += 2;
} else {
#ifdef UNIT
data09 = *(ao2 + 0);
b[ 0] = ONE;
b[ 1] = data09;
#else
data01 = *(ao1 + 0);
data09 = *(ao2 + 0);
b[ 0] = data01;
b[ 1] = data09;
#endif
b += 2;
}
}
posY += 2;
}
if (n & 1){
X = posX;
if (posX <= posY) {
ao1 = a + posY + (posX + 0) * lda;
} else {
ao1 = a + posX + (posY + 0) * lda;
}
i = m;
if (m > 0) {
do {
if (X > posY) {
data01 = *(ao1 + 0);
b[ 0] = data01;
ao1 += 1;
b += 1;
} else
if (X < posY) {
ao1 += lda;
b += 1;
} else {
#ifdef UNIT
b[ 0] = ONE;
#else
data01 = *(ao1 + 0);
b[ 0] = data01;
#endif
ao1 ++;
b ++;
}
X += 1;
i --;
} while (i > 0);
}
}
return 0;
}