<MainProgram>
<Name>
SHADER_HSLBlendGPU
</Name>
<ProgramFile>
"programs/HSLBlendGPU.frag"
</ProgramFile>
</MainProgram>
<InputPorts>
<InputPort>
"BlendSrc"
</InputPort>
<InputPort>
"BaseSrc"
</InputPort>
<PortsProgram>
<Name>
SHADER_HSLBlendGPU_ports
</Name>
<ProgramFile>
"programs/HSLBlendGPU_ports.vert"
</ProgramFile>
</PortsProgram>
</InputPorts>
<HandledWorldTransforms>
isotropic
</HandledWorldTransforms>
<Parameters>
<Parameter>
bool bhue
<Default>
1
</Default>
</Parameter>
<Parameter>
bool bsat
<Default>
1
</Default>
</Parameter>
<Parameter>
bool blum
<Default>
0
</Default>
</Parameter>
<Parameter>
float balpha
<Concept>
percent
</Concept>
<Default>
1.0
</Default>
<Range>
0 1
</Range>
</Parameter>
<Parameter>
bool bmask
<Default>
0
</Default>
</Parameter>
</Parameters>