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#include "tgl.h"
#include "tvectorgl.h"
#include "tregion.h"
#include "tregionprop.h"
#include "tstrokeutil.h"
#include "tvectorrenderdata.h"
#include "tvectorimage.h"
#include "tpalette.h"
#include "tcolorfunctions.h"
#include "tsimplecolorstyles.h"
#include "tthreadmessage.h"
#include "tstrokeprop.h"

#include "tconvert.h"
#include "tcurves.h"
#include "tstrokeoutline.h"

#ifndef _WIN32
#define CALLBACK
#endif

#ifndef checkErrorsByGL
#define checkErrorsByGL                      \
	{                                        \
		GLenum err = glGetError();           \
		assert(err != GL_INVALID_ENUM);      \
		assert(err != GL_INVALID_VALUE);     \
		assert(err != GL_INVALID_OPERATION); \
		assert(err != GL_STACK_OVERFLOW);    \
		assert(err != GL_STACK_UNDERFLOW);   \
		assert(err != GL_OUT_OF_MEMORY);     \
		assert(err == GL_NO_ERROR);          \
	}
#endif

#undef checkErrorsByGL
#define checkErrorsByGL

using namespace std;

//-----------------------------------------------------------------------------
/*
DV_EXPORT_API void mylog(std::string s)
{
  static TThread::Mutex mutex;
  QMutexLocker sl(mutex);
  std::ofstream os("C:\\gmt\\buttami\\bu.txt", std::ios::app);

  LARGE_INTEGER ticksPerSecond;
  LARGE_INTEGER tick;   
  static LARGE_INTEGER firstTick;   
  static bool firstTime = true;
  long dt = 0;

  QueryPerformanceFrequency(&ticksPerSecond);
  QueryPerformanceCounter(&tick);
  if(firstTime) {firstTick = tick;firstTime=false;}
  else
  {
    dt = (long)(1000000*(tick.QuadPart-firstTick.QuadPart)/ticksPerSecond.QuadPart);
  }
  os << dt << ":" << s << std::endl;
}
*/

//=============================================================================
#ifdef _DEBUG

bool checkQuadraticDistance(TStroke *stroke, bool checkThickness)
{
	UINT i, qCount = stroke->getChunkCount();
	const TThickQuadratic *q;
	TThickPoint p1, p2, p3;

	//se i punti coincidono e' una stroke puntiforme ed e' ammessa
	if (qCount == 1)
		return true;

	for (i = 0; i != qCount; i++) {
		q = stroke->getChunk(i);
		p1 = q->getThickP0();
		p2 = q->getThickP1();
		p3 = q->getThickP2();

		if (areAlmostEqual(p1.x, p2.x) && areAlmostEqual(p2.x, p3.x) &&
			areAlmostEqual(p1.y, p2.y) && areAlmostEqual(p2.y, p3.y) &&
			(!checkThickness ||
			 (areAlmostEqual(p1.thick, p2.thick) && areAlmostEqual(p2.thick, p3.thick))))
			return false;
	}
	return true;
}

//-----------------------------------------------------------------------------

void drawControlPoints(const TVectorRenderData &rd, TStroke *stroke, double pixelSize, bool allPoints = true)
{
	int i;
	TPointD p;
	glPushMatrix();

	tglMultMatrix(rd.m_aff);

	glPointSize(2.0);
	glBegin(GL_POINTS);

	if (allPoints) {
		int n = stroke->getControlPointCount();
		for (i = 0; i < n; ++i) {
			p = stroke->getControlPoint(i);
			glColor3d((i + 1) & 1, i & 1, 0.0);
			glVertex2d(p.x, p.y);
		}
	} else {
		int n = stroke->getChunkCount();
		for (i = 0; i < n; ++i) {
			const TThickQuadratic *chunk = stroke->getChunk(i);
			p = chunk->getP0();
			glColor3d(1.0, 0.0, 0.0);
			glVertex2d(p.x, p.y);
		}
		const TThickQuadratic *chunk = stroke->getChunk(n - 1);
		glColor3d(1.0, 0.0, 0.0);
		p = chunk->getP2();
		glVertex2d(p.x, p.y);
	}

	glEnd();
	glPopMatrix();
}

#endif

//=============================================================================

/*TPixel TransparencyCheckBlackBgInk = TPixel(255,255,255);
TPixel TransparencyCheckWhiteBgInk = TPixel(0,0,0);
TPixel TransparencyCheckPaint = TPixel(127,127,127);*/
static int Index = 0;
void tglDraw(const TVectorRenderData &rd, TRegion *r, bool pushAttribs)
{
	checkErrorsByGL;
	assert(r);
	checkErrorsByGL;
	if (!r)
		return;
	bool alphaChannel = rd.m_alphaChannel;
	checkErrorsByGL;

	int j = 0;
	bool visible = false;
	int colorCount = 0;

	TColorStyleP style;
	if (rd.m_paintCheckEnabled && r->getStyle() == rd.m_colorCheckIndex) {
		static TSolidColorStyle *redColor = new TSolidColorStyle();
		redColor->addRef();
		redColor->setMainColor(TPixel::Red);
		style = redColor;
	} else if (rd.m_tcheckEnabled) {
		static TSolidColorStyle *color = new TSolidColorStyle();
		color->addRef();
		color->setMainColor(rd.m_tCheckPaint);
		style = color;
	} else
		style = rd.m_palette->getStyle(r->getStyle());

	colorCount = style->getColorParamCount();
	if (colorCount == 0) { //for example texture
		visible = true;
	} else {
		visible = false;
		for (j = 0; j < colorCount && !visible; j++) {
			TPixel32 color = style->getColorParamValue(j);
			if (rd.m_cf)
				color = (*(rd.m_cf))(color);
			if (color.m != 0)
				visible = true;
		}
	}
	if (visible) {
		TRegionProp *prop = r->getProp(/*rd.m_palette*/);
		///questo codice satva dentro tregion::getprop/////
		int styleId = r->getStyle();
		if (styleId) {
			// TColorStyle * style = rd.m_palette->getStyle(styleId);
			if (!style->isRegionStyle() || style->isEnabled() == false) {
				prop = 0;
			} else {
				//Warning: The same remark of stroke props holds here.
				if (!prop || style.getPointer() != prop->getColorStyle()) {
					r->setProp(style->makeRegionProp(r));
					prop = r->getProp();
				}
			}
		}

		////// draw
		if (prop) {
			if (pushAttribs)
				glPushAttrib(GL_ALL_ATTRIB_BITS);

			tglEnableLineSmooth(true);
//#define DRAW_EDGE_NUMBERS
#ifdef DRAW_EDGE_NUMBERS
			glPushMatrix();
			tglMultMatrix(rd.m_aff);
			switch (Index % 7) {
			case 0:
				tglColor(TPixel::Red);
				break;
			case 1:
				tglColor(TPixel::Green);
				break;
			case 2:
				tglColor(TPixel::Blue);
				break;
			case 3:
				tglColor(TPixel::Cyan);
				break;
			case 4:
				tglColor(TPixel::Magenta);
				break;
			case 5:
				tglColor(TPixel::Yellow);
				break;
			case 6:
				tglColor(TPixel::Black);
				break;
			default:
				tglColor(TPixel::Red);
				break;
			}

			Index++;
			if (rIndex == 2) {
				double y = r->getEdge(0)->m_s->getThickPoint((r->getEdge(0)->m_w0 + r->getEdge(0)->m_w1) / 2.0).y;
				tglDrawSegment(TPointD(-1000, y), TPointD(1000, y));
			}

			for (int i = 0; i < (int)r->getEdgeCount(); i++) {
				TEdge *e = r->getEdge(i);
				TPointD p = e->m_s->getPoint(0.8 * e->m_w0 + 0.2 * e->m_w1);
				if (i == 0)
					tglDrawText(p, (QString::number(rIndex) + QString("-0")).toStdString());
				else
					tglDrawText(p, QString::number(i).toStdString());
				if (e->m_index == 3) {
					tglColor(TPixel::Black);
					TStroke *s = e->m_s;
					drawPoint(s->getChunk(0)->getP0(), .3);
					tglColor(TPixel::Red);
					tglDrawText(s->getChunk(0)->getP0(), QString::number(0).toStdString());
					for (int ii = 0; ii < s->getChunkCount(); ii++) {
						drawPoint(s->getChunk(ii)->getP2(), .3);
						if (ii < s->getChunkCount() - 1) {
							tglColor(TPixel::Red);
							tglDrawText(s->getChunk(ii)->getP2(), QString::number(ii + 1).toStdString());
						}
					}
				}
			}
			glPopMatrix();
#endif

			if (alphaChannel) {
				GLboolean red, green, blue, alpha;
				tglGetColorMask(red, green, blue, alpha);

				//Draw RGB channels
				tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
				glColorMask(red, green, blue, GL_FALSE);
				prop->draw(rd);

				//Draw Matte channel
				tglEnableBlending(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
				glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, alpha);
				prop->draw(rd);

				glColorMask(red, green, blue, alpha);
			} else {
				//pezza: in render, le aree fillate dei custom styles sparivano.
				if (!rd.m_isOfflineRender || !rd.m_isImagePattern)
					tglRgbOnlyColorMask(); //RGB components only

				prop->draw(rd);
			}

			if (pushAttribs)
				glPopAttrib();
		}
	}

	for (UINT i = 0; i < r->getSubregionCount(); i++)
		tglDraw(rd, r->getSubregion(i), pushAttribs);
	checkErrorsByGL;
}

//-----------------------------------------------------------------------------

void tglDrawMask(const TVectorRenderData &rd1, const TVectorImage *vim)
{
	UINT i;
	assert(vim);
	if (!vim)
		return;
	TVectorRenderData rd(rd1);

	glPushAttrib(GL_ALL_ATTRIB_BITS);

	if (!rd.m_palette) {
		TPalette *vPalette = vim->getPalette();
		assert(vPalette);
		rd.m_palette = vPalette;
	}
	for (i = 0; i < vim->getRegionCount(); i++)
		tglDraw(rd, vim->getRegion(i), false);

	glPopAttrib();
}

//-----------------------------------------------------------------------------

namespace
{
bool isOThick(const TStroke *s)
{
	int i;
	for (i = 0; i < s->getControlPointCount(); i++)
		if (s->getControlPoint(i).thick != 0)
			return false;
	return true;
}
}

void tglDraw(const TVectorRenderData &rd, const TStroke *s, bool pushAttribs)
{
	assert(s);
	if (!s)
		return;

	TStrokeProp *prop = 0;
	bool pushedAttribs = false;

	try {
		TColorStyleP style;
		TStroke *stroke = const_cast<TStroke *>(s);
		if (rd.m_inkCheckEnabled && s->getStyle() == rd.m_colorCheckIndex) {
			static TSolidColorStyle *redColor = new TSolidColorStyle();
			redColor->addRef();
			redColor->setMainColor(TPixel::Red);
			style = redColor;
		} else if (rd.m_tcheckEnabled) {
			static TSolidColorStyle *color = new TSolidColorStyle();
			color->addRef();
			color->setMainColor(rd.m_tCheckInk);
			style = color;
		} else
			style = rd.m_palette->getStyle(stroke->getStyle());

		if (!rd.m_show0ThickStrokes && isOThick(s) && dynamic_cast<TSolidColorStyle *>(style.getPointer()) // This is probably to exclude TCenterlineStrokeStyle-like styles
			&& !rd.m_tcheckEnabled)																		   // I wonder why this?
			return;

		// const TStroke& stroke = *s;  //serve???

		assert(rd.m_palette);

		prop = s->getProp(/*rd.m_palette*/);
		/////questo codice stava dentro tstroke::getprop/////////
		if (prop)
			prop->getMutex()->lock();

		if (!style->isStrokeStyle() || style->isEnabled() == false) {
			if (prop)
				prop->getMutex()->unlock();

			prop = 0;
		} else {
			//Warning: the following pointers check is conceptually wrong - we
			//keep it because the props maintain SMART POINTER-like reference to
			//the associated style. This prevents the style from being destroyed
			//while still referenced by the prop.
			if (!prop || style.getPointer() != prop->getColorStyle()) {
				if (prop)
					prop->getMutex()->unlock();

				stroke->setProp(style->makeStrokeProp(stroke));
				prop = stroke->getProp();
				if (prop)
					prop->getMutex()->lock();
			}
		}

		//--------- draw ------------
		if (!prop)
			return;

		if (pushAttribs)
			glPushAttrib(GL_ALL_ATTRIB_BITS), pushedAttribs = true;

		bool alphaChannel = rd.m_alphaChannel, antialias = rd.m_antiAliasing;
		TVectorImagePatternStrokeProp *aux = dynamic_cast<TVectorImagePatternStrokeProp *>(prop);
		if (aux) //gli image pattern vettoriali tornano in questa funzione....non facendo il corpo dell'else'si evita di disegnarli due volte!
			prop->draw(rd);
		else {
			if (antialias)
				tglEnableLineSmooth(true);
			else
				tglEnableLineSmooth(false);

			if (alphaChannel) {
				GLboolean red, green, blue, alpha;
				tglGetColorMask(red, green, blue, alpha);

				//Draw RGB channels
				tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
				glColorMask(red, green, blue, GL_FALSE);
				prop->draw(rd);

				//Draw Matte channel
				tglEnableBlending(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
				glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, alpha);
				prop->draw(rd);

				glColorMask(red, green, blue, alpha);
			} else {
				tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
				prop->draw(rd);
			}
		}

		if (pushAttribs)
			glPopAttrib(), pushedAttribs = false;

		prop->getMutex()->unlock();
		//---------------------
	} catch (...) {
		if (prop)
			prop->getMutex()->unlock();
		if (pushedAttribs)
			glPopAttrib();
	}
}

//------------------------------------------------------------------------------------

void tglDoDraw(const TVectorRenderData &rd, TRegion *r)
{
	bool visible = false;
	int colorCount = 0;
	if (!r)
		return;

	TColorStyleP style = rd.m_palette->getStyle(r->getStyle());
	colorCount = style->getColorParamCount();
	if (colorCount == 0) //for example texture
		visible = true;
	else {
		visible = false;
		for (int j = 0; j < colorCount && !visible; j++) {
			TPixel32 color = style->getColorParamValue(j);
			if (rd.m_cf)
				color = (*(rd.m_cf))(color);
			if (color.m != 0)
				visible = true;
		}
	}
	if (visible)
		tglDraw(rd, r, false);
	else
		for (UINT j = 0; j < r->getSubregionCount(); j++)
			tglDraw(rd, r->getSubregion(j), false);
}

//------------------------------------------------------------------------------------

void tglDoDraw(const TVectorRenderData &rd, const TStroke *s)
{
	bool visible = false;
	int colorCount = 0;

	const TPalette *palette = rd.m_palette;

	int styleId = s->getStyle();
	//assert(0<=styleId && styleId<stylesCount);
	TColorStyleP style = palette->getStyle(styleId);
	assert(style);
	colorCount = style->getColorParamCount();
	if (colorCount == 0)
		visible = true;
	else {
		visible = false;
		for (int j = 0; j < style->getColorParamCount() && !visible; j++) {
			TPixel32 color = style->getColorParamValue(j);
			if (rd.m_cf)
				color = (*(rd.m_cf))(color);
			if (color.m != 0)
				visible = true;
		}
	}
#if DISEGNO_OUTLINE == 0
	if (visible)
#endif
		tglDraw(rd, s, false);

#ifdef _DEBUG
//drawControlPoints(rd, vim->getStroke(i), sqrt(tglGetPixelSize2()), true);
//assert(checkQuadraticDistance(vim->getStroke(i),true));
#endif
}

//------------------------------------------------------------------------------------

namespace
{

void doDraw(const TVectorImage *vim, const TVectorRenderData &_rd, bool drawEnteredGroup)
{
	static TOnionFader *fade = new TOnionFader(TPixel::White, 0.5);

	TVectorRenderData rd(_rd);

	if (!rd.m_palette) {
		TPalette *vPalette = vim->getPalette();
		rd.m_palette = vPalette;
		if (!vPalette)
			return;
	}

	if (!drawEnteredGroup && !rd.m_isIcon && vim->isInsideGroup() > 0)
		rd.m_cf = fade;

	TVectorRenderData rdRegions = rd;

	/*if (rd.m_drawRegions && rd.m_isImagePattern)//gli image pattern hanno bisogno dell'antialiasig per le linee, ma sulle aree ci sarebbero un sacco di assert
  rdRegions.m_alphaChannel = rdRegions.m_antiAliasing = false;*/
	UINT strokeIndex = 0;
	Index = 0;

	while (strokeIndex < vim->getStrokeCount()) // ogni ciclo di while disegna un gruppo
	{
		int currStrokeIndex = strokeIndex;
		if (!rd.m_isIcon && vim->isInsideGroup() > 0 &&
			((drawEnteredGroup && !vim->isEnteredGroupStroke(strokeIndex)) ||
			 !drawEnteredGroup && vim->isEnteredGroupStroke(strokeIndex))) {
			while (strokeIndex < vim->getStrokeCount() && vim->sameGroup(strokeIndex, currStrokeIndex))
				strokeIndex++;
			continue;
		}

		if (rd.m_drawRegions)
			for (UINT regionIndex = 0; regionIndex < vim->getRegionCount(); regionIndex++)
				if (vim->sameGroupStrokeAndRegion(currStrokeIndex, regionIndex))
					tglDoDraw(rdRegions, vim->getRegion(regionIndex));
		while (strokeIndex < vim->getStrokeCount() && vim->sameGroup(strokeIndex, currStrokeIndex)) {
#if DISEGNO_OUTLINE == 1
			CurrStrokeIndex = strokeIndex;
			CurrVimg = vim;
#endif
			tglDoDraw(rd, vim->getStroke(strokeIndex));
			strokeIndex++;
		}
	}
}
}

//------------------------------------------------------------------------------------

void tglDraw(const TVectorRenderData &rd, const TVectorImage *vim)
{
	assert(vim);
	if (!vim)
		return;

	QMutexLocker sl(vim->getMutex());

	checkErrorsByGL;
	checkErrorsByGL;

	glPushAttrib(GL_ALL_ATTRIB_BITS);

	//if(!rd.m_palette) rd.m_palette = vim->getPalette();
	//mylog("tglDraw start; mutex=" + toString((unsigned long)&vim->getMutex()));

	glEnable(GL_ALPHA_TEST);
	glAlphaFunc(GL_GREATER, 0);

	doDraw(vim, rd, false);
	if (!rd.m_isIcon && vim->isInsideGroup() > 0)
		doDraw(vim, rd, true);

	glDisable(GL_ALPHA_TEST);

	glPopAttrib();

#ifdef _DEBUG
	vim->drawAutocloses(rd);
#endif
	checkErrorsByGL;
	//mylog("tglDraw stop");
}

//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------