#pragma once
#ifndef PLASTICTOOL_H
#define PLASTICTOOL_H
// TnzCore includes
#include "tproperty.h"
#include "tmeshimage.h"
// TnzBase includes
#include "tparamchange.h"
#include "tdoubleparamrelayproperty.h"
// TnzExt includes
#include "ext/plasticskeleton.h"
#include "ext/plasticskeletondeformation.h"
#include "ext/plasticvisualsettings.h"
// TnzQt includes
#include "toonzqt/plasticvertexselection.h"
// TnzTools includes
#include "tools/tool.h"
#include "tools/cursors.h"
#include "tools/tooloptions.h"
// STD includes
#include <memory>
// tcg includes
#include "tcg/tcg_base.h"
#include "tcg/tcg_controlled_access.h"
// Qt includes
#include <QObject>
//****************************************************************************************
// Metric defines
//****************************************************************************************
// Skeleton primitives
#define HIGHLIGHT_DISTANCE 8 // Pixels distance to highlight
#define HANDLE_SIZE 4 // Size of vertex handles
#define HIGHLIGHTED_HANDLE_SIZE HIGHLIGHT_DISTANCE // Size of handle highlights
#define SELECTED_HANDLE_SIZE HIGHLIGHTED_HANDLE_SIZE // Size of handle selections
// Mesh primitives
#define MESH_HIGHLIGHT_DISTANCE 8
#define MESH_HIGHLIGHTED_HANDLE_SIZE 4
#define MESH_SELECTED_HANDLE_SIZE 2
//****************************************************************************************
// PlasticTool declaration
//****************************************************************************************
class PlasticTool : public QObject, public TTool, public TParamObserver, public TSelection::View
{
Q_OBJECT
friend class PlasticToolOptionsBox;
public:
class TemporaryActivation
{
bool m_activate;
public:
TemporaryActivation(int row, int col);
~TemporaryActivation();
};
struct MeshIndex : public tcg::safe_bool<MeshIndex> {
int m_meshIdx, //!< Mesh index in a TMeshImage
m_idx; //!< Index in the referenced mesh
explicit MeshIndex(int meshIdx = -1, int idx = -1)
: m_meshIdx(meshIdx), m_idx(idx) {}
bool operator_bool() const { return (m_meshIdx >= 0) && (m_idx >= 0); }
bool operator<(const MeshIndex &other) const
{
return (m_meshIdx == other.m_meshIdx) ? (m_idx < other.m_idx)
: (m_meshIdx < other.m_meshIdx);
}
};
typedef MultipleSelection<MeshIndex> MeshSelection;
private:
PlasticSkeletonDeformationP m_sd; //!< Current column's skeleton deformation
int m_skelId; //!< Current m_sd's skeleton id
tcg::invalidable<PlasticSkeleton> m_deformedSkeleton; //!< The interactively-deformed \a animation-mode skeleton
TMeshImageP m_mi; //!< Current mesh image
// Property-related vars (ie, tool options)
TPropertyGroup *m_propGroup; //!< Tool properties groups (needed for toolbar-building)
TEnumProperty m_mode; //!< Editing mode (BUILD, ANIMATE, etc..)
TStringProperty m_vertexName; //!< Vertex name property
TBoolProperty m_interpolate; //!< Strict vertex interpolation property
TBoolProperty m_snapToMesh; //!< Snap to Mesh vertexes during skeleton build
TDoubleProperty m_thickness; //!< Brush radius, from 1 to 100
TEnumProperty m_rigidValue; //!< Rigidity drawing value (ie draw rigidity/flexibility)
//!< put a keyframe at current frame
TBoolProperty m_globalKey; //!< Whether animating a vertex will cause EVERY vertex to
TBoolProperty m_keepDistance; //!< Whether animation editing can alter vertex distances
TStringProperty m_minAngle, m_maxAngle; //!< Minimum and maximum angle values allowed
TPropertyGroup m_relayGroup; //!< Group for each vertex parameter relay
TDoubleParamRelayProperty m_distanceRelay; //!< Relay property for vertex distance
TDoubleParamRelayProperty m_angleRelay; //!< Relay property for vertex angle
TDoubleParamRelayProperty m_soRelay; //!< Relay property for vertex so
TDoubleParamRelayProperty m_skelIdRelay; //!< Relay property for m_sd's skeleton id
// Mouse-related vars
TPointD m_pos; //!< Last known mouse position
TPointD m_pressedPos; //!< Last mouse press position
bool m_dragged; //!< Whether dragging occurred between a press/release
std::vector<TPointD> m_pressedVxsPos; //!< Position of selected vertices at mouse press
SkDKey m_pressedSkDF; //!< Skeleton deformation keyframes at mouse press
// Selection/Highlighting-related vars
int m_svHigh, //!< Highlighted skeleton vertexes
m_seHigh; //!< Highlighted skeleton edges
PlasticVertexSelection m_svSel; //!< Selected skeleton vertexes
MeshIndex m_mvHigh, //!< Highlighted mesh vertexes
m_meHigh; //!< Highlighted mesh edges
MeshSelection m_mvSel, //!< Selected mesh vertexes
m_meSel; //!< Selected mesh edges
// Drawing-related vars
PlasticVisualSettings m_pvs; //!< Visual options for plastic painting
// Editing-related vars
std::auto_ptr<tcg::polymorphic> m_rigidityPainter; //!< Delegate class to deal with (undoable) rigidity painting
bool m_showSkeletonOS; //!< Whether onion-skinned skeletons must be shown
// Deformation-related vars
bool m_recompileOnMouseRelease; //!< Whether skeleton recompilation should happen on mouse release
public:
enum Modes { MESH_IDX = 0,
RIGIDITY_IDX,
BUILD_IDX,
ANIMATE_IDX,
MODES_COUNT };
public:
PlasticTool();
~PlasticTool();
ToolType getToolType() const;
int getCursorId() const { return ToolCursor::SplineEditorCursor; }
ToolOptionsBox *createOptionsBox();
TPropertyGroup *getProperties(int idx) { return &m_propGroup[idx]; }
void updateTranslation();
void onSetViewer();
void onActivate();
void onDeactivate();
void onEnter();
void onLeave();
void addContextMenuItems(QMenu *menu);
void reset();
bool onPropertyChanged(std::string propertyName);
public:
// Methods reimplemented in each interaction mode
void mouseMove(const TPointD &pos, const TMouseEvent &me);
void leftButtonDown(const TPointD &pos, const TMouseEvent &me);
void leftButtonDrag(const TPointD &pos, const TMouseEvent &me);
void leftButtonUp(const TPointD &pos, const TMouseEvent &me);
void draw();
public:
// Skeleton methods
void setSkeletonSelection(const PlasticVertexSelection &vSel);
void toggleSkeletonSelection(const PlasticVertexSelection &vSel);
void clearSkeletonSelections();
const PlasticVertexSelection &skeletonVertexSelection() const { return m_svSel; }
PlasticVertexSelection branchSelection(int vIdx) const;
void moveVertex_build(const std::vector<TPointD> &originalVxsPos, const TPointD &posShift);
void addVertex(const PlasticSkeletonVertex &vx);
void insertVertex(const PlasticSkeletonVertex &vx, int e);
void insertVertex(const PlasticSkeletonVertex &vx, int parent, const std::vector<int> &children);
void removeVertex();
void setVertexName(QString &name);
int addSkeleton(const PlasticSkeletonP &skeleton);
void addSkeleton(int skelId, const PlasticSkeletonP &skeleton);
void removeSkeleton(int skelId);
PlasticSkeletonP skeleton() const;
void touchSkeleton();
PlasticSkeletonDeformationP deformation() const { return m_sd; }
void touchDeformation();
void storeDeformation(); //!< Stores deformation of current column (copying its reference)
void storeSkeletonId(); //!< Stores current skeleton id associated to current deformation
void onChange(); //!< Updates the tool after a deformation parameter change.
//!< It can be used to refresh the tool in ANIMATION mode.
public:
// Mesh methods
const MeshSelection &meshVertexesSelection() const { return m_mvSel; }
const MeshSelection &meshEdgesSelection() const { return m_meSel; }
void setMeshVertexesSelection(const MeshSelection &vSel);
void toggleMeshVertexesSelection(const MeshSelection &vSel);
void setMeshEdgesSelection(const MeshSelection &eSel);
void toggleMeshEdgesSelection(const MeshSelection &eSel);
void clearMeshSelections();
void storeMeshImage();
void moveVertex_mesh(const std::vector<TPointD> &originalVxsPos, const TPointD &posShift);
public:
// Actions with associated undo
int addSkeleton_undo(const PlasticSkeletonP &skeleton);
void addSkeleton_undo(int skelId, const PlasticSkeletonP &skeleton);
void removeSkeleton_undo(int skelId);
void removeSkeleton_withKeyframes_undo(int skelId);
void editSkelId_undo(int skelId);
public slots:
void swapEdge_mesh_undo();
void collapseEdge_mesh_undo();
void splitEdge_mesh_undo();
void cutEdges_mesh_undo();
void deleteSelectedVertex_undo();
void setKey_undo();
void setGlobalKey_undo();
void setRestKey_undo();
void setGlobalRestKey_undo();
void copySkeleton();
void pasteSkeleton_undo();
void copyDeformation();
void pasteDeformation_undo();
signals: // privates
void skelIdsListChanged();
void skelIdChanged();
protected:
void mouseMove_mesh(const TPointD &pos, const TMouseEvent &me);
void leftButtonDown_mesh(const TPointD &pos, const TMouseEvent &me);
void leftButtonDrag_mesh(const TPointD &pos, const TMouseEvent &me);
void leftButtonUp_mesh(const TPointD &pos, const TMouseEvent &me);
void addContextMenuActions_mesh(QMenu *menu);
void mouseMove_build(const TPointD &pos, const TMouseEvent &me);
void leftButtonDown_build(const TPointD &pos, const TMouseEvent &me);
void leftButtonDrag_build(const TPointD &pos, const TMouseEvent &me);
void leftButtonUp_build(const TPointD &pos, const TMouseEvent &me);
void addContextMenuActions_build(QMenu *menu);
void mouseMove_rigidity(const TPointD &pos, const TMouseEvent &me);
void leftButtonDown_rigidity(const TPointD &pos, const TMouseEvent &me);
void leftButtonDrag_rigidity(const TPointD &pos, const TMouseEvent &me);
void leftButtonUp_rigidity(const TPointD &pos, const TMouseEvent &me);
void addContextMenuActions_rigidity(QMenu *menu);
void mouseMove_animate(const TPointD &pos, const TMouseEvent &me);
void leftButtonDown_animate(const TPointD &pos, const TMouseEvent &me);
void leftButtonDrag_animate(const TPointD &pos, const TMouseEvent &me);
void leftButtonUp_animate(const TPointD &pos, const TMouseEvent &me);
void addContextMenuActions_animate(QMenu *menu);
void draw_mesh();
void draw_build();
void draw_rigidity();
void draw_animate();
private:
// Skeleton methods
PlasticSkeleton &deformedSkeleton();
void updateDeformedSkeleton(PlasticSkeleton &deformedSkeleton);
// Keyframe methods
void keyFunc_undo(void (PlasticTool::*keyFunc)());
void setKey();
void setGlobalKey();
void setRestKey();
void setGlobalRestKey();
// Rigidity methods
static std::auto_ptr<tcg::polymorphic> createRigidityPainter();
// Drawing methods
void drawSkeleton(const PlasticSkeleton &skel, double pixelSize, UCHAR alpha = 255);
void drawOnionSkinSkeletons_build(double pixelSize);
void drawOnionSkinSkeletons_animate(double pixelSize);
void drawHighlights(const SkDP &sd, const PlasticSkeleton *skel, double pixelSize);
void drawSelections(const SkDP &sd, const PlasticSkeleton &skel, double pixelSize);
void drawAngleLimits(const SkDP &sd, int skeId, int v, double pixelSize);
// Selection methods
void setMeshSelection(MeshSelection &target, const MeshSelection &newSel);
void toggleMeshSelection(MeshSelection &target, const MeshSelection &addedSel);
void onSelectionChanged();
void enableCommands();
// Parameter Observation methods
void onChange(const TParamChange &);
private slots:
void onFrameSwitched();
void onColumnSwitched();
void onXsheetChanged();
void onShowMeshToggled(bool on);
void onShowSOToggled(bool on);
void onShowRigidityToggled(bool on);
void onShowSkelOSToggled(bool on);
};
//****************************************************************************************
// PlasticToolOptionsBox declaration
//****************************************************************************************
class PlasticToolOptionsBox : public GenericToolOptionsBox, public TProperty::Listener
{
Q_OBJECT
public:
PlasticToolOptionsBox(QWidget *parent, TTool *tool, TPaletteHandle *pltHandle);
private:
class SkelIdsComboBox;
private:
TTool *m_tool;
GenericToolOptionsBox **m_subToolbars;
SkelIdsComboBox *m_skelIdComboBox;
QPushButton *m_addSkelButton, *m_removeSkelButton;
private:
void showEvent(QShowEvent *se);
void hideEvent(QHideEvent *he);
void onPropertyChanged();
private slots:
void onSkelIdsListChanged();
void onSkelIdChanged();
void onSkelIdEdited();
void onAddSkeleton();
void onRemoveSkeleton();
};
//****************************************************************************************
// PlasticTool local functions
//****************************************************************************************
namespace PlasticToolLocals
{
extern PlasticTool l_plasticTool; //!< Tool instance.
extern bool l_suspendParamsObservation; //!< Used to join multiple param change notifications.
//------------------------------------------------------------------------------
// Generic functions
TPointD projection(const PlasticSkeleton &skeleton,
int e, const TPointD &pos); //!< Projects specified position an a skeleton edge.
// Global getters
double frame(); //!< Returns current global xsheet frame.
int row(); //!< Returns current global xsheet row.
int column(); //!< Returns current global xsheet column index.
TXshColumn *xshColumn(); //!< Returns current xsheet column object.
TStageObject *stageObject(); //!< Returns current stage object.
const TXshCell &xshCell(); //!< Returns current xsheet cell.
void setCell(int row, int col); //!< Moves current xsheet cell to the specified position.
int skeletonId(); //!< Returns current skeleton id.
double sdFrame(); //!< Returns current stage object's <I>parameters time</I>
//! (ie the frame value to be used with function editor curves,
//! which takes cyclicity into consideration).
// Keyframe functions
void setKeyframe(TDoubleParamP ¶m, double frame); //!< Sets a keyframe to the specified parameter curve.
void setKeyframe(SkVD *vd, double frame); //!< Sets a keyframe to the specified vertex deformation.
void setKeyframe(const PlasticSkeletonDeformationP &sd, double frame); //!< Sets a keyframe to an entire skeleton deformation.
void invalidateXsheet(); //!< Refreshes xsheet content.
// Draw functions
void drawSquare(const TPointD &pos, double radius); //!< Draws the outline of a square
void drawFullSquare(const TPointD &pos, double radius); //!< Draws a filled square
// Mesh functions
std::pair<double, PlasticTool::MeshIndex> closestVertex(const TMeshImage &mi, const TPointD &pos);
std::pair<double, PlasticTool::MeshIndex> closestEdge(const TMeshImage &mi, const TPointD &pos);
} // namespace PlasticToolLocals
#endif // PLASTICTOOL_H