#include "texturemanager.h"
#include "tsystem.h"
#include "toonz/preferences.h"
#include <sstream>
//==============================================================================
//
//TextureManager
//
//==============================================================================
TextureManager *TextureManager::instance()
{
if (!m_instance)
m_instance = new TextureManager();
return m_instance;
}
#ifdef _WIN32
TDimensionI TextureManager::getMaxSize(bool isRGBM)
{
GLenum fmt, type;
getFmtAndType(isRGBM, fmt, type);
if ((m_textureSize.lx == 0) || (m_textureSize.ly == 0)) {
glEnable(GL_TEXTURE_2D);
int texLx, texLy;
int outX, outY;
int shift = 0;
do {
++shift;
texLx = 64 << shift;
texLy = 64 << shift;
glTexImage2D(GL_PROXY_TEXTURE_2D,
0, // is one level only
4, // number of component of a pixel
texLx, // size width
texLy, // height
0, // size of a border
fmt,
type,
0);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &outX);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &outY);
#ifdef _DEBUG
int intFmt, rSize, gSize, bSize, aSize, cmpt;
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &intFmt);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &rSize);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &gSize);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &bSize);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &aSize);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &cmpt);
if (outX && outY) {
std::stringstream os;
os << "texture size = " << outX << "x" << outY << " fmt " << intFmt << " cmpt# " << cmpt << " " << rSize << "," << gSize << "," << bSize << "," << aSize << '\n' << '\0';
TSystem::outputDebug(os.str());
}
#endif
} while ((outX == texLx) && (outY == texLy));
int s = Preferences::instance()->getTextureSize();
if (s)
s = std::min(s, 64 << (shift - 1));
else
s = 64 << (shift - 1);
m_textureSize.lx = s;
m_textureSize.ly = s;
glDisable(GL_TEXTURE_2D);
}
return TDimension(std::min(m_textureSize.lx, 2048), std::min(m_textureSize.ly, 2048));
}
#else
TDimension TextureManager::getMaxSize(bool isRGBM)
{
m_textureSize = TDimension(512, 512);
return m_textureSize;
}
#endif
void TextureManager::getFmtAndType(bool isRGBM, GLenum &fmt, GLenum &type)
{
if (isRGBM) {
fmt =
#ifdef TNZ_MACHINE_CHANNEL_ORDER_BGRM
GL_BGRA_EXT
#elif TNZ_MACHINE_CHANNEL_ORDER_MBGR
GL_ABGR_EXT
#elif TNZ_MACHINE_CHANNEL_ORDER_RGBM
GL_RGBA
#elif TNZ_MACHINE_CHANNEL_ORDER_MRGB
GL_BGRA
#else
@undefined chan order
#endif
;
type =
#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
GL_UNSIGNED_INT_8_8_8_8_REV
#else
GL_UNSIGNED_BYTE
#endif
;
} else {
fmt = GL_LUMINANCE;
type = GL_UNSIGNED_BYTE;
}
}
TDimension TextureManager::selectTexture(TDimension reqSize, bool isRGBM)
{
int lx = 1;
int ly = 1;
while (lx < reqSize.lx)
lx = lx << 1;
while (ly < reqSize.ly)
ly = ly << 1;
TDimension textureSize = instance()->getMaxSize(isRGBM);
assert(lx <= textureSize.lx);
assert(ly <= textureSize.ly);
GLenum fmt, type;
getFmtAndType(isRGBM, fmt, type);
glTexImage2D(
GL_TEXTURE_2D, // target (is a 2D texture)
0, // is one level only
4, // number of component of a pixel
lx, // size width
ly, // height
0, // size of a border
fmt,
type,
0);
return TDimension(lx, ly);
}
UCHAR *m_transpRow; //comune a RGBM e GR8...
TextureManager::TextureManager()
: m_textureSize(0, 0), m_isRGBM(true)
{
}
TextureManager *TextureManager::m_instance;