#include "tcubicbezier.h"
//-----------------------------------------------------------------------------
DVAPI double invCubicBezierX(double x,
const TPointD &a,
const TPointD &aSpeed,
const TPointD &bSpeed,
const TPointD &b)
{
double aSpeedX = aSpeed.x;
double bSpeedX = bSpeed.x;
if (aSpeedX == 0)
aSpeedX = epsilon;
if (bSpeedX == 0)
bSpeedX = -epsilon;
// a*u^3+b*u^2+c*u+d
double x0 = a.x;
double x1 = x0 + aSpeedX;
double x3 = b.x;
double x2 = x3 + bSpeedX;
double aX = x3 + 3 * (x1 - x2) - x0;
double bX = 3 * (x2 - 2 * x1 + x0);
double cX = 3 * (x1 - x0);
double dX = x0 - x;
return cubicRoot(aX, bX, cX, dX);
}
//-----------------------------------------------------------------------------
DVAPI double getCubicBezierY(double x,
const TPointD &a,
const TPointD &aSpeed,
const TPointD &bSpeed,
const TPointD &b)
{
double y0 = a.y;
double y1 = y0 + aSpeed.y;
double y3 = b.y;
double y2 = y3 + bSpeed.y;
double aY = y3 + 3 * (y1 - y2) - y0;
double bY = 3 * (y2 - 2 * y1 + y0);
double cY = 3 * (y1 - y0);
double dY = y0;
double u = invCubicBezierX(x, a, aSpeed, bSpeed, b);
u = tcrop(u, 0.0, 1.0);
return aY * u * u * u + bY * u * u + cY * u + dY;
}
//-----------------------------------------------------------------------------
DVAPI std::pair<TPointD, TPointD> getMinMaxCubicBezierY(const TPointD &a,
const TPointD &aSpeed,
const TPointD &bSpeed,
const TPointD &b)
{
double y0 = a.y;
double y1 = y0 + aSpeed.y;
double y3 = b.y;
double y2 = y3 + bSpeed.y;
double aY = y3 + 3 * (y1 - y2) - y0;
double bY = 3 * (y2 - 2 * y1 + y0);
double cY = 3 * (y1 - y0);
double dY = y0;
double x0 = a.x;
double x1 = x0 + aSpeed.x;
double x3 = b.x;
double x2 = x3 + bSpeed.x;
double aX = x3 + 3 * (x1 - x2) - x0;
double bX = 3 * (x2 - 2 * x1 + x0);
double cX = 3 * (x1 - x0);
double dX = x0;
double aaY = 3 * (y1 - y2) - y0 + y3;
double bbY = 2 * (y0 + y2 - 2 * y1);
double ccY = y1 - y0;
if (aaY == 0) {
if (a.y < b.y)
return std::pair<TPointD, TPointD>(TPointD(a.x, a.y),
TPointD(b.x, b.y));
else
return std::pair<TPointD, TPointD>(TPointD(b.x, b.y),
TPointD(a.x, a.y));
} else {
double discr = bbY * bbY - 4 * aaY * ccY;
if (discr < 0) {
if (a.y < b.y)
return std::pair<TPointD, TPointD>(TPointD(a.x, a.y),
TPointD(b.x, b.y));
else
return std::pair<TPointD, TPointD>(TPointD(b.x, b.y),
TPointD(a.x, a.y));
} else {
double sqrt_discr = sqrt(discr);
double inv_2aY = 1.0 / (2.0 * aaY);
double u0 = (-bbY + sqrt_discr) * inv_2aY;
double u1 = (-bbY - sqrt_discr) * inv_2aY;
if (u0 > 1.0)
u0 = 1.0;
if (u0 < 0.0)
u0 = 0.0;
if (u1 > 1.0)
u1 = 1.0;
if (u1 < 0.0)
u1 = 0.0;
double y_0 = aY * u0 * u0 * u0 + bY * u0 * u0 + cY * u0 + dY;
double y_1 = aY * u1 * u1 * u1 + bY * u1 * u1 + cY * u1 + dY;
double x_0 = aX * u0 * u0 * u0 + bX * u0 * u0 + cX * u0 + dX;
double x_1 = aX * u1 * u1 * u1 + bX * u1 * u1 + cX * u1 + dX;
if (y_0 < y_1)
return std::pair<TPointD, TPointD>(TPointD(x_0, y_0), TPointD(x_1, y_1));
else
return std::pair<TPointD, TPointD>(TPointD(x_1, y_1), TPointD(x_0, y_0));
}
}
}
//-----------------------------------------------------------------------------