#pragma once
#ifndef TGL_INCLUDED
#define TGL_INCLUDED
// #include "tgeometry.h"
#include "tmachine.h"
#ifdef _WIN32
#include <windows.h>
#include <cstdlib>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
#ifdef MACOSX
#include <GLUT/glut.h>
#define GLUT_NO_LIB_PRAGMA
#define GLUT_NO_WARNING_DISABLE
#endif
#if defined(LINUX) || defined(FREEBSD) || defined(HAIKU)
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
// #include "tcurves.h"
#include "traster.h"
// #include "tfilepath.h"
class TFilePath;
class TCubic;
#undef DVAPI
#undef DVVAR
#ifdef DV_LOCAL_DEFINED
#define DVAPI
#define DVVAR
#else
#ifdef TGL_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
#endif
#if defined(TNZ_MACHINE_CHANNEL_ORDER_BGRM)
#define TGL_FMT GL_BGRA_EXT
#elif defined(TNZ_MACHINE_CHANNEL_ORDER_MBGR)
#define TGL_FMt GL_ABGR_EXT
#elif defined(TNZ_MACHINE_CHANNEL_ORDER_RGBM)
#define TGL_FMT GL_RGBA
#elif defined(TNZ_MACHINE_CHANNEL_ORDER_MRGB)
#define TGL_FMT GL_BGRA
#else
@undefined chan order
#endif
#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
#define TGL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#else
#define TGL_TYPE GL_UNSIGNED_BYTE
#endif
//=============================================================================
// settings for 30bit display
#define TGL_TexFmt10 GL_RGB10_A2
#define TGL_TYPE16 GL_UNSIGNED_SHORT
#define TGL_TYPE32F GL_FLOAT
//=============================================================================
#ifdef _DEBUG
#define CHECK_ERRORS_BY_GL \
{ \
GLenum glErr = glGetError(); \
assert(glErr != GL_INVALID_ENUM); \
assert(glErr != GL_INVALID_VALUE); \
assert(glErr != GL_INVALID_OPERATION); \
assert(glErr != GL_STACK_OVERFLOW); \
assert(glErr != GL_STACK_UNDERFLOW); \
assert(glErr != GL_OUT_OF_MEMORY); \
}
#else
#define CHECK_ERRORS_BY_GL ;
#endif
//=============================================================================
// forward declarations
class TStroke;
class TVectorImage;
class TVectorRenderData;
//=============================================================================
//! Extension to set a vertex
inline void tglVertex(const TPointD &p) { glVertex2d(p.x, p.y); }
inline void tglVertex(const TPoint &p) { glVertex2i(p.x, p.y); }
//! Extension to set a color
inline void tglColor(const TPixel &p) { glColor4ub(p.r, p.g, p.b, p.m); }
inline void tglColor(const TPixelD &p) { glColor4d(p.r, p.g, p.b, p.m); }
//! retrieve the square of pixel size from current GL_MODELVIEW matrix
DVAPI double tglGetPixelSize2();
//! retrieve the current viewport bounds in world coordinates
DVAPI TRectD tglGetBounds();
//! Draw text in string s at position p.
DVAPI void tglDrawText(const TPointD &p, const std::string &s,
void *font = GLUT_STROKE_ROMAN);
DVAPI void tglDrawText(const TPointD &p, const std::wstring &s,
void *font = GLUT_STROKE_ROMAN);
//! Returns text width
DVAPI double tglGetTextWidth(const std::string &s,
void *font = GLUT_STROKE_ROMAN);
/*!
Draw circle of radius r with center c.
Remark: it is possible set number of slices
*/
DVAPI void tglDrawCircle(const TPointD &c, double r);
/*!
Draw circle of radius r with center c.
Remark: it is possible set number of slices
*/
DVAPI void tglDrawDisk(const TPointD &c, double r);
/*!
Draw a segment.
*/
DVAPI void tglDrawSegment(const TPointD &p1, const TPointD &p2);
inline void tglDrawSegment(const TPoint &p1, const TPoint &p2) {
tglDrawSegment(convert(p1), convert(p2));
}
inline void tglDrawSegment(double x0, double y0, double x1, double y1) {
tglDrawSegment(TPointD(x0, y0), TPointD(x1, y1));
}
// inline void glDrawSegment(const TSegment& s){
// glDrawSegment( s.getP0(), s.getP1() );
//}
/*!
Draw a rect.
*/
DVAPI void tglDrawRect(const TRectD &rect);
inline void tglDrawRect(const TRect &rect) { tglDrawRect(convert(rect)); }
inline void tglDrawRect(double x0, double y0, double x1, double y1) {
tglDrawRect(TRectD(x0, y0, x1, y1));
}
/*!
Fill a rect.
*/
DVAPI void tglFillRect(const TRectD &rect);
inline void tglFillRect(const TRect &rect) { tglFillRect(convert(rect)); }
inline void tglFillRect(double x0, double y0, double x1, double y1) {
tglFillRect(TRectD(x0, y0, x1, y1));
}
inline void tglMultMatrix(const TAffine &aff) {
GLdouble m[] = {aff.a11, aff.a21, 0, 0, aff.a12, aff.a22, 0, 0,
0, 0, 1, 0, aff.a13, aff.a23, 0, 1};
glMultMatrixd(m);
}
inline void tglMultMatrix(const TAffine4 &aff) {
glMultMatrixd(aff.a);
}
//=============================================================================
void DVAPI tglRgbOnlyColorMask();
void DVAPI tglAlphaOnlyColorMask();
void DVAPI tglEnableBlending(GLenum src = GL_SRC_ALPHA,
GLenum dst = GL_ONE_MINUS_SRC_ALPHA);
void DVAPI tglEnableLineSmooth(bool enable = true, double lineSize = 1.0);
void DVAPI tglEnablePointSmooth(double pointSize = 1.0);
void DVAPI tglGetColorMask(GLboolean &red, GLboolean &green, GLboolean &blue,
GLboolean &alpha);
void DVAPI tglMultColorMask(GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha);
//=============================================================================
/*!
Draw a stroke in a GL context.
\par stroke is element to draw
\par rd: \sa TVectorRenderData
*/
/* spostati in tvectorgl.h
void DVAPI tglDraw(const TVectorRenderData &rd, const TStroke* stroke);
void DVAPI tglDraw(const TVectorRenderData &rd, const TVectorImage* vim);
void DVAPI tglDrawMask(const TVectorRenderData &rd, const TVectorImage* vim);
*/
//=============================================================================
/*!
Draw a vector image in a GL context.
\par vi vector image to draw
*/
/*
void DVAPI drawVectorImage(
const TVectorImageP& vim,
const TRect& clippingRect,
const TAffine& aff,
const TColorFunction *cf = 0);
*/
//-----------------------------------------------------------------------------
#define NEW_DRAW_TEXT
enum GlDrawTextIndentation { Left = 0, Right = 1, Center = 2 };
// precision is the number of segments to draw the curve
void DVAPI tglDraw(const TCubic &cubic, int precision,
GLenum pointOrLine = GL_LINE);
void DVAPI tglDraw(const TRectD &rect, const std::vector<TRaster32P> &textures,
bool blending = true);
void DVAPI tglDraw(const TRectD &rect, const TRaster32P &tex,
bool blending = true);
void DVAPI tglBuildMipmaps(std::vector<TRaster32P> &rasters,
const TFilePath &filepath);
//-----------------------------------------------------------------------------
#ifdef _WIN32
typedef std::pair<HDC, HGLRC> TGlContext;
#else
typedef void *TGlContext;
#endif
DVAPI TGlContext tglGetCurrentContext();
DVAPI void tglMakeCurrent(TGlContext context);
DVAPI void tglDoneCurrent(TGlContext context);
#endif