Blob Blame Raw

import config

import os
import uuid
import random


class Player:
    def __init__(self, game, name):
        self.game = game
        self.name = name
        self.id = str(uuid.uuid4())
        self.beginturn()
        players[self.id] = self

    def beginturn(self):
        self.word = ""
        self.ready = False
        self.selection = -1

    def select(self, i):
        if self.selection < 0 and i >= 0 and i < len(self.game.cards):
            self.selection = i
            self.game.playerSelect()

    def nextturn(self, word):
        if self.game.selected and not self.ready:
            self.word = str(word).strip()
            self.ready = True
            self.game.playerReady()

    def status(self):
        friend = self.game.players[1] if self.game.players[0] == self else self.game.players[0]
        friendId = friend.id if self.game.players[0] == self else None
        friendSelection = friend.selection if self.game.selected else -1
        cards = []
        for i in range(0, len(self.game.cards)):
            cards.append({ "index": i, "name": self.game.cards[i], "my": self.selection == i, "friends": friendSelection == i })
        return {
            "turn": self.game.turn,
            "score": self.game.score,
            "word": self.game.word,
            "wordSource": self.game.wordSource,
            "cards": cards,
            "selected": self.game.selected,
            "host": config.externalHost,
            "prefix": config.prefix,
            "cardsPrefix": config.cardsPrefix,
            "waiting": (self.selection >= 0 and friendSelection < 0) or (self.ready and not friend.ready),
            "win": self.game.selected and self.selection == friend.selection,
            "lose": self.game.selected and self.selection != friend.selection,
            "me": {
                "id": self.id,
                "name": self.name,
                "selection": self.selection,
                "selected": self.selection >= 0,
                "ready": self.ready },
            "friend": {
                "id": friendId,
                "selection": friendSelection } }


class Game:
    def __init__(self):
        self.players = ( Player(self, "Player1"), Player(self, "Player2") )
        self.turn = 1
        self.score = 0
        self.cards = []
        self.beginturn()

    def beginturn(self):
        assert(cards)
        self.cards.clear()
        for i in range(0, config.cardsCount):
            for j in range(0, 100):
                card = cards[ random.randrange(0, len(cards)) ]
                if not card in self.cards:
                    self.cards.append(card)
                    break
        w0 = self.players[0].word
        w1 = self.players[1].word
        if not w0 and not w1:
            self.word = random.choice(words)
            self.wordSource = "choosen by random"
        elif not w1:
            self.word = w0
            self.wordSource = "suggested by player1"
        elif not w0:
            self.word = w1
            self.wordSource = "suggested by player2"
        elif w0 == w1:
            self.word = w0
            self.wordSource = "suggested by both players"
        elif random.randrange(0, 1):
            self.word = w0
            self.wordSource = "suggested by player1 (player2 may be lucky next time)"
        else:
            self.word = w1
            self.wordSource = "suggested by player2 (player1 may be lucky next time)"
        self.players[0].beginturn()
        self.players[1].beginturn()
        self.selected = False

    def playerSelect(self):
        if not self.selected and self.players[0].selection >= 0 and self.players[1].selection >= 0:
            self.selected = True
            if self.players[0].selection == self.players[1].selection:
                self.score = self.score + 1

    def playerReady(self):
        if self.selected and self.players[0].ready and self.players[1].ready:
            self.turn = self.turn + 1
            self.beginturn()


def mergeCards(path):
    for f in os.scandir(path):
        if f.is_file() and f.name.endswith(".jpg"):
            cards.append(f.name)

def mergeWords(path):
    global words
    ws = set(words)
    with open(path, "r") as f:
        for word in f.readlines():
            w = word.strip()
            if w != "":
                ws.add(w)
    words.clear()
    words += ws

players = {}
cards = []
words = []