#include <algorithm>
#include "mypainttoonzbrush.h"
#include "tropcm.h"
#include "tpixelutils.h"
#include <toonz/mypainthelpers.hpp>
#include <QColor>
namespace {
void putOnRasterCM(const TRasterCM32P &out, const TRaster32P &in, int styleId) {
if (!out.getPointer() || !in.getPointer()) return;
assert(out->getSize() == in->getSize());
int x, y;
for (y = 0; y < out->getLy(); y++) {
for (x = 0; x < out->getLx(); x++) {
#ifdef _DEBUG
assert(x >= 0 && x < in->getLx());
assert(y >= 0 && y < in->getLy());
assert(x >= 0 && x < out->getLx());
assert(y >= 0 && y < out->getLy());
#endif
TPixel32 *inPix = &in->pixels(y)[x];
if (inPix->m == 0) continue;
TPixelCM32 *outPix = &out->pixels(y)[x];
bool sameStyleId = styleId == outPix->getInk();
// line with the same style : multiply tones
// line with different style : pick darker tone
int tone = sameStyleId ? outPix->getTone() * (255 - inPix->m) / 255
: std::min(255 - inPix->m, outPix->getTone());
int ink = !sameStyleId && outPix->getTone() < 255 - inPix->m
? outPix->getInk()
: styleId;
*outPix = TPixelCM32(ink, outPix->getPaint(), tone);
}
}
}
} // namespace
//=======================================================
//
// Raster32PMyPaintSurface::Internal
//
//=======================================================
class Raster32PMyPaintSurface::Internal
: public mypaint::helpers::SurfaceCustom<readPixel, writePixel, askRead,
askWrite> {
public:
typedef SurfaceCustom Parent;
Internal(Raster32PMyPaintSurface &owner)
: SurfaceCustom(owner.m_ras->pixels(), owner.m_ras->getLx(),
owner.m_ras->getLy(), owner.m_ras->getPixelSize(),
owner.m_ras->getRowSize(), &owner) {}
};
//=======================================================
//
// Raster32PMyPaintSurface
//
//=======================================================
Raster32PMyPaintSurface::Raster32PMyPaintSurface(const TRaster32P &ras)
: m_ras(ras), controller(), internal() {
assert(ras);
internal = new Internal(*this);
}
Raster32PMyPaintSurface::Raster32PMyPaintSurface(const TRaster32P &ras,
RasterController &controller)
: m_ras(ras), controller(&controller), internal() {
assert(ras);
internal = new Internal(*this);
}
Raster32PMyPaintSurface::~Raster32PMyPaintSurface() { delete internal; }
bool Raster32PMyPaintSurface::getColor(float x, float y, float radius,
float &colorR, float &colorG,
float &colorB, float &colorA) {
return internal->getColor(x, y, radius, colorR, colorG, colorB, colorA);
}
bool Raster32PMyPaintSurface::drawDab(const mypaint::Dab &dab) {
return internal->drawDab(dab);
}
bool Raster32PMyPaintSurface::getAntialiasing() const {
return internal->antialiasing;
}
void Raster32PMyPaintSurface::setAntialiasing(bool value) {
internal->antialiasing = value;
}
//=======================================================
//
// MyPaintToonzBrush
//
//=======================================================
MyPaintToonzBrush::MyPaintToonzBrush(const TRaster32P &ras,
RasterController &controller,
const mypaint::Brush &brush)
: m_ras(ras)
, m_mypaintSurface(m_ras, controller)
, brush(brush)
, reset(true) {
// read brush antialiasing settings
float aa = this->brush.getBaseValue(MYPAINT_BRUSH_SETTING_ANTI_ALIASING);
m_mypaintSurface.setAntialiasing(aa > 0.5f);
// reset brush antialiasing to zero to avoid radius and hardness correction
this->brush.setBaseValue(MYPAINT_BRUSH_SETTING_ANTI_ALIASING, 0.f);
for (int i = 0; i < MYPAINT_BRUSH_INPUTS_COUNT; ++i)
this->brush.setMappingN(MYPAINT_BRUSH_SETTING_ANTI_ALIASING,
(MyPaintBrushInput)i, 0);
}
void MyPaintToonzBrush::beginStroke() {
brush.reset();
brush.newStroke();
reset = true;
}
void MyPaintToonzBrush::endStroke() {
if (!reset) {
strokeTo(TPointD(current.x, current.y), current.pressure, 0.f);
beginStroke();
}
}
void MyPaintToonzBrush::strokeTo(const TPointD &point, double pressure,
double dtime) {
Params next(point.x, point.y, pressure, 0.0);
if (reset) {
current = next;
previous = current;
reset = false;
// we need to jump to initial point (heuristic)
brush.setState(MYPAINT_BRUSH_STATE_X, current.x);
brush.setState(MYPAINT_BRUSH_STATE_Y, current.y);
brush.setState(MYPAINT_BRUSH_STATE_ACTUAL_X, current.x);
brush.setState(MYPAINT_BRUSH_STATE_ACTUAL_Y, current.y);
return;
} else {
next.time = current.time + dtime;
}
// accuracy
const double threshold = 1.0;
const double thresholdSqr = threshold * threshold;
const int maxLevel = 16;
// set initial segment
Segment stack[maxLevel + 1];
Params p0;
Segment *segment = stack;
Segment *maxSegment = segment + maxLevel;
p0.setMedian(previous, current);
segment->p1 = current;
segment->p2.setMedian(current, next);
// process
while (true) {
double dx = segment->p2.x - p0.x;
double dy = segment->p2.y - p0.y;
if (dx * dx + dy * dy > thresholdSqr && segment != maxSegment) {
Segment *sub = segment + 1;
sub->p1.setMedian(p0, segment->p1);
segment->p1.setMedian(segment->p1, segment->p2);
sub->p2.setMedian(sub->p1, segment->p1);
segment = sub;
} else {
brush.strokeTo(m_mypaintSurface, segment->p2.x, segment->p2.y,
segment->p2.pressure, 0.f, 0.f,
segment->p2.time - p0.time);
if (segment == stack) break;
p0 = segment->p2;
--segment;
}
}
// keep parameters for future interpolation
previous = current;
current = next;
// shift time
previous.time = 0.0;
current.time = dtime;
}
//----------------------------------------------------------------------------------
void MyPaintToonzBrush::updateDrawing(const TRasterCM32P rasCM,
const TRasterCM32P rasBackupCM,
const TRect &bbox, int styleId) const {
if (!rasCM) return;
TRect rasRect = rasCM->getBounds();
TRect targetRect = bbox * rasRect;
if (targetRect.isEmpty()) return;
rasCM->copy(rasBackupCM->extract(targetRect), targetRect.getP00());
putOnRasterCM(rasCM->extract(targetRect), m_ras->extract(targetRect),
styleId);
}