#include "tgl.h"
#include "tvectorgl.h"
#include "tregion.h"
#include "tregionprop.h"
#include "tstrokeutil.h"
#include "tvectorrenderdata.h"
#include "tvectorimage.h"
#include "tpalette.h"
#include "tcolorfunctions.h"
#include "tsimplecolorstyles.h"
#include "tthreadmessage.h"
#include "tstrokeprop.h"
#include "tconvert.h"
#include "tcurves.h"
#include "tstrokeoutline.h"
#ifndef _WIN32
#define CALLBACK
#endif
#ifndef checkErrorsByGL
#define checkErrorsByGL \
{ \
GLenum err = glGetError(); \
assert(err != GL_INVALID_ENUM); \
assert(err != GL_INVALID_VALUE); \
assert(err != GL_INVALID_OPERATION); \
assert(err != GL_STACK_OVERFLOW); \
assert(err != GL_STACK_UNDERFLOW); \
assert(err != GL_OUT_OF_MEMORY); \
assert(err == GL_NO_ERROR); \
}
#endif
#undef checkErrorsByGL
#define checkErrorsByGL
using namespace std;
//-----------------------------------------------------------------------------
/*
DV_EXPORT_API void mylog(std::string s)
{
static TThread::Mutex mutex;
QMutexLocker sl(mutex);
std::ofstream os("C:\\gmt\\buttami\\bu.txt", std::ios::app);
LARGE_INTEGER ticksPerSecond;
LARGE_INTEGER tick;
static LARGE_INTEGER firstTick;
static bool firstTime = true;
long dt = 0;
QueryPerformanceFrequency(&ticksPerSecond);
QueryPerformanceCounter(&tick);
if(firstTime) {firstTick = tick;firstTime=false;}
else
{
dt = (long)(1000000*(tick.QuadPart-firstTick.QuadPart)/ticksPerSecond.QuadPart);
}
os << dt << ":" << s << std::endl;
}
*/
//=============================================================================
#ifdef _DEBUG
bool checkQuadraticDistance(TStroke *stroke, bool checkThickness)
{
UINT i, qCount = stroke->getChunkCount();
const TThickQuadratic *q;
TThickPoint p1, p2, p3;
//se i punti coincidono e' una stroke puntiforme ed e' ammessa
if (qCount == 1)
return true;
for (i = 0; i != qCount; i++) {
q = stroke->getChunk(i);
p1 = q->getThickP0();
p2 = q->getThickP1();
p3 = q->getThickP2();
if (areAlmostEqual(p1.x, p2.x) && areAlmostEqual(p2.x, p3.x) &&
areAlmostEqual(p1.y, p2.y) && areAlmostEqual(p2.y, p3.y) &&
(!checkThickness ||
(areAlmostEqual(p1.thick, p2.thick) && areAlmostEqual(p2.thick, p3.thick))))
return false;
}
return true;
}
//-----------------------------------------------------------------------------
void drawControlPoints(const TVectorRenderData &rd, TStroke *stroke, double pixelSize, bool allPoints = true)
{
int i;
TPointD p;
glPushMatrix();
tglMultMatrix(rd.m_aff);
glPointSize(2.0);
glBegin(GL_POINTS);
if (allPoints) {
int n = stroke->getControlPointCount();
for (i = 0; i < n; ++i) {
p = stroke->getControlPoint(i);
glColor3d((i + 1) & 1, i & 1, 0.0);
glVertex2d(p.x, p.y);
}
} else {
int n = stroke->getChunkCount();
for (i = 0; i < n; ++i) {
const TThickQuadratic *chunk = stroke->getChunk(i);
p = chunk->getP0();
glColor3d(1.0, 0.0, 0.0);
glVertex2d(p.x, p.y);
}
const TThickQuadratic *chunk = stroke->getChunk(n - 1);
glColor3d(1.0, 0.0, 0.0);
p = chunk->getP2();
glVertex2d(p.x, p.y);
}
glEnd();
glPopMatrix();
}
#endif
//=============================================================================
/*TPixel TransparencyCheckBlackBgInk = TPixel(255,255,255);
TPixel TransparencyCheckWhiteBgInk = TPixel(0,0,0);
TPixel TransparencyCheckPaint = TPixel(127,127,127);*/
static int Index = 0;
void tglDraw(const TVectorRenderData &rd, TRegion *r, bool pushAttribs)
{
checkErrorsByGL;
assert(r);
checkErrorsByGL;
if (!r)
return;
bool alphaChannel = rd.m_alphaChannel;
checkErrorsByGL;
int j = 0;
bool visible = false;
int colorCount = 0;
TColorStyleP style;
if (rd.m_paintCheckEnabled && r->getStyle() == rd.m_colorCheckIndex) {
static TSolidColorStyle *redColor = new TSolidColorStyle();
redColor->addRef();
redColor->setMainColor(TPixel::Red);
style = redColor;
} else if (rd.m_tcheckEnabled) {
static TSolidColorStyle *color = new TSolidColorStyle();
color->addRef();
color->setMainColor(rd.m_tCheckPaint);
style = color;
} else
style = rd.m_palette->getStyle(r->getStyle());
colorCount = style->getColorParamCount();
if (colorCount == 0) { //for example texture
visible = true;
} else {
visible = false;
for (j = 0; j < colorCount && !visible; j++) {
TPixel32 color = style->getColorParamValue(j);
if (rd.m_cf)
color = (*(rd.m_cf))(color);
if (color.m != 0)
visible = true;
}
}
if (visible) {
TRegionProp *prop = r->getProp(/*rd.m_palette*/);
///questo codice satva dentro tregion::getprop/////
int styleId = r->getStyle();
if (styleId) {
// TColorStyle * style = rd.m_palette->getStyle(styleId);
if (!style->isRegionStyle() || style->isEnabled() == false) {
prop = 0;
} else {
//Warning: The same remark of stroke props holds here.
if (!prop || style.getPointer() != prop->getColorStyle()) {
r->setProp(style->makeRegionProp(r));
prop = r->getProp();
}
}
}
////// draw
if (prop) {
if (pushAttribs)
glPushAttrib(GL_ALL_ATTRIB_BITS);
tglEnableLineSmooth(true);
//#define DRAW_EDGE_NUMBERS
#ifdef DRAW_EDGE_NUMBERS
glPushMatrix();
tglMultMatrix(rd.m_aff);
switch (Index % 7) {
case 0:
tglColor(TPixel::Red);
break;
case 1:
tglColor(TPixel::Green);
break;
case 2:
tglColor(TPixel::Blue);
break;
case 3:
tglColor(TPixel::Cyan);
break;
case 4:
tglColor(TPixel::Magenta);
break;
case 5:
tglColor(TPixel::Yellow);
break;
case 6:
tglColor(TPixel::Black);
break;
default:
tglColor(TPixel::Red);
break;
}
Index++;
if (rIndex == 2) {
double y = r->getEdge(0)->m_s->getThickPoint((r->getEdge(0)->m_w0 + r->getEdge(0)->m_w1) / 2.0).y;
tglDrawSegment(TPointD(-1000, y), TPointD(1000, y));
}
for (int i = 0; i < (int)r->getEdgeCount(); i++) {
TEdge *e = r->getEdge(i);
TPointD p = e->m_s->getPoint(0.8 * e->m_w0 + 0.2 * e->m_w1);
if (i == 0)
tglDrawText(p, (QString::number(rIndex) + QString("-0")).toStdString());
else
tglDrawText(p, QString::number(i).toStdString());
if (e->m_index == 3) {
tglColor(TPixel::Black);
TStroke *s = e->m_s;
drawPoint(s->getChunk(0)->getP0(), .3);
tglColor(TPixel::Red);
tglDrawText(s->getChunk(0)->getP0(), QString::number(0).toStdString());
for (int ii = 0; ii < s->getChunkCount(); ii++) {
drawPoint(s->getChunk(ii)->getP2(), .3);
if (ii < s->getChunkCount() - 1) {
tglColor(TPixel::Red);
tglDrawText(s->getChunk(ii)->getP2(), QString::number(ii + 1).toStdString());
}
}
}
}
glPopMatrix();
#endif
if (alphaChannel) {
GLboolean red, green, blue, alpha;
tglGetColorMask(red, green, blue, alpha);
//Draw RGB channels
tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColorMask(red, green, blue, GL_FALSE);
prop->draw(rd);
//Draw Matte channel
tglEnableBlending(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, alpha);
prop->draw(rd);
glColorMask(red, green, blue, alpha);
} else {
//pezza: in render, le aree fillate dei custom styles sparivano.
if (!rd.m_isOfflineRender || !rd.m_isImagePattern)
tglRgbOnlyColorMask(); //RGB components only
prop->draw(rd);
}
if (pushAttribs)
glPopAttrib();
}
}
for (UINT i = 0; i < r->getSubregionCount(); i++)
tglDraw(rd, r->getSubregion(i), pushAttribs);
checkErrorsByGL;
}
//-----------------------------------------------------------------------------
void tglDrawMask(const TVectorRenderData &rd1, const TVectorImage *vim)
{
UINT i;
assert(vim);
if (!vim)
return;
TVectorRenderData rd(rd1);
glPushAttrib(GL_ALL_ATTRIB_BITS);
if (!rd.m_palette) {
TPalette *vPalette = vim->getPalette();
assert(vPalette);
rd.m_palette = vPalette;
}
for (i = 0; i < vim->getRegionCount(); i++)
tglDraw(rd, vim->getRegion(i), false);
glPopAttrib();
}
//-----------------------------------------------------------------------------
namespace
{
bool isOThick(const TStroke *s)
{
int i;
for (i = 0; i < s->getControlPointCount(); i++)
if (s->getControlPoint(i).thick != 0)
return false;
return true;
}
}
void tglDraw(const TVectorRenderData &rd, const TStroke *s, bool pushAttribs)
{
assert(s);
if (!s)
return;
TStrokeProp *prop = 0;
bool pushedAttribs = false;
try {
TColorStyleP style;
TStroke *stroke = const_cast<TStroke *>(s);
if (rd.m_inkCheckEnabled && s->getStyle() == rd.m_colorCheckIndex) {
static TSolidColorStyle *redColor = new TSolidColorStyle();
redColor->addRef();
redColor->setMainColor(TPixel::Red);
style = redColor;
} else if (rd.m_tcheckEnabled) {
static TSolidColorStyle *color = new TSolidColorStyle();
color->addRef();
color->setMainColor(rd.m_tCheckInk);
style = color;
} else
style = rd.m_palette->getStyle(stroke->getStyle());
if (!rd.m_show0ThickStrokes && isOThick(s) && dynamic_cast<TSolidColorStyle *>(style.getPointer()) // This is probably to exclude TCenterlineStrokeStyle-like styles
&& !rd.m_tcheckEnabled) // I wonder why this?
return;
// const TStroke& stroke = *s; //serve???
assert(rd.m_palette);
prop = s->getProp(/*rd.m_palette*/);
/////questo codice stava dentro tstroke::getprop/////////
if (prop)
prop->getMutex()->lock();
if (!style->isStrokeStyle() || style->isEnabled() == false) {
if (prop)
prop->getMutex()->unlock();
prop = 0;
} else {
//Warning: the following pointers check is conceptually wrong - we
//keep it because the props maintain SMART POINTER-like reference to
//the associated style. This prevents the style from being destroyed
//while still referenced by the prop.
if (!prop || style.getPointer() != prop->getColorStyle()) {
if (prop)
prop->getMutex()->unlock();
stroke->setProp(style->makeStrokeProp(stroke));
prop = stroke->getProp();
if (prop)
prop->getMutex()->lock();
}
}
//--------- draw ------------
if (!prop)
return;
if (pushAttribs)
glPushAttrib(GL_ALL_ATTRIB_BITS), pushedAttribs = true;
bool alphaChannel = rd.m_alphaChannel, antialias = rd.m_antiAliasing;
TVectorImagePatternStrokeProp *aux = dynamic_cast<TVectorImagePatternStrokeProp *>(prop);
if (aux) //gli image pattern vettoriali tornano in questa funzione....non facendo il corpo dell'else'si evita di disegnarli due volte!
prop->draw(rd);
else {
if (antialias)
tglEnableLineSmooth(true);
else
tglEnableLineSmooth(false);
if (alphaChannel) {
GLboolean red, green, blue, alpha;
tglGetColorMask(red, green, blue, alpha);
//Draw RGB channels
tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColorMask(red, green, blue, GL_FALSE);
prop->draw(rd);
//Draw Matte channel
tglEnableBlending(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, alpha);
prop->draw(rd);
glColorMask(red, green, blue, alpha);
} else {
tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
prop->draw(rd);
}
}
if (pushAttribs)
glPopAttrib(), pushedAttribs = false;
prop->getMutex()->unlock();
//---------------------
} catch (...) {
if (prop)
prop->getMutex()->unlock();
if (pushedAttribs)
glPopAttrib();
}
}
//------------------------------------------------------------------------------------
void tglDoDraw(const TVectorRenderData &rd, TRegion *r)
{
bool visible = false;
int colorCount = 0;
if (!r)
return;
TColorStyleP style = rd.m_palette->getStyle(r->getStyle());
colorCount = style->getColorParamCount();
if (colorCount == 0) //for example texture
visible = true;
else {
visible = false;
for (int j = 0; j < colorCount && !visible; j++) {
TPixel32 color = style->getColorParamValue(j);
if (rd.m_cf)
color = (*(rd.m_cf))(color);
if (color.m != 0)
visible = true;
}
}
if (visible)
tglDraw(rd, r, false);
else
for (UINT j = 0; j < r->getSubregionCount(); j++)
tglDraw(rd, r->getSubregion(j), false);
}
//------------------------------------------------------------------------------------
void tglDoDraw(const TVectorRenderData &rd, const TStroke *s)
{
bool visible = false;
int colorCount = 0;
const TPalette *palette = rd.m_palette;
int styleId = s->getStyle();
//assert(0<=styleId && styleId<stylesCount);
TColorStyleP style = palette->getStyle(styleId);
assert(style);
colorCount = style->getColorParamCount();
if (colorCount == 0)
visible = true;
else {
visible = false;
for (int j = 0; j < style->getColorParamCount() && !visible; j++) {
TPixel32 color = style->getColorParamValue(j);
if (rd.m_cf)
color = (*(rd.m_cf))(color);
if (color.m != 0)
visible = true;
}
}
#if DISEGNO_OUTLINE == 0
if (visible)
#endif
tglDraw(rd, s, false);
#ifdef _DEBUG
//drawControlPoints(rd, vim->getStroke(i), sqrt(tglGetPixelSize2()), true);
//assert(checkQuadraticDistance(vim->getStroke(i),true));
#endif
}
//------------------------------------------------------------------------------------
namespace
{
void doDraw(const TVectorImage *vim, const TVectorRenderData &_rd, bool drawEnteredGroup)
{
static TOnionFader *fade = new TOnionFader(TPixel::White, 0.5);
TVectorRenderData rd(_rd);
if (!rd.m_palette) {
TPalette *vPalette = vim->getPalette();
rd.m_palette = vPalette;
if (!vPalette)
return;
}
if (!drawEnteredGroup && !rd.m_isIcon && vim->isInsideGroup() > 0)
rd.m_cf = fade;
TVectorRenderData rdRegions = rd;
/*if (rd.m_drawRegions && rd.m_isImagePattern)//gli image pattern hanno bisogno dell'antialiasig per le linee, ma sulle aree ci sarebbero un sacco di assert
rdRegions.m_alphaChannel = rdRegions.m_antiAliasing = false;*/
UINT strokeIndex = 0;
Index = 0;
while (strokeIndex < vim->getStrokeCount()) // ogni ciclo di while disegna un gruppo
{
int currStrokeIndex = strokeIndex;
if (!rd.m_isIcon && vim->isInsideGroup() > 0 &&
((drawEnteredGroup && !vim->isEnteredGroupStroke(strokeIndex)) ||
!drawEnteredGroup && vim->isEnteredGroupStroke(strokeIndex))) {
while (strokeIndex < vim->getStrokeCount() && vim->sameGroup(strokeIndex, currStrokeIndex))
strokeIndex++;
continue;
}
if (rd.m_drawRegions)
for (UINT regionIndex = 0; regionIndex < vim->getRegionCount(); regionIndex++)
if (vim->sameGroupStrokeAndRegion(currStrokeIndex, regionIndex))
tglDoDraw(rdRegions, vim->getRegion(regionIndex));
while (strokeIndex < vim->getStrokeCount() && vim->sameGroup(strokeIndex, currStrokeIndex)) {
#if DISEGNO_OUTLINE == 1
CurrStrokeIndex = strokeIndex;
CurrVimg = vim;
#endif
tglDoDraw(rd, vim->getStroke(strokeIndex));
strokeIndex++;
}
}
}
}
//------------------------------------------------------------------------------------
void tglDraw(const TVectorRenderData &rd, const TVectorImage *vim)
{
assert(vim);
if (!vim)
return;
QMutexLocker sl(vim->getMutex());
checkErrorsByGL;
checkErrorsByGL;
glPushAttrib(GL_ALL_ATTRIB_BITS);
//if(!rd.m_palette) rd.m_palette = vim->getPalette();
//mylog("tglDraw start; mutex=" + toString((unsigned long)&vim->getMutex()));
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0);
doDraw(vim, rd, false);
if (!rd.m_isIcon && vim->isInsideGroup() > 0)
doDraw(vim, rd, true);
glDisable(GL_ALPHA_TEST);
glPopAttrib();
#ifdef _DEBUG
vim->drawAutocloses(rd);
#endif
checkErrorsByGL;
//mylog("tglDraw stop");
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------