#ifndef SCENE_H
#define SCENE_H
#include "track.h"
class Model;
class Simulator;
class Tool;
class Collider;
class Scene {
public:
Track track;
Vector3 angles;
Vector3 offset;
int stars_seed;
Real time;
Real time_forward;
Real time_backward;
Real time_speed;
Real model_angle;
Model *model;
Simulator *simulator;
Vector3 tool_pos;
Vector3 tool_dir;
Tool *tool;
Collider *collider;
bool move_tool;
bool rotate_model;
Scene();
~Scene();
Vector4 color_by_time(Real t);
Vector4 color_by_time_future(Real t);
Vector4 color_by_time_past(Real t);
Real random();
void update(Real dt);
void draw_stars();
void draw_axes();
void draw_track();
void draw();
};
#endif