#pragma once
#ifndef INPUTSTATE_INCLUDED
#define INPUTSTATE_INCLUDED
// TnzTools includes
#include <tools/tooltimer.h>
#include <tools/keyhistory.h>
// TnzCore includes
#include <tcommon.h>
#include <tsmartpointer.h>
// Qt includes
#include <Qt>
// std includes
#include <map>
#undef DVAPI
#undef DVVAR
#ifdef TNZTOOLS_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//===================================================================
//*****************************************************************************************
// TInputState definition
//*****************************************************************************************
class TInputState {
public:
typedef qint64 DeviceId;
typedef long long TouchId;
typedef Qt::Key Key;
typedef TKeyHistoryT<Key> KeyHistory;
typedef KeyHistory::State KeyState;
typedef Qt::MouseButton Button;
typedef TKeyHistoryT<Button> ButtonHistory;
typedef ButtonHistory::State ButtonState;
typedef std::map<DeviceId, ButtonHistory::Pointer> ButtonHistoryMap;
private:
TTimerTicks ticks;
KeyHistory::Pointer keyHistory_;
mutable ButtonHistoryMap buttonHistories_;
void touch(TTimerTicks ticks);
public:
TInputState();
~TInputState();
inline KeyHistory::Pointer keyHistory() const
{ return keyHistory(); }
inline KeyState::Pointer keyState() const
{ return keyHistory()->current(); }
inline void keyEvent(bool press, Key key, TTimerTicks ticks)
{ touch(ticks); keyHistory()->change(press, key, this->ticks); }
inline void keyPress(Key key, TTimerTicks ticks)
{ keyEvent(true, key, ticks); }
inline void keyRelease(Key key, TTimerTicks ticks)
{ keyEvent(false, key, ticks); }
inline KeyState::Pointer keyFind(Key key) const
{ return keyState()->find(key); }
inline bool isKeyPressed(Key key) const
{ return keyFind(key); }
inline double howLongKeyPressed(Key key, TTimerTicks ticks, double timeOffset = 0.0)
{ return KeyState::Holder::howLongPressed(keyFind(key), ticks, timeOffset); }
inline double howLongKeyPressed(Key key)
{ return howLongKeyPressed(key, ticks); }
ButtonHistory::Pointer buttonHistory(DeviceId device) const;
inline const ButtonHistoryMap buttonHistories() const
{ return buttonHistories_; }
inline ButtonState::Pointer buttonState(DeviceId device) const
{ return buttonHistory(device)->current(); }
inline void buttonEvent(bool press, DeviceId device, Button button, TTimerTicks ticks)
{ touch(ticks); buttonHistory(device)->change(press, button, this->ticks); }
inline void buttonPress(DeviceId device, Button button, TTimerTicks ticks)
{ buttonEvent(true, device, button, ticks); }
inline void buttonRelease(DeviceId device, Button button, TTimerTicks ticks)
{ buttonEvent(false, device, button, ticks); }
inline void buttonEvent(bool press, Button button, TTimerTicks ticks)
{ buttonEvent(press, 0, button, ticks); }
inline void buttonPress(Button button, TTimerTicks ticks)
{ buttonEvent(true, button, ticks); }
inline void buttonRelease(Button button, TTimerTicks ticks)
{ buttonEvent(false, button, ticks); }
inline ButtonState::Pointer buttonFind(DeviceId device, Button button)
{ return buttonState(device)->find(button); }
inline bool isButtonPressed(DeviceId device, Button button)
{ return buttonFind(device, button); }
inline double howLongButtonPressed(DeviceId device, Button button, TTimerTicks ticks, double timeOffset = 0.0)
{ return ButtonState::Holder::howLongPressed(buttonFind(device, button), ticks, timeOffset); }
inline double howLongButtonPressed(DeviceId device, Button button)
{ return howLongButtonPressed(device, button, ticks); }
inline ButtonState::Pointer buttonFindDefault(Button button)
{ return buttonFind(DeviceId(), button); }
inline bool isButtonPressedDefault(Button button)
{ return isButtonPressed(DeviceId(), button); }
inline double howLongButtonPressedDefault(Button button, TTimerTicks ticks, double timeOffset = 0.0)
{ return howLongButtonPressed(DeviceId(), button, ticks, timeOffset); }
inline double howLongButtonPressedDefault(Button button)
{ return howLongButtonPressedDefault(button, ticks); }
ButtonState::Pointer buttonFindAny(Button button, DeviceId &outDevice);
inline ButtonState::Pointer buttonFindAny(Button button)
{ DeviceId device; return buttonFindAny(button, device); }
inline bool isButtonPressedAny(Button button)
{ return buttonFindAny(button); }
inline double howLongButtonPressedAny(Button button, TTimerTicks ticks, double timeOffset = 0.0)
{ return ButtonState::Holder::howLongPressed(buttonFindAny(button), ticks, timeOffset); }
inline double howLongButtonPressedAny(Button button)
{ return howLongButtonPressedAny(button, ticks); }
inline KeyState::Holder keyStateHolder(TTimerTicks ticks, double timeOffset = 0.0) const
{ return KeyState::Holder(keyState(), ticks, timeOffset); }
inline KeyState::Holder keyStateHolder()
{ return keyStateHolder(ticks); }
inline KeyHistory::Holder keyHistoryHolder(TTimerTicks ticks, double timeOffset = 0.0)
{ return KeyHistory::Holder(keyHistory(), ticks, timeOffset); }
inline KeyHistory::Holder keyHistoryHolder()
{ return keyHistoryHolder(ticks); }
inline ButtonState::Holder buttonStateHolder(DeviceId device, TTimerTicks ticks, double timeOffset = 0.0)
{ return ButtonState::Holder(buttonState(device), ticks, timeOffset); }
inline ButtonState::Holder buttonStateHolder(DeviceId device)
{ return buttonStateHolder(device, ticks); }
inline ButtonHistory::Holder buttonHistoryHolder(DeviceId device, long ticks, double timeOffset = 0.0)
{ return ButtonHistory::Holder(buttonHistory(device), ticks, timeOffset); }
inline ButtonHistory::Holder buttonHistoryHolder(DeviceId device)
{ return buttonHistoryHolder(device, ticks); }
};
#endif