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set(HEADERS
    ../include/stdfx/shaderfx.h
    ../include/stdfx/shaderinterface.h
    ../include/stdfx/shadingcontext.h
    gradients.h
    hsvutil.h
    offscreengl.h
    particles.h
    particlesengine.h
    particlesfx.h
    particlesmanager.h
    perlinnoise.h
    pins.h
    stdfx.h
    texturefxP.h
    warp.h
    motionawarebasefx.h
    igs_color_blend.h
    igs_color_rgb_hls.h
    igs_color_rgb_hsv.h
    igs_density.h
    igs_fog.h
    igs_gaussian_blur.h
    igs_hls_add.h
    igs_hls_adjust.h
    igs_hls_noise.h
    igs_hls_noise_in_camera.h
    igs_hsv_add.h
    igs_hsv_adjust.h
    igs_hsv_noise.h
    igs_hsv_noise_in_camera.h
    igs_ifx_common.h
    igs_level_auto.h
    igs_level_auto_in_camera.h
    igs_levels.h
    igs_line_blur.h
    igs_math_random.h
    igs_maxmin.h
    igs_maxmin_getput.h
    igs_maxmin_lens_matrix.h
    igs_maxmin_multithread.h
    igs_maxmin_slrender.h
    igs_median_filter.h
    igs_median_filter_smooth.h
    igs_motion_blur.h
    igs_motion_wind.h
    igs_motion_wind_pixel.h
    igs_motion_wind_table.h
    igs_negate.h
    igs_os_type.h
    igs_perlin_noise.h
    igs_radial_blur.h
    igs_resource_msg_from_err.h
    igs_resource_multithread.h
    igs_resource_sleep.h
    igs_resource_thread.h
    igs_rotate_blur.h
    igs_warp.h
    ino_common.h
    iwa_adjustexposurefx.h
    iwa_directionalblurfx.h
    iwa_gradientwarpfx.h
    iwa_motionblurfx.h
    iwa_particles.h
    iwa_particlesengine.h
    iwa_particlesfx.h
    iwa_particlesmanager.h
    iwa_perspectivedistortfx.h
    iwa_spectrumfx.h
    iwa_simplexnoise.h
    iwa_noise1234.h
    iwa_fresnel.h
    iwa_pnperspectivefx.h
    iwa_soapbubblefx.h
    iwa_bokehfx.h
    iwa_timecodefx.h
    iwa_bokehreffx.h
    iwa_textfx.h
    iwa_corridorgradientfx.h
    iwa_spingradientfx.h
    iwa_lineargradientfx.h
    iwa_glarefx.h
    iwa_fractalnoisefx.h
    iwa_rainbow_intensity.h
    iwa_rainbowfx.h
    iwa_bokeh_advancedfx.h
    iwa_bokeh_util.h
    globalcontrollablefx.h
    iwa_floorbumpfx.h
    iwa_tangentflowfx.h
    iwa_flowblurfx.h
    iwa_flowpaintbrushfx.h
    iwa_motionflowfx.h
)

if(OpenCV_FOUND)
    list(APPEND HEADERS iwa_bloomfx.h)
endif()

set(SOURCES
    adjustlevelsfx.cpp
    artcontourfx.cpp
    backlitfx.cpp
    blendtzfx.cpp
    blurfx.cpp
    bodyhighlightfx.cpp
    bright_contfx.cpp
    calligraphicfx.cpp
    changecolorfx.cpp
    channelmixerfx.cpp
    cloudsfx.cpp
    colorembossfx.cpp
    cornerpinfx.cpp
    despecklefx.cpp
    diamondgradientfx.cpp
    dissolvefx.cpp
    embossfx.cpp
    erodilatefx.cpp
    externalpalettefx.cpp
    fourpointsgradientfx.cpp
    freedistortfx.cpp
    gammafx.cpp
    glowfx.cpp
    gradients.cpp
    hsvkeyfx.cpp
    hsvscalefx.cpp
    hsvutil.cpp
    kaleido.cpp
    linearwavefx.cpp
    localblurfx.cpp
    localtransparencyfx.cpp
    mosaicfx.cpp
    motionblurfx.cpp
    multitonefx.cpp
    noisefx.cpp
    nothingfx.cpp
    palettefilterfx.cpp
    particles.cpp
    particlesengine.cpp
    particlesfx.cpp
    particlesmanager.cpp
    perlinnoise.cpp
    perlinnoisefx.cpp
    pins.cpp
    posterizefx.cpp
    premultiplyfx.cpp
    radialblurfx.cpp
    randomwavefx.cpp
    raylitfx.cpp
    rgbkeyfx.cpp
    rgbmcutfx.cpp
    rgbmfadefx.cpp
    rgbmscalefx.cpp
    ripplefx.cpp
    rotationalblurfx.cpp
    saltpeppernoisefx.cpp
    shaderfx.cpp
    shaderinterface.cpp
    shadingcontext.cpp
    sharpenfx.cpp
    solarizefx.cpp
    squaregradientfx.cpp
    stdfx.cpp
    targetspotfx.cpp
    texturefx.cpp
    tilefx.cpp
    tonecurvefx.cpp
    unmultiplyfx.cpp
    warp.cpp
    warpfx.cpp
    igs_attenuation_distribution.cpp
    igs_color_blend.cpp
    igs_color_rgb_hls.cpp
    igs_color_rgb_hsv.cpp
    igs_density.cpp
    igs_fog.cpp
    igs_gauss_distribution.cpp
    igs_gaussian_blur.cpp
    igs_hls_add.cpp
    igs_hls_adjust.cpp
    igs_hls_noise.cpp
    igs_hls_noise_in_camera.cpp
    igs_hsv_add.cpp
    igs_hsv_adjust.cpp
    igs_hsv_noise.cpp
    igs_hsv_noise_in_camera.cpp
    igs_level_auto.cpp
    igs_level_auto_in_camera.cpp
    igs_levels.cpp
    igs_line_blur.cpp
    igs_math_random.cpp
    igs_maxmin.cpp
    igs_maxmin_lens_matrix.cpp
    igs_maxmin_slrender.cpp
    igs_median_filter.cpp
    igs_median_filter_smooth.cpp
    igs_motion_blur.cpp
    igs_motion_wind.cpp
    igs_motion_wind_pixel.cpp
    igs_motion_wind_table.cpp
    igs_negate.cpp
    igs_perlin_noise.cpp
    igs_radial_blur.cpp
    igs_resource_msg_from_err.cpp
    igs_resource_multithread.cpp
    igs_resource_sleep.cpp
    igs_resource_thread.cpp
    igs_rotate_blur.cpp
    igs_warp_hori.cpp
    igs_warp_vert.cpp
    ino_blend_add.cpp
    ino_blend_color_burn.cpp
    ino_blend_color_dodge.cpp
    ino_blend_cross_dissolve.cpp
    ino_blend_darken.cpp
    ino_blend_darker_color.cpp
    ino_blend_divide.cpp
    ino_blend_hard_light.cpp
    ino_blend_hard_mix.cpp
    ino_blend_lighten.cpp
    ino_blend_lighter_color.cpp
    ino_blend_linear_burn.cpp
    ino_blend_linear_dodge.cpp
    ino_blend_linear_light.cpp
    ino_blend_multiply.cpp
    ino_blend_over.cpp
    ino_blend_overlay.cpp
    ino_blend_pin_light.cpp
    ino_blend_screen.cpp
    ino_blend_soft_light.cpp
    ino_blend_subtract.cpp
    ino_blend_vivid_light.cpp
    ino_blur.cpp
    ino_channel_selector.cpp
    ino_common.cpp
    ino_density.cpp
    ino_fog.cpp
    ino_hls_add.cpp
    ino_hls_adjust.cpp
    ino_hls_noise.cpp
    ino_hsv_add.cpp
    ino_hsv_adjust.cpp
    ino_hsv_noise.cpp
    ino_level_auto.cpp
    ino_level_master.cpp
    ino_level_rgba.cpp
    ino_line_blur.cpp
    ino_maxmin.cpp
    ino_median.cpp
    ino_median_filter.cpp
    ino_motion_blur.cpp
    ino_motion_wind.cpp
    ino_negate.cpp
    ino_pn_clouds.cpp
    ino_radial_blur.cpp
    ino_spin_blur.cpp
    ino_warp_hv.cpp
    iwa_adjustexposurefx.cpp
    iwa_directionalblurfx.cpp
    iwa_gradientwarpfx.cpp
    iwa_motionblurfx.cpp
    iwa_particles.cpp
    iwa_particlesengine.cpp
    iwa_particlesfx.cpp
    iwa_particlesmanager.cpp
    iwa_perspectivedistortfx.cpp
    iwa_spectrumfx.cpp
    iwa_tilefx.cpp
    iwa_simplexnoise.cpp
    iwa_noise1234.cpp
    iwa_pnperspectivefx.cpp
    iwa_soapbubblefx.cpp
    ${SDKROOT}/kiss_fft130/kiss_fft.c
    ${SDKROOT}/kiss_fft130/tools/kiss_fftnd.c
    iwa_bokehfx.cpp
    iwa_timecodefx.cpp
    iwa_bokehreffx.cpp
    iwa_barreldistortfx.cpp
    iwa_textfx.cpp
    iwa_corridorgradientfx.cpp
    iwa_spingradientfx.cpp
    iwa_lineargradientfx.cpp
    iwa_glarefx.cpp
    iwa_fractalnoisefx.cpp
    iwa_rainbowfx.cpp
    iwa_bokeh_advancedfx.cpp
    iwa_bokeh_util.cpp
    iwa_floorbumpfx.cpp
    iwa_tangentflowfx.cpp
    iwa_flowblurfx.cpp
    iwa_flowpaintbrushfx.cpp
    iwa_motionflowfx.cpp
)

if(OpenCV_FOUND)
    list(APPEND SOURCES iwa_bloomfx.cpp)
endif()

set(OBJCSOURCES
)

add_library(tnzstdfx SHARED ${HEADERS} ${SOURCES} ${OBJCSOURCES})
add_definitions(
    -D_USRDLL
    -DTNZSTDFX_EXPORTS
)

if(BUILD_ENV_APPLE)
    set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-install_name,@executable_path/libtnzstdfx.dylib")
    add_dependencies(tnzstdfx tnzcore tnzbase toonzlib)
endif()

message("subdir: tnzstdfx")
message("Bin: " ${CMAKE_CURRENT_BINARY_DIR})

if(GLEW_FOUND)
    include_directories(
        SYSTEM
        ${GLEW_INCLUDE_DIRS}
    )
else()
    include_directories(
        SYSTEM
        ${SDKROOT}/glew/glew-1.9.0/include
    )
endif()

include_directories(
    ${SDKROOT}/kiss_fft130
)

_find_toonz_library(TNZLIBS "tnzcore;tnzbase;toonzlib")

target_link_libraries(tnzstdfx Qt5::Core Qt5::Gui Qt5::OpenGL ${GL_LIB} ${GLEW_LIB} ${TNZLIBS} ${PTHREAD_LIBRARY})

if(OpenCV_FOUND)
    target_link_libraries(tnzstdfx ${OpenCV_LIBS})
endif()